No the success message.
It should be success if you redirect and fail if you don’t
well once you figure it out.
You will know scum.
yeah but that just outs that you attached to a Offensive class.
The point of the class is to figure it out yourself.
No it won’t
think of it.
Killer - not a regular success rate
Offensive - Regular successions
Support - regular successions if you target poisoned/bleeding players
Social - no success rate. Still can easily be found out
Investigative - same as Sheriff success rate
Success, Attacked but immune (Assassin)
Success, Attacked but immune
Mine has more variety in results and has results that tell you something
Success (Physician, attacked by Assassin)
Assassin is dead
Success (Actually attacked and immune)
Success (Healed from attack)
player realises his vote counted as two
notice how obvious it would be that you got offensive unless you were playing like a perfect game or some shit
Notice how confirmable offenctive classes are anyway. You would notice the second they claim redirected
yeah that is true but I’d still rather make it not an easy fucking pseudo investigative
at least this pseudo investigative is more discreet.
At least make it PREVENT attacks you redirect. That way the success is INSTEAD of attacked but immune.
it does prevent attacks lol
As opposed to being immune to them
you think I should just let it pick a dead player?
Isn’t that his secondary ability?
I’ll rant once you’ve finished making your changes
No point in ranting until all the cards are assembled for ez access
Wham is like saying to remove execution on First Mate and replace it with another night abil.
Approval and any ideas because I’m a lazy fuck?
ugh and the job of making Quarter Master a not boring class…
fucking hell this will be a pain to do
Can you post his current class card?