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[SFoL] SFoL 49: Triple Threat: Hand of Byzantium - Sign Ups Open

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Welcome to SFoL - Triple Threat: Hand of Byzantium!

Hosted by Alice

In a far away land, a magnanimous empire rules fairly over its land. However, familiar threats seem to be looming on the horizon…

Welcome to Triple Threat: Hand of Byzantium. This SFoL takes up a mixture of Moleland’s Triple Threat Setup while also utilizing the Hand of Byzantium Class cards in order to spice things up, this in short is a HoB game that has a multiball setup. The setup here is simple. The uninformed majority needs to find and execute both the Cult and the Unseen. The only difference here is that the uninformed majority is a different faction than the Blue Dragon, and both scum factions are present rather than a single one. The King is also replaced with an Emperor that is more social and active than the classic King.

Rules

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Gameplay

Days will be 72 hours long, or shorter if someone is executed.
Nights will be 24 hours days long.
Actions are done in your class card.
Unseen and Cult members will talk through a private topic. They can talk there during both the day and night
The Cabalists will have a permanent private topic.
The Saint, the Blasphemer, and the Saint!Apostle with an adequate passive will have continous access to dead chat.
The Librarian, the Archivist, and the Librarian!Apostle will have their own private topic for their log network.
The Arbiter will have his own private topic that shall be usable for the entire length of the match, and they’ll be allowed to invite one player to it for the entire game.
There will be one private topic per day for the Imperial Chat as different players will be allowed to enter them by night. They can only be used during the specific night.
The Unseen class cap is 3, and the Cult class cap is 4.
The maximum amount of duplicate classes is 4, barring unique class or those with the Prestige passive.
When you receive a card you will have 24 hours to reply, confirming you have received it.

Executions

To accuse someone say “/accuse [player]” or “/vote [player]”
Should the votes reach the majority, that player will be executed and the day will end.

Journals

Message me your entire journal, the last draft I receive before you die shall be the one displayed

To Join

To join, simply express interest in joining by saying something like “I want to join” or “/join” or “/in” or “sign me up, coach” or whatever you want

Class Cards

Emperors

The Corrupt Emperor :shield:

Unseen Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Assassin’s Brotherhood (Night) - Sends an assassin to a player. This attack does not count as a visit and cannot be stopped, if a Coroner checks the cause of death by this attack then it will show up as killed by an Assassin. Can only be used on the second night or after that you are crowned. - One use
Conspiracy (Night) - Permanently makes a player be seen as a member of the Hand of Byzantium to faction checks. - 2 uses
Your objective is to defeat the Hand of Byzantium, and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Unseen.

The Devout Emperor :shield:

Cult Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Sacrificial Offering (Night) - Prevents healing on a player for the rest of the match. - One use
Priest King (Night) - Converts a player to the Cult if there is one or less Cultist alive, if there are more then the charge of Priest King will not be used. Can only be used on the second night or after that you are crowned. - One use
Your objective is to defeat the Hand of Byzantium, and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Cult.

The Righteous Emperor :shield:

Hand of Byzantium Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor. If you are executed for treason your first accuser will die alongside you.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Praetorian Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Imperial Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Hand of Byzantium
  • The Senex, providing they are aligned with the Hand of Byzantium.
Hand of Byzantium - Investigative

The Actuary

Hand of Byzantium Investigative
Sharp Eyes (Day) - Selects a player during the day. In the following night you will be notified if they have used any Day abilities. - 2 uses
Notice to Detail (Day) - At the beginning of the night, you will be told how many day abilities were used the previous day. - 2 uses
Inventory (Night) - Selects a player and you will be informed of the total number of uses they have for both their night abilities combined. Abilities with unlimited usage will count as zero. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Taxman or The Seeker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Sharp Eyes): Corax’s Mirror (Day) - Along with being notified if they used a day ability, you will also learn which ability your target used. - 2 use

The Arbiter :crossed_swords: :shield:

Hand of Byzantium Investigative
Inside Knowledge (Passive) - At the start of each night, you will know if either faction converted a player.
Tenacity (Passive) - You cannot be occcupied nor redirected, and both of your night abilities can be used at the same time. However, at the same time all kills will work on you. This passive cannot be removed.
Entrust (Day) - Selects a player during the day. They will be immune to conversions for the remainder of the game and will share a neighborhood with you. - One use
Imperial Judgment (Night) - Kills a player if they are a member of the Unseen or the Cult, bypassing all forms of framing, healing, and protection. You will be notified of your target’s faction at the end of the night. - Infinite uses
Imperial Providence (Night) - Heal and prevent conversions on a chosen player. - Infinite uses.
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Cannot be converted.

