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#101

Right but is the converse true


#102

I Volunteer!


#103

Rejected


#104

HISSSS


#105

I’m probably going to make the restrictions on games more logical.

Only one 16+ player FM can be run at any time?


#106

New addition:

Only one FM game with 16+ players may be running at any time. This does not include FoLs or SFoLs

Moreover, there may be no more than 3 small FMs going on at any time (14 or less)

This refers to all categories of FM.


#107

There will be exceptions to this rule at times, but it is going to be a general rule of thumb
(ex I will probably allow two 16 player games to go on at one time if one is already deep in progress)


#108

Time to do some 15ers.


#109

That did used to be standard


#110

Yeah for like a month until I was like “uh do 16 it’s better” and they was all like “u rite”


#111

Btw what’s the reasoning behind that?


#112

First off, to my knowledge 15 was chosen only because other games (ToS) had 15 players.

As for why? It’s a daystart game without a day 1 lynch, and an even number of players in a lynchless daystart is generally preferred (mathematically this leads to the least ties).

Additionally, the higher lethality of Neutral roles in particular means that the extra player can help absorb some of the kills and stop the game from being over significantly faster.

Lastly, 15 plus the King is a good setup, as there’s the usual 15 people with anything but also the extra King. Helps differentiate ToL from the competition without being overwhelming.

Definitely a positive change for the game.


[SFoL] SFoL 46 - Chaos 2 - Canned
#113

My plans have been foiled