Passive 1:armour, immune to death once.
Day ability 1:Fortify, prevents visitors.(2 uses)
Night ability 1:tinker,pick a player, then will gain a use of night abilities,if no ability has limited functions gives message, “the target seems to have everything they need” does not give unique attacking abilities (unlimited uses)
Night ability 2:forge,gives player death immunity(2 uses)
Passive 1:supplies,when convert give assasin death immunity once.
Day ability 1:lock pick,pick a player. They will be able to visit anyone and anyone will be able to visit him(they cannot visit jailed person,and people can still visit himin jail)(2 uses)
Night ability 1:crafty,craft item for unseen,menu pops up like alch
Sword(2 uses) assasin will kill target and somebody else who visits target. Will priority being killer,support,investigative,social.
Armour(1 use)gives MM immunity to death immunity passing attacks, or if assasin lost armour give assasin armour
Key(1 use):give a key to a unseen member. When jailed they will not be jailed.(will remove the “you will jail x tonight when night starts to remove suspicion)
Arrows(2 uses) assasins attack will not count as visit
Dont mind me, i just make things i think are cool. leaves