SFoL (whatever) – Return of the Righteous
Starting early or mid December
Lore: The order of the Unseen have taken over the entire world now. Unseen from different lands have joined forces towards their common mission. Their previous enemies, the Blue Dragon and Hand of Byzantum respectively, are almost entirely wiped out. However, it seems one of these two groups of heroes has returned for a last stand against the Unseen empire. Can the hopelessly outnumbered heroes reclaim their homeland? Or will the unseen secure their rule of the land of Adiart for good?
Scum Faction: 50% chance BD, 50% chance HoB
I replaced the name of the BD converter from return of the blue dragon, Negotiator, with Visionary, and replaced the name of the blue dragon killer, Insurgent, with Heroine, as I find those names more fitting and exciting.
Any of the following 34 Unseen classes can roll in any fashion. The equal signs denote equivalency only for the purpose of determining Convert classes.
Alcoholic = Bureaucrat – Converts to either Drunk or Overseer depending on game type
Aristocrat = Judge – Converts to either Noble or Magistrate depending on game type
Duchess = Archivist – Converts to either Princess or Librarian depending on game type
Enforcer = Fanatic – Converts to either Knight or Crusader depending on game type
Handmaiden = Marchioness – Converts to either Maid or Socialite depending on game type
Illusionist = Exiled – Converts to either Mystic or Cabalist depending on game type
Marshal = Marshal (Same class no matter which scum faction) – Converts to either Sheriff or Agent depending on game type
Duke = Torturer – Converts to either Prince or Warden depending on game type
Page (FoL) = Page (HoB) – Converts to either Squire or Squire depending on game type
Nightwatch = Stalker – Converts to either Observer or Watchman depending on game type
Poacher = Baronet – Converts to either Hunter or Duelist depending on game type
Sage = Forest Witch – Converts to either Court Wizardress or Druid depending on game type
Servant = Infiltrator – Converts to either Butler or Sentinel depending on game type
Herbalist = Plague Doctor – Converts to either Physician or Surgeon depending on game type
Soulcatcher = Blasphemer – Converts to either Priest or Saint depending on game type
Arbalest = Marauder – Converts to either Archer or Warrior depending on game type
Timesnatcher = Minstrel – Converts to either Chronomancer or Bard _depending on game type
Heroine = Champion = Scum Killer
Visionary = Arbiter = Scum Converter
Game Setup: 16 players
King (60% Corrupted, 40% Righteous or Purified)
Visionary or Arbiter
Heroine or Champion
Duke (Unique, only unique unseen class)
Random Unseen / Random Neutral Non-Killer
Random Neutral Non-Killer
Limit of 3 copies of any non-unique class
In this game, all the unseen can rand from any unseen provided in the list at the start of this post. It is completely random how many unseen will come from BD unseen and how many from HoB unseen. Nothing here is indicative of the scum faction; i.e. there could be both a Forest Witch and a Sage in game, both would convert into CW in a BD game or into Druid in a HoB game
Total 16 players
No unseen class is unconvertible
Scum faction starts with 2 members but may have up to 4 members alive. Conversion is a 1 night cooldown to convert a second or third member and a 2 night cooldown to convert a fourth. Pity convert mechanic is in play if the Visionary or Arbiter somehow hits neuts with convert attempts over and over. The attempts must be consecutive but would carry over to a different visionary or arbiter if there was one.
Same scum promotion mechanics for both BD and HoB as from Unseen in ToL
Non NK Neuts can rand from any neuts cannon to FoL 23 or HoB III.
The NK can rand as any NK present in the current FoL 23 or HoB III rolelist.
The Visionary or Arbiter will appear of a class of their own choice that they can choose and inform to me, the host, to any and all investigative abilities until the start of night 4, when which they will appear as Visionary or Arbiter.