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Illusionist Rework Please


#21

If it was mental blur then it would just be a better drug though.

I like the idea, but wouldn’t fit on herbalist.


#22

yes it would


#23

Drug a player, making them dizzy and forgot that they needed to do something and they remember it the next night


#24

When you make a good suggestion then realize drug could use this and you cri


#25

@NuclearBurrito any ideas for mental blur or drug?


#26

Yes


#27

so

What are those ideas?


#28

Balance > lore. I like the ability itself, but herbalist should focus around trickery.


#29

but

that has nothing to do with balance you just said

In fact I’ll argue that had to do with lore


#30

Thematics != lore. Each class should have a single theme that its abilities are focused around. Prevents it from being too confusing and helps future balancing. If every class was a JOAT then what would be the point of having class types?


#31

The irony is I suggested an offensive type and herbalist is it but I get your point


#32

Lol Herbalist should be social regardless. Both of its abilities are feedback manipulation, which is a social ability.


#33

MindWarp does need need to be reverted imo.

But Illusionist doesn’t need a complete rework, just mental Blur change

Like I said many times Mental blur feels like a ability out of beta that somehow still got into the final version of the game.