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Siege on Xed SFoL 3.0 Main Thread


#201

No the success message.


#202

It should be success if you redirect and fail if you don’t


#203

well once you figure it out.

You will know scum.


#204

yeah but that just outs that you attached to a Offensive class.

The point of the class is to figure it out yourself.


#205

No it won’t


#206

think of it.

Killer - not a regular success rate
Offensive - Regular successions
Support - regular successions if you target poisoned/bleeding players
Social - no success rate. Still can easily be found out
Investigative - same as Sheriff success rate


#207

You system:

Fail (Sheriff)
Fail (Prince)
Success, Attacked but immune (Assassin)
Fail (Physician)

My system

Success
Fail
Success, Attacked but immune
Success

Mine has more variety in results and has results that tell you something


#208

Killer:

Fail (Sheriff)
Fail (Prince)
Fail (Assassin)
Success (Physician, attacked by Assassin)

Assassin is dead

Your Offensive:

Success
Fail
Success (Actually attacked and immune)
Success

Support:
Success (Poisoned)
Fail
Fail
Success (Healed from attack)

Social
Fail
Fail
Fail
player realises his vote counted as two
Fail

Investigative
Fail
Fail
Success
Fail

notice how obvious it would be that you got offensive unless you were playing like a perfect game or some shit


#209

Notice how confirmable offenctive classes are anyway. You would notice the second they claim redirected


#210

yeah that is true but I’d still rather make it not an easy fucking pseudo investigative


#211

at least this pseudo investigative is more discreet.


#212

At least make it PREVENT attacks you redirect. That way the success is INSTEAD of attacked but immune.


#213

it does prevent attacks lol


#214

As opposed to being immune to them


#215

you think I should just let it pick a dead player?


#216

Isn’t that his secondary ability?


#217

I’ll rant once you’ve finished making your changes
No point in ranting until all the cards are assembled for ez access


#218

cool.

Wham is like saying to remove execution on First Mate and replace it with another night abil.

Approval and any ideas because I’m a lazy fuck?


#219

ugh and the job of making Quarter Master a not boring class…

fucking hell this will be a pain to do


#220

Can you post his current class card?