SFoL 63: Triple Threat — Virtuous Discussion and Balance Thread

SFoL 66: Triple Threat: Virtuous

Phase Length:
Day Phase: 48 Hours
Night Phase: 24 Hours

Lore & Baseline Mechanics: Read the second and third paragraphs with this same paragraph title in the OP of this thread for details: [SFoL] SFoL 57: Last Stand of the Virtuous [Canned]

Convert Classes can be found on the SFoL57 page or in the classcards below, but due to space constraints they had to be removed from here

Heroine = Champion = Scum Killer
Visionary = Arbiter = Scum Converter

Game Setup: 26 players
King (60% Corrupted, 20% Righteous, 20% Purified)
Visionary
Heroine
Random Blue Dragon
Arbiter
Champion
Random Hand of Byzantium
Duke
Torturer
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen

(3 BD, 3 HoB, King, 19 Unseen)

All Unique Non-Neutral Non-King Classes besides Duke, Torturer, Prince, and Warden will have Prestige, and as such only up to three of them can roll at the start of the game. If the starting convert class is rolled as a Prestige class, this would contribute to the limit of 3. An Unseen Prestige class and its scum convert equivalent cannot both roll as starting classes in the same game; i.e. no spawning of both Archivist and Librarian at the start, etc. Prince and Warden cannot spawn as the starting convert class.

If a Blue Dragon or Hand of Byzantium class can be converted into from an Unseen class with Prestige, then that convert class also has Prestige for the purposes of factoring into the starting convert, regardless of whether or not that convert class itself is unique (as for most classes, two different unseen classes convert into the same BD or HoB class, and sometimes one of those Unseen classes has Prestige and the other does not). This means that there are a few more BD and HoB classes with Prestige each than Unseen, as unlike with the unseen, a BD or HoB class does not need to be unique to have Prestige, just be a convert class of at least one Unseen class which itself has Prestige.

The Blue Dragon and Hand of Byzantium can convert starting Night 2, and all conversions have a 2-night cooldown after the previous conversion succeeded. They may have up to four members at a time.

Lynches will be majority and plurality enabled.

The entire court will be informed publicly from the host in public chat if the King ever chooses to use Royal Pardon and on who.

"No Lynch" is always a valid vote. It is possible to hammer “No Lynch” to end the day early without a lynch. If No Lynch is not hammered by the end of the day, someone will die unless everyone abstained.

Any time I use the word “antithetical” in reference to altering investigative results, this is what I mean:
Any alignment check equals a greencheck, unless it would normally be a greencheck, in which case it becomes a redcheck.
For typing checks:
Killer = Social
Offensive = Investigative
Investigative = Killer
Support = Offensive
Social = Special
Special = Support
Anything else is up to my discretion.

No Unseen class besides the Corrupted King is unconvertible.

Limit of 3 copies of any non-unique class.

Classes:

Kings

The Corrupted King :shield: :fire:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive. You can use both day abilities in the same day.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Royal Allies (Day) - Choose up to three players. Tonight, they will share a night chat with you. Infinite uses
Royal Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Royal Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Permanent Scheme (Night) - Target player will be immune to conversion for the rest of the game - One use (Starting King Only)
Your objective is to defeat the Blue Dragon and the Hand of Byzantium.

Crowned from:

  • Any member of the Unseen.

The Righteous King :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. You can use both day abilities in the same day.
Royal Allies (Day) - Choose up to three players. Tonight they will share a night chat with you. Infinite uses
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - One use
Your objective is to defeat the Unseen and the Hand of Byzantium

Crowned From:

  • Any member of the Blue Dragon.

The Purified King :shield:

Hand of Byzantium Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King. You can use both day abilities in the same day.
Imperial Allies (Day) - Choose up to three players. Tonight they will share a night chat with you. Infinite uses
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Champion’s Council (Night) - Sends a champion (An assistant champion, different than the real Champion, does not affect the current Champion’s actions) to attack a player. This attack does not count as a visit and cannot be stopped. Can only be used on the second night or after that you are crowned. - One use
Hero’s Immunity (Night) - Permanently makes a player be seen as a member of the Unseen to faction checks. - 2 uses
Your objective is to defeat the Unseen and the Blue Dragon

Crowned from:

  • Any member of the Hand of Byzantium.

Unseen

The Marshal :shield: :crossed_swords:

Unseen Investigative
Tireless (Passive) - If you do not perform an action at night, you will learn if any of your previous uses of Expert Investigation and Case Closed showed incorrect results and which ones were incorrect.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Scout (Day) - Your scout will inform you whether a particular player has been visited by a member of the Blue Dragon or the Hand of Byzantium tonight and the faction of the player that visited your target if so. This ability can detect the visits of the starting Visionary and the Arbiter . - Infinite uses
Peerless Confidant (Day) - Employ your most trusted confidant to keep watch on two players at once tonight. This confidant will tell you if either or both players are visited by a member of the Blue Dragon or the Hand of Byzantium tonight and the faction of the player(s) that visited your target(s) if so. This ability can detect the visits of the starting Visionary and the Arbiter .- One use
Expert Investigation (Night) - If a player is a member of the Blue Dragon or the Hand of Byzantium, learn their faction. - Infinite uses
Case Closed (Night) - Very carefully examine a player tonight. If they are a member of the Blue Dragon or the Hand of Byzantium, learn their exact class. This ability can detect the starting Visionary and the Arbiter - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Sheriff or The Agent


The Duke :shield: :crossed_swords:

Unseen Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Kidnap (Day) - Choose a player to kidnap at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses
Execute (Night) - Kill the kidnapped player bypassing any and all immunites as the most powerful form of night attack in the game. - 3 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Prince or The Warden


The Torturer :shield: :crossed_swords:

Unseen Killer
Royal Blood (Passive) - Votes to become King count as two for you.
The Duke’s Assistant (Passive) - You are immune to occupation and redirection and keep this part of the passive on class change. Additionally, if the player who started as the Duke dies, you will instantly become the new Duke. You will have the same amount of Execute charges as the Duke did when they died.
Solitary Confinement (Day) - Prevent a player from using day abilities today. Two uses
Incarcerate (Night) - Occupy a player and prevent all visits to them tonight. Infinite uses
Enhanced Interrogation (Night) - Remove all uses of your target’s limited usage abilities. This will secretly fail on the Visionary or the Arbiter but you will not know if this is the case. One use

Defeat the Blue Dragon and the Hand of Byzantium.