The Fortuneteller

Hand of Byzantium Investigative
Numerology (Day) - Tells you how many Hand of Byzantium-aligned players are still alive by the beginning of the coming night. Does not take the Emperor’s alignment into account. - 2 uses
Shuffle Deck (Night) - Grants an additional charge of Tarot Card. - Infinite uses
Tarot Card (Night) - Select three players. By the end of the night you will receive from one to three cards. Each card will tell the role of one of the selected player. Special-type classes will return the same result for Investigative-type classes and Killer-type classes will return the same result for Offensive-type classes. Tarot Card bypasses anything that would prevent visits but you can still be occupied. - 0 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Sibyl or The Seeker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Shuffle Deck (Night)
Tarot Card (Night)
Cult 2 Point Alt:
(Numerology): Divination by Blood (Day) - Tells you of which Hand of Byzantium classes are still alive and how many. - 2 use

The Governor

Hand of Byzantium Investigative
Kingmaker (Passive) - Your vote during Emperor elections silently counts as three votes.
Certify (Day) - Grants Royal Blood to your target. - 3 uses
Trace Lineage (Night) - Informs you whether your target has Royal Blood or not. - Infinite uses
Background Check (Night) - If an Emperor’s election was held during the previous day, then the Governor will be informed of how many votes each faction received. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Chancellor or The Seeker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Kingmaker (Passive)
Certify (Day)
Trace Lineage (Night)
Cult 2 Point Alt:
(Background Check): Guidance of the Blood God (Night) - If an election for Emperor happens tomorrow, then only votes for members of the Cult will count. - 1 use

The Socialite

Hand of Byzantium Investigative
Royal Blood (Passive) - Your votes for Emperor will count twice.
Guest List (Day) - By the end of the coming night, you will know how many players of each faction visited you. - 2 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Faction Links (Night) - Select two players and you will receive a positive result providing both targets’ alignments match. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Marchioness or The Seeker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
Social Links (Night)
(Guest List): Gate of Blood (Day) - You will learn whoever visits them the coming night. - 2 use
Cult 2 Point Alt:
(Faction Links): Blasphemous Waltz (Night) - You will convert an additional player to the Cult if the Cult Leader converts tonight. - One use

The Watchman

Hand of Byzantium Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Silent Stalking (Night) - You will learn who your target visits this night. - Infinite uses
Midnight Vigil (Night) - You will learn who visits your target this night. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Stalker or The Seeker
Cult points: 2 - Each ability costs: 1

Hand of Byzantium - Social

The Cabalist

Hand of Byzantium Social
Ancient Cabal (Passive) - Cabalists may only roll in groups of two. You will have an all-day chat with the other Cabalist. You are immune to conversion while the other Cabalist is still alive.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Secretive Connections (Night) - If alive, the other Cabalist will not be able to be voted tomorrow. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Exiled or The Apostle
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Ancient Cabal): Cult Traditions (Passive) - The Cult Leader will be seen as Hand of Byzantium to faction checks while you are alive.
Letter with no Sender (Day)
Cryptic Communications (Night)
(Secretive Connections): Influence of Anstreim (Night) - Prevents another Cultist from being voted tomorrow. - One use

The Coroner

Hand of Byzantium Social
Grave Focus (Day) - In addition to the results from Exhume or Forensics, you will also learn the class of their target’s killer. If the killer is a Psychopathic or Tyrannous Emperor then it will show their previous classes instead. - 2 uses
Exhume (Night) - Selects a deceased player and you will learn of all effects the target received the night they died. - Infinite uses
Forensics (Night) - Selects a deceased player and you will learn of every player that visited them during the entire match. Can only be used on players that died the fourth night or later. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Undertaker or The Apostle
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Exhume (Night)
Forensics (Night)
Cult 2 Point Alt:
(Grave Focus): Corruption of Corax (Day) - Causes a player to flip as another class if they are executed on trial. - One use

The Librarian :shield:

Hand of Byzantium Social
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Repository (Passive) - You start in a public log network by yourself. Players in the network will be allowed to read the logs of any other player in the network. The Repository remains open while the Librarian is still alive regardless if they have been converted.
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Shutdown (Night) - Deactivates the Unseen or Cult day chat for the next day and night. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Archivist or The Apostle
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Repository): Library of Corax (Passive) - You will be able to use Archive and Revoke along with your normal night and day abilities as an Apostle, while keeping the log network. Cult members will be able to use the network as well.
(Shutdown): Echoes of Anstreim (Night) - The Cult will obtain a copy of the Emperor’s messages in the Imperial Chat at the end of the night. - 3 uses

The Magistrate :shield:

