Stoneskin Mixture (Day) - Occupy yourself and become immune to death tonight - 3 uses.
Emerald Powder (Day) - Silently poison a player. They will die tonight unless healed. Usable on trial - 1 use
Crimson Potion (Night) - Silently heal a player. If this succeeds you will gain 1 use of Emerald Powder - Infinite uses
Mistflower Concoction (Night) - Redirect your target to another player silently" - 3 uses
You win if you survive til’ the end of the game. Use any means necessary to do so.
My idea is to make the Alchemist useful but not provably useful. In addition to this, their abilities being silent gives them a much more chaotic playstyle and should make Alchemist fun again.
My problem is of course that of streamlining. Silent may have to be a new keyword for future use.
What is everybody’s view of this idea, because I kinda just came up with it on a whim mostly.