Converts to The Prince or The Warden


The Marchioness

Unseen Investigative
Royal Blood (Passive) - Your votes for King will count twice.
VIP List (Day) - By the end of the coming night, you will know how many players of different factions visited you but will not be told which factions. - 2 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. For this ability, any Arbiter and the first Visionary will appear to be the class they have asked to appear as to the host at the start of the game. - Infinite uses
Night Waltz (Night) - Select two players and you will receive a positive result providing both targets’ alignments match; otherwise a negative result. - Two uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Maid or The Socialite


The Minstrel

Unseen Support
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Ballad (Night) - Cure a player’s bleeding. They will also be occupation, redirection, conversion, and night immune tonight. - 2 uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then they will bypass immunities during this night. - Infinite uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Chronomancer or The Bard


The Archivist :shield:

Unseen Social
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Repository (Passive) - You start in a public log network by yourself. Players in the network will be allowed to read the logs of any other player in the network. The Repository remains open while the archivist is still alive regardless if they have been converted.
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Censorship (Night) - Deactivates the Blue Dragon and Hand of Byzantium day chat for the next day and night. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Princess or The Librarian


The Auditor

Unseen Support
Royal Blood (Passive) - Votes for you to become the next King are doubled.
Confiscated Funds (Day) - If your target has 0 uses in any limited usage abilities, silently add an extra use to them. One use
Black Market (Night) - If your target has any limited usage abilities, silently add another use to them. Infinite uses
Audit (Night) - If your target attempts to use a limited usage ability tonight, occupy them bypassing occupation immunity. Two uses

Defeat the Blue Dragon and the Hand of Byzantium


Converts to The Tavernkeeper or The Patron

The Baronet

Unseen Killer
Royal Blood (Passive) - Your votes for King will count twice.
Gerissen (Passive) - If you have killed any Unseen-aligned players in the match, then you will not be allowed to receive votes to become the King.
Missgunst (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Vom Tach. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Vom Tach. Disables your night abilities if the target is aligned with the Unseen. - Infinite uses
Vom Tach (Night) - Prevents you from being occupied or redirected, then attacks your target and kills them, bypassing healing and night immunity. Disables your night abilities if the target is aligned with the Unseen. - 0 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Hunter or The Duelist


The Blasphemer :shield:

Unseen Social
Incantations (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Heretical Decree (Day) - If target player is lynched today and is a member of the Unseen with a non-unique, non-Prestige class, you will remove them from dead chat. - One use
Spirit Swap (Day) - Tonight, you will resurrect the player you removed from dead chat using Heretical Decree and sacrifice yourself if you succeed. You may not use any night abilities tonight. - One use
Black Mercy (Night) - Select a dead Unseen-aligned player and force them to use their primary night action on a living one. Cannot be used on Killer classes. - Infinite uses
Bind Soul (Night) - Bind a dead player to yourself, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Priest or The Saint


The Bureaucrat

Unseen Offensive
Overrule (Day) - Causes your first target to select your second target if they use any day abilities later today. If you choose the same target on a second day, any day abilities they use later today will instead redirected to themselves. - 2 uses
Red Tape (Day) - The King’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other, bypassing immunity to redirection. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Drunk or The Overseer


The Exiled :shield:

Unseen Social
Unseen Traditions (Passive) - The Exiled may only roll in groups of two. You will have an all-day and all-night chat with the other Exiled. You are immune to conversion while the other Exiled is still alive.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Influence of the Black Rose (Night) - If alive, the other Exiled will silently not be able to be voted tomorrow. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Mystic or The Cabalist


The Fanatic

Unseen Killer
Piety (Day) - If any player not aligned with the Unseen faction visits you this coming night, they will be prevented and bled. You cannot use Malleus Maleficarum after using Piety.- One use
Martyrdom (Day) - If a player is executed this day, the Fanatic can choose to sacrifice themselves in order to stop the execution and save the accused player while also bleeding their first accuser. - One use
Malleus Maleficarum (Night) - Guards a target. If any player not aligned with the Unseen visits them they will be bled by you. This does not stop their actions. - Infinite uses
Regicide (Night) - Attacks and kills two targets. You will also die of exhaustion the night you use this ability regardless of the ability’s outcome. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Knight or The Crusader


The Forest Witch

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing and keep this passive if your class changes.
Nightshade Curse (Day) - Selects a player and for the next two nights they will not be able to be healed. - 2 uses
Wall of Roots (Day) - For the following night prevents non-Unseen classes from visiting you and will Bleed them. The Bleeding will kill them if they are not healed the next night. -One use
Curse of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Curse of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Court Sorceress or The Druid


The Infiltrator

Unseen Offensive
Alert (Day) - Grants immunity to occupation and to target changing the coming night. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. This ability secretly fails if used on the Visionary or Arbiter. - Infinite uses
Off-Limits (Night) - Occupies your target if they attempts to attack or convert a player. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Butler or The Sentinel


The Judge :shield:

Unseen Social
Royal Blood (Passive) - Your votes for King will count twice.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Judicial Decree (Day) - Reset all votes and choose a player. Only you or that player may be lynched today. - 2 uses
Disenfranchise (Night) - Target player will secretly require two fewer votes to be lynched tomorrow. If twelve or less players remain, they will require one less to be lynched tomorrow. - Infinite uses
Usurp (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become The Corrupted King. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Noble or The Magistrate


The Marauder

Unseen Killer
Carnage (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Aura of Dread (Passive) - For every successful kill, you will gain an additional night of Carnage.
Boastful Rampage (Night) - Attacks and kills a player. If the target was Unseen-aligned, then you will lose your night abilities and they will be shown as Blue Dragon or Hand of Byzantium to faction checks. - Infinite uses
Glare (Night) - Redirects the target’s night action to yourself. Redirects past the second night will trigger Carnage. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Archer or The Warrior


The Mortician :shield:

Unseen Special
The Harvest (Passive) - You will get a soul for every player that dies at night. You will always be aware of the soul amount you have. You begin with two souls.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Terror (Day) - Spend two souls and cause a player’s day abilities to fail. This will not work on the Visionary or the Arbiter.
Clarity (Day) - Spend two souls to ensure a player gets correct results from their abilities tonight.
Transfusion (Night) - Send your souls to gaze at a player. You may augment this ability by spending souls. For each soul you spend, you may choose an additional effect. You cannot spend more than two souls at a time, and you cannot choose the same effect twice. If you do not spend any souls, the ability does nothing aside from being a visit.

  • Learn who a player visits, or if they did not visit anyone
  • Learn a player’s class type
  • Learn a player’s alignment
  • Learn if the result you got was correct

Amalgamation (Night) - Mash three souls into a monster and send it to kill a player. If you kill a member of the Unseen with this ability, you will be unable to gain more souls permanently.

