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SFoL: RotBD Rework (By an idiot who makes unbalanced gamemodes)


#1

The Unseen

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The Alcoholic

Unseen Offensive
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Drunk

The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes for you to become King count as 2.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. The target still counts towards the voting majority. - Infinite uses
Bounty (Night) - If target player is executed tomorrow and is Unseen then there will be an additional trial and execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.

Converts into The Noble

The Corrupted King :crossed_swords: :shield:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Permanent Scheme (Night) - Target player will be immune to conversion for the rest of the game - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Convert Immune

The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes for you to become King count as 2.
Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses.
Dark Wisp (Night) - Uncage a Dark Wisp, making any attack attempts your target makes fail. If they try to kill somebody, you will know. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Princess

The Enforcer

Unseen Support
Armored (Passive) - Your first successful use of Protect will not kill you.
Protect (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Knight

The Handmaiden

Unseen Investigative
Matchmake (Night) - Test of target player is compatible with your previous target. - Infinite Uses
Prying Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. - 3 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Compatibility:

  • Members of opposing Factions are not compatible
  • Members of Neutral Factions are compatible with every Neutral Faction that they can win with
  • Royals are not compatible with each other that would be weird
  • The King, Fool, Scorned and Devil are not compatible with anyone
  • The Mercenary is compatible with her target no matter the faction

Converts into The Maid

Credit to Boopydoop

The Herbalist

Unseen Support
Remedy Studies (Passive) - Immune to bleeding.
Inoculate (Day) - Target player will be immune to nightshade poison and bleeding - 1 use
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. - Infinite uses.
Self-Care (Night) - Heal yourself tonight. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Physician

The Illusionist :shield:

Unseen Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 2 uses.
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Mystic

The Kidnapper :shield: :crossed_swords:

Unseen Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes for you to become King count as 2.
Kidnap (Day) - Choose a player to kidnap at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player - Infinite uses.
Execute (Night) - Kill the kidnapped player bypassing immunites. If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Prince


The Nightwatch

Unseen Investigative
Angry Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Observer


The Page :shield:

Unseen Support
Unskilled (Passive) - You are immune to death at night once.
Train (Night) - Become the non-unique class of a deceased Unseen player. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Squire

Credit to Boopydoop


The Poacher :shield:

Unseen Killer
Retribution (Passive) - If found guilty of treason, you will kill your accuser before your execution.
Isolation (Passive) - Immune to occupation and redirection.
Rabid Wolf (Day) - Summon a wolf companion to maul a target player, making them bleed and die in two nights unless healed. - 2 uses.
Spike Traps (Night) - Put spike traps outside your room, granting you death and conversion immunity for the night. You will kill any attackers who attempt to kill you, bypassing night immunity - 3 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Hunter


The Sage

Unseen Support
Shock (Day) - Shock the target player, causing them to target themselves if they use their day ability today. - 2 uses.
Dark Rune (Night) - Prevent any negative affects from affecting the player tonight. - Infinite uses
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Court Wizard


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection. You will keep this passive on class change.
Chaotic Wine (Day) - After 3 days you can poison the The King, causing him to die in two nights if not healed by a Herbalist/Physician. If the King is a member of the Unseen, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses.
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Butler


The Soulcatcher :shield:

Unseen Support
Cries of the Dead (Passive) - You may communicate with the dead at night. Additionally you know the amount of Souls you have at the start of each day.
Bind Soul (Day) - Make target player and you immune to death tonight. - 1 use.
Collect Soul (Night) - If your target dies tonight, you will obtain their soul. - Infinite uses - You start with 2 souls
Reanimate (Night) - Bring a dead Unseen player back to life. Each night they remain alive, a soul will be consumed. If you have no souls, or are converted, the player dies. You can target all players, but will only successfully revive Unseen members. They will be convert immune. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Priest


The Timesnatcher

Unseen Support
Time Snatch (Day) - If you were to die tonight by a healable cause. Redirect tonight’s death to targeted player as a healable attack. - 2 uses
No Time to Waste (Day) - Target player will become immune to occupation and redirection for the rest of the game. You may not target yourself. - 1 use
Alternate Realities (Night) - Guarantee that target player will visit their target and make them immune to occupation and redirection tonight. - Infinite uses
Dark Dimension (Night) - Guarantee that all feedback regarding target player is accurate. - 3 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Converts into The Chronomancer

Credit to Icibalus for Original Classes.


