Rapturous (Passive) - When you bleed or are attacked and survive, heal 30 stress. Instead of dying when hitting the stress cap, your win condition is changed to Kill all who stand in your way.
Suffer (Day) - Transfer bleed from another player to yourself. You will gain one use in all limited abilities. (Infinite Uses)
Exsanguinate (Day) - If you are bleeding, kill a player silently and cure yourself of bleed, healing yourself from attacks for the rest of the cycle. Disable this ability after use. (1 Use)
The Lashes (Night) - Choose your night ability!
Lash’s Anger - Cause a player to start bleeding at a random point in the next day. You will not heal any stress if you target them with Suffer. (1 Use)
Lash’s Solace - Occupy a player, healing 20 stress if successful. (1 Use)
Lash’s Kiss - Heal yourself and another player. This will not cure bleeding that has been caused by the effects of Suffer. (2 Uses)
Lash’s Cure - Learn if the target player cannot win with you. (1 Use)
Defeat the scum faction and any neutrals that seek to do you harm.
10 whenever a BD or Hamlet aligned player dies
20 whenever a BD or Hamlet aligned player is lynched
40 whenever YOU kill a BD or Hamlet aligned player
10 whenever anyone other than the aforementioned groups die
20 whenever anyone other than the aforementioned groups are lynched
20 whenever YOU kill a player not mentioned in the aforementioned groups.
Rapturous (Passive) - Immune to death while bleeding. All bleeding effects will take an additional night to kill you. You will keep this passive if your class changes.
Endure (Day) - Grant all unseen members immunity to death for the cycle. (1 Use)
Rain of Sorrows (Day) - If you are alive tomorrow, bleed the two targeted players and yourself. (1 Use)
Punish (Night) - All other players who attempt to visit your target will be prevented and bled at a random point tomorrow. Fellow members of the unseen can visit unabated. (2 Uses)
Redeem (Night) - Cure all bleeding from players who are bleeding. The assassin will be able to target an additional player with Assassinate for each player who was cured tonight. This effect applies for the night this is used only. (1 Use)
Immune to stress effects.
Defeat every other faction and any neutrals that stand in your way.
Reclaim (Endure) - Bleed yourself in order to give all cult members one use in all limited abilities. (2 Uses)
Exsanguinate (Exsanguinate) - If you are bleeding, kill a player and cure yourself of bleeding. This will not cure bleeding when used a second time. (0 Uses)
Lashes of Mithras (The Lashes)
Ritual Dagger - Cause yourself to bleed in order to make all Cult members appear as the least suspicious result to investigative abilities, hiding their visits. You will die the next night if not healed. (1 Use)
Eternity’s Collar - Heal yourself and a non-cult member. If you save them from an attack not performed by the Cult, the Cult Leader’s next Brainwash will come off of cooldown after use immediately. (1 Use)
The Burden - Occupy a player. If they hammered a member of the Blue Dragon or the Hamlet, disable all of their abilities if they are either Blue Dragon or Hamlet aligned. (1 Use)
The Testament - Kill all players who visit you tonight reflexively. (1 Use)