Wait. You are calling it rough?
remember, in this case 2/3 of the Ninja JOAT’s powers are helpful, and the potential of a JK for wolves is also very strong for them
i agree Row 5 is wolfsided (around 65/35 wolf/village)- but definitely still winnable for village
Wait there is a winrate for each?
nah, it’s only been run 3 times, but that’s my personal estimate for the winrates of that row
Overall seems fun with the diversity of what could spawn
the main thing to note is that the wolves only really know the setup if one of the two likely village prs dies in each case, which adds a lot of layers to the strategy and balances the overall wolfsided setups back against them
after all, JK has a lot of levels with how it plays in early-game for wolves; do they try and stop the potential vigilante from killing, or do they try and block the village PRs?
same for Ninja JOAT, it has a lot of layers and encourages wolves to speculate the setup and PR hunt more
just when you thouhgt it was safe to call wolves scum:
here’s one from MU, you rand it by choosing a column and a random setup from that collumn
Voyeur learns the class types that target a person but not the people or the roles, Motion Detector learns if a target visited ANYBODY at all
JOAT has 1-shot Vig, 1-shot Occupy and 1-shot track
and yes I screenshotted it without first shittly photoshopping it to say wolves and village instead of “town” and “mafia”.
(MU players use the Village/Wolf thing often, but setups are done as Town/Mafia often in order to avoid confuson among communities who don’t have an annoying werewolf guy)
Which is why it should be prevented from all cost, right?
this is true, but it’s hard to do that as we all know
but what was the real purpose of this thread, you ask…?
Why, because I want to design a 17p open setup with all of your help. But, of course, there’s a few more setups to go through first; so bear with me
The moment when you realise it give you original Mafia flashbacks
oh and a final setup to chew on when you all come back:
A multiball 17er from MafiaScum!
Kill All Townies
Village Red Seer
Village Black Seer
Red Alpha Wolf
Red Wolf Angel
Vanilla Red Wolf
Black Alpha Wolf
Black Wolf Angel
Vanilla Black Wolf
- Red Seer peeks for Red Wolves and Black Seer peeks for Black Wolves. Alpha Wolf appears to be a Villager always.
- If 1 villager dies at night, then 1 player is lynched that day.
- If 2 villagers die at night, then 2 players are lynched that day.
- If 3 villagers die at night, then 3 players are lynched that day.
If none die?
then nobody is lynched the following day
Black = Purple
Who thought that was a good idea
the setup designer, who wanted to reduce the swinginess in multiball’s power by determining village’s by how fucked they get every round