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Grand Idea FoL - Ashe's Version


#1026

851

Godmiller
Town Social

Abomination (Passive) - Suspicious to investigative abilities. Additionally, all votes on you count as 5 times the normal amount.
Self-Destruct (Passive) - If you are lynched, you may kill three players of your choice, end the day, and be revived as The Physical Representation of Everything Ici Despises in one days time.

Gamethrow (Day) - Gladiate the Priest or the Prince (can be any of their equivalents). (2 Uses)

Your objective is to defeat all scum factions and any neutrals that seek to do you harm. In addition, you must find a way to kill Geyde if they are in game as he too fears what he has created.


#1027

851


isn’t town a scumfaction :thinking:
named fool


#1028

852

Only if King of Citizens spawns probably

Named Vulgard


#1029

853

Marlsanity

Named Only if King of Citizens spawns probably (852)

this technically bypasses


#1030

854

Delete Delete Delete This
Neutral Killer

You may choose your passives, day, and night abilities from the Grand Idea thread.

Defeat all who would oppose you.


#1031

855

Eight Hundred And Fifty Five

Anti Anti-Heresy Killer
Hol’ Up (Passive) - You will always spawn if a class with the words “Anti-Heresy,” “Delete,” or “WotM” is in a classcard. Player with the words “Anti-Heresy,” “Delete,” or “WotM” in their classcard will be mod killed at the end of night one, except you, bypassing everything.
Shitty AF Class (Night) - You will reroll your class at the start of day 2, as long no player has the words “Anti-Heresy,” “Delete,” or “WotM” in their classcard.
Mercy (Night) - Instead of modkilling players who have the words “Anti-Heresy,” “Delete,” or “WotM” is in their classcard, you will instead offer them the chance to reroll their class, along with yours. This is only usable night one. [1 Use]
Your goal is to defeat all who have the words “Anti-Heresy,” “Delete,” or “WotM” in their classcard.

@Blizer


#1032

856

Coporate Lawyer
Neutral Support

Background Check (Passive) - At the start of the game, you will be assigned a random main faction that has members in game to be a lawyer for. If they are a scum faction, they will be notified of who you are but not likewise.
Pink Slip (Passive) - If your assigned faction’s members are all dead, you will commit suicide.

Blackmail (Day) - Prevent target player from being voted up during the day. It will appear as if the King had used Royal Pardon. (2 Uses)
PR Stunt (Day) - Gain night immunity for the night. (3 Uses)

Defense (Night) - Redirect all visits on your target to yourself if they are a member of your assigned faction. You will be immune to any attacks redirected, and you will be notified if you redirected anything.(Infinite Uses)

Make sure your assigned faction wins.


#1033

857

Michael Jackson
Blue Dragon Support

Fast Feet (Passive) - You will be night immune to all attacks from the player you target each night.
You are not Alone (Passive) - Connected to the dead chat at all times. May talk to them at night.

Just Beat It! (Day) - All players that visit you tonight will be redirected to target player.
(1 Use)

Man In the Mirror (Night) - Steal a player’s primary night ability. It will have one use regardless of its prior uses, and when used the ability will be given back. (Infinite Uses)
Thriller (Night) - Revive a player. Cannot be stopped by any means. (1 Use)

Defeat the scum faction and any neutrals that seek to do you harm.

I’m copying classes from uCreate


#1034

858

MarLux

Town Special
Lady of Luminosity [Passive] - You will know the potential class type of targets you successfully use abilities on.
Final Spark [Day] - Kill a target, in broad daylight by replying “No more holding back!” to your target. [2 uses, 2 day cooldown]
For Demacia! [Day] - Give a target occupation and redirection immunity tonight. Can target yourself. [2 uses]
Prismatic Barrier [Night] - Give you and your target death immunity tonight [2 Uses]
Lucent Singularity [Night] - Occupy all players visiting your target. [2 Uses]

Defeat the scum faction and any neutrals that seek to do you harm.


#1035

859

Big Boss

Blue Dragon Killer
IMG_0351

Nanomachines (Passive) - Immune to death during the day.
Legendary Soldier (Passive) - Whenever you are targeted by abilities from non-BD aligned players, they will learn that you are Big Boss.
Stinger Missile (Day) - Silently kill a player, wiping their flip and logs. If they are normally night immune they will not be killed by this ability. If you kill a member of the Blue Dragon, you will appear as suspicious to investigative abilities for the rest of the game. [1 Use]
Cardboard Box (Day) - Prevent all visits to you tonight. [1 Use]
CQC Mastery (Night) - Attack target player. If you kill a member of the Blue Dragon you will lose all uses of your other abilities. This ability is guiltless if it is redirected. [Infinite Uses]
The Patriot (Night) - Initiate an ITA phase at any point in the day anonymously that will last for an hour. You will have 75% accuracy, and other players will have a 10% accuracy. Players who are normally night immune will be registered as a miss to all shots. [3 Uses]

Defeat the scum faction and the neutral killer.