The Blue Dragon

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The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Intoxicated Wine (Call to Arms | Night) - Occupy a player for two nights in a row. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If target member ot the Blue Dragon would die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. - 3 uses
Time Warp (Night) - Abilities targeting targeted non Blue Dragon player will take affect the night after tonight. Conversions interrupted with this ability will not work. This doesn’t affect Killing abilities, Investigative abilities, Enforcer’s Protect and Guards - Infinite uses
Distort Reality (Night) - Redirect all abilities stopped by Time Warp from the previous night to target player - 2 uses
Paradox (Call to Arms | Night) - Abilities on target player will take effect the night after tonight. This doesnt affect Killing abilities, Conversion abilities or Investigative abilities - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Court Wizard

Blue Dragon Offensive
Earthquake (Day) - Cast an earthquake under the targeted player, causing them to target themselves today if they use their day ability. - 2 uses.
Tornado (Night) - Target two players, they will be redirected to each other for the night. - 3 uses
Ice Ward (Night) - Freeze a player’s room preventing anyone from visiting them. - 2 uses
Frozen Door (Call to Arms | Night) - Freeze a player’s room, only Blue Dragon players may visit your targeted player tonight. - Shared uses with Ice Ward.
Defeat the Unseen and any neutrals that seek to do you harm.


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes for you to become King count as 2.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Hangover (Call to Arms | Night) - If targeted player tries to use a day ability tomorrow, it will fail. - 2 uses.
Defeat the Unseen and any neutrals that seek to do you harm.


The Hunter :shield:

Blue Dragon Killer
Isolation (Passive) - Immune to occupation and redirection.
Wolf Companion (Day) - Summon a wolf to attack someone. They will die tonight, but if they are death immune they will instead bleed and die in two nights unless healed. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Spike Trap (Night) - Set spiked traps in your home to hurt all intruders. If trapped, one random visitor will die. You will be alerted if you snagged anyone in your trap. - 3 uses
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players visiting you will die, bypassing night immunity. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Insurgent :crossed_swords: :shield:

Blue Dragon Killer
Vengeance (Day) - Your attack will pierce night immunity tonight. - Gains 1 use for each dead member of the Blue Dragon.
Slit Skin (Day) - Targeted player will bleed and die in 2 nights unless healed. - 4 uses (shared)
Eliminate (Night) - Kill a target player if they are a member of the Unseen. If they are a neutral, they will instead be occupied. You will know which happened. - Infinite uses.
Without A Trace (Call to Arms | Night) - Kill a target player, regardless of faction. You will take their journal, making it appear as though they didn’t leave one, and you will be able to read it. - 2 uses. (shared)
Defeat the Unseen and any neutrals that seek to do you harm.


The Knight

Blue Dragon Killer
Defend (Night) - Prevent all visits to targeted Blue Dragon player. - 3 uses
Coldsteel (Night) - Kill a target player. - Can only be used if you are the oldest Blue Dragon Killer - Infinite uses.
Justice (Call to Arms | Night) - Kill target player bypassing everything that could stop you. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Maid

Blue Dragon Investigative
Matchmake (Night) - Check 2 players to see if they’re the same class type. - Infinite uses
Nosy Servants (Night) - See the ability feedback of targeted player tonight. The feedback received is structured like Pre-EFoL. However, you will not know who they visited. - 2 uses
Housekeeping (Call to Arms | Night) - See the Pre-EFoL feedback of target player tonight as well as who they targeted. - Shared uses with Nosy Servants
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.


The Mystic :shield:

Blue Dragon Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 2 uses.
Link Fates (Night) - Two target players will suffer the same negative effects tonight, except killing and conversion. - Infinite uses
Accurate Fates (Call to Arms | Night) - Two target players will suffer the same negative effects tonight, except conversion. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Negotiator :crossed_swords: :shield:

Blue Dragon Special
Undercover Rebel (Passive) - You will appear to be a Servant to investigators for the first three nights.
Busy (Passive) - Immune to occupation and redirection.
Avenge (Day) - You will turn into the Insurgent when you use this ability. Target Blue Dragon player will become the new Negotiator. - 1 use (shared) - Cannot use when any Blue Dragon Killers are living
Call to Arms! (Day) - Call the Blue Dragon to arms, empowering them tonight. The Blue Dragon will receive a message when this is activated. The individual effects can be found on each class card. - Infinite Uses, 2 day cooldown.
Persuade (Night) - Persuade someone to join the Blue Dragon. - Infinite uses, 1 day cooldown.
Defeat the Unseen and any neutrals that seek to do you harm.