Hand of Byzantium Social
Royal Blood (Passive) - Your votes for Emperor will count twice.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Judicial Decree (Day) - Resets the votes, allowing only you and your target to be put on trial for today. - 2 uses
Disenfranchise (Night) - Silently educes the amount of votes required to execute a target. - Infinite uses
Impeach (Night) - Kills the Emperor and automatically takes their place, becoming a Righteous Emperor. Cannot be used until the third night. - 1 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Judge or The Apostle
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
Judicial Decree (Day)
Disenfranchise (Night)
Cult 2 Point Alt:
(Impeach): Rise of the Blood King (Night) - Kills the Emperor and automatically takes their place, becoming a Devout Emperor. Cannot be used until the third night. - 1 uses

The Saint :shield:

Hand of Byzantium Social
Intercession (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Rapture (Day) - Will allow you to speak and vote even while dead. Can only be used after you’ve died. - One use
Mercy (Night) - Selects a dead Hand of Byzantium-aligned player and forces them to use their primary night action on a living one. Cannot be used on Killer classes. - Infinite uses
Spiritual Merge (Night) - Binds a dead player to you, allowing them to speak while dead for as long as you are alive, but they will be removed from dead chat. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Blasphemer or The Apostle
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Intercession): Interpreter of Corax (Passive) - All Cultists will be able to speak in Cult chat even while dead. You may also speak with the dead during the night.
Rapture (Day)
(Mercy): Slave of Anstreim (Night) - Selects a dead Cultist and forces them to use their primary night action on a living one. Cannot be used on dead Cult Leaders. - Infinite use
Spiritual Merge (Night)

Hand of Byzantium - Killer

The Crusader

Hand of Byzantium Killer
Providence (Day) - If any player not aligned with the Hand of Byzantium faction visits you this coming night, they will be prevented and bled. You cannot use Hand of God after using Providence.- One use
Hand of God (Night) - Guards a target. If any player not aligned with the Hand of Byzantium visits them they will be bled by you. This does not stop their actions. - Infinite uses
Deus Vult (Night) - Attacks and kills two targets. You will also die of exhaustion the night they use this ability regardless of the ability’s outcome. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Fanatic or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
(Providence) Blood Providence (Day) - If any player not aligned with the Cult visits you this coming night, they will be prevented and bled the next day. - 2 uses
(Hand of God) Hand of Mithras (Night) - Guards a target. If any player not aligned with the Cult visits them they will be bled. This does not stop their actions. - Infinite uses
Cult 2 Point Alt:
(Deus Vult): Incarnation of Mithras (Night) - Allows the Cult Leader to kill an additional target if you are sacrificed. - 1 uses

The Duelist

Hand of Byzantium Killer
Royal Blood (Passive) - Your votes for Emperor will count twice.
Schuld (Passive) - If you have killed any Hand of Byzantium-aligned players in the match, then you will not be allowed to receive votes to become the Emperor.
Versetzen (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Zornhau. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Zornhau. Disables the your night abilities if the target is aligned with the Hand of Byzantium. - Infinite uses
Zornhau (Night) - Prevents you from being occupied or redirected, then attacks the your target and kills them, bypassing healing and night immunity. Disables your night abilities if the target is aligned with the Hand of Byzantium. - 0 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Baronet or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
(Schuld): Grausamkeit (Passive) - If you become a Devout Emperor, then you’ll gain a second use of Sacrificial Offering.
(Versetzen): Opfern (Day) - Grants night immunity to you for the coming night. If any attack is blocked then the Cult Leader’s next Blood of Mithras will be free of charge. - 2 uses
(Mittelhau): Vergeltung (Night) - Redirects the player onto you. If they attack you then you will counterattack and kill them. - Infinite uses
Cult 2 Point Alt:
(Zornhau): Königsmord (Night) - Kills the Emperor, bypassing everything. If the you kill a Devout Emperor, then you will commit suicide. - 1 uses

The Thaumaturge

Hand of Byzantium Killer
Thaumaturgic Focus (Passive) - You are immune to being occupied at night and immune to target changing.
Sigil of Thunder (Night) - Sets a Sigil of Thunder on your target, causing them to explode and kill the player before they are converted while also putting the conversion on cooldown. You are notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the conversion happens the same night it is placed. - Infinite uses
Sigil of Fire (Night) - Sets a Sigil of Fire on your target, causing them to explode and kill any player that attacks the target, but does not prevent any actions against them. You are notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the attack happens the same night it is placed. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Arcanist or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Sigil of Thunder): Thunderbolt of Corax (Night) - If the Cult’s conversion is off cooldown then you can put it on cooldown to enact an additional kill that is guaranteed to succeed. - Infinite uses
(Sigil of Fire): Inferno of Mithras (Night) - You will kill yourself and anyone visiting you. - One use

The Warrior

Hand of Byzantium Killer
Combat Ready (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Bloodlust (Passive) - For every successful kill, you will gain an additional night of Combat Ready.
Raging Axes (Night) - Attacks and kills a player. If the target was Hand of Byzantium-aligned, then you will lose his night abilities and they will be shown as Unseen or Cult to faction checks. - Infinite uses
Taunt (Night) - Redirects the target’s night action to the yourself. Redirects past the second night will trigger Combat Ready. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Marauder or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Bloodlust): Blood for Blood (Passive) - If you are sacrificed for Blood of Mithras, then the kill will bypass all forms of protection.
(Raging Axes): Anstreim’s Paranoia (Night) - All Killer-type classes will be show as members of this Cult for this night. - One use

Hand of Byzantium - Support

The Bard

Hand of Byzantium Support
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then you will bypass immunities during this night. - Infinite uses
Allegro (Night) - For this night, your target will be healed from Bleeding and gain both occupation immunity and night immunity. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Minstrel or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Allegro): Chants of Corax (Night) - All members of the Cult will be seen as Hand of Byzantium to faction checks. - 2 uses

The Eccentric

Hand of Byzantium Support
Royal Blood (Passive) - Your votes for Emperor will count twice.
Magus/Steam Field (Day) - You will deploy a M/S Field around yourself, granting you night immunity for the coming night. - One use
Magus/Steam Golem (Night) - Sends out a M/S Golem to guard your target, giving them night immunity for this night. - Infinite uses
Magus/Steam Mirror (Night) - You will send a M/S Mirror onto your target’s room, causing any player visiting them to visit themselves while also bypassing redirection immunity. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Lunatic or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Magus/Steam Golem): Mithras’ Automaton (Night) - Causes a Cult members to be night immune and show as Hand of Byzantium to faction checks for the night. - Infinite uses

The Patron

Hand of Byzantium Support
Royal Blood (Passive) - Your votes for Emperor will count twice.
Emergency Funds (Day) - If your target has a limited usage ability with zero uses, then you will silently give them an additional use. Cannot target the Emperor. - One use
Patronage (Night) - If your target uses a limited-usage ability this coming night, then they will not consume a use of it. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Auditor or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Emergency Funds): Generosity of Mithras (Day) - Gives an additional charge for all of the Cult’s limited use abilities. - One use

The Priestess

Hand of Byzantium Support
Confession (Day) - If a Hand of Byzantium-aligned player is executed this day, you will have caught their soul. Once a soul is caught you will not be able to use Bind Soul. - One use
Bind Soul (Night) - If your target player dies this night, then you will have caught their soul and you cannot use Bind Soul nor Confession again. - Infinite uses
Forgiveness (Night) - Sacrifices yourself to revive a soul you have caught via Confession or Bind Soul.
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Pardoner or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Confession): Anstreim’s Clemency (Day) - If a Cult member is executed this day then they will flip as a class of the Ritualist’s choice and you would have caught their soul. - One use
(Bind Soul): Cycle of Mithras (Night) - If a selected Cultist dies this night without being sacrificed by the Cult Leader, then you will have caught their soul. The Cult Leader can use this soul for a free use of Blood of Mithras. - Infinite uses
(Forgiveness): Anstreim’s Amnesty (Night) - Ressurects a Cultist who’ve received Anstreim’s Clemency by sacrificing yourself and changing your flip to a Priestess. - One uses

The Squire

Hand of Byzantium Support
Cowardice (Passive) - Grants night immunity to you for the first three nights or until the Squire remembers a class, whichever comes first.
Pick up the Mantle (Night) - Allows you to select a non-unique Hand of Byzantium-aligned class from the Graveyard. You will change your class to the selected one by the end of the night. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Page or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Cowardice): Initiation (Passive) - You will be seen as a member of the Hand of Byzantium for the first three nights to faction checks.
(Pick up the Mantle): Corax’s Guidance (Night) -You will train to become like another cultist and become the non-unique class of a target deceased Cult player and may also target a dead Cult Leader, if they were a different non-unique cult class before they were Cult Leader, to become the class they used to be. (If they used any Cult Points, you receive the powers they chose with them, and if they had left over Cult Points you may take abilities that they could have taken) - 1 use

