The Alternative Universe
This game is part of 2nd anniversary event.
Start date: 29/09
Phases: 72 / 24
Night actions: 1 hour before day start.
Everything else same as in standard FoL match.
- Follow the Global Forum Rules
- If you haven’t posted content in 36 hours, you’ll be prodded for inactivity. If you don’t respond to that prod in 12 hours, you will be force replaced.
- No private messaging others in the game about the game.
- Do not quote private host messages
- Don’t throw the game. This includes any form of intent to make you or your faction lose
- Refrain from posting so many times in a row.
- Players are not allowed to use big letters. These are reserved for the host.
- Lets all have fun and play together!
- Do not edit or delete made posts.
- Do not like posts in a thread if you are dead in that game.
Every player before gamestart will be asked to design 1-2 classes which they think would be cool to have in standard FoL match.
You are not allowed to discuss class you create with anyone else, until all classes are created.
After that all classes will be revealed and SFoL game with classic ToL rules, but using only roles designed by you will comence.
After match ends FoL team will review created roles and how well they worked in the game, and consider adding them to standard FoL setup.
So… do your best!
Kings (called Tsars in this game)
BD Special and Converts
Hexed Emblem (Passive) - You carry around the Hexed Emblem and have 2 curse stacks or however many you had when you were converted, whichever is more.
Cursed Bloodline (Passive) - You can choose to not become The Assassin or The Hitman if there is another eligible player that can become it.
Karmic Balance (Day) - Bleed yourself to gain 1 curse stack, causing yourself to die in 2 nights if not healed. You may spend a curse stack instead to bleed a target and yourself, causing them to die in 1 night if not healed. This will fail and not go on cooldown or take a use if your target is unable to be bled but you will not be able to use it for the rest of the day but may use a different day ability. [2 Uses, 1 night cooldown]
Bless (Day) - Make your target immune to roleblocks and redirection tonight. You may spend curse stacks to gain additional effects. [4 Uses]
- (COST - DESCRIPTION)
- 1 stack - Make your target secretly take 1 more vote to lynch.
- 1 stack - Your target will bypass visit prevention tonight.
- 1 stack - Remove all negative effects from a target.
- 2 stacks - Your target will occupy everyone visiting their target(s) tonight.
- 2 stacks - Your target’s abilities will bypass immunities tonight if they do not target the Neutral Killer.
- 3 stacks - Your target will not consume uses of limited use abilities tonight.
Jinx (Night) - Target 2 players to mark with Jinx for 2 nights. If a Jinxed player dies from a source that isn’t from The Assassin’s or ** The Hitman’s** night abilities, then you will gain 1 curse stack. You may spend a curse stack to cause the players you Jinx tonight to be mindwarped bypassing passives and for Jinxed to last an additional night. [Infinite]
Burn Soul (Night) - Use 1 curse stack to use a dead player’s infinite use ability and prevent them from speaking to the living or the dead. You can consume 3 stacks to use a limited use ability. [3 Uses]
Win condition: Defeat all threats to the Unseen.
Voodoo Doll (Passive) - At any point, the Cult Leader may target an additional member to Eradicate once at the cost of bleeding you if he does. This cannot be activated if you are already bled.
Cursed Bloodline (Passive) - If you die at night, you may target 1 person to have protection not work on for 1 cycle, not counting passives. You may also choose to have more than 2 day/night abilities and use up to 3 abilities per cycle.
Soul Read (Night) - Guess a player’s class. If you are correct, then you will occupy them tonight and can give a cult member a usage of a limited use ability. [3 Uses]
Win condition: Defeat all threats to the Cult.
Inherits 3 of theirs choice:
Bless -> Corax’s Guidance (Day) - Your target will be immune to roleblocks and redirections tonight. If they are not cult, then they will receive incorrect feedback on their abilities today and tonight. [2 Uses]
Karmic Balance (Day) - Bleed a target and yourself or heal a non-cult and yourself. You cannot bleed someone if you are already bled and this will fail and not take a use if your target is unable to be bled but you will not be able to use it for the rest of the day but may use a different day ability. [1 Use]
Corrupt Intervention (Day) - Prevent non-cult visits to target player tonight and learn who try to visit them. [2 Uses]
Jinx (Night) - Disable all limited use abilities of your target tonight and tomorrow. [3 Uses]
Bane of the Moon -> Blood Moon’s Scourge (Night) -> All non-cult will receive incorrect feedback tonight, bypassing passives. If any non-cult use a limited use ability tonight, it will lose an additional use if possible. [1 Use]
BD Offensive and Unseen Converts
BD Social and Unseen Converts
Your abilities are that you can speak and vote angrily.
Scribe A (Scribe with Calligrapher)
Scribe B (Scribe with Scrivener):
BD Killer and Unseen Converts
BD Investigative and Unseen Converts
BD Support and Unseen Converts
Unseen Main Killer
For converted Enchantress, check “BD Special and Converts”
This game is part of 2nd anniversary event.
Participants will be awarded lottery tickets for 2nd anniversary lottery.
In case of replacements, tickets will be split betwen players up to host discretion.
People who will design 3 best roles (most enjoyable, balanced and innovative) will receive bonus tickets. Those roles will also be considered by FoL team for adding them in the standard FoL classcards.
Soulshade55r- The Royal Guard - Lynched D2
Mercenary- Cartographer - Dead D3
Derps- The Scribe - Dead N1
Wazza- The Insane Brawler - Dead N2
Marshal- The Astromancer - Dead D2
Geyde- The Trickster - Dead D2
PKR- The Alchemist - Dead N2