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Grand Idea FoL - Ashe's Version


#1346

1184

Thank you Blizer you really helped me a lot.

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Nightshade Wine (Day) - Poison The King, causing him to die tonight if not healed. The king will not be informed if he is poisoned. If the King is Good, you will commit suicide. - 1 use, available starting Day 2
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight (Bypasses occupy immunity). - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.


#1347

1185

The Elderly Impolitically Correct
Neutral Special

Uncomfortable (Passive) - Immune to anything except lynching.
Times Sure Change (Passive) - Must ostensibly be impolitically correct in each post or will be modkilled. At any point a player that might be offended can contact the host after which the host will publicly declare that “Times sure have changed” and this post restriction will change to being ostensibly politically correct in each post. (The host will assist in players attempting to fakeclaim The Elderly Impolitically Correct) Must have 5 posts each day or will get modkilled.

Spouse is Watching (Day Ability) - For the next 30 minutes, you may talk normally ignoring Times Sure Change.
It’s Time (Day Ability) - Grow up and die of old age. Only usable after 2 days have passed.

Intolerance (Night ability) - Attack Target Player (1 use)

Use It’s Time to die of old age.


If deemed inappropriate by the host, swap out the political correctness angle with nostalgia for the old days.

Made sure to make this class fakeclaimable.


#1348

1186

The Margrave :crown:

image

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason all players will lose their Royal Blood passive permanently.
Head of State (Passive) - Your vote counts as two.
Call of Punishment (Day) - Start a private trial, selecting two players. One of them will be called the Tormentor, and other the Tormented. The Tormented must be flavorfully accused of executing a crime they have actually done, such as killing or falling for a frame. If both players are from the Blue Dragon, the Tormented will gain night immunity for the cycle. If both players are not from the Blue Dragon, you will be killed by the Tormentor. - Infinite uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned - 1 use
Good Old Habits (Night) - Protect a target, giving your life to kill their attacker - Infinite Uses.
We are under SIEGE! (Night) - Make a call of war. It will be announced publicly at the start of the day that the margrave is mandating everyone to enlist for the war. All BD players will become guiltless knights, all players that were previously knights will retain their class. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Crowned from Beppe (if Blue Dragon), the Bodyguard, the Paladin, all Blue Dragon lovers, the Knight and the Inquisitor.


#1349

1187

Solic Lost.

Named Crybaby (#1174)


#1350

1188

Wilfrid

Neutral Offensive
I am what They want me to be (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Driven (Passive) - You are immune to occupation and target changing.
Hide (Day) - You will be death immune tonight. - 2 uses
Underneath Tunnels (Day) - Send a message up to 500 characters to a player. They aren’t informed that they can send one back by the host, but they are able to do so. - Infinite uses
Zealous Purpose (Night) - Block any players from visiting the Clay Foreigner or Beppe tonight. - Infinite uses
Rebound (Night) - If the Clay Foreigner or Beppe has been killed, attack their attacker bypassing immunities. If they have been lynched, attack their hammerer this night. - 1 use
When you become Wilfrid (or at the start of the game), three players will be marked. One of them is a Blue Dragon, other is a member of a scum faction and the third one is randomic who is renamed to “Clay Foreigner”. You must see your first two targets dead, and guarantee that the last one - your protectee - survives. You can choose to replace your protectee for Beepe after their Unvoluntary Cross passive activates.


#1351

1189

Hank Hill

Named BD-Aligned Pyromaniac (900)


#1352

1190

Why are there so many Ethereal Mages

Named Wizard Destroyer (160)


#1353

1191

Marth

Smash Support
Tipper (Day) - Your abilities will have increased potential this night. 3 uses
Counter (Night) - Anyone who visits target Smash player will instead be redirected to themselves. Tippering this will attack all targets to the Smash player. Can be used once on self. Infinite Uses.
Shield Breaker - Remove a players occupation immunity. Tippering this will remove a players death immunity. Infinite Uses.
Defeat the good faction and any neutrals that stand in your way


#1354

1192

Beppe

Blue Dragon Killer
Armored (Passive) - Your first successful use of Defend will not kill you.
Unvoluntary Cross (Passive) - At the start of Day 5, you will join the scum faction with the less members if they have at least one member alive. If no scum factions were rolled or alive, Beppe can choose either to become a Paladin or a Knight. Please notice that the uses of Cleanse or Smite won’t be refunded.
Cleanse (Day) - The player you target with Defend will also be immune to conversion tonight. - 2 uses
Knight’s Errand (Day) - Select a player to follow your errand and convert them into Wilfrid (1188) - 1 use.
Defend (Night) - You will guard the target player tonight, giving your life to kill their attacker(s) - Infinite uses
Smite (Night) - If anyone attacks you tonight, you will kill them. Bypasses night immunity. You will be immune to death and conversion while doing this. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Converts into the Enforcer, the Templar or the Acolyte as choice of the converter. Converts into Libitina.


#1355

1193

Reroll this slot.


#1356

@ashe stop this bully
1194
Memesky is back
Named Memesky (88)


#1357

1195

You can’t see him

  • Named Fan Favorite (571)

#1358

1196

The Laziest Class in this Thread

Neutral survivor with no abilities


#1359

1197

Chururira Chururira Daddadda!