The Surgeon

Hand of Byzantium Support
Self-Aid (Passive) - You are immune to bleeding.
Coagulant (Day) - You will grant a player immunity to bleeding. - One use
Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any bleeding they were suffering from. - Infinite uses
Miracle Touch (Night) - You will heal a player, giving them the effect of Surgery for this and the coming night. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Plague Doctor or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Self-Aid): Wells of Blood (Passive) - You will survive the first Blood of Mithras that hits you.
(Coagulant): Cursed Blood (Day) - Your target will not be able to be healed for the rest of the game. - One use
(Miracle Touch): Blood Purity (Day) - You will permanently make a player seem Hand of Byzantium to faction checks. - One use

Hand of Byzantium - Offensive

The Druid

Hand of Byzantium Offensive
Isolation (Passive) - Immune to occupation and target changing.
Wall of Thorns (Day) - For the following night prevents non-Hand of Byzantium classes from visiting you and will Bleed them. The Bleeding will kill them if they are not healed the next night. -One use
Glyph of Decay (Day) - Selects a player and all healing and removal of Bleeding on them will fail for the next two nights. - 3 uses
Glyph of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Glyph of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Forest Witch or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Wall of Thorns): Vines of Mithras (Night) - For the following night prevents non-Cult classes from visiting the Ritualist and will Bleed them. The Bleeding will kill them if they are not healed the next night. -One use

The Overseer

Hand of Byzantium Offensive
Overrule (Day) - Causes your first target to select their second target if they use any day abilities today. - 2 uses
Red Tape (Day) - The Emperor’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Bureaucrat or The Invoker
Cult points: 2 - Each ability costs: 1

The Sentinel

Hand of Byzantium Offensive
Alertness (Day) - Grants immunity to occupation and to target changing the coming night. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Curfew (Night) - Occupies your target if they attempts to attack or convert a player. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Infiltrator or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Curfew): Aid of Corax (Night) - Causes all night actions on their target to succeed. - 2 uses

The Warden

Hand of Byzantium Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Isolate (Day) - Prevents your target from using Day Abilities. - 2 uses
Incarcerate (Night) - Prevents your target from visiting tomorrow while also preventing visits to them. - Infinite uses
Divest and Removal (Night) - Removes all limited-use abilities charges from your target. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Torturer or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
Isolate (Day)
Incarcerate (Night)
Cult 2 Point Alt:
(Divest and Removal): Offerings to Mithras (Night) - Removes all limited-use abilities charges from their target and they will bleed in the middle of the coming day. - One use.

Unseen and Converts

The Arcanist

Unseen Social
Arcane Focus (Passive) - You are immune to being occupied at night and immune to target changing.
Sigil of Illusion (Night) - Choose a class and sets a Sigil on another Unseen player and they will show up as the chosen class to any Investigative roles that visits them. The Sigil is destroyed once the target is visited by an Investigative, requiring them to be recast. - Infinite uses
Sigil of Madness (Night) - Puts a Sigil of Madness on a player, permanently giving them a Mind Warp effect until you die. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Archivist :shield:

Unseen Social
Prestige (Passive) - Only one class with Prestige can spawn the entire game.
Concealed Access (Passive) - Allows all Unseen members to read the logs on the public log network. Can also use both day abilities during the same day and both night abilities on the same night.
Prosecutor’s Notes (Day) - Allows the Unseen to gain a log on the Arbiter’s posts in his chat. - 3 uses
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Censorship (Night) - Deletes a target’s logs if they die the same night. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Assassin

Unseen Killer
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Auditor

Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Black Market (Passive) - Upon becoming the Assassin, you will gain one additional use of 2-for-1 and two additional uses of Nightshade Poison.
Audit (Night) - Checks if your target has the Royal Blood passive. If they have it then the target will not be able to step up during the Royalty phase while the Auditor is alive. - Infinite uses
Confiscate (Night) - If the target has any abilities with finite usage, then you will remove one usage from each of their abilities. - 3 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Baronet

Unseen Killer
Royal Blood (Passive) - Your votes for Emperor will count twice.
Gerissen (Passive) - If you become the Emperor, then you will gain an additional use of Assassin’s Brotherhood.
Vom Tach (Night) - Deflects any incoming attack against all members of the Unseen and kills the attacker. - Three uses
Missgunst (Night) - Removes Royal Blood from a target for the remainder of the game. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Blasphemer :shield:

Unseen Social
Incantations (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Heretical Decree (Day) - For the lynch today all players will be lynched at L-2. - One use
Black Mercy (Night) - Selects a dead Hand of Byzantium-aligned player and forces them to use their primary night action on a living one. Cannot be used on Killer classes. - Infinite uses
Spiritual Merge (Night) - Binds a dead player to you, allowing them to speak while dead for as long as you are alive, but they will be removed from dead chat. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Bureaucrat

