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The Siege on Xed 4.0 Thread (WIP)


#141

Definitely.

Evil benefits Unseen by having a kill and stopping plunders.
Devout can confirm self to Cult and occupy players (if used smartly, this could even allow Cult to fakeclaim efficiently. Also it can stop players from important abilities in general.)

Now Admiral Captain.
I have been thinking one of two things.

Allies with a Plunder Giver at the start of the next night. OR just a plunder giver to a random Navy member.

I’d rather the first one because as we all know.

“rng man bad”


#142

The Allies would only give the plunder if it finds a member of the Navy.

Frames don’t affect the ability.


#143

Why start of next night?

So then AC is at least unconfirmable.


#144

Seems good.


#145

Alternatively it could just give you an additional use of the day plunder give when finding Navy

That would make it less confirmable


#146

Geyde. I want you to answer this for me.

image

Should this only be available to starting Captain?


#147

I feel the game would be too chaotic if not.

But it’d also be incredibly swingy if it is.


#148

No.

All Captains


#149

should I make it unusable if it’s a low amount of players tho?


#150

It’s a fair ability imo no matter the player count


#151

It only really benefits Good Captain with a low player count.


#152

Then why should it be disabled for the others?


#153

Well actually no.

It benefits Evil/Devout/Admiral if there’s a low amount of buddies


#154

I wanted to keep it consistent.


#155

but yeah it’s fair.


#156

It’s a RP in fringe scenarios.


#157

Give Marg starting GC so they can gladiate First Mate d2

For memes


#158

Also /prein


#159

Captain rolled Captain last game.


#160

Are you sure you didn’t rig it?