@orangeandblack5 Instead of Loyalty protecting from all negative effects, what if it protected from scum specific negative effects? Such as Mind Warp, Frame, conversion, and whatever other effects I’m forgetting. While this does downplay the ability a little, but also completely removes any chance of confirm ability from the King.
Heck, if possible, it could protect from occupy attempts from Invoker/Servant/Alcoholic but be ineffective against Butler/Drunk. This way no coordination can be used to just figure out the King.
If we do this, we can give Evil King “Allies” so that he can find evils and coordinate with them.