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Open Setup Discussion Thread


#101

Wait. You are calling it rough?


#102

remember, in this case 2/3 of the Ninja JOAT’s powers are helpful, and the potential of a JK for wolves is also very strong for them

i agree Row 5 is wolfsided (around 65/35 wolf/village)- but definitely still winnable for village


#103

Wait there is a winrate for each?


#104

nah, it’s only been run 3 times, but that’s my personal estimate for the winrates of that row


#105

Overall seems fun with the diversity of what could spawn


#106

the main thing to note is that the wolves only really know the setup if one of the two likely village prs dies in each case, which adds a lot of layers to the strategy and balances the overall wolfsided setups back against them


#107

after all, JK has a lot of levels with how it plays in early-game for wolves; do they try and stop the potential vigilante from killing, or do they try and block the village PRs?

same for Ninja JOAT, it has a lot of layers and encourages wolves to speculate the setup and PR hunt more


#108

soooo yeah

SETUPS WOOOO


#109

just when you thouhgt it was safe to call wolves scum:

here’s one from MU, you rand it by choosing a column and a random setup from that collumn
Voyeur learns the class types that target a person but not the people or the roles, Motion Detector learns if a target visited ANYBODY at all

JOAT has 1-shot Vig, 1-shot Occupy and 1-shot track


#110

and yes I screenshotted it without first shittly photoshopping it to say wolves and village instead of “town” and “mafia”.

(MU players use the Village/Wolf thing often, but setups are done as Town/Mafia often in order to avoid confuson among communities who don’t have an annoying werewolf guy)


#111

Which is why it should be prevented from all cost, right?


#112

this is true, but it’s hard to do that as we all know


#113

but what was the real purpose of this thread, you ask…?

Why, because I want to design a 17p open setup with all of your help. But, of course, there’s a few more setups to go through first; so bear with me


#114

Oh boy.
The moment when you realise it give you original Mafia flashbacks


#115

oh and a final setup to chew on when you all come back:

A multiball 17er from MafiaScum!

Kill All Townies

Village Red Seer
Village Black Seer
Village Vigilante
Vanilla Villager
Vanilla Villager
Vanilla Villager
Vanilla Villager
Vanilla Villager
Vanilla Villager
Vanilla Villager
Vanilla Villager

Red Alpha Wolf
Red Wolf Angel
Vanilla Red Wolf

Black Alpha Wolf
Black Wolf Angel
Vanilla Black Wolf

  • Red Seer peeks for Red Wolves and Black Seer peeks for Black Wolves. Alpha Wolf appears to be a Villager always.
  • If 1 villager dies at night, then 1 player is lynched that day.
  • If 2 villagers die at night, then 2 players are lynched that day.
  • If 3 villagers die at night, then 3 players are lynched that day.

#116

If none die?


#117

then nobody is lynched the following day


#118

Black = Purple

Okay… :eyes:


#119

Who thought that was a good idea


#120

the setup designer, who wanted to reduce the swinginess in multiball’s power by determining village’s by how fucked they get every round