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SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)


#1

Castle Adiart, and the Kingdom, begin to recover from the disaster that befell it before. However, many forces see now as their opportunity to seize control…

Rules

  1. Follow the Global Forum Rules
  2. If you haven’t posted content in 36 hours, you’ll be prodded for inactivity. If you don’t respond to that prod in 16 hours, you will be force replaced.
  3. No private messaging others in the game about the game.
  4. Do not screenshot private host messages
  5. Don’t throw the game. This includes any form of intent to make you or your faction lose
  6. Refrain from posting so many times in a row.
  7. Players are not allowed to use big letters. These are reserved for the host.
  8. Please add links in the main post to every notable event (FoL Events)
  9. You are allowed to leave the game but doing it will net you a temporary blacklist meaning you can’t join a forum of lies for a while. Further leaving may net with a permanent blacklist
  10. Lets all have fun and play together!
  11. Do not like posts in a thread if you are dead in that game.

Gameplay

  • Days last 48 hours, or until a majority is reached for execution. Nights last 24 hours.
  • If the current trial would overrun the remaining day length, the day ends immediately upon it’s conclusion
  • Trials will use up a minimum of 24 hours of daytime - even if they are resolved faster than that.
  • All actions must be sent to the mod.
  • Unseen and Cult will talk through a special PM chain
  • The priest will speak with the dead through a separate Discord server.
  • All classes will be used and will be used as they are found in the Class Cards Thread. (Exceptions specified)
  • Once day limit expires, if a trial is in progress, only the accused may speak. Everyone else can only post votes.

Executions

  • To accuse someone say “/accuse [player]” or “/vote [player]”
  • Votes saying Execute or Pardon before the target is on the stand will not be counted.
  • Should the votes reach the majority, that player will go on trial. They can give a defence, and the rest of the players must vote Execute or Pardon on the thread.
  • Players can discuss while the target is on trial.
  • No one is able to use day powers when a trial is in session. The only exception is the king’s Decide Fate or actions that have no noticeable affect during the day
  • Every trial will go on for 24 hours maximum.
  • The day timer does not stop when the target is on trial.

Picking a New King

  • If there are less than 4 players a new king will not be selected.
  • After a king’s execution the day does not end, an election shall be held right after.
  • When the king dies 24 hours is given for any player to step up and take the throne in their Class Card.
  • If only 1 person steps up when the day ends that person becomes the king
  • If 2 or more people step forward everyone votes on who should be the next king in their Class Card. Whoever has the most votes at the end of the day becomes the king. If the votes are tied whoever stepped up 1st becomes the king
Class list

King
Mastermind
Assassin

Cult Leader
Random Cult

Prince
Sheriff
Paladin
Physician
BD Killing
BD Support
BD Offensive
BD Social
BD Invest
Random BD (x8)

Random Neutral
Neutral Benign
Neutral Chaos
Neutral Evil

The following Rule changes are in effect

  • The King Odds will be set to 60% BD, 20% Evil, 20% Devout
  • BD Kings will have the following passive: -
    “Death of a dynasty: If executed by the court, there will be no more kings this game. Also, there will be no vote the following day”
  • Starting Evil King gains the following ability - "Allies (Night) - Check and see if target player is a member of the Unseen (4 uses)
  • Sheriff’s scouts can detect if their target is converted by both Unseen or Cult
  • Paladin’s Blessing of Light prevents conversions from Unseen or Cult
  • Cult gains an additional ability.
    “Eradicate: Kill target player (2 uses) Any cult member may use this ability instead of their normal action, unless being sacrificed”
  • The first use of ‘Blood of Mithras’ will kill the cultist it targets
  • There is a max spawn cap of 3 of any one type of BD class
  • Hidden Blade and Rupture are reduced to 3 uses each
  • If both factions try to convert the same player, the team with the least members succeed. In the event that it is equal, Unseen do the conversion if both teams have the same amount of members.
  • There will be limited Feedback. Only Classes performing a killing action, Special and Investigative will know they were occupied or redirected. Also, any action that bypasses an immunity of a class will result in feedback to that affect.
  • Each class will gain the Passive ‘Determined’ if occupied/jailed/redirected 3 times in total. Classes with this passive will gain occupy and redirect immunity.
  • Classes with ‘Determined’ that are jailed will gain the passive ‘Escapology’. The Prince is informed if their prisoned gains this passive. Players with Escapology passive can not be jailed again.
  • Any Neutral can spawn in the ‘any’ slot (except Fool) - Including Neutral Killing
  • Neutral Benign can roll as either Alchemist or Mercenary
  • Neutral Chaos can roll as either Pretender or Inquisitor
  • Neutral Evil can roll as either Sellsword, Devil or Scorned.
  • I will be looking to enforce the rules strictly. Penalty for rule violations include, but are not limited to:- Warnings (Unofficial and Official)
    Mod Blocking
    Force Replacement
    Modkills
  • The Game specific Class Cards are here:
classes

