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Grand Idea FoL - Ashe's Version


#986

Post 809

The Best Role in the entire universe

Named Neutral General that can protect all neutrals once in the game. (Excluding Masochist etc)


#987

810

Joker

Smash Social
Never See it Coming (Passive) - Your actions will not be seen and you will appear as a member of the Good faction currently in play.
Calling Card (Day) - Instill fear in a player and make them unable to perform an action today and tonight. - 3 uses
Change of Heart (Night) - Change a player’s night results to the opposite counterpart. If they receive no night result, then nothing happens. - Infinite uses
Defeat the good faction and any neutrals that stand in your way


#988

811

The Bullying Marl
Forum Member Social:shield:

(Passive) - Moderator - Immune to modkills and suicides.

(Day Ability) - Lockdown - Lock the game for an hour. Nobody can speak during this period. - 1 use.

(Night Ability) - Bully - Occupy and silence a player the next day. If Planterror is in game, he’s always the target. - Infinite uses.
(Night Ability) Modkill - Cause a player to suicide. - 2 uses

Your objective is to survive until the end of the game.


#989

The following were inspired by @Boopydoop and her FM game.


812

Town Short Fuse

Town Killer

Controlled Chaos (Passive) - If a target is killed whilst holding a detonator, including yourself, that detonator is passed back to the next available person above you in the player list. If a detonator’s target is killed, the next available person below them becomes the detonator target.
Volatile & Versatile (Passive) - You can use both Day actions in the same day. You start with a Detonator to the person below you in the player list.

Craft Detonator (Day) - Give target player a detonator, their target will be the person below them in the player list. They will not be notified. (Infinite Uses)
Uh oh… (Day) - Announce the presence of a Short Fuse to the town. Upon doing this, Craft Detonator is deactivated and all people that were given a detonator are notified that they have one, as well as their detonator target. To detonate, you must type /detonate and ping the host. You may only /detonate once per day. (1 Use)

Overtime (Night) - You can use Craft Detonator twice tomorrow. This does not prevent you from using Uh oh… (1 Use)
Town Wincon

813

Mafia Short Fuse

Mafia Killer

Controlled Chaos (Passive) - If a target is killed whilst holding a detonator, including yourself, that detonator is passed back to the next available person above you in the player list. If a detonator’s target is killed, the next available person below them becomes the detonator target.
Volatile & Versatile (Passive) - You can use both Day actions in the same day. You start with a Detonator to the person below you in the player list.

Craft Detonator (Day) - Give target player a detonator, their target will be the person below them in the player list. They will not be notified. (Infinite Uses)
Uh oh… (Day) - Announce the presence of a Short Fuse to the town. Upon doing this, Craft Detonator is deactivated and all people that were given a detonator are notified that they have one, as well as their detonator target. To detonate, you must type /detonate and ping the host. You may only /detonate once per day. (1 Use)

Overtime (Night) - You can use Craft Detonator twice tomorrow. This does not prevent you from using Uh oh… (1 Use)
Mafia Wincon


#990

814

Psychopatic Short Fuse
Neutral Killer

Controlled Chaos (Passive) - If a target is killed whilst holding a detonator, including yourself, that detonator is passed back to the next available person above you in the player list. If a detonator’s target is killed, the next available person below them becomes the detonator target.
Volatile & Versatile (Passive) - You can use both Day actions in the same day. You start with a Detonator to the person below you in the player list. Every second explosion in a day will backfire. This effect will not apply to you however. You are also immune to death at night.

Craft Detonator (Day) - Give target player a detonator, their target will be the person below them in the player list. They will not be notified. (Infinite Uses)
Uh oh… (Day) - Announce the presence of a Short Fuse to the town. Upon doing this, Craft Detonator is deactivated and all people that were given a detonator are notified that they have one, as well as their detonator target. To detonate, you must type >/detonate and ping the host. You may only /detonate once per day. (2 Use)

Overtime (Night) - You can use Craft Detonator twice tomorrow. This does not prevent you from using Uh oh… (3 Use)

Be in the last two players alive or live to see all members of the main factions defeated.