#1036

860

Yoshi
Smash Social

SO HAPPY (Passive) - The first four abilities used on you will fail. Abilities from other smash aligned classes will bypass this and not count toward the total.

Egg Toss (Day) - Kill a player, revealing that Yoshi is in the game. Upon using this a second time thereafter, you will instead reveal yourself as their killer. (Infinite Uses, only usable as the last member of the Smash faction alive)
Swallow Whole (Day) - Prevent target player from being voted or being targeted by day abilities for the rest of the day. They will not be able to use day abilities either. (2 Uses)

Tax Fraud (Night) - Make target player appear as a chosen class to investigative abilities as long as you are alive. If used on a player a second time, they will appear to visit the kill target of the Smash faction. (Infinite Uses)

Defeat all threats to your domination.


#1037

861

Phil Swift
Blue Dragon Support

Super Strong (Passive) - Immune to death once. In addition, your abilities cannot be prevented by passives.

Flex Seal (Day) - Heal a player from bleed/poison and day attacks. (Infinite Uses)
Saw (Day) - Saw a player in half, killing them if they are not healed tonight. Bypasses bleed immunity. (2 Uses)

Flex Tape (Night) - Heal a player. They will also be immune to death and conversion. (Infinite Uses)
Flex Glue (Night) - Remove a player’s immunities for the night. This includes applied immunities (such as Guard!) and investigation immunities. (2 Uses)

Defeat the scum faction and any neutrals that seek to do you harm.


#1038

862

Bishop :star:
Blue Dragon Support

God’s Wrath (Passive) - If you are lynched, you may kill one of your accusers.
Call of the Dead (Passive) - You may communicate with the dead at night.

Bless (Day) - Shield a player from death and conversion for the night. (2 Uses)
Reconciliation (Day) - Target player may not fake their claim for the day. If they were converted or otherwise changed class, they may choose to claim their original class, but will be occupied for the night if they do so. (1 Use)

Miracle (Night) - Revive target player from the dead, and create a private neighborhood chat between you both. They cannot be voted on the day of resurrection. This ability may not be prevented by any means. (1 Use)
Shield of Faith (Night) - Make target player and yourself immune to conversion for the night. (2 Uses)

Defeat the scum faction and any neutrals that seek to do you harm.


#1039

863

Constable
Blue Dragon Investigative

Veteran’s Eye (Passive) - On n4 onwards, your investigative abilities will always be correct. Due to old age, you will die on the seventh day.

Stakeout (Day) - Place a scout on a player that will stay on them until you choose another target. You will be notified if they are visited by a member of the scum faction, and what happened to them. (Infinite Uses)

Search Warrant (Night) - Investigate a player to determine their exact class if they are a member of the scum faction. On n4 onwards, you will be notified if they are neutral. (Infinite Uses)
Vigilantism (Night) - Shoot target player. If they are aligned with your faction, you will die instead.

Defeat the scum faction and any neutrals that seek to do you harm.


#1040

864

The Traitor

Knight that is converted into the faction that attacked them instead of dying. If attacked by the Neutral Killer, their win condition will be changed to make sure the Neutral Killer wins.


#1041

865

Scribe
Blue Dragon Investigative

The Old Ones (Passive) - At the beginning of each day, the names of three players are given to the Scribe. One of them is the specified class selected by Scry if it received a positive result.
Prepared (Passive) - You may use Scry before the game starts.

Scry (Night) - Select a class. You will be notified if the chosen class is in the game. (Infinite Uses)

Defeat the scum faction and any neutrals that seek to do you harm.


#1042

Scribe

866

Blue Dragon Investigative

The Old Ones (Passive) - The names of four players are given to the Scribe if they received a positive result from Scry last night. One of them is the specified class selected.
Prepared (Passive) - You may use Scry before the game starts.
THE SACRED TEXTS! (Day) - You may choose 3 classes tonight. (1 Use)
Scry (Night) - Select a class. You will be notified if the chosen class is in the game. (Infinite Uses)

Defeat the scum faction and any neutrals that seek to do you harm.


#1043

867

You should add a number to your post

Named Cult Leader


#1044

868

You asked, and I delivered

Named assassin with infinite 241s


#1045

869

Weeb Cult Leader :crossed_swords: :star:
Cult Special

Weeb (Passive) - Same as regular cult leader but will automatically convert any player that says “Anime”, bypassing immunities. The faction cap is set to 6.