Paladin if converted by Unseen becomes:

If Converted to the Cult, Sheriff has the following Cult Alt:
Whispers of Mithras (Scout) (Day) - If a member of the Unseen visits target player Tonight you will know. You can choose whether this information is kept to yourself or anonymously announced (4 uses)

Sign ups

1) Bluestorm
2) Nozbugz
3) Firekitten
4) Squid
5) Hjasik
6) Bazingaboy
7) Geyde
8) Alice
9) Livicus
10) Ici
11) PKR
12) Frostwolf
13) Luxy
14) Sam
15) Htm/Captain
16) Marl
17) Marg
18) Max
19) Shurian
20) Techwolves
21) Midonik
22) Mathblade
23) Astand :crown:
24) Sketch
25) Marcus
26) Nerbins

Phase Tracker
Day 1 begins
Day 2 begins
Day 2 ends/build up to Day 3
Day 3 resumes
All Hail King Astand!
Day 4 begins
Day 5 begins
Day 6 unfolds
Day 6 continues following Sam’s death
Day 7 begins

Graveyard

Tech - Executed Day 2 (The Mastermind)
Mathblade - Killed Night 2 (Good King)
Marl - Killed Night 2 (Mercenary)
Max - Executed Day 3 (The Cult Leader)
Bluestorm - Killed Night 3 (Noble)
Livicus - Killed Night 3 (Warlock)
Poisonedsquid - Executed Day 4 (The Assassin)
Marcus - Killed Night 4 (Ritualist)
Noz - Killed Night 4 (The Mastermind)
Litten - Killed Night 5 (Noble)
Sam - Executed Day 6 (Princess)
Bazinga - Executed Day 6 (Cult Leader)


#2

/join


#3

Im Ready to be Converted to Cult as Knight again

PTSD INTENSIFIES

/join


#4

Guaranteed support/invest is redundant and the neutrals should be more random but with a guarenteed NK. 2-4 nonNK and 1 NK instead of a set 4


#5

Legit, having BD worry about an NK plus two different scum factions is pretty fucking scum sided. Triple Threat 2 showed me that BD plays pretty fucking bad enough, put in another Factor of Chaos, and they will easily be slaughtered.


#6

Trust me. Having it be MAYBE an NK is worse than DEFINITELY an NK


#7

Fair enough. Imo, i feel like the NK could get away with so fucking much. Also, Demon and Electro are broken in this set up.


#8

Is this a join? :thinking:


#9

It is not


#10

We could roll two inquisitors though :thinking:


#11

That is true but irrelevant


#12

Wait inquisitor isn’t unique?


#13

Yeah, inquis is not unique.


#14

I’d prolly reroll if inquis shows up twice


#15

Then make him unique


#16

Oh good I don’t know which class represent this category. Kek


#17

oh good, someone didn’t read the whole OP


#18

/Join


#19

Nobody like reading so it doesn’t matter anyway. /shrug


#20

FK, ready to be screwed again?