#991

815

Inkling

Smash Killer
Part Kid, Part Squid (Passive) - You have two forms: Kid Form and Squid Form. In Kid Form, you can attack players, but you cannot hide from attacks. In Squid Form, you can hide from attacks, but you cannot attack players. You start in Kid Form.
Ink it Up (Day) - Cover an enemy in ink preventing them from being protected from other players and death immunity if they have it. - 2 uses
Killer Wail (Night) - Attack a player. - Infinite uses
Transform (Night) - Change your form. - Infinite uses
Defeat the good faction and any neutrals that stand in your way

Side note:If a member of the Smash faction rolls, then there must be at least one Killer on the team


#992

816

Conflicted Townie

Town/Mafia Special

Your win condition switches depending on the day/night cycle. Each odd day/even night cycle, you are aligned with Town and will flip as a Vanilla Townie. Each even day/odd night cycle, you are aligned with the Mafia and will flip as a Mafia Goon. Otherwise, you have no abilities, except your vote.
Determinant Town/Mafia wincon


#993

817

The Supernatural

Neutral Killer
Supernatural

Otherworldly (Passive) - Immune to bleeding/poison/similar and death at night.
Omnipresence (Passive, unlocks after Night 3) - Immune to occupation and redirection.
Bearer’s Soul: Target (Day) - Target a player’s soul for capture. [Infinite Uses]
Fires of Kane: Ignite (Day) - Ignite all players targeted by Fires of Kane: Douse, killing them at the end of the day. [Infinite Uses]

Bearer’s Soul: Capture (Night) - Capture the souls of all players targeted by Bearer’s Soul: Target, killing them. This does not count as a visit. [Infinite Uses]
Fires of Kane: Douse (Night) - Douse a player in ethereal gases. [Infinite Uses]

Kill everyone that would oppose you.


#994

818

This slot cannot be rolled with any other DK.

S-Tier Donkey Kong
Dong Special

Rampaging Reflexive (Passive) - Same as normal DK but whenever a player visits you they are converted, regardless of cooldown or faction cap. Whenever YOU target a player for conversion, you will also convert all their visitors.


Town and Soldout wins! SFOL41: [Ashe's Version] Grande Idea!
#995

819

Snake
Smash Offensive

Nanomachines (Passive) - Immune to occupation and redirection. When all other Smash Characters are dead, all of your abilities will be upgraded for the rest of the game. When upgraded you will be not suspicious to investigative results.
Otacon (Passive) - You will learn the factions that are present in the game at the start of d3.

Stinger Missile (Day) - Kill a player in broad daylight, bypassing immunities. When upgraded this is silent and has unlimited uses. (1 Use)
Cardboard Box (Day) - Make a player believe they are jailed tonight. They can still be visited and can visit. When upgraded they are actually jailed. (2 Uses)

CQC (Night) - Occupy a player. When upgraded this also kills the target. (Infinite Uses)

Defeat all threats to your domination.


#996

820

Isolated Townie

Town Social

You cannot post consecutively. Otherwise, you have no abilities, except your vote.

You win when all threats to the Town have been eliminated.

821

Cameraman

Town Investigative

Twice per game, you may set up a camera in someone’s room at night, revealing their visitors to you for as long as the camera still functions. Once your target has been visited, the camera will break and will no longer show you visitors to that target’s room.

You win when all threats to the Town have been eliminated.


#997

822

The Planterror

Forum Member Offensive
Village Idiot (Passive) - Will always be the target of occupations. Immune to occupation.
Plant Hybrid (Passive) - Will swap between Plant form and Human form every 2 nights. In Plant form Thorny Wall bypasses immunity. In Human form you are no longer occupy immune.
Tentacle Slap (Day) - Force a player to use their day ability on you. - 2 uses
Thorny Wall (Night) - Occupy all players visiting a person. - 3 uses
Confusion (Night) - Occupy a player. - Infinite uses
Your objective is to survive in at least one forum game


#998

823

Geyde :star:
Forum Member Social

Backup TL (Passive) - If Marl/FK/Math are dead, you will be modconfirmed as Geyde and your votes will count as two. In addition, you must lead BD for the rest of the game, or else you will be modkilled.
Terrible Ideas (Passive) - Player receives increased feedback.

Scumslip (Day) - Say something idiotic to a player. Only you and the target will be able to be voted for the rest of the day, and votes for you will secretly count as double. (1 Use, only usable on d2/d3, and MUST be used on those days)

CS Neut Claim (Night) - Kill a random player. If they are BD-aligned you will die. (Infinite Uses)
No Johns (Night) - Force a player to target you with their abilities, bypassing redirection immunity. You will be immune to attacks and conversion from your target. (2 Uses)

Mislynch Marl or defeat all scum factions + NK


#999

824

MaximusPrime
Forum Member Special

Pure Salt (Passive) - You must always use AtE or else you will be modkilled. Additionally, you are immune to occupation and redirection because you don’t give a fuck about what others do. If anyone mentions how salty you are then they will be killed at the end of the night.
Spiteful (Passive) - Anyone who votes or accuses you in any way gains the Spited status.
Shitty Memes (Day) - At the end of the day, you will learn the alignment of anyone who likes the next 3 memes you post. [2 Uses]
Chainsaw Defense (Night) - If you used a chainsaw defense today, then you may kill all visitors to your target. If you use this on yourself then you will be immune to death as well. [3 Uses]
VENGEANCE SHALL BE MINE (Night) - Occupy a player with the Spited status for 2 nights. This will not add ticks to occupation/redirection immunity. [Infinite, 1 night cooldown]
Your goal is to get at least 10 likes on a meme or to defeat all of the scum factions and any neutrals who stand in your way.


