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SFoL Infection Class Cards


#302

No


#303

Kinda is by stealing a class


#304

Omg firekitten, amne becomes another class, ability thieves steal abilities


#305

Amne steals the dead guy abilties


#306

Survive to see Town lose? It’s kinda anti town


#307

No, amne changes faction and class.

Ability thief changes neither of those


#308

Amne steals faction and abilties

:smirk_cat:


#309

You are annoying :angry:


#310

Survive to see Town lose seems more like an appropriate win con due to how anti town it is


#311

Ok. It’ll be the third anti-town neut.

I was thinking of a more pro-town ‘sanctuary’ neut where everyone who visits you gets healed etc.

Thoughts?


#312

pro neutrals? What sorcery is this? Obviously Town will mislynch you anyway!


#313

Doesn’t seem like a bad idea, except it’s almost always better to visit someone else other then the neutral.


#314

Hmm we’ll see, this game is all about Infection :wink:


#315

Wait that’s genius.


#316

@Firekitten

The Cleric

Neutral Support
Sanctuary (Passive) - Any one visiting you will be healed.
Vulnerable (Passive) - Any attacks against you are guaranteed to succeed.
Strengthen (Day) - Any one visiting you tonight will also receive immunity to death tonight. [3 Uses]
Rejuvenate (Night) - Any visitors tonight will also be guaranteed to visit their target tomorrow night as well as being healed. [3 Uses]
Sacrifice (Night) - All visitors tonight will have visits to them prevented tonight. If any of them are visited by an attacker, the attacker will be redirected to you, bypassing immunity. [1 Use]
Goal: See the defeat of the Infected at any cost.


#317

Give it a PGO for the lulz


#318

Wait no, literally NO Its not neutral now it’s kingdom.


#319

Well suggest an alternative.

It could just be kingdom but then I’d have to make a converted version.


#320

Make it anti infected. Not anti NK


#321

Better?