Unseen Offensive
Overrule (Day) - Causes your first target to select their second target if they use any day abilities today. - 2 uses
Red Tape (Day) - The Emperor’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Chancellor

Unseen Investigative
Kingmaker (Passive) - Your vote during Emperor elections silently counts as three votes.
Forged Documents (Day) - The Chancellor grants the Royal Blood passive to a member of the Unseen. - One use
Overthrow (Day) - If the Emperor at L-3, then the Chancellor can force the court to execution them. - One use
Trace Bloodline (Night) - Informs you whether your target has Royal Blood or not and their precise class if they do. - Infinite uses
Stigmatize (Night) - Removes Royal Blood from your target for two nights. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Exiled

Unseen Social
Unseen Traditions (Passive) - The Mastermind will always be seen as Hand of Byzantium to faction checks.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Influence of the Black Rose (Night) - Prevents another Unseen-aligned player from being voted tomorrow. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Fanatic

Unseen Killer
Piety (Day) - The Fanatic will be shown as a member of the Hand of Byzantium to faction checks if investigated the coming night. - 3 uses
Martyrdom (Day) - If a player is executed this day, the Fanatic can choose to sacrifice themselves in order to stop the execution and save the accused played while also bleeding their first accuser. - 1 use
Malleus Maleficarum (Night) - Bleeds any player that attempts to visit your target tonight. - 3 uses
Regicide (Night) - Attacks and kills the King while bypassing all forms of healing and immunities. Regicide will also kill the Fanatic the same night. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Forest Witch

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Nightshade Curse (Day) - Selects a player and for the next two nights they will not be able to be healed. - 2 uses
Wall of Roots (Day) - Causes all visits on the target to be prevented the following night. - 1 use
Curse of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Curse of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Infiltrator

Unseen Offensive
Alert (Passive) - Grants you immunity to occupation at night and to target changing.
Tamper (Day) - Any day ability your target uses will be redirected to themselves. - 2 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Off-Limits (Night) - Puts a barrier around their Mastermind or Assassin, causing the next Hand of Byzantium-aligned investigative role to automatically be prevented if they try to visit them. You will be informed when the barrier activates. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Judge :shield:

Unseen Social
Royal Blood (Passive) - Your votes for Emperor will count twice.
Prestige (Passive) - Only one class with Prestige can spawn the entire game.
Judicial Decree (Day) - Resets the votes, allowing only you and your target to be put on trial for today. - 2 uses
Judicial Conspiracy (Day) - If your Mastermind is executed today then you will take their place. - One use
Disenfranchise (Night) - Reduces the amount of votes required to executed a player by one. - Infinite uses
Usurp (Night) - Kills the Emperor and automatically takes their place, becoming a Corrupt Emperor. Cannot be used until the third night. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Lunatic

Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Magus/Steam Pulse (Day) - Release a M/S Pulse around a chosen member of the Unseen, causing all players who visit them to be prevented from visited and occupied for the next night. - One use
Magus/Steam Irradiator (Night) - Sends out a M/S Irradiator to a target, preventing any healing on them this night. Cannot be used on the same target twice in a row. - Infinite uses
Magus/Steam Explosive (Night) - For the night, the Assassin will kill all players who visit their target in addition to their target themselves. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Marauder

Unseen Offensive
Carnage (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to an Assassin.
Aura of Dread (Day) - All non-Killer roles will be prevented from visiting the Marauder this coming night. - One use
Boast (Night) - Redirects the target player to yourself - Infinite uses
Glare (Night) - Occupies a player for the night. If your target is successfully occupied and is also attacked the same night then they cannot be healed and their night immunity will be bypassed. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Marchioness

Unseen Investigative
Royal Blood (Passive) - Your votes for Emperor will count twice.
The Woman Behind the Man (Passive) - You will appear as Hand of Byzantium to faction checks and will be promoted straight to Mastermind if the Mastermind dies, regardless of when they die or if the Assassin is still alive. This passive is not lost when you are promoted to an Assassin, only when you become the Mastermind.
VIP List (Day) - By the end of the next night you will know which players visited the Mastermind that night. - 3 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Night Waltz (Night) - Removes the cool-down on the Mastermind’s Convert the next time they successfully convert a player. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Mastermind

Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. Players who attempt to occupy you or change your target will believe it succeeded. Additionally, you will know who you would’ve been redirected to if a player attempts to change your target.
Lurking Presence (Passive) - If you die, then the starting Assassin will take your place. You appear as Hand of Byzantium to faction checks.
Shadowy Presence (Day) - Selects what class type you will be shown as to investigators and whether you have Royal Blood or not. Can be used alongside Foresight. - Infinite uses
Foresight (Day) - Determine a player’s converted class by the end of the day if they can be converted. - 4 uses
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Dirty Work (Night) - If there are no more Unseen members left, you can become The Assassin and you will use Assassinate on your target. - 1 use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Minstrel

