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Inconsistency with "Unhealable"


#1

Stab = assassin kill with no modifiers unless specified otherwise

N1: Sheriff is Stabbed, reaped and healed by a physician
D2: Sheriff is dead

Thus reap makes the target unhealable rather than just having an unhealable attack

N3: MM is wolfed
N4: MM is reaped and healed
D5: ???

People are saying the MM should survive even though reap should make him unhealable

Hypothesis: Attack on immune considered unsuccessful?

Experiment: Use Possess on MM. If attacks on immunes are considered unsuccessful then he will regain a use

Result: Possessor does no regain a use on immune targets. Immune targets are not considered failures

Hypothesis 2: Unhealable attacks only make the target unhealable if the attack kills them

Experiment:

D2: Poison Reaper
N2: RE and heal reaper

If he still is poisoned D3 then the Hypothesis is correct

ERROR: Reaper removes poison on consume regardless of heal

Alternative Experiment:

D2: Poison Reaper
N2: RE and heal reaper

The physician should revive a message about removing poison from the target

Result: ???

IF YOU HAVE INFORMATION ON ANY OF THESE PLEASE POST IT HERE. IF YOU HAVEN’T TESTED THIS THEN DON’T ASSUME YOU KNOW THE RESULT


#2

Uh

For example 1

Are you saying the Phys should get a heal notification but then the Sheriff dies anyways?


#3

no. The sheriff dies immediately when reap would normally only flip the NEXT day


#4

Oh

Uh

Yeah that’s obviously a coding thing

Probably not intentional

And the rest makes more sense now lol


#5

I am trying to determine what actually happens. That sort of thing being a mistake means that other outcomes being emergent rather than hardcoded are more likely


#6

Hence example 2 which is the one I REALLY want to know about.


#7

poss failing because target was immune doesn’t get refunded? please fix