it’s purely to eliminate the factor I mentioned earlier
used for when they managed to narrow down an evil like an assassin but can’t tell who between like 2 people it is
What’s wrong with that?
Once I narrowed down the Possessor to 2 of about 10 people based purely on how he voted. Prince was outed so I marked one of those 2 people to Prince, hit the Possessor, then got him executed.
Another time I just marked a random unknown person to the publicly confirmed Alchemist, since it was extremely unlikely for anyone to have a legitimate reason to visit him. I managed to occupy and kill a Marshal (I guess he was trying to double check if the Alch wasn’t Phys?).
Most recently, it was me as Good King, a Phys, a Hunter, an Assassin, a Possessor, and someone else. I was out of guards so I asked the Phys to heal me while letting him know that it would probably mean he gets killed. That Phys survived and we won the game because the Hunter marked the Assassin to him.
Yet another story, my first time with new Hunter. This Observer called out someone else as a killer but we didn’t manage to get him on trial that day. So I marked the guy to the Observer (seemed obvious he would try to shut him up) and occupied and attacked him, who turned out to be the Reaper.
I could go on and on, but I am trying to illustrate with real examples how great Hunter’s Mark can be when used intelligently.
Oh! I remember another. Hunter killed Assassin with Mark, killed me with Bear the next night, then killed Reaper with another mark to end the game.
Hunter’s Mark is a fantastic ability.
Hunter’s mark should be renamed to Stalk. It’s uncreative
Stalk sounds creepy and too modern.
And change retribution to this:
If you are found guilty of treason, then you will kill your current marked target upon execution.
Noooooo … That will encourage Hunters to troll themselves into getting executed just so they can kill their mark. The current Retribution is perfect because it discourages sheep voting and vote-for-role.