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Grand Idea FoL - Ashe's Version


#1466

1409
vanilla town


#1467

1408
Vanilla Town
Named Mafia Goon


#1468

1410
only one per post laddy
Vigilante that can only shoot Vanilla Town


#1469

1411
Anti-Fun Gang
Named Vanilla Town


#1470

1412
Vanilla village


#1471

1413

Crier

Cry every night, making anyone who visits you visit someone else that you select during the night.


#1472

1414

Deathtunnel Incarnate.

Deathtunnel Incarnate selects 1 player to deathtunnel pre-game. Deathtunnel Incarnate wins if they live when their target is lynched. If their target dies from any other means, they can resurrect their target at night an infinite amount of times.


#1473

1415

RainBow Sherbet

Every night, you may change the color of the flip. Wincon randomized between town/mafia.


#1474

1416

town 1-shot gladiator


#1475

1417

_ERROR

Every phase, you may corrupt someone. This will convert them into the following role, retaining their original win conditions.
This will remove all of their abilities and modifiers.
Anyone who visits you will also be corrupted, suffering the same fate as above.

Rolecard:
Spoiler:

█████

You have no abilities.
You cannot gain abilities or modifiers while in this state.
You cannot be converted into a different role while in this state.

Your win conditions are retained, even if your victory is dependent on your original role mechanics.

Once you have corrupted at least half of the living players, you may either choose to restore or to eradicate.
Choosing restore gives everyone back their old abilities, but will grant them modifiers of your own choice. The modifiers you may inflict are dependent on the host’s decision.
Choosing eradicate will kill everyone corrupted.
You may alternatively choose to do nothing.

You win once you have corrupted at least half of the living players.


#1476

1418

Vengeful Admirer

Receives a standard vigilante role card. However, every shot will be unsuccessful until a [random townie] dies, and the Vengeful Admirer will receive their true role card (plus abilities) at the end of the phase of the [random townie’s] death.

If [random townie] dies in a phase, you gain one vigilante shot.

Shooting a non-townie causes you to inherit [random townie’s] role. If [random townie] is a unique role, you become a vanillla citizen.

Shooting a townie causes you to kill yourself out of shame.


#1477

1419

Not a Janitor
When you clean a target, the killer and you are outed via a message in a thread.
Mafia Win Con
Given a Janitor rolecard.


#1478

1420

Weird Hair Guy

At gamestart, you are publicly mod confirmed as the Weird Hair Guy. Nobody likes your hair.

There is a 1/30 chance you are Town, otherwise you are Mafia.


#1479

1421

Suvivor-hardcore mode.

Each day you must gladiate another player or you will replace the lynch. Each night you must force another player to target you or you will die. You cannot be protected from attacks. Conversion on you will yield in your death.

Survive


#1480

1422

Cheese

Literally just a slice of cheese

Goes rotten after 4 days of being alive, creating a 50% chance that any player in the game will die from the smell with each day.


#1481

1423

ITA Enabler

Once per game during the day, you may activate ITAs for the day. Everyone gets 1 15% shot and 1 player of your choice gets 2 20% shots.


#1482

1424

Citizen killer

choose someone each night. If they’re a citizen, they die.
you win when no more citizens are alive


#1483

1425

Tos Psychic


#1484

1426

Pariah

Day 1, it will be announced a Pariah is in the game. If the Pariah gets lynched day 1, every other player will win, but the Pariah.

Survive


#1485

1427

Painter

Normal Citizen, but on death shows up as a random Role from GIM (Not Citizen)

Gets generic Citizen rolecard