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King Rework [orangeandblack5 Edition]


#132

like an Obs?


#133

Okay but in most cases that’s either late in the game enough to entirely waste a day and waste a Town vote, or early enouh that simply cutting back on their guards should do the trick. :stuck_out_tongue:


#134

Bumping because Allies is, in my opinion, only likely to be a downgrade.

Still seeking a Swear Fealty replacement.


#135

Added Pacify instead of Swear Fealty

Not a fan of your Assist+ @NuclearBurrito because unless it’s on both kings it’s confirmable and I’m out of space lol


#136

How is it useless? It’s death and occupy immunity and the conversion immunity for GK and a tailor for EK. Ultimate protection. Also feedback unlike past guards


#137

or at least the version I’m currently suggesting. I know I’ve suggested less useful versions before


#138

reread lmao


#139

It would work differently given multi target guards. Right now ToL has self target only guards + a secondary.


#140

outdated


#141

yeah let me update both of those right now


#142

Funnily enough

That fixed my version of Loyalty being a weak punishment


#143

This is what I currently want King to look like. I don’t care that much about the day ability’s or head of state so substitute those in your head as needed. It’s slightly different for EK from what I last posted

Good King :crossed_swords:

Blue Dragon Special

Passive 1: Tenacity - Immune to occupy and redirect
Passive 2: Loyalty - If you are executed then there will be no voting the next day

Day Ability 1: Royal Finger - Your next vote counts for 2 (unlimited)
Day Ability 2: Decide Fate - Decide the result of a Trial. The player on trial cannot be voted up again today if pardoned this way (1 use)

Night Ability 1: Guards! - Give yourself death immunity (3 uses)
Night Ability 2: Assist - Give target player death, occupy, redirect and conversion immunity tonight. You will know if any of them are triggered and will know which one. Does not count as visiting (3 uses)

Evil King :crossed_swords:

Unseen Special

Passive: Tenacity - Immune to occupy and redirect

Day Ability 1: Royal Finger - Your next vote counts for 2 (unlimited)
Day Ability 2: Decide Fate - Decide the result of a Trial. The player on trial cannot be voted up again today if pardoned this way (1 use)

Night Ability 1: Allies - Learn if target player is the same faction as you. You will know if they are converted tonight. Does not count as visiting (3 uses)
Night Ability 2: Elite Guards - Give target player death, occupy and redirect immunity tonight, they will investigate as Blue Dragon tonight as well . You will know if any of those effects are triggered and will know which one. Does not count as visiting. Can target self (4 uses)


#144

So EK is not immune ever?

And where do Psycho and Neutral King fit in?


#145

EK’s guards work differently from GK guards


#146

Yes, and it does not give himself immunity


#147

His guards are like the old guards that can self target


#148

Oh I see, missed those three words at the end.

That could work as well


#149

I’ll mull it over and maybe I’ll swap this at some point tomorrow


#150

Psycho and Neut king don’t have to change as far as I care. Nor does the non-starting kings


#151

Wait so will the non-starting EK/DK still just have normal guards?

I can dig that