Neutral Killer
Passive - Chant along! - At the start of day 1, if this class is present, the host will announce that “Tension runs through everyone inside the classroom.”
Everyone who visited you will be forced to post the lyrics of Chururira Chururira Daddadda next day. At the end of day, they will be “punished” (A.K.A killed), piercing death immunity, and erasing their logbook and class card, reveal their logbook and class card to yourself privately.
The post restriction also applies to the neighbourhood chat. If the player who got affected breaks the post restriction, they will be modkilled immediately, along with one person of your choice (and of course, their logbook, class card will be erased and will be revealed to you, too.)
Passive - I won’t stop till I’m the last one left~ - You are night, day, occupy, and redirection immunity. This passive will be disabled when there are 5 players remaining (including yourself), because you think the sole survivor has been determined.
Day Ability - Come! Come! I’ve got some info! - Target someone and attempt to guess their faction. If you guess their faction correctly, they will be immediately killed, piercing death immunity, wiping their class card and logbook, and also revealing their class card and logbook to yourself, in addition, you are allowed to guess again. (maximum 3 guess per day) If you guess incorrectly, disable your own two passive for one night and prevent you from guessing again today. [infinity uses]
Day Ability - Come! Come! It’s erasure! - You frame someone for tonight. If someone visit the target you framed, both the target and people that visited the target will gain the post restriction effect of Chant Along! [3 uses]
Night Ability - Everyone, in the blacklist class! - Redirect two people to two target of your choice. You can also redirect someone to yourself. You can’t redirect two target to the same target. You also can’t redirect the same target two in a row. [infinity uses]
Night Ability - Oh wow! They’re already gone, classmates at zero! - Check two player, revealing their faction to you. [3 uses]
Wincon: Be the sole survivor of the game.


10000th Poster gets a cake
#1360

1198

Anniversary

Neutral Special

A Ear? (Passive) - You are immune to death once and are not allowed to use the letter Y. Failure to do so 3 times will result in a mod kill, bypassing everything. You may only roll this class if you have been here for a year or more.
Anniversary Badge (Passive) - You are immune to negative effects from classes 366 and up if you have been on the forums for at least a year. Before the game starts, you will be able to pick a win condition from any classes before 366.
365 (Day) - Pick a day ability from classes 1-365. That will replace this day ability. This cannot be stopped in any way. [Infinite]
365 (Day) - Pick a day ability from classes 1-365. That will replace this day ability. This cannot be stopped in any way. [Infinite]
Three Hundred and Sixty Five (Night) - Pick a day ability from classes 1-365. That will replace this night ability. This cannot be stopped in any way. [Infinite]
Three Hundred and Sixty Five (Night) - Pick a day ability from classes 1-365. That will replace this night ability. This cannot be stopped in any way. [Infinite]
Insert goal that you picked.


#1361

1199

Debauchery - Blue Dragon Offensive
Passive(1): I’m the liqoururur - Immune to redirection and occupation.
Night Ability(1): Debauch - Force someone to target you.
Night Ability(2): Hangover - This makes the player’s day abilities and night abilities backfire, until the end of the next night. (2 Uses)
Goal: BD win.
Convert Immune.


#1362

1200
Soulshade - Blue Dragon Offensive
Passive(1): End my suffering, cannot be healed or protected at night.
Day Ability(1): Coffee, You’ll stay awake all night avoiding attacks (2 Uses)
Day Ability(2): Alcohol, You’ll get drunk Occupying yourself and visitors tonight (1 Use)
Night Ability(1): Negative Vibes, force someone to target themselves tonight. (4 Uses)
Night Ability(2): Complain, Complain to someone occupying them and there visitors (2 Uses)

Coverts To
SellShade - Unseen Offensive
Passive(1): End my suffering, cannot be healed or protected at night.
Day Ability(1): Coffee, You’ll stay awake all night avoiding attacks (2 Uses)
Day Ability(2): Alcohol, You’ll get drunk Occupying yourself and visitors tonight (1 Use)
Night Ability(1): Negative Vibes, force someone to target themselves tonight, framing them.(4 Uses)
Night Ability(2): Complain, Complain to someone occupying them and there visitors (2 Uses)

I made a class based on myself because It’s TOL cannon.


#1363

Post 1201

image

The Knight

Neutral Special

Three to five random players will be given the status “Infected”. They will know they have The Infection, and they will be unable to attack each other during the night while The Knight is alive. The feedback will be presented alongside their rolecard, “You have The Infection running through your veins. All night attacks directioned to other Infectioned players will result in a fail — sometimes.

Vessel (Passive): You can absorb SOUL from the players you attack — not necessarily kill — to be able to cast spells. Each time you attack someone, you’re granted 1 SOUL. You cannot keep more than 5 SOUL at the same time. You start with 2 SOUL.
Void (Passive): If you die at night, you will revive in the day following the next night.

Old Nail (Day): If target player has the Infection, you will attack them, but it has 100% chance to fail and they will be notified of the action. If they don’t have the Infection, you will know, but don’t proceed with an attack. Infinite uses.
Dream Nail (Day): Use 2 SOUL. You will know the exact action and feedback the target player got the night before this ability is used by the end of the current night. If they have the Infection, you will also be notified. 2 uses.

Pure Nail (Night): Attack a player. If they don’t have the Infection, you will instead take your own life.
Abyss Shriek (Night): Use 3 SOUL. Attack two players, bypassing anything.

Goal: Survive to see all the Infection gone.


#1364

Post 1202

image

Zote the Mighty

Neutral Social

Trapped (Passive): You will start trapped, and you must be visited by someone during the first night, otherwise you die.
Pride (Passive): You cannot be healed, neither be target of an ability that prevents visits at you in any way.

Rivalry (Day): Choose someone to oppose. If they attempt to attack you during this night, you will instead kill them, bypassing heals. 2 uses.
Neglect (Day): Choose someone to despise. They cannot be visited by anyone that is not an attacker this night. 3 uses.

Grey Prince Zote (Night): Appear at the dreams of someone as the Grey Prince Zote and challenge them to a duel. You have 20% of killing them. Everytime you use this ability increase another 20% at your chance to kill. You are only able to visit someone you had previously targeted during the day at some time.

Goal: Survive 5 nights.


#1365

1203

Devout King