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Grand Idea FoL - Ashe's Version


#1186

1021

The Fifth Amendment
Neutral Social

Right to Remain Silent (Passive) - While you are alive, players who don’t respond when jailed cannot be targeted by Execute. Their jailer is informed of this at the beginning of the night.

Pistol Whip (Night) - Shoot a player. (1 Use)

Defeat the good faction at any cost.


#1187

Post 1022

Sheriff from Nottingham

Named Sheriff who instead of “Expert Investigation”, he has:

Pay up your taxes, punk! (Night) - Take away money from a player. If they evildoer they will pay double. (Infinity Uses)


#1188

1023

Post Traumatic Stress Disorder

Neutral Killer

Already In Your Mind (Passive) - You are immune to all forms of death, occupation, and redirection and will know everyone who visits you. You will know the exact class of any player who is insane, psychotic, paranoid, or traumatized.
Dementia (Passive) - Any player with Psychosis will be framed, and you will learn their exact class after 1.5 cycles of being infected with it.
Creeping Insanity (Day) - Give a player the Psychosis status. They will be informed after a cycle and you will learn of their classtype immediately. [Infinite]
Sleeper Agent (Day/Night) - Pick a player with the Psychosis status. Their Psychosis status will be removed but any player to target them with abilities will be attacked by your Sleeper Agent at the end of the night. This may not be used on yourself. [2 Uses]
Mindbreak (Day/Night) - Cause a player to suicide if they have the Psychosis status or if they are insane, psychotic, paranoid, or traumatized. You will gain a use every time you infect 2 people with Psychosis or every time a(n) insane, psychotic, paranoid, or traumatized player dies. You may not target the king with this ability. [0 Uses]
Lurking Madness (Night) - Give a player the Psychosis status. They will be informed after a cycle and you will learn their classtype at the end of the night. This ability bypasses prevention. [Infinite]
Nightmare Phantom (Night) - Summon a phantom to attack a target, bypassing immunity. You will not be seen as visiting them and will gain a use every time 4 players die. [2 Uses]
Your goal is to defeat the main factions and any neutrals who stand in your way.


#1189

1024

Simon Belmont (1007) but aligned with BD


#1190

1025

Bayonetta (1018) but a Neutral Killer


#1191

1026

Geyde

Demigod/Vampire Special

Troublemaker (Pasive) - You do not need to follow any post restrictions and may lie as much as you want without any negative effects.
Hybrid (Passive) - You share both the benefits and the detriments of Demigod and Vampires.
Sing A Disney Song (Day) - Proclaim yourself as Geyde.
Plot Hook (Night) - Redirect a player to you tonight. [Infinite]
thikcc voice (Night) - Kill a player. [2 Uses, 2 night cooldown]


Vampire Traits

  • Your abilities will be empowered during the full moon(every second night).
  • You will be healed the night you attack someone.
  • Negative effects will be empowered against you during the day.
  • If you make more than 100 posts during the day, then you will be bleed and die in 2 nights.

Demigod Traits

  • You will heal yourself every third night.
  • Your attacks will bypass death immunity every third night.
  • Anyone with Enhanced Senses or Monster Instincts that visits you will know that you are a Demigod.
  • You will be given the Unclaimed status.

(Unclaimed: You will be given the Unclaimed Demigod (1027) classcard at the beginning of the game. Every night you may roll a 1d3. Once you roll a 3, you will be given your real classcard immediately. You will be given your real classcard at the end of N3 regardless of whether you have rolled a 3 or not.)


1027

Unclaimed Demigod

Demigod Offensive

Unclaimed (Passive) - You will be given the Unclaimed Demigod (1027) classcard at the beginning of the game. Every night you may roll a 1d3. Once you roll a 3, you will be given your real classcard immediately. You will be given your real classcard at the end of N3 regardless of whether you have rolled a 3 or not.
Ambrosia and Nectar (Night) - Heal someone of attack. If they were not attacked, then this use will not be used up. [1 Use]


#1192

1028

Oh my god how many Geydes do we have on this thread
Named scorned who has to lynch every class with “Geyde” on their classcard. Includes themselves.


#1193

1029

Demigeyde

Named Demigod


#1194

1030

Count Geyde
Named Vampire


#1195

1031

Mercenary

Named Mercenary


#1196

1032

> # The Dragonborn
> Blue Dragon Killer
Draconic Ancestry (Passive) - Choose a type between Acid, Lightning, Fire, Poison and Cold. You are immune to attacks with the chosen flavor.
Dovahkiin, Dovahkiin (Day) - Announce yourself as the Dragonborn - 1d4 uses
Breath Weapon (Day) - Kill a player. - 1d4 uses
FU ROS DAH! (Night) - Kill all players on your room this night - 1d4 uses
wait wasn’t it supposed to be d&d (Night) - Undo all vanillarization effects - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.


#1197

1033

(Jerma Related)

The Pencil
Neutral Investigative

Cheap Shot (Passive) - If you are attacked by a member of a scum faction, negate the attack and instantly convert yourself to their faction. You do not count toward the member cap and converting you does not cause a cooldown.
Indisputably Evil (Passive) - You will appear as suspicious to all investigative abilities.

Pierce (Day) - Silently kill a player. The attack will be negated if they are a member of the scum faction, and you will join their team. (1 Use)

Defeat the Blue Dragon and survive to see all other Jerma Rumble characters dead.


#1198

1034

(Jerma related)

The Sellout

image
STAA (Passive) - Three random players will be marked as commercial agents. You will know who they are, but they will not know they are a commercial agent. Your commercial agents are: [REDACTED]
LIFE IS PAIN! I HA- (Day) - Guarantee that you will succeed in obtaining a spot in a commercial tonight when visiting a commercial agent. - 1 use
Journey to A List (Night) - Visit a player. If they are a commercial agent, you will have a 50% chance of acing the commercial. Once you obtain a role in a commercial from a commercial agent, that player will lose the commercial agent status. - Infinte uses
Obtain a spot in all three commercials.


#1199

1035

Ex-Bodyguard
Town Support

One-Shot Bulletproof (Passive) - Immune to death once. When you are attacked you will be informed of it.

Scream (Day) - Make a player unable to perform any day actions. They will not be informed. (3 Uses)

Guard (Night) - Redirect all attacks toward the target to yourself. (Infinite Uses)

Defeat the scum faction and any neutrals that seek to do you harm.

Converts into The Enforcer, Bouncer, Knight, or any other support based conversion for other factions.


#1200

1036

(Jerma Related)

Truck Punchline
Neutral Offensive

2Fast2Quick (Passive) - Your actions are guaranteed to succeed regardless of any sense of logic or moral reprehensibility.

Ruin the Joke (Day) - Charge directly toward another player, causing them to be sent to the other side of the planet. They will die in two nights time, and be unable to be healed. (2 Uses)

Lag (Night) - Target player will be unable to visit or be visited for the cycle due to having ~2 FPS. (3 Uses)

Defeat the Blue Dragon and kill any other Jerma Rumble characters.


#1201

1037

(This slot acts as the Assassin for the unseen if rolled.)

Oddjob :star: :crossed_swords:
Unseen Killer

Overpowered (Passive) - The first attack of each player on you will fail.
Golden Gun (Passive) - Once per game you may choose to strongman attack a chosen player in addition with your normal night action. This passive is shared among all future Oddjobs.

Hat Toss (Day) - Cause a player to start bleeding. This will regain a use whenever it is either healed or otherwise fails to effect a player. (3 Uses)

Assassinate (Night) - Kill target player. (Infinite Uses)
Hail of Lead (Night) - Kill two players. Does not count as visiting. (1 Use, shared)

Defeat the good faction and any other threats to your domination.


#1202

1038
Kenku
Neutral Offensive

Divine Punishment (Passive) - The three curses remain when your class changes, and can only be removed by an ability that specifically targets post restrictions. After Day 5, they can be also removed by conversion abilities.

Curse of Grounding (Passive) - What was most beloved by you had been torn apart. You can’t reply to any players you have liked in the thread before the game started and players that have liked at least one of your posts.

Curse of Mimicry (Passive) - Their master took away their voices. Can only talk by copying and pasting phrases other players have said before, from dot to dot. Copying individual words and such is prohitibed.

Curse of Plagiarism (Passive) - The spark of creativity was torn from their souls. You can only cast a vote after someone had told you to.

Share the Pain (Day) - Send a message up to 500 characters to a random player with post restriction. Curse of mimicry still applies. (Infinite Uses)

The Missing Spark (Day) - Select one of the three curses. After three days, they will be amenized for one of the following. (3 uses)

Curse of Grounding (Passive) - What was most beloved by you had been torn apart. You can’t reply to any players you have liked in the thread before the game started.
Curse of Mimicry (Passive) - Their master took away their voices. Can only talk by copying and pasting phrases other players have said before, from comma to comma. Copying individual words and such is prohitibed.
Curse of Plagiarism (Passive) - The spark of creativity was torn from their souls. You can only cast a vote after someone had already voted the person.

Expert Forgery (Night) - Choose a player. You will swap class cards. The three curses remain with you. (1 use)

Why is there a class with four passives (Night) - Choose a player and remove one of their passives at random, stealing it to you. (Infinite uses, one night cooldown)

Give the three curses an end.


#1203

1039

Gunsmith
Town Investigative

Gun (Passive) - Attacks bypass medieval based night immunities (such as guards or shields).

Dismantle (Day) - Prevent a player from performing their day abilities today. They will not be informed. (1 Use)

Search (Night) - Determine if a player can kill. If they have the ability to perform a factional kill, this will receive a positive check. (Infinite Uses)
Supply (Night) - Give a player a gun. They will be able to perform a vig shot instead of their normal night action tomorrow. Must be done with ‘/shoot [player]’. (1 Use)

Defeat the scum faction and any neutrals that seek to do you harm.


#1204

1040

Duplicitous Guard
Blue Dragon Support

Curse of Str-odd (Passive) - May only use Defend on odd nights, and must be used on those nights. Is guaranteed to visit the intended target, even while in jail.
Even Knight Vig (Passive) - Must used Riot on even nights, and must be used on those nights. Is guaranteed to visit the intended target, even while in jail.
Sideshow Wordsmith (Passive) - You must make at least five terrible puns per day or else a random BD will die.

Defend (Night) - Defend a player from attacks, killing all their attackers bypassing night immunity. Will also kill any player who attempts to investigate them. (Infinite Uses)
Riot (Night) - Kill a player. If the target was a member of the Blue Dragon you will kill all of their visitors as well including yourself. (Infinite Uses)

Defeat the scum faction and any neutrals that seek to do you harm.


#1205

1041

TJ “Henry” Yoshi

named fool