Passive 1: Friendly faces - Patrons appear to be members of the Blue Dragon to investigations and are immune to occupy and redirects from non-Patrons besides you while you are alive. You are immune to death from Patrons.
Passive 2: Competitive economy - You are immune to occupy and redirect. If a Patron dies you will be unable to use ability’s until after the next night.
Day Ability: Private room key - Target tavern patron will be immune to death tonight (2 uses)
Night Ability 1: Serve drink - Occupy target player. They will become a Patron (Unlimited)
Night Ability 2: Barkeeper’s advice - Redirect target Patron to target non-Patron if they are different factions. You will not know if this works (2 uses)
Goal: Ensure at least half of the other living players are Tavern Patrons at the end of the game
Note: Patrons are not notified of their status.
Should this be support? The Night ability’s are offensive but he has a lot of supportive effects too.