#1000

825

Caliborn

Town Special
Broken Clock (Passive) - You cannot be killed by anything, ever, with the exception of modkills, nothing can bypass this immunity
Shouts a lot I guess (Passive) - YOU MUST TALK EXCLUSIVELY IN ALL CAPITAL LETTERS
Town Wincon


#1001

826

BlueStorm :shield:

Forum Member Special

Level 0 Town (Passive) - Each night, you will receive a vision stating that at least one of three players opposes your primary end goal. You must deathtunnel one of these people the next day or else you will be modkilled. If you lynch a scum faction member this way, this passive is disabled until you lynch a player you can win with.

Forbidden Gambit (Day) - Silently dayvig a player that claims to have used a gambit today. [2 Uses]

Nooble (Night) - Sponsor a player, making their vote count as double for the next day. If you target a non-Neutral, this ability will fail. [3 Uses]
Deep Regret (Night) - Revive a non-scum player that you have voted to lynch. This cannot be occupied or redirected. [1 Use]
Your goal is to gain a custom Forum title (if you do not already have one) or to defeat all of the scum factions and any neutrals who stand in your way.


SFoL 43 Infection II - (19/24) - Day 3 - Canned
#1002

827

Mercenary

Forum Member Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - You may form a contract with another player during the day (they will not be notified). You must do this for your first contract on day 1, or it will be randomised. - Infinite uses
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. - 4 uses
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. - 1 use
Your objective is to ensure that your target remains alive until the end of the game, your target is [x].


#1003

828

Marluxion 2.0

Neutral Social
Hated (Passive) - You take 50% less votes (rounded up) to lynch. When you die your killer/hammerer will take 1 more vote to lynch. If you are lynched then there will be no lynch tomorrow.
THE BIG GEY (Passive) - You must always interrupt other people’s train of thought if possible and derail as many conversations as possible in the most attention grabbing way possible using small text only. Refusal to comply will result in a mod kill.
Ha ha it me murl, the meme wrecker (Day) - Only you and your target may be voted today. You must use this every day you can or else you will be be modkilled. [2 Uses]
Give caaat pic or ban (Day) - Force a player to post a cat picture or they will be mod killed. It cannot be a cat picture that has been posted already. [Infinite[
Your goal is to survive until day 4 or to get 5 different players to post cat pictures.

(an actually possible win con)


#1004

Wat


#1005

Post 820

Storyteller

Blue Dragon Support
Veteran Players (Passive) - If Shurian, Monkke, Damafaud, Cheesyknives, or Whammerist is in the game, you can use Character Sheet on them any time without consuming the use.
Reborn (Passive) - If you die by any means, the first player you used Character Sheet on becomes the new Storyteller.

Character Sheet (Day) - Allows the target to create a Character Sheet including a name, personality, appearance, short biography, skills, and virtues and vices. The target’s rolecard will change depending on their CS the following night. You will have their CS. [3 uses]
…And They Live Happily Ever After (Day) - Ensure tonight’s Story Time! has a positive effect on the players. [3 uses]

Story Time! (Night) - Craft a story involving the players that own a Character Sheet. The effect of this ability depends on the story you tell. [Infinite uses]
Game Master’s Will (Night) - Alter something in a target’s Character Sheet. The change will take effect on the following night. [3 uses]
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Depressed Storyteller

Unseen Support
Veteran Players (Passive) - If Shurian, Monkke, Damafaud, Cheesyknives, or Whammerist is in the game, you can use Character Sheet on them any time without consuming the use.
GM Alteration (Passive) - As long as you are alive, the Mastermind and Assassin will never die.

Character Sheet (Day) - Allows the target to create a Character Sheet including a name, personality, appearance, short biography, skills, and virtues and vices. The target’s rolecard will change depending on their CS the following night. You will have their CS. [3 uses]
Game Master’s Will (Day) - Alter something in a target’s Character Sheet. The change will take effect on the following night. [3 uses]

Story Time! (Night) - Craft a story involving the players that own a Character Sheet. The effect of this ability depends on the story you tell. [Infinite uses]
…And The Wolf Ate Her Whole (Night) - In tomorrow’s trial, votes will be hidden. Only Unseen and those possessing a Character Sheet will have a valid vote. [1 use]
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.