(Misc) Blood on the Forums III: Moonlight Badness (Good Wins)

The people of Ravenswood Bluff gathered in the town square to see that which they always dreaded; the specter of Tangeld, returned once more, which could only mean that horror was drawing near to their home.

“Folks, I know you’re alarmed, but I need you all to listen.” Tangeld tried to gather the crowd.

“We don’t need you here, you psychotic poltergeist!”

“The phrase you’re looking for is ‘ravishing revenant’, and I’m afraid you do. This Demon is more dangerous than any Ravenswood Bluff has faced before.”

“You’re joking, right? Do you have any idea what sort of demonic incursions we’ve had to battle back?”

Tan smirked. “I remember that the last one didn’t go so well. And so does he.” Tan jerked her thumb to the side, where the townsfolk saw the ghost of… Marshal?

“Wait, weren’t you the last Demon we had to kill?”

“Yeah, and you couldn’t quite get the job done. But this one… This one was too much even for me.”

Tan turned back to the town. “So, are we willing to play along and hopefully not all die horribly?”

“… I’ll take those grumbles as a ‘yes’. Let’s get on with it.”

Day 1 has begun, and the nomination phase will open in twelve hours.

Player List:

  1. N.1 (Died N4)
  2. Winterfall Leafia (Died D3)
  3. an_gorta_pratai (Died N4)
  4. Magnus (Died D4)
  5. SirDerpsALot (Died N2)
  6. Clonedcheese
  7. TheBlueElixir
  8. Apprentice (Died N2)
  9. KyoDaz (Died D2)
  10. Zone_Q11 (Died D4)
  11. Italy (Died N4)
  12. Amelia (Died N5)
  13. Arete (Died D1)
  14. oB_L1ght

As always, a refresher on the rules and regulations of this game can be found in the OP of the signup thread, conveniently linked here for you.

Now featuring by popular demand… Fast-travel to important points in the game!

Day 1 - Opening of Nominations: (Misc) Blood on the Forums III: Moonlight Badness (Good Wins)
Day 2 - SoD: (Misc) Blood on the Forums III: Moonlight Badness (Good Wins)
Day 2 - Opening of Nominations: (Misc) Blood on the Forums III: Moonlight Badness (Good Wins)
Day 3 - SoD: (Misc) Blood on the Forums III: Moonlight Badness (Good Wins)
Day 3 - Opening of Nominations:
(Misc) Blood on the Forums III: Moonlight Badness (Good Wins)
Day 4 - SoD: (Misc) Blood on the Forums III: Moonlight Badness (Good Wins)
Day 4 - Opening of Nominations: (Misc) Blood on the Forums III: Moonlight Badness (Good Wins)

7 Likes

Totally standard procedure host ping, Part 1:

@N.1
@Winterfall
@an_gorta_pratai
@Magnus
@SirDerpsAlot
@clonedcheese
@TheBlueElixir

Totally standard procedure host ping, Part 2:

@Apprentice
@KyoDaz
@Zone_Q11
@Italy
@Amelia
@Arete
@oB_L1ght

Public Notice: When making a Gossip statement, please ping one or both hosts with it if you intend for it to be acknowledged, and you must claim to be the Gossip when making the statement (since the action is public). Making multiple formal Gossip statements in one day is discouraged, because host discretion will determine which statement is processed for the purpose of your ability.

First

As a host treat, i’m putting this here so that y’all don’t have to go on the other thread to get character list

Character List

This game will be running the Bad Moon Rising script; lighter on information by design, and certainly not lacking in ways to die, players will have to be willing to take risks to secure what they need, but Good has ways to keep people alive long past the use-by date and Evil has powerful abilities to swing the game back from the brink if played well.

Townsfolk:
Grandmother: You start knowing a good player and their character. If that player is killed by the Demon, you die as well.
Sailor: Each day, choose a living player; either they malfunction tonight and tomorrow day, or you do. You cannot die. (You act on the first night as well.)
Chambermaid: Each night, choose two living players (not yourself); you learn how many of them wake tonight due to their own ability (but not which ones).
Exorcist: Each night (but not the first), choose a player (you may not choose the same player two nights in a row); If you choose the Demon, they do not act tonight, but they learn who you are.
Innkeeper: Each day, choose two players; those two players cannot die tonight, but one of them will malfunction tonight and tomorrow day.
Gambler: Each night (but not the first), choose a player and guess their character. If you guess wrong, you die.
Gossip: Each day, you may make a public statement. If your statement is true, a player dies that night.
Courtier: Once per game, at night, choose a character; if it is in play, that player malfunctions for three nights and days.
Professor: Once per game, at night, choose a dead player; if that player is a Townsfolk character, they will come back to life.
Minstrel: If a Minion died today, all non-Traveler players will malfunction tonight.
Tea Lady: If both of your living neighbors are good, they cannot die.
Pacifist: If a good-aligned player is executed, they might not die.
Fool: The first time you would die, you do not die.

Outsiders:
Tinker: You might die at any time.
Moonchild: When you learn that you have died, choose a living player; if that player is good, they die the next night.
Goon: Each night, the first player to target you with their ability malfunctions until dusk, and you become their alignment.
Lunatic: You believe that you are the Demon, but you cannot kill. The real Demon knows who you are and who you target each night.

Minions:
Godfather: You start the game knowing which Outsiders are in play (but not which players are Outsiders). If an Outsider dies during the day, you may choose a player that night; they die. [-1 or +1 Outsider]
Devil’s Advocate: Each night, choose a living player (you may not choose the same player two nights in a row). If the player you chose is executed tomorrow, they do not die.
Assassin: Once per game, at night (but not the first night), choose a player; they die immediately, even if they normally would not die.
Mastermind: If the Demon dies by execution and the game would end, instead play for one more day. If a player is executed on this day, their team loses.

Demons:
Zombuul: Each night (but not the first), if no one died during the previous day, choose a player; they die. The first time you would die, you live but appear to die, and register as dead to all abilities.
Pukka: Each night, choose a player; they malfunction until you would next act, and then they die. You may act on the first night.
Shabaloth: Each night (but not the first), choose two players; they die. A dead player that you attacked the previous night may come back to life.
Po: Each night (but not the first), choose a player; they die. You may choose to kill no one; if you do so, you may kill three players the next night.

(because I probably clicked that link 50 times in EFG so I want to be kind to y’all)

3 Likes

Im a bastard mech oracle that knows there is 1 outsider in this game

no need to thank me

anyway cant be here for SoD

has day 1 begun? if so, i should update the title

/whisper TBE

actually wait you said you can’t be here for SoD

can you ping me when you get back

sure

oh yeah
tip for newbies

this is not like FM. It can often be helpful for townies to fake claim to keep information from scum. If you have a good plan this can be better than trueclaiming. Look online and on the clocktower wiki for ideas. Thanks.

id so yolo

by 'cant be here for SoD I mean In 10 minutes i have to go to a zoom meeting

I publicly claim to be the Gossip.

I would like to make a public statement:

Arete registers as Evil.

@Tangeld
@Marshal

okay

/whisper TBE for like ten minutes?

so I should fakeclaim

thats not new ngl

is…is there anything else to keep in mind?

Oh shit we can actually whisper people this game

Also I do be demon again

Deep

claim lunatic for locktown

Marshal note: When making statements, “i’ve come to make an announcement” is the much more humorous way of stating them, and it will have more comedic effect.

2 Likes