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes for you to become King count as 2.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Dynasty’s Documents (Day) - Target player will appear to be the member of the Blue Dragon tonight. - Infinite uses.
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow.
Rig Ballots (Night) - If target is voted up for trial tomorrow, automatically resolve it in an execution. The only thing that can prevent this is if the King uses “Decide Fate Pardon” in the next 12 hours. - 0 uses
Forceful Order (Call to Arms | Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. You will gain a use of Rig Ballots on a successful use of this ability if you have successfully used this ability less than 3 times.


The Observer

Blue Dragon Investigative
Blue Bird (Day) - You will be told the name of the next player to use a day ability - Infinite uses
Little Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Stare Down (Call to Arms | Night) - Reveal a player’s exact class. - Shared with Window Peek
Defeat the Unseen and any neutrals that seek to do you harm.


The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes for you to become King count as 2.
Counterfeit Wisp (Night) - The Blue Dragon will appear as normal Unseen members tonight - 2 uses
Flirt (Night) - Get a players class type. - Infinite uses
Date (Call to Arms | Night) Get your target’s exact class. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Physician

Blue Dragon Support
Remedy Studies (Passive) - Immune to bleeding.
Dishonor (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 3 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures bleeding. - Infinite uses.
Concentrated Nightshade (Call to Arms | Night) - Poison the target player with a concentrated dose of nightshade, causing them to die instantly. - 1 uses.
Defeat the Unseen and any neutrals that seek to do you harm.


The Prince :shield:

Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes for you to become King count as 2.
Imprison (Day) - Choose a player to imprison at night, Occupying the target (Bypasses Occupy Immunity). If you choose to imprison, you will not be able to talk with the rest of the Blue Dragon tonight. - Infinite uses.
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - 2 uses.
Execute (Call to Arms | Night) - Execute your imprisoned player, bypassing night immunity. - 2 uses (Not limited to the oldest killer rule.)
Defeat the Unseen and any neutrals that seek to do you harm.


The Priest (Unique) :shield:

Blue Dragon Support
Consume Soul (Passive) - You cannot be killed at night while you have at least one soul. You lose a soul upon being attacked.
Bind Soul (Day) - Make target Blue Dragon member immune to death tonight. - Costs 1 soul
Purify Soul (Night) Remove target player’s night immunities from them tonight. - Costs 2 souls.
Soul Trap (Night) - If the target player dies at any point after using this ability on them, you will collect their soul. - Infinite uses.
Revive (Call to Arms | Night) - Target dead player will be “Reanimated”, but becomes a Blue Dragon class with no abilities that meets with the Blue Dragon at night and shares the Blue Dragon win condition. If you die at any time, they will cease to exist too. The dead player may also be attacked as normal by other means. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Righteous King :crossed_swords: :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - 1 use
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.


The Sheriff

Blue Dragon Investigative
Scout (Day) - Have a scout to follow the target player. The next morning you will discover their faction. - 2 uses.
Stakeout (Night) - You will stakeout a target player’s room, finding out any visitors’ factions. - Infinite uses
Hideout (Call to Arms | Night) - You will hide outside a target player’s room, finding any visitors’ classes. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Squire (Unofficial Class) :shield:

Blue Dragon Support
Train (Night) - Become the non-unique Blue Dragon equivalent of a class of a deceased player, if they have one. - Infinite uses
Other Means (Call to Arms | Night) - Become the non-unique Blue Dragon equivalent class of any living or deceased player, if they have one. - Infinite uses
Your objective is to defeat the Unseen, and any neutrals that seek to do you harm.


Extra Neutrals (as there are so many anti town neuts)

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The Alchemist

Neutral Support
Experimentation (Passive) - Upon achieving your win condition, you will leave the castle the next night and create a clone to fake your death
Extract Essence (Day) - If target player dies tonight, you will gain another use of a potion of your choice. - Infinite uses
Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - 1 use
Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses

Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 1 use
Misty Potion - Target player will be framed for Investigations tonight. - 1 use
Tar Potion - Prevent all players except Killers from visiting your target. - 1 use

Your objective is to use 4 potions throughout the game.