Unseen Support
Silvertongue (Passive) - The Minstrel will appear as Hand of Byzantium for faction checks.
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Ballad (Night) - Select an Unseen player and for this night and they will be shown as Hand of Byzantium for faction checks. - Infinite uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then their night actions will be guaranteed to succeed this night. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Page

Unseen Support
Innocent Youth (Passive) - Causes you to appear as a member of the Hand of Byzantium to faction checks until they remember a class.
Ascending Villain (Night) - Allows you to select a Hand of Byzantium-aligned class from the Graveyard. The Page in turn will become their Unseen equivalent by the end of the night. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Pardoner

Unseen Support
Patience (Passive) - While an Unseen player’s soul is caught, then no promotions will happen as the player in limbo will be still considered alive.
Amnesty (Day) - Selects an Unseen player and if they are executed during the day then they will flip a class of your choosing and you will catch their soul. Succesful usage of this will lock Reincarnation. - 1 uses
Reincarnation (Night) - Selects an Unseen player. If the targeted player dies this night, then they will flip a class chosen by you and you will catch their soul. Succesful use of this will lock Amnesty and Reincarnation. - Infinite uses
Indulgence (Night) - Sacrifices yourself, flipping yourself as a Priestess, and revives your caught soul. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Plague Doctor

Unseen Support
Self-Aid (Passive) - You are immune to bleeding.
Hemophilia (Day) - Causes a player to be unable to receive healing for the rest of the match. - One use
Herbal Medicine (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Quarantine (Night) - Permantly causes an Unseen-aligned player to be seen as a member of the Hand of Byzantium to faction checks. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Sibyl

Unseen Investigative
Arithmancy (Day) - Informs you the precise number of Neutrals, Unseen, and Hand of Byzantium-aligned players are still alive by the beginning of the coming night. Does not take the Emperor’s alignment into account. - 2 uses
Fated Deck (Night) - Grants an additional charge of Major Arcana. - Infinite uses
Major Arcana (Night) - Select three players. By the end of the night you will learn all of their class types. - 0 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Stalker

Unseen Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Eavesdrop (Day) - You will learn who is invited to the Imperial Chat at the start of the night. - 2 uses
Vigilant Stalking (Night) - You will learn who your target visits along with who visits them this night. - Infinite uses
Pinpoint (Night) - You will learn who visits the Arbiter and who will be visited by them tonight. - 2 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Taxman

Unseen Investigative
Precise Details (Passive) - At the beginning of the night, you will be told how many day abilities and which abilities were used.
Avarice (Day) - Selects a player during the day. You will be notified if they have used any Day abilities this day and which abilities were used. - 3 uses
Inventory (Night) - Selects a player and you will be informed of the total number of uses they have for both their night abilities combined. Abilities with unlimited usage count as zero. - Infinite uses
Confiscate (Night) - If the target has any abilities with finite usage, then you will remove one usage from each of their abilities. - 3 uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Torturer

Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Solitary Confinement (Day) - Prevents your target from using Day Abilities. - Infinite uses
Incarcerate (Night) - Prevents your target from visiting tomorrow while also preventing visits to them. - Infinite uses
Enhanced Interrogation (Night) - Removes all limited-use abilities charges from your target and they will bleed in the middle of the coming day. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Undertaker

Unseen Social
Embalm (Day) - If a player is executed, then they will flip a class of your choosing. Usable during trials. - One use.
Desecrate (Night) - If the targeted player dies at night, then they will flip a class of your choosing. - Infinite uses
Grave Robbing (Night) - If the targeted player dies at night, then their logs will appear blank. - Infinite uses
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

Cult and Converts

The Apostle

Cult Social
Dark Words (Passive) - While you live, living and dead Cult members can communicate at night.
Eminence of Mithras (Day) - At the end of the day, you will learn who voted for whom during today’s king election. - 2 uses
Your objective is to defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Cult Leader :crossed_swords: :shield:

Cult Special
Train (Passive) - At any point before the start of the first night, you may message the GM and choose the Cult alts that the Cult class that spawned with you will receive, based on a non-unique class they can be converted from. If you do not choose the Cult alts, they will receive a random valid set.
Fanaticism (Passive) - You are immune to death at night until you successfully convert a player, where upon this passive is disabled. (Starting Cult Leader only)
Disguise (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Blood of Mithras (Night) - Kill a Cult player and a non-Cult player. The first two uses of this will not kill the cult player. - Infinite uses
Your objective is to defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Invoker

Cult Offensive
Fanatic (Passive) - Immune to occupation and target changing.
Bewilder (Day) - Target player uses a day ability on themselves. - 1 use
Strings of Corax (Night) - Control a player into targeting another. - 1 use
Your objective is to defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Ritualist

Cult Support
Will of Mithras (Day) - Make a Cult Member appear as selected BD class to investigations. - 1 use
Strength Of Corax (Night) - The Cult Leader’s Blood of Mithras will bypass night immunity tonight. - 1 use
Your objective is to defeat the Hand of Byzantium and any neutrals that seek to do you harm.