Defeat the Blue Dragon and the Hand of Byzantium.


Converts to The Alchemist or The Exorcist


The Plague Doctor

Unseen Support
Self-Aid (Passive) - You are immune to bleeding.
Reverse-Hemophilia (Day) - You will grant a player immunity to bleeding. - One use
Herbal Medicine (Night) - Heals a player, preventing them from dying tonight, and curing any bleeding and poisons they were suffering from. - Infinite uses
Remarkable Quarantine (Night) - You will heal a player, giving them the effect of Herbal Medicine for this and the coming night. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Physician or The Surgeon


The Stalker

Unseen Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Vigilant Stalking (Night) - You will learn who your target visits this night. - Infinite uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Observer or The Watchman


The Arbalist

Unseen Killer
Volley (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Raven Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of the Unseen with it. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Archer or The Warrior


The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become King count as two for you.
I Am The Liquor (Passive) - You are occupation and redirection immune and keep this passive if your class changes…
Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player. - Infinite uses
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Drunk or The Overseer


The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become King count as two for you.
Court Spies (Day) - Choose two players. If either of them is a member of the evil faction or both are, they will be removed from their faction chat until the next night. However, they will be immediately informed that Court Spies was used on them. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite uses
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Bounty (Night) - If target player is lynched tomorrow and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Noble or The Magistrate


The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses
Dark Wisp (Night) - Uncage a Dark Wisp, making any attack attempts your target makes fail. If they try to kill somebody, you will know. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Princess or The Librarian


The Enforcer

Unseen Killer
Armored (Passive) - Your first successful use of Protect will not kill you.
Protect (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Knight or The Crusader


The Handmaiden

Unseen Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player, as well as which factions visited the players the night they died.- 2 uses
Rumor (Day) - You cannot use this ability on day 1. Make a player “last checked” in regards to Matchmake. - 2 uses
Matchmake (Night) - Test if a player is compatible with the player you last checked. - Infinite uses
Prying Servants (Night) - Choose a living player and a dead player. At the end of the night, you will learn if the living player visited the dead player on the night they died. - 3 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Maid or The Socialite


The Herbalist

Unseen Support
Remedy Studies (Passive) - Immune to bleeding.
Inoculate (Day) - Target player will be immune to bleeding - One use
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. :crown: - Infinite uses
Self-Care (Night) - Heal yourself tonight. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Physician or The Surgeon


The Illusionist

Unseen Social
Telepathy (Day) - Send an anonymous 1000 character message to target player. You may not target the King with this - 3 uses
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Mystic or The Cabalist


The Nightwatch

Unseen Investigative
Follow (Night) - Observe a player to see who visits them at night. - Infinite uses
Window Peek (Night) - Learn a target’s faction. - 2 Uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Observer or The Watchman


The Page

Unseen Support
Defensive Youth (Passive) - You are night immune for the first three nights, until you are attacked for the first time, or until you remember a class - whichever happens first.
Train (Night) - Allows you to select a non-unique, non-Prestige Unseen-aligned class from the Graveyard. The Page in turn will become that class by the end of the night. - Infinite uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Squire or The Squire


The Plaguebearer

Unseen Special
Brew Potion (Day) - Brew a potion to use at night. Each potion must be used before the same one can be brewed again. Infinite uses
Apply Potion (Night) - Use the potion you have brewed. Infinite uses

  • Truth Potion: Get a player’s class type grouping.
  • Tar Potion: Occupy a player. You will be immune to occupation and redirection while using this.
  • Health Potion: Heal a player and cure any bleeding they might have.
  • Volatile Potion: Attack a player. If they are aligned with the Unseen you will commit suicide.

Defeat the Blue Dragon and the Hand of Byzantium.

Converts to The Alchemist or The Exorcist


The Poacher :shield:

Unseen Killer
Loner’s Retribution (Passive) - You are occupation and redirection immune and keep this part of the passive if your class changes. If you are lynched, you will kill your first accuser in broad daylight before you are lynched.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Rabid Wolf (Day) - Summon a wolf companion to maul a target player, making them bleed and die in two nights unless healed. - 2 uses
Spike Traps (Night) - Put spike traps outside your room, granting you death and conversion immunity for the night. You will kill any attackers who attempt to kill you, bypassing night immunity - 3 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Hunter or The Duelist


The Sage

Unseen Support
Shock (Day) - Shock the target player, causing them to target themselves if they use their day ability today. - 2 uses
Dark Rune (Night) - Prevent any negative affects from affecting the player tonight. - Infinite uses
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Court Sorceress or The Druid


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection. You will keep this passive on class change.
Chaotic Wine (Day) - Starting Day 2, Poison the King. He will not know this, and will die tonight if not healed. If the King is a member of the Unseen, you will take your own life. - One use
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Butler or The Sentinel


The Soulcatcher :shield:

Unseen Support
Incantations (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Bind Soul (Day) - Make yourself and target player night immune tonight. - One use
Collect Soul (Night) - If target player dies tonight, you will obtain their soul (you start with 2 souls). - Infinite uses
Reanimate (Night) - Bring a dead Unseen member with a non-unique, non-Prestige class back to life. Each night they remain alive, a soul will be consumed. When you run out of souls or die, the resurrected player dies. - One use
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Priest or The Saint


The Timesnatcher

Unseen Support
Time Snatch (Day) - If you were to die tonight by a healable cause. Redirect tonight’s death to targeted player as a healable attack. - 2 uses
No Time to Waste (Day) - Target player will become immune to occupation and redirection for the rest of the game. You may not target yourself. - One use
Temporal Distortion (Night) - Delays a player’s death for 2 days. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. - Infinite uses :crown:
Dark Dimension (Night) - Guarantee that all feedback regarding target player is accurate. - 3 uses
Defeat the Blue Dragon and the Hand of Byzantium.

Converts into The Chronomancer or The Bard

The Wench

Unseen Offensive
Steadfast (Passive) - You are immune to occupation and redirection. Keep this passive on class change.
Dose (Day) - If your target attempts to use a day action today, it will secretly fail. This will not work on the Visionary or the Arbiter. One use
Mix Rooms (Night) - Choose two players. Redirect all actions targetting one to the other, and vice versa. Cannot select the same player twice in a row. Infinite uses
Serve Ale (Night) - Redirect a player to themself. Two uses

Defeat the Blue Dragon and the Hand of Byzantium


Converts to The Tavernkeeper or The Patron

Blue Dragon

The Visionary :shield: :crossed_swords:

Blue Dragon Special

Undercover Rebel (Passive) (Starting Visionary Only) - You will receive the following passives:

  • You will always appear as a class of your choice to investigations
  • Each night, you may select 1-2 players you will appear to be visiting at night. If you do not do this, you will be seen visiting your actual targets.

Path of Leadership (Passive) - If you are the original or second Visionary and die, the youngest non killing Blue Dragon member will become the new Visionary. If there is no non Killing members of the Blue Dragon, it will instead be the Youngest Blue Dragon Killer. There can always be a second and third Visionary unless the current Visionary dies as the last member of the Blue Dragon. A fourth Visionary will never happen, however.

Avenge (Day) - You will turn into the Heroine when you use this ability. Target Blue Dragon player will become the new Visionary. If there are more than 2 Blue Dragon members alive and the Visionary uses that ability on a player who is not the Heroine, the Heroine will either revert to their convert class (if not the original Heroine) or become a non-unique, non-prestige Blue Dragon convert class of their choice (if the original Heroine).

Call to Arms! (Day) - Call the Blue Dragon to arms, empowering them tonight. The Blue Dragon will receive a message when this is activated. The individual effects can be found on each class card. - Infinite Uses, 1 day cooldown.

Persuade (Night) - Persuade someone to join the Blue Dragon. - Infinite uses, Two night cooldown on success, unusable Night 1

Insight of the Worthy (Night) - Select a player and learn their converted class type if they are convertible. If they are not convertible, learn two class types that are not their class type. - Infinite uses

Focused Visions (Call to Arms | Night) - Learn the Blue Dragon version of a player’s class. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.


The Heroine :shield: :crossed_swords:

Blue Dragon Killer
Hero’s Blessing (Passive) - You are occupy and redirection immune. You keep this passive for as long as you are alive, even if your class changes.
Promotion (Passive) - If the Heroine dies, the oldest non-Visionary member of the Blue Dragon will become the new Heroine, except in the case where there were three members of the BD alive but the Visionary and Heroine die at the same time, in which the remaining member will become a Visionary.
Vengeance (Day) - Your attack will pierce night immunity tonight. - 0 uses, Gains One use for each dead member of the Blue Dragon.
Slit Skin (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Eliminate (Night) - Kill a target player. If they are a member of the Hand of Byzantium you will additionally occupy them. - Infinite uses
Valiant Smite (Call to Arms | Night) - Kill a target player bypassing any and all forms of immunity and protection. You will take their journal, making it appear as though they didn’t leave one, and you will be able to read it. - 3 uses (shared)
Defeat the Unseen and the Hand of Byzantium.


The Alchemist :shield:

Blue Dragon Special
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Alchemist is converted from the Plaguebearer, however, then this does not contribute to this limit; only starting classes do.
Mixology (Passive) - You can use both day abilities in the same day.
Hurl Potion (Day) - Create a potion to hurl at someone today. You must use each potion from this list once before using the same one again. Infinite uses

  • Hypnotic Potion - Cause a player to receive entirely antithetical feedback tonight.
  • Slick Potion - If target player attempts to use a day ability today, they will be forced to target themself with it.
  • Misty Potion - All day abilities used on target player today will secretly fail.
  • Emerald Potion - Cause a player to begin bleeding. They will die in 2 nights unless healed.

Brew Potion (Day) - Brew a potion for use tonight. You must use each potion on the list before brewing the same one again. Infinite uses
Apply Potion (Night) - Use the potion you have brewed. Infinite uses

  • Health Potion - Heal a player and cure any bleeding they were suffering from. If you target a member of the Blue Dragon with this ability, you may additionally disguise them as a class of your choice.
  • Tar Potion - Occupy a player tonight and cause any day abilities they use tomorrow to fail. You are immune to occupation and redirection while using this.
  • Truth Potion - Learn a player’s alignment and class type.
  • Molten Potion - Bleed all non-Blue Dragon players visiting your target tonight. Their actions will not be stopped, however.

Poison Potion (Call to Arms | Night) - In addition to the potion you brewed with Brew Potion, use a Poison Potion to kill a player. Two uses

Defeat the Unseen and the Hand of Byzantium.


The Archer

Blue Dragon Killer
Multi-shot (Day) - If you shoot a marked player tonight, you will be redirection immune and additionally attack all other marked players. - Uses shared with Vengeance
Eagle Shot (Night) - Shoot a bolt to kill your target without visiting them. If the Heroine attempts to carry out a kill, you will shoot her target in place of her attack. - Infinite uses
Bullseye (Night) - Mark a player. Marked players are unhealable, lose night immunity and cannot become night immune. Up to three players can be marked at any given time. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Absolute Precision (Call to Arms | Night) - Kill all marked players, bypassing all forms of protection and immunity. If there are fewer than 3 living marked players, you may mark an additional player before attacking. It will not count as an additional visit of any kind. - One use
Defeat the Unseen and the Hand of Byzantium.


The Butler

Blue Dragon Offensive
Dutiful (Passive) - You are occupation and redirection immune and keep this passive if your class changes…
Eager Service (Day) - Occupy a player until the end of the day, causing any day actions they attempt for the rest of the day to fail. - 2 uses
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Intoxicated Wine (Call to Arms | Night) - Occupy a player for two nights in a row, bypassing immunity to occupation. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If target member of the Blue Dragon would die tonight, delay their death for 2 nights. This will delay bleeding in addition to attacks. - 3 uses
Time Warp (Night) - Choose a player. All abilities that target them tonight will not take effect until the next night. Conversions, investigative abilities and abilities that bypass immunities or healing will not be delayed. Time Warp cannot delay a single ability multiple times. - Infinite uses
Distort Reality (Night) - Redirect all abilities delayed by Time Warp to a player of your choice. - 3 uses
Paradox (Call to Arms | Night) - Choose a player. All other abilities used on that player tonight will automatically fail aside from Blue Dragon abilities. Abilities prevented this way will be considered delayed and can be redirected with Distort Reality on the following night. - 2 uses
Defeat the Unseen and the Hand of Byzantium.


The Court Sorceress

Blue Dragon Offensive
Earthquake (Day) - Cast an earthquake under a player. If they use a day ability today, they will be redirected to themselves. - 2 uses
Ice Ward (Night) - Prevent all other players from visiting a player of your choice tonight. - Infinite uses
Tornado (Night) - Redirect two players to one another. - 3 uses
Frozen Door (Call to Arms | Night) - Freeze a player’s room, occupying them. Only Blue Dragon members will be able to visit them tonight; all other attempted visits will be prevented. - 3 uses
Defeat the Unseen and the Hand of Byzantium.


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become King count as two for you.
I Am The Liquor (Passive) - You are occupation and redirection immune and keep this passive if your class changes…
Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player. - Infinite uses
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. - 2 uses
Hangover (Call to Arms | Night) - Redirect your target to themselves for this and the following night, bypassing redirection immunity. Redirected abilities will bypass immunities. - 3 uses
Defeat the Unseen and the Hand of Byzantium.


The Hunter

Blue Dragon Killer
Isolation (Passive) - Immune to occupation and redirection and keep this passive if your class changes.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If Hunter is converted from the Baronet, however, then this does not contribute to this limit; only starting classes do.
Wolf Companion (Day) - Summon a wolf to attack a player, making them start bleeding. They will die in two nights if not healed. If the target is already bleeding, it will kill them tonight. - 2 uses
Spike Trap (Night) - Choose a member of the Blue Dragon other than yourself. All Unseen members who visit them tonight will start bleeding and die in two nights if not healed. Their actions will not be prevented. - 3 uses
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players who attempt harmful actions on you tonight will be occupied and die, bypassing night immunity. - 3 uses
Defeat the Unseen and the Hand of Byzantium.


The Knight

Blue Dragon Killer
Ultimate Sacrifice (Day) - If a player is lynched today, you will be lynched instead and make that player’s first accuser start bleeding. They will die in two nights if not healed. - One use
Defend (Night) - Guard a member of the Blue Dragon. All other visits to that player tonight will be prevented. - 3 uses
Dragon’s Blade (Night) - Attack a player. - One use
Stalwart Defense (Call to Arms | Night) - Guard all other members of the Blue Dragon. All visits to them aside from those of the Blue Dragon tonight will be prevented. This counts as a visit to yourself - Two uses
Defeat the Unseen and the Hand of Byzantium.


The Maid

Blue Dragon Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. - 2 uses
Servant Spies (Day) - Choose two players. If one of them visits the other tonight, you will be informed. You can target yourself. - 2 uses
Matchmake (Night) - Check two players to see if they are the same class type. You will only be seen visiting the first player. - Infinite uses
Nosy Servants (Night) - Choose a player. You will receive their full feedback, including information they would not normally learn (such as being occupied if they are not an Investigative class) except you will not learn who they visited or tried to visit. - 2 uses
Housekeeping (Call to Arms | Night) - Choose a player. You will receive their full feedback tonight, including who they visited or tried to visit. You will also receive feedback they would not normally receive, such as being bled but immune. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.


The Mystic

Blue Dragon Social
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Mystic is converted from an Illusionist, however, then they do not contribute to this limit; only starting classes do.
Exile (Passive) - If you were converted from the Exiled you will regain Cryptic Communications
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses
Link Fates (Night) - Clone any action taken by another member of the Blue Dragon this night onto an additional player of your choice, except killing or conversion. - Infinite uses
Influence of the Blue Dragon (Night) - Silently make another member of the Blue Dragon unable to be voted tomorrow. One use
Accurate Fates (Call to Arms | Night) - Clone all actions taken by other members of the Blue Dragon this night onto an additional player of your choice, except conversion. You may choose a different player for each member’s action, and you will not visit any of your targets. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become King count as two for you.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Noble is converted from an Aristocrat, however, then they do not contribute to this limit; only starting classes do.
Incriminate (Day) - Slip a player forged documents, making them appear to investigators as a member of the Blue Dragon tonight. - Infinite uses
Bounty (Day) - If target player is lynched today and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Pull Rank (Night) - Tomorrow, the player you vote will secretly require two fewer votes to be lynched. If twelve or less players remain, they will only require one vote less to be lynched. - 2 uses
Forceful Order (Call to Arms | Night) - Silently Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. They will also secretly require two fewer votes to be lynched, unless twelve or less players remain, in which case they will require one vote fewer to be lynched. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.


The Observer

Blue Dragon Investigative
Blue Bird (Day) - The next time a player uses a day ability today, you will be immediately informed who it was. - Infinite uses
Little Bird (Day) - Choose a player. At the end of the night, you will learn if they left their room. - Infinite uses
Follow (Night) - Learn a player’s visitors and who they visited. You may target members of the Blue Dragon. - Infinite uses
Window Peek (Night) - Learn a player’s alignment and all of their current status effects, including bleeding, passive removal, etc. You do not learn when the status effects wear off. If a status effect is applied on the night you use Window Peek, it will not be detected. You may not target members of the Blue Dragon. - 2 uses
Stare Down (Call to Arms | Night) - Learn a player’s class and who they visit tonight. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.


The Physician

Blue Dragon Support
Remedy Studies (Passive) - You are immune to bleeding.
Medical Attention (Day) - You will assist the Heroine tonight. If she would be attacked or bled while visiting a player, you will automatically heal her even if you are occupied or redirected. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and curing poison and bleeding. - Infinite uses
Exhume (Night) - Choose a dead player. Learn what effects were applied to them on the night they died, and additionally learn which class killed them or if they committed suicide. If multiple classes killed that player, you will learn the names of all of them. - 3 uses
Concentrated Nightshade (Call to Arms | Night) - Poison a player with a concentrated dose of nightshade, causing them to die tonight. - Two uses
Defeat the Unseen and the Hand of Byzantium.


The Princess

Blue Dragon Investigative
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Princess is converted from an Duchess, however, then they do not contribute to this limit; only starting classes do.
Royal Blood (Passive) - Votes to become King count as two for you.
Royal Studies (Passive) - If your original class was The Archivist, you retain your “Archive” and “Revoke” abilities until your class changes.
Contrived Discourse (Day) - Learn if a player visited someone last night and if they used a day ability yesterday. - 3 uses
Light Wisp (Night) - All members of the Blue Dragon will appear to investigators as members of the Unseen tonight. - 2 uses
Flirt (Night) - Learn a player’s class type. If you were converted from The Archivist, you may only use this ability on players inside your log network. - Infinite uses
Date (Call to Arms | Night) - Learn a player’s class. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.


The Prince :shield:

Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to imprison at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - 2 uses
Execute (Call to Arms | Night) - Execute your imprisoned player, bypassing night immunity. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.


The Priest :shield:

Blue Dragon Support
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Soul Protector (Passive) - If you started the match as the Priest or were converted from the Blasphemer, you initially have 2 souls. If you were converted from the Soulcatcher, you have as many souls as you had when you were converted. You may speak to the dead at night.
Bind Soul (Day) - Make a Blue Dragon member other than yourself night immune tonight. - Infinite uses, costs 1 soul to use
Soul Trap (Night) - Permanently trap a player’s soul. When that player dies, you will gain 1 soul if you are still alive. - Infinite uses
Revive (Call to Arms | Night) - You may only use this ability if there are three or fewer Blue Dragon members alive and the Visionary is not converting a player tonight. Resurrect a dead Unseen member with a non-unique, non-Prestige class while converting them simultaneously. Each night they remain alive, a soul will be consumed. When you run out of souls or die, the resurrected player dies. - One use
Defeat the Unseen and the Hand of Byzantium.


The Sheriff :shield:

Blue Dragon Investigative
Perception (Passive) - As long as you are alive, you passively assist the Heroine. Whenever her Eliminate fails to kill a player, you will automatically learn that player’s class. This can detect the Arbiter . Whenever a player bled by the Heroine is healed, you will also be informed.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Scout (Day) - Have a scout follow a player. You will learn their faction tomorrow. - 2 uses
Stakeout (Night) - Stake out a player’s room. At the end of the night, you will learn how many players visited them and which factions they belonged to. - Infinite uses
Hideout (Call to Arms | Night) - Hide near a player’s room. At the end of the night, you will learn how many players visited them, what classes they had, and which abilities they used as their visit. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.


The Squire

Blue Dragon Support
Train (Night) - Become the non-unique, non-Prestige Blue Dragon equivalent of a class of a deceased player, if they have one. - Infinite uses
Other Means (Call to Arms | Night) - Become the non-uniqueBlue Dragon equivalent class of any living or deceased player, if they have one. - Infinite uses
Defeat the Unseen and the Hand of Byzantium.

The Tavernkeeper

Blue Dragon Offensive
Steadfast (Passive) - You are immune to occupation and redirection. Keep this passive on class change.
Dose (Day) - If target player attempts to use a day ability it will secretly fail. This does not work on the Visionary or the Arbiter. Two uses
Tab Money (Day) - If the Heroine uses a day ability today they will not consume a use of it. One use
Mix Rooms (Night) - Choose two players. Redirect everyone targetting the first player to the second and vice versa. Cannot target the same player twice in a row. Infinite uses
Serve Ale (Night) - Redirect a player to themself. Two uses
House Brew (Call to Arms | Night) - Redirect a player to themself, bypassing redirection immunity, as well as removing all uses of their limited usage abilities. This will not remove the abilities of the Visionary or the Arbiter but it will still redirect them. Two uses

Defeat the Unseen and the Hand of Byzantium.

Hand of Byzantium

The Arbiter :shield: :crossed_swords:

Hand of Byzantium Special

Battle-Tested (Passive) - You are passively:

  • Immune to death at night.
  • You are occupation and redirection immune. This effect is kept upon class change

Inside Seclusion (Passive) - You have access to the following effects:

  • At the start of the game or when promoting to arbiter, you can choose any class to appear as to investigative abilties.
  • Each night you may submit 1-2 players who you will to appear to visit to investigative abilities. If none are chosen you will appear to visit your real target.
  • You may choose one day ability from any non-unique Unseen to add to your classcard.
  • Should the starting or second arbiter die, the original champion or third starting member will take your place. There can never be a fourth arbiter by any means.

Imperial Urgency (Day) - Become the Champion at the start of the night; if there is a current Champion, if they are the original Champion, they were the third starting member, or they were promoted from a Socialite, they will become the new Arbiter; if not, they will become their convert class again. Cannot be used before day 4. - One use

Entrust (Night) - Convince someone to join the Hand of Byzantium. - Infinite uses, Two night cooldown on success, unusable Night 1

Imperial Judgment (Night) - Target a player. You may force them to target another, or force them to target themselves. If they target themselves, they will instead be occupied. You will also know who visits them. - Infinite Uses
Defeat the Unseen and the Blue Dragon.


The Champion :shield: :crossed_swords:

Hand of Byzantium Killer
I am the Hand (Passive) - If you were a previous class before becoming the Champion, choose one limited use ability with 2 or more starting uses from any of your previous classes and gain it again as the Champion, with one fewer use than it began with in its original class. If you are the original Champion, did not have any limited use abilities with two or more uses in any of your previous classes, then this passive does not apply.
Swift Swipe (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Corpse Swap (Day) - Choose a player. If you successfully kill them tonight, they will flip as a class of your choice with a logbook of your choosing or an empty logbook. - One use
Merciless Attack (Night) - Attack a player with the might of your blade - Infinite uses
Supreme Strike (Night) - Attack two players in the same night. - One use (shared)
Defeat the Unseen and the Blue Dragon.


The Agent :shield:

Hand of Byzantium Investigative
Eyes of the Hand (Passive) - At the end of each night, you learn which members of the Hand of Byzantium were visited by members of the Unseen and how many visits occurred per member.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Go Undercover (Day) - Activate a Sleeper Agent to pursue a player sneakily into the night. They will discover who a player visits and who visits them at the end of the night. - 4 uses
Secret Service (Night) - Employ your secret service to keep tabs on three specific players tonight. If any of them target one another, you will learn exactly what ability(s) was/were used, from who within these three and onto who within these three. - Infinite uses
Untraceable (Night) - Your efforts as an agent are so effective that no one can trace you or your team. Hide the entirety of the Hand of Byzantium from any and all investigative checks for the night. - One use
Defeat the Unseen and the Blue Dragon.


The Socialite

Hand of Byzantium Investigative
Royal Blood (Passive) - Your votes for King will count twice.
The Woman Behind the Hand (Passive) - You will appear as Unseen to faction checks and will be promoted straight to Arbiter if the Arbiter dies, regardless of when they die or if the Champion is still alive. This passive is not lost when you are promoted to a Champion, only when you become the Arbiter.
Guest List (Day) - By the end of the coming night, you will know how many players of each faction visited you. - 2 uses
VIP List (Day) - By the end of the next night you will know which players visited the Arbiter that night. - 3 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Faction Links (Night) - Instantly reduce the cooldown of the Arbiter’s conversion by one night. - One use
Defeat the Unseen and the Blue Dragon.


The Bard

Hand of Byzantium Support
Goldentongue (Passive) - You appear to investigators as a member of the Unseen.
Pure Wits (Day) - You will be occupation and redirection immune tonight. - 3 uses
Song of Triumph (Day) - If a member of the Unseen is lynched today, choose another member of the Hand of Byzantium. One use of all of their limited abilities will be restored. - One use
Crescendo (Night) - Make another member of the Hand of Byzantium appear as a member of the Unseen to investigators tonight. - Infinte uses
Allegro (Night) - Choose a player. If they redirect, occupy or attack someone tonight, their night action will be guaranteed to succeed. - 2 uses
Defeat the Unseen and the Blue Dragon.


The Librarian

Hand of Byzantium Social
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Librarian is converted from a Duchess, however, then they do not contribute to this limit; only starting classes do.
Righteous Access (Passive) - You may use both day abilities during the same day and both night abilities on the same night.
Archive (Day) - Invite a player to the log network. The player must accept before joining and can choose to leave at any time. You can only invite two players per day. - Infinite uses
Defender’s Notes (Day) - At the end of the night, you will obtain a copy of all messages in private shared chats you do not have access to besides the Blue Dragon chat. - 3 uses
Revoke (Night) - Remove a player from your log network. - Infinite uses
Dalliance (Night) - Choose a player. You will receive a grouping of two classes at the end of the night. One of those classes will be that player’s exact class. If you were converted from The Archivist, you may only use this ability on players inside your log network. - Infinite uses
Defeat the Unseen and the Blue Dragon.


The Duelist

Hand of Byzantium Killer
Royal Blood (Passive) - Your votes for King will count as two.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If Duelist is converted from the Baronet, however, then this does not contribute to this limit; only starting classes do.
Schuld (Passive) - If you become King, the Champion gains an additional use of Supreme Strike.
Schwach (Day) - Choose a player. You will learn all of their immunities at the end of the day. - 2 uses
Versetzen (Night) - Deflects any incoming attack against all members of the Hand of Byzantium and kills the attackers. - Three uses
Zornhau (Night) - Permanently remove Royal Blood from a player if they have it. If they receive even a single vote in a King election, you will automatically attack them on the following night, bypassing all forms of protection, healing and death immunity. You can still use Versetzen on the same night if this occurs. - One use
Defeat the Unseen and the Blue Dragon.


The Saint :shield:

Hand of Byzantium Social
Intercession (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn).
Faithful Decree (Day) - If target player is lynched today and is a member of the Unseen with a non-unique, non-Prestige class, you will remove them from dead chat. - One use
Act of Faith (Day) - Tonight, you will resurrect the player you removed from dead chat using Heretical Decree while simultaneously converting them and sacrifice yourself if you succeed. You may not use any night abilities tonight. If the ability succeeds, you will flip as The Blasphemer. You may not use this ability if you have already resurrected a player during the match. - One use
Mercy (Night) - Choose a dead Unseen-aligned player and force them to use their primary night action on a living one. Cannot be used on Killer classes.
Spiritual Redemption (Night) - Bind a dead player to you, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. - One use
Defeat the Unseen and the Blue Dragon.


The Overseer

Hand of Byzantium Offensive
Undeterred (Passive) - You are occupation and redirection immune and keep this passive if your class changes.
Oversight (Passive) - You automatically obtain the logs of the Duke’s conversations in jail for as long as you are alive.
Overrule (Day) - Choose two players. If the first player uses a day ability today, they will be redirected to the second. - 2 uses
Red Tape (Day) - The King’s night action will fail tonight. - 2 uses
Order of Relocation (Night) - Redirect a player to another. You may redirect a player to yourself. You are only seen visiting the first player. - Infinite uses
Order of Exchange (Night) - Redirect two players to each other. This will bypass immunity to redirection - One use
Defeat the Unseen and the Blue Dragon.


The Cabalist

Hand of Byzantium Social
Ritual of the Hand (Passive) - You appear to investigators as a member of the Unseen. Whenever you receive a private message, anonymous or not, you will be informed if it contains a lie.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Cabalist is converted from an Illusionist, however, then they do not contribute to this limit; only starting classes do.
Letter with no Sender (Day) - Send an anonymous message to a player. - Infinite uses
Rewrite Reality (Day) - Cause a player to receive a completely antithetical result for any investigative ability they use tonight in every way possible. - 3 uses
Cryptic Communications (Night) - Send an anonymous message to a player. They may respond once. - Infinite uses
Byzantine Connections (Night) - Silently prevent another Hand of Byzantium member from being voted tomorrow. - One use
Defeat the Unseen and the Blue Dragon.


The Crusader

Hand of Byzantium Killer
Providence (Day) - You will appear to investigators as a member of the Unseen tonight. - 3 uses
Heavenly Devotion (Day) - If a player is lynched today, you will be lynched instead and make that player’s first accuser start bleeding. They will die in two nights if not healed. - One use
Hand of God (Night) - Guard a player. If they are visited tonight, you will make all of their visitors start bleeding without preventing their actions. The bleeding players will die in two nights if not healed. - 3 uses
Deus Vult (Night) - Sacrifice your life to attack the King, bypassing all forms of healing and immunities. If you are occupied or redirected, this ability will fail but your use of it will be refunded. - One use
Defeat the Unseen and the Blue Dragon.


The Druid

Hand of Byzantium Offensive
Isolation (Passive) - You are occupation and redirection immune and keep this passive if your class changes.
Wall of Thorns (Day) - Tonight, all players who are not members of the Hand of Byzantium will be prevented from visiting you and all prevented visitors will start bleeding. The bleeding will kill them in two nights if not healed. - 2 uses
Glyph of Decay (Day) - Make a player unhealable for this night and the following night. - 2 uses
Glyph of Lethargy (Night) - Occupy a player. - Infinite uses
Glyph of Sloth (Night) - Occupy two players. - 2 uses
Defeat the Unseen and the Blue Dragon.


The Sentinel

Hand of Byzantium Offensive
Alertness (Passive) - You are occupation and redirection immune and keep this passive if your class changes.
Realign (Day) - Choose a player. If they use a day ability today, they will be automatically redirected to themselves. - 2 uses
Clear a Path (Day) - Tonight, the Champion’s visits cannot be affected by visit prevention, occupying, or redirecting. This does not bypass Duke or Torturer imprisonment, however, as imprisonment is a supreme form of occupation that trumps everything. - 2 uses
Detainment (Night) - Remove all passives from a player until the end of the next night. Removing Royal Blood lasts for two days. This will secretly fail if used on the Visionary or Arbiter.- Infinite uses
Curfew (Night) - Prevent all other visitors to a player tonight. - 2 uses
Defeat the Unseen and the Blue Dragon.


The Magistrate

Hand of Byzantium Social
Royal Blood (Passive) - Votes to become King count as two for you.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Magistrate is converted from an Aristocrat, however, then they do not contribute to this limit; only starting classes do.
Judicial Decree (Day) - Reset all votes and choose a player. Only you or that player may be lynched today. - 2 uses
Bounty (Day) - If target player is lynched today and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. - 2 uses
Judicial Forgiveness (Day) - If and only if your Arbiter is the original Arbiter, if they are executed later today, then you will take their place. - One use
Disenfranchise (Night) - Choose a player. You will learn if they were investigated, occupied, and/or if their target was swapped. They will also secretly require two less votes to be lynched tomorrow. If only twelve or less players remain, make them require one less vote to be lynched. - Infinite uses
Impeach (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become a Purified King. - One use
Defeat the Unseen and the Blue Dragon.


The Warrior

Hand of Byzantium Offensive
Combat Ready (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to the Champion.
Mighty Vengeance (Passive) - If you become the Champion, you retain the passive ability to counterattack against attackers. You will not be night immune and occupation immune, however.
Bloodlust (Day) - All non-Killer classes will be prevented from visiting you tonight. - One use
Incite Fury (Day) - The Champion’s attack tonight will destroy the target’s logs if successful. - 2 uses
Taunt (Night) - Redirect a player to yourself. - Infinite uses
Raging Axes (Night) - Occupy a player. If they are attacked tonight, the attack will be unhealable and bypass night immunity. - One use
Defeat the Unseen and the Blue Dragon.


The Squire

Hand of Byzantium Support
Cowardice (Passive) - You appear to investigators as a member of the Unseen until your class changes.
Savant (Passive) - Remembering a class gives you one more use of all of its limited abilities than the base version has.
Pick up the Mantle (Night) - Select a non-unique, non-Prestige Unseen-aligned class from the Graveyard. You will become its Hand of Byzantium equivalent at the end of the night. - Infinite uses
Defeat the Unseen and the Blue Dragon.


The Surgeon

Hand of Byzantium Support
Self-Aid (Passive) - You are bleeding immune.
Anti-Coagulant (Day) - Make a player permanently unhealable. - One use
Feign Symptoms (Day) - Make a player believe they started bleeding and will die in two nights if not healed. - 2 uses
Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Miracle Touch (Night) - Heal all members of the Hand of Byzantium, including yourself. - One use
Defeat the Unseen and the Blue Dragon.


The Watchman

Hand of Byzantium Investigative
Tracking (Day) - Tomorrow, you will learn if target player left their room last night. - 3 uses
Spotter (Day) - Assign an observer to a player. You will learn who visited them at the end of every night. Reusing the ability will swap the observer to a different player. You may target yourself. - Infinite uses
Silent Stalking (Night) - Learn a player’s visitors and who they visited. - Infinite uses
Midnight Vigil (Night) - Learn the visitors of two players and who they visited. You will only be seen visiting the first player. - One use
Defeat the Unseen and the Blue Dragon.


The Warden :shield:

Hand of Byzantium Killer
Brazen (Passive) - You are occupation and redirection immune and keep this passive if your class changes.
Royal Blood (Passive) - Your votes for King will count twice.
Isolate (Day) - You will isolate a player in your prison tonight, occupying them while bypassing occupation immunity and preventing all other visits to them. You and them may also exchange up to two 10000 character messages during the night. - Infinite uses
Divest and Removal (Night) - Secretly remove all uses from the imprisoned player’s limited abilities. When they attempt to use an ability with no uses, they will be informed that it failed, but not why. - 2 uses
Purge (Night) - Execute the player you imprisoned, bypassing night immunity. - 2 uses
Defeat the Unseen and the Blue Dragon.

The Patron

Hand of Byzantium Offensive
Royal Blood (Passive) - Votes for you to become the next King are doubled.
Emergency Fund (Passive) - Upon becoming the Champion, you will gain a use of Supreme Strike and two uses of Swift Swipe.
Dedicated (Passive) - You are immune to occupation and redirection and will keep this passive on class change.
Barter (Day) - If target player attempts to use a day ability today it will secretly fail. Does not work on the Visionary or the Arbiter. One use
Deal! (Day) - Silently remove a use from all of your target’s limited usage abilities. Two uses
Window Shopping (Night) - Redirect everyone targetting your first target to your second target and vice versa. Cannot target the same player twice in a row. Infinite uses
Patronage (Night) - Check if your target has Royal Blood. If they do, all votes for them in future King elections are nullified until you die. Two uses

Defeat the Unseen and the Blue Dragon


The Exorcist :shield:

Hand of Byzantium Special
The Harvest (Passive) - You will obtain a soul for every player that dies at night. You are always aware of how many souls you have. If you started as an Exorcist or were converted from the Plaguebearer you will have two souls to start, while if you were converted from the Mortician you will have as many souls as you did before conversion.
Prestige (Passive) - Only up to three classes with Prestige may spawn; including the starting Blue Dragon or Hand of Byzantium class (if the starting Blue Dragon or Hand of Byzantium class has Prestige, their equivalent Unseen class cannot spawn). If the Exorcist is converted from the Plaguebearer, however, then this does not contribute to this limit; only starting classes do.
Terror (Day) - Spend two souls to cause a player’s day abilities to fail today. This will not work on the Visionary or the Arbiter. Infinite uses
Hypnosis (Day) - Spend two souls to cause someone to receive entirely antithetical feedback tonight in every way possible. Infinite uses
Transfusion (Night) - Send souls to watch a player. You may add augments to this check using souls, each one costing one soul. You can only spend up to two souls on this ability per night. Infinite uses

  • Learn who a player visits and who visits them
  • Learn two classes, one of which is the target’s class
  • Learn a player’s alignment
  • Learn if your results are correct

Infusion (Night) - Augment the Champion’s attacks with souls, each augment costing two souls. Infinite uses

  • Make the Champion’s attacks unhealable
  • Make the Champion’s attacks bypass death immunity
  • Hide the Champion’s visits from investigations
  • Gain two additional souls from the Champion’s kill if it is successful

Defeat the Unseen and the Blue Dragon.

2 Likes

give marshal ability to supercop past invest immunity

Yeah I agree with that

make this not guilty
unseen needs it since they have significantly less kill power than the scumfactions

you’ll also need to put down a decent amount of conversion protection on classes

Do you think removing guilt altogether from unseen killers is a good idea?

Or at least

not suicide

With unseen killers, not really
They’ll have targets

Unseen just needs a way to thin poe

As for conversion, here’s my ideas

Marshal’s scout can detect Visionary/Arbiter visits
Minstrel’s Ballad prevents conversion
Sage’s Dark Rune prevents conversion unless it already does

1 Like

give this some way to stop conversion
it alongside sage should be enough

for the most part, I think that should be good enough
remains to be seen if rest of setup works

wow
this sucks

2 Likes

i realized this lmao
Pug wrote it
like a lot of stuff here

should be:
and

Yeah I just copied the class cards from SFoL 58

Summary

Very useful feedback: there are 27 slots, not 26 in this list.

1 Like

Nice I can count

New, not god awful wine

and I failed at quoting the suicide, whoops

Should prestige limit be upped to three?

I was thinking about that