Crowns into Cowardly King


The Inquisitor :shield:

Neutral Investigative
Holy Blessing (Passive) - You are immune to death at night once. Your actions do not count as visits.
Nobody Expects the Spanish Inquisition (Passive) At the start of the game, 3 random players will be assigned as ‘Heathens’ - They will never be other Neutrals, Unique Unseen classes or the Insurgent. Once the final Heathen dies, you will leave Court that night and never return. Each Heathen is informed they are a Heathen, but not the identities of the others. You will know the class of each Heathen.
Interrogate (Night) Find out if the Target Player is a Heathen, and their Class if they are - Infinite uses
Ruthless Efficiency (Night) Kill target player if they are a Heathen. The target cannot be healed. - 3 uses
Your objective is to live to see all Heathens die.

Crowns into Inquisitive King

The Inquisitive King

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two when putting people on trial.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Ruthless Guards (Night) - Check if target player is a Heathen and kill them if they are. The attack will bypass healing. - 2 uses
Your objective is to live to see all Heathens die.

Credit to Moleland for FoL adaptation.


The Pretender

Neutral Special
Royal Blood (Passive) - Votes for you to become King count as 2.
No Allegiance (Passive) Immune to death at night once.
Silence (Day) - Prevent Target player from using Day abilities if Royal, or the King - 3 uses
Blood Test (Night) Find out if the Target Player has Royal Blood, and their Class Type if they are - Infinite uses
Kinslayer (Night) Kill target player if they are Royal, or the King - 2 uses
Your objective is to Survive, ensuring there is no King except you when the Game ends.

Crowns into Usurper King

The Usurper King

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two when putting people on trial.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard? (Night) - Prevent all visits to you tonight - 1 use
Disinherit (Night) - Permanently remove a player’s royal blood. If this is successful, you will gain two uses of Guard?. - Infinite uses
Your objective is to survive until the end of the Game

Credit to Moleland for FoL adaptation.


Other than the Fanatic/Sellsword and Spiteful King name changes and the Warlock’s theme change, all current Neutrals are the same.

The Mage (Warlock Retheme to fit in with The Blue Dragon)

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The Mage :shield:

Neutral Offensive
Reality Warp (Passive) - As long as you remain alive, Unseen classes that are passively immune to occupation are not.
Light Magics (Passive) - You appear as a member of the Blue Dragon to investigations.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Dancing Lights (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. - 3 uses
Minor Illusion (Night) - Make yourself and one other person of your choice appear as members of the Unseen to investigations. - 2 uses
Your objective is to defeat the Unseen.

Credit to Plex
This was just a minor theme change.

Becomes Conservative King on Crown. (Spiteful wincon is to see unseen lose)

Fanatic/Sellsword is renamed to Soldier and has to have Unseen lose. Spiteful king is renamed to Conservative King

(I felt like making Poacher and Hunter less confirmable was a healthy change for this gamemode)
(Giving Insurgent some the tools to fake Poacher is also useful)
(There are many namechanges to fit within the factions they are part of)


#2

Fix squire!


#3

0 uses?


#4

Uses are gained from call to arms abil


#5

RIOT?

0 uses :smirk:


#6

Wait isn’t illusionist just noble but easier?


#7

True.

I have been considering removing Misdirect.
But id just want something in it’s place.


#8

Make telepathy a message sent to one person only.

Less confirmable + you can make it 3 uses


#9

I’m not sure that I like that change. Is this a necessary buff? Couldn’t we give the Negotiator another night ability instead?


#10

I mean tbh all buffs are nice.


#11

Ehh. I see why.

Im just going to think


#12

Pug has BD won a game yet?


#13

No.

Every game of RotBD is an Unseen win


#14

:thinking:

Why are we rejecting buffs then?


#15

I agree that buffs are necessary, but I also think that last game felt completely one-sided due to the combinations of Night 1 actions. How often do you find the NK and the unreplaceable killer on the same night that they fail convert?


#16

Do you really want to know the answer to that question?

I get what you are saying


#17

The faction cannot kill unless they have a killer so yeah

This is why the faction sucks so much


#18

It seems unlikely that would happen. Does that stuff happen often?


#19

Define “often”


#20

It is just good faction luck my dude

Im saying if BD/NK played better they wouldve been able to stop it