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Royal Guard {Reposted}


#1

Royal Guard {Neut}

Passive 1: extra files - know your contracts exact class at the beginning of everyday. You will see all whispers from and to them. You may not vote up your target and you must always vote pardon on your contract. You may not kill your target either.

Passive 2: finishing what i started - if your contract dies then you will commit suicide in two days unless you kill your contracts killer. This counts by killing your contract yourself or voting execute on trail. (If you do manage to kill your contracts killer then your “stand guard” ability will be refilled)


Day ability 1: Contract - select a player to contract. If you don’t contract someone in the first 2 days then you will randomly be given a contract. You cannot contract any unique classes, only exceptions are CL and Assassin,they can be contracted. If you attempt contracting a unique player then you will get a message saying you can’t

Day ability 2 : paying attention - know who visits your contract tonight [4 uses]


Night ability 1: stand guard - prevent all visitors from you and your contract [3 uses]

Night ability 2: revenge - attack a player that accused your target or attack the player that your target last voted up. if your first contract dies then you can kill anyone and your attacks can go through death immunity. (if you manage to kill your contracts killer then you will be randomly given a new non-unique contract, can only be reassigned a new contract once) [2 uses]


Win con - have 1 of your contracts survive until the end of the game

Bastard {Unseen}

Passive 1: Determined - you are occu and swap immune.

Day ability 1 : paying attention - know who visits a selected Unseen player tonight or your last contracted player [4 uses]


Night ability 1: stand guard - prevent all visitors from you and an Unseen member [unlimited uses]

Night ability 2: betrayer - attack your contract, if the contract is dead or on your team than attack a random target[1 use]


Win con - Defeat the Blue Dragons and any neutrals that seek to do you harm


Notes: I see poeple kinda like the new merc, but also want a class that can contract still in game. So this new mercenary allows you to pick a contract of your choice in 2 days. Allowing the player to get a feel of the players before contracting. Not being able to contract prince was my main goal because then prince would out every game. If your contract does die then you have two days to redeem yourself by killing your contracts killer. This can seem hard but with your day ability 2, you can get a better idea on who it is. Now you might think that this is heavily favor to BD because most of the time your target will die to cult or unseen but if a knight,hunter or even a poss controlling someone then you have to kill them to redeem yourself. If you successfully do kill them then you will be rewarded a random non-unique target as your contract. The RNG new target is a punishment and reward for when your contract dies.


#2

imo should be guard yourself or another unseen member this is incredibly powerful


#3

@lightsin I’m lazy there’s something else wrong with this class find it and address it


#4

yes sir!


#5

There’s around 4-5 depending on how you look at the class


#6

correction

5-6


#7

It’s supposed to be powerful when you convert a neut over a BD. Old sellsword was the same.


#8

Old sellsword didn’t prevent both visits, this is incredibly over powered class with basically 2 kills and unlimited guarding yourself and someone else.


#9

Wait they changed it nvm


#10

or did they

was I imagining the 2 uses thing


#11

Old Sellsword prevented visits to the entirety of the unseen.


#12

What the heck? I swear it only prevented visits to someone of their choice like enforcer


#13

well uh, fuck confirmability. I can get why you would think this is cool, but it makes fake claiming this harder than observer. sooo just delet.

uh okay

so what happens when you contract Unique classes? does it mean that it just auto fails? well fukin RIP Mastermind, caught by a dirty neut. 2005-2019.

reduce this to 2 or 3 uses, it doesn’t need 4.

if this is for ToL make sure to say it’s occupying, as it got streamlined. however if it’s for FoL completely ignore the last statement. and guess we git more merc

change it to just attack a player, as it seems like you get insta kill on your contract’s accuser/killer. also please only include the death immunity part for first 3/2 nights, NK’s going to git clapped by this class.

cool, but then it’s kinda confirmed you aren’t royal guard, as royal guard wasn’t occ immune.

same thing I said with RG’s paying attention

same thing I said with RG’s stand guard. Also 2 preventions? well, get fucked sheriff.

ermmm… we kinda don’t need another kill for unseen. KPN is well balanced, no need to yeet it out of the window. basically same advice I said with RG’s extra files

Oh boy, here we go

Old merc was meh, I didn’t like it a whole lot, but other’s might’ve.

Ok, seems legit. not my favorite but it’s either that or RNG. but rng might be better. haven’t seen it in play so idk which.

But in doing that you also kind of fuck over Neutral Killers and Mastermind.

cool

Kind of an instant give away for the killer. meaning little-no punishment.

this text contradicts itself

confusion 100 you never explained getting a new target and how it works.


#14

Getting a limited kill is exactly the balanced thing you’d expect from converting a neutral. Old sellsword also had a conditional kill in the form of rebound.


#15

Going to grade you now let’s see


#16

damn I actually forgot about old sellsword lol

makes sense, just leave it then

gulps in grading time


#17

one point so far


#18

not what I was looking at but still good. .25 of a point for extra credit


#19

0 points


#20

.5 of a point, why the heck are we allowing it to bypass immunity to screw NK’s