The Werewolf [Neutral Offensive]

The Werewolf

Neutral offensive
Passive: lycanthropy - You are immune to death once and are permanently framed. You know if a player dies due to bleeding

Day Ability: Maul - Bleed target player. They will die in 2 nights. (Unlimited. 1 Day cooldown)

Night Ability 1: Howl - Redirect target player to you (Unlimited)
Night Ability 2: Scent - If target player has visited a bleeding player this game, you will learn their class (2 uses)

Live to see 2 players bleed to death



How would Scent be useful?

Finding healers, killers and investigatives.

Healers so you can keep them off bleeding targets.
Killers and invests so you can avoid them.

I feel like in the current meta it wouldn’t be that helpful

I’m not sure why a killer or invest would visit someone who was bled.

and thus you are far more likely to find a healer rather than the other 2.

At best you confirm a claim as the actual deal. But with 2 use and the ongoing open claim meta, this is just… why?

I’m open to suggestions

Since this class gets countered by healer spawns, maybe something that disrupts them? Mass occ, unhealability, etc.

His primary ability already disrupts known healers and I’m trying to avoid letting him disrupt a healer he doesn’t know the identity of for difficulty purposes