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SFoL: RotBD Rework (By an idiot who makes unbalanced gamemodes)


#61

You know that I don’t like this Alchemist version either Pug. :confused:


#62

ok I gotta fix that


#63

also changing the class is a little late…


#64

Game didn’t roll yet so not late


#65

the game was approved in this state.


#66

also y’all taking the maxi approach of deleting it


#67

Look.

My goal was to make it a hard wincon without making alch confirmable


#68

Like I can’t just go ahead and make it that a potion is given on every successful ability


#69

Not saying the game is bad - it is amazing. (I basically hosted it myself). But… I would be disappointed with the game if I rolled the alchemist class. And since we are here to have fun I wouldn’t want anyone to be disappointed. So I am giving you a suggestion to fix the possible disappointment someone may have with this class


#70

Yeah.
so just remove the class.

How would you fix it


#71

Turning it into a survivor isnt an option


#72

could we at least test to see if it’s shit…


#73

Also making it entirely anti-town also isn’t an option


#74

Crimson - Benefits Town
Misty - Benefits Scum
Tar - either way. Could use to stop a convert or could use to guarantee someone else’s kill


#75

3 neuts have anti town wincons

fool and scorned psuedo have them


#76

The Alchemist

Neutral Support
Experimentation (Passive) - In the start of Day 1, you choose your win condition of 3 options.

Neutrality: Survive to the end of the game
The Evils: Ensure that the Blue Dragon is defeated
The Town Ensure that the Blue Dragon is victorious

Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - 1 use

Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses

If “The Town” win condition is chosen then these abilities are gained:

Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 3 use
Tar Potion - Prevent all players from visiting your target. - 2 use

If “Neutrality” win condition is chosen then these abilities are gained:

Tar Potion - Prevent all players abilities from visiting your target. - 3 use
Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 2 uses

If “The Evil” win condition is chosen then these abilities are gained:

Misty Potion - Target player will be framed to Investigators tonight. - 3 use
Tar Potion - Prevent all players except attacking and conversion abilities from visiting your target. - 2 uses

Ensure the win condition that you have chosen is successful.


#77

@Pug it gives some variability and depth to the alchemist


#78

that’s actually really nice


#79

@Marluxion am I legally allowed to change the class to this?


#80

I’ll just swap it out now