The Seeker

Cult Investigative
Expose (Day) - Reveal who the Arbiter entrusted at the start of the night. - 1 use
Gaze (Night) - Learn a player’s class type. - 2 uses
Your objective is to defeat the Hand of Byzantium and any neutrals that seek to do you harm.

Changes from Normal HoB.

  • There will be a lynch on the first day and it will last 72 hours rather than 24.
  • The conversion cooldown has been increased from one day to two days to balance the fact that both factions are present.
  • The Mastermind and the Cult Leader will only be able to convert starting the second night to compensate for their additional starting member.
  • If both factions attempt to convert the same player, the one with less members will gain the convert.
  • In the above case that both factions have the same amount of members, the Cult will gain the convert.
  • The Random Unseen can also be promoted to Mastermind.
  • The limit of classes with Prestige spawning is 3 rather than 2.
  • The Arbiter got completely re-vamped in order to fit in with this game mode.

Rolelist

The Emperor (60% Righteous/20% Corrupt/20% Devout)
The Mastermind
The Assassin
Random Unseen
The Cult Leader
Random Cultist
Random Cultist
The Arbiter
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium
Random Hand of Byzantium

Players (25/25+)

  1. Geyde
  2. MathBlade
  3. DatBird
  4. HTM
  5. Fireslol
  6. WazzaAzza
  7. Priestess
  8. Icibalus
  9. Possessed
  10. H_Hjasik
  11. Meteoro
  12. Pug
  13. Soulshade55r
  14. Firekitten
  15. Isaac_Gonzales
  16. PoisonedSquid
  17. Shurian
  18. Magnus
  19. Marcus_Doodalee
  20. Margaret
  21. SweetyCake
  22. PKR
  23. A
  24. Cupcakeaj2

Backup

  1. Kai_5
  2. James
#2

This game will begin rolling 24~48 hours after SFoL 48 finishes.

1 Like
#3

This is the big change

3 Likes
#4

In short, he’ll essentially either kill his check or make them conversion immune for the night as to compensate the same amount of trials for the greater amount of scum. However, in order to compensate the protective bloat in this match the Arbiter will be macho.

#5

/in

1 Like
#6

/backup

1 Like
#7

May I suggest the Arbiter has to “pick” which to do and if he is right then that effect happens?

Otherwise you could penalize scum for being well townread and get killed by the Arbiter.

In other words make it work based on the alignment the Arbiter perceived them to be instead of what their alignment is.

#8

I think this could potentially work. Though my idea here would be to add two night abilities, one to check/kill with the other to protect and allow the Arbiter to use both abilities at once.

1 Like
#9

Also, do you plan on in’ing here? SFoL48 will probably end next week with the rate that the game is going.

#10

Clarify please. I don’t quite follow

#11

I would say that to all players publically so I don’t have inside knowledge but probably.

#12

/in

1 Like
#13

/in

#14

Does the emperor factor into this number?

#15

Starting one, no. Afterwards, yes.

#16

Here’s the tentative Arbiter class card.

The Arbiter :crossed_swords: :shield:

Hand of Byzantium Investigative
Inside Knowledge (Passive) - At the start of each night, you will know if either faction converted a player.
Tenacity (Passive) - You cannot be occcupied nor redirected, and both of your night abilities can be used at the same time. However, at the same time all kills will work on you.
Entrust (Day) - Selects a player during the day. They will be immune to conversions for the remainder of the game and will share a neighborhood with you. - One use
Imperial Judgment (Night) - Kills a player if they are a member of the Unseen or the Cult, bypassing all forms of framing, healing, and protection. You will be notified of your target’s faction at the end of the night. - Infinite uses
Imperial Providence (Night) - Heal and prevent conversions on a chosen player. - Infinite uses.
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Cannot be converted.

2 Likes
#17

I like that much better :slight_smile:

#18

Scum then aren’t penalized for being townie.

#19

Also, I’m going for 72/24 day/night cycles in order to be more accomodating to other players’ time issues. Any problems with this?

2 Likes
#20

I freakin love that :smiley: