Sandbox Turbo Thread - Mass Class Thread

Keep all of the classes balanced. Overpowered is fine (to an extent), but don’t make them underpowered. Don’t make any meme classes. They have to be serious. Put a letter before your number as well on the alignment. For example, the third class suggested as a White Primrose would be W3. Fifth class suggested as a Yellow Poppy would be Y5. Seventh class suggested as a Orange Lily would be O7.

If your class revolves around an item not yet implemented in KyoDaz's Turbo Class + Itemcard Thread then I’ll add it.

(Try) to make them with medieval themes, such as ‘The Prophet’ or ‘The Psychic’. (Try) and change their names as well. Ect. Vigilante now = Bounty Hunter, Cop now = Constable.

Vanilla roles are not allowed.

Example Classes

Town

># [color=#FFD505]Orator[/color]
> During the day you may send an infinite amount of anonymous messages through the host.
>
> Defeat all members of the [color=#FFF1E6]White Primrose[/color] and anyone who stands in your way.

Neutral

> # [color=#FF7A21]Clown[/color]
> Every night you may visit someone. This does nothing except make you appear to visit someone.
>
> Ensure that you are executed. Doing so will end the game.

Mafia

> # [color=#FFF1E6]Analyst[/color]
> Every night you may analyse someone. Learn their exact role.
>
> Gain majority over the [color=#FFD505]Yellow Poppy[/color].

Mafia #2

[color=#50A2ED]Glowing Mushroom[/color]
[color=#50A2ED]**Spore**[/color]
Gain majority over the [color=#FFD505]Yellow Poppy[/color] and the [color=#FFF1E6]White Primrose[/color].

Method for hosting

  1. Randomize slot alignments via https://www.random.org/lists/. Example
  2. Randomize a number between 1 and (end number of classes) via https://www.random.org/. Example
  3. Whatever that number is = the class. If the class = not the slot’s alignment or duplicate then repeat step 2.

Hosting template

Template
**Welcome to [Turbo] - Sandbox (NUMBER)**

Hosted by @HOST

This setup follows simple forum rules.
The setup will start on day one. There is no day one lynch.

**Gameplay**

Days will be 15 minutes long.
Nights will be 7 minutes long.
All actions must be done in your rolecard.
The town alignment is the [color=#FFD505]Yellow Poppy[/color].
The mafia alignment is the [color=#FFF1E6]White Primrose[/color].
The neutral alignment is the [color=#FF7A21]Orange Lily[/color].
The [color=#FFF1E6]White Primrose[/color] automatically win once majority is reached.
The [color=#FFF1E6]White Primrose[/color] have a faction kill.
The [color=#FFF1E6]White Primrose[/color] may only speak during the night and are unaware of their partner's identity until Night 1.

[details="Turbo Time"]
[color=#FF0000]T[/color][color=#CC0033]u[/color][color=#990066]r[/color][color=#660099]b[/color][color=#3300CC]o[/color] [color=#0033CC]T[/color][color=#006699]i[/color][color=#009966]m[/color][color=#00CC33]e[/color] is enabled.

This means that if only one vote is needed to be received, the day automatically has a three minute timer to end it. This timer becomes irrelevant if someone unvotes and will be reset upon being voted or if the day already has less than three minutes to end.

This is primarily meant to speed up the game whilst also allowing the person a time to testify and people to change reads.
[/details]

**Executions**

To accuse someone say "**/accuse [player]**" or "**/vote [player]**"
Executions will be plurality. Players are not lynched until the end of the day unless all votes are received.
Ties in the votes are considered no-lynch.

Please ask if you are unsure of any lynch scenarios.

**To Join**

To join, please '**/in**'.

**Rolelist**

Random [color=#FFD505]Yellow Poppy[/color]
Random [color=#FFD505]Yellow Poppy[/color]
Random [color=#FFD505]Yellow Poppy[/color]
Random [color=#FFD505]Yellow Poppy[/color]
Random [color=#FFD505]Yellow Poppy[/color] 
Random [color=#FFF1E6]White Primrose[/color]
Random [color=#FFF1E6]White Primrose[/color] 
Random [color=#FF7A21]Orange Lily[/color]

**Role Cards**

https://forum.imperium42.com/t/sandbox-turbo-thread-mass-class-thread/78741/

Players:

1. 
2. 
3. 
4. 
5. 
6. 
7. 
8. 

Y1

Judge

During the twilight phase you may decide to change the lynch. You can only use this ability once.

Defeat all members of the White Primrose and anyone who stands in your way.

Y2

Orator

During the day you may send an infinite amount of anonymous messages through the host.

Defeat all members of the White Primrose and anyone who stands in your way.

O3

Clown

Every night you may visit someone. This does nothing except make you appear to visit someone.
You start with a tunic.

Ensure that you are executed. Doing so will end the game.

O4

Butcher

Every night you must kill a player provided you are able to.

Ensure you are one of the last two players standing.

W5

Barmaid

Every night you may decide to occupy a player.

Gain majority over the Yellow Poppy.

W6

Analyst

Every night you may analyse someone. Learn their exact role.

Gain majority over the Yellow Poppy.

Y7

Entertainer

During the day you may decide to host a party. You can only use this ability once.
All players will share a night chat during the night.

Defeat all members of the White Primrose and anyone who stands in your way.

Y8

Retributionist

During the night, check a dead player and a living player. If the living player visited the dead one, you will be notified as well as kill them. If you kill a Yellow Poppy, you will lose the killing ability.

Defeat all members of the White Primrose and anyone who stands in your way.

1 Like

O9

Saint

You are assigned a player to protect on Night 0.
During the night you may decide to die in their place if they are to die tonight or anytime tomorrow. You can only use this ability once.

Ensure that your target lives until the end of the game.

W10

Weaver

You are told all roles that are present in the game during Night 0.
Every night you may decide to give a player a suit of a role present in the setup.

Gain majority over the Yellow Poppy.

Y11

Gunrunner

Every night you may decide to give someone a flintlock.
Anyone visiting you will receive a flintlock.

Defeat all members of the White Primrose and anyone who stands in your way.

O12

Botanist

Every night, Kill a player.

Kill 3 Yellow Poppies and 1 White Primrose.

1 Like

O13

Prankster

During Night 0 you are given a target to lynch. This cannot be a member of the White Primrose.

Ensure that your target is executed. Doing so will end the game.

1 Like

O14

Thief

Every night target a player. Steal any items that they hold or would hold tonight. You will be informed what items you have stolen.

Steal at least 2 items over the course of the game.

1 Like

W15

Wraith

Immunity to all night death. If you are visited, the visitor will receive: “You visited the Wraith last night.”

Gain majority over the Yellow Poppy.

1 Like

Y16

Activist

All players are informed of who you are and your role N0.

Defeat all members of the White Primrose and anyone who stands in your way.

Y17

Marshal

You start with a flintlock.
All flintlocks you receive will reveal you as the shooter.

Defeat all members of the White Primrose and anyone who stands in your way.

1 Like

Y18

Convoy

You start with a flintlock.
All flintlocks you receive will never reveal you as the shooter.

Defeat all members of the White Primrose and anyone who stands in your way.

W19

Marksman

You start with a flintlock.
All flintlocks you receive will never reveal you as the shooter.

Gain majority over the Yellow Poppy.