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Grand Idea FoL - Ashe's Version


#946

769

Mister Diddlez

Neutral Disturbing Killer
06

Champion of Diddling (Passive) - Immune to death at night. Immune to bleeding/poison/similar. As long as you are alive, Social classes will appear as Killer.

Time To Diddle (Day) - Your two watches allow you to speed up or slow down time during the day.

  • Turbo Watch - Reduce the current day timer by a quarter of the phase length (Example: If the day phase lasts 72 hours, Turbo Watch would reduce the timer by 18 hours). [4 Uses]
  • Broken Watch - Increase the current day timer by a chosen amount of time. The next day, that amount of time will be removed from the day timer (Example: If you chose to increase the day by 36 hours, the next day phase will start with 36 hours removed from it). [1 Use]

The Diddler’s Elbow (Night) - Attack a player and reduce the next day timer by 4 hours. If you kill a class that can win with you, you will increase the next day timer by 12 hours instead.
Remove The Bag (Night) - Reveal yourself to be Mister Diddlez at the start of tomorrow. Upon doing so, you cannot be voted against that day, everyone’s abilities will fail during that day/night phase, and you can use The Diddler’s Elbow twice during that night. [1 Use]

Kill everyone that would oppose you.

Heh heh… 7 69.


#947

770

DIO :star:
Mafia Special

「The World」 (Passive) - Immune to death, occupation, and redirection. Twice per game, you may say publicly during the day “ZA WARUDO,” and quote two players, killing them bypassing all immunities.
Attain Heaven (Passive) - Three players are marked as your targets. You do not know who they are. When any of them die, you will be notified. When all of them are dead, all of your abilities will be upgraded for the rest of the game.

ROAD ROLLER DA (Day) - Drop a steam roller on a player, killing them. Can only be used after activating your passive. When upgraded, this ability can be used at any time and will bypass all forms of protection. (4 Uses)
Flesh Bud (Day) - Convert a player into a Godfather at the start of the night. They will know who you are if they were successfully converted. When upgraded, this ability has unlimited uses. (2 Uses)

Stand Rush (Night) - Kill a player. You will learn who they visited and who visited them afterwards. When upgraded, you will also learn the class types of all visitors. (Infinite Uses)
Overmind (Night) - Learn all the classes that are in the game. You will not know who they are assigned to, or if any player has been converted. (2 Uses)

You must kill all who stand in your way.


#948

771

Serial Killer :shield: :star:
Blue Dragon Killer

Psychopathy (Passive) - If you are jailed, you will kill the player who jailed you. If you are occupied or otherwise prevented from visiting your original target, you will kill the player who caused that to happen.
Resolve (Passive) - Immune to death from BD Aligned Killers. Includes the Prince’s Execute.

Stalk (Day) - Determine a player’s class if they are a member of the Blue Dragon. (3 Uses)

Stab (Night) - Attack a player. This action must be done every night or else you will die. (Infinite Uses)

BD Wincon + You must kill all Princes


#949

772

Assassin replacement

Agent 47 :crossed_swords: :star:
Unseen Killer

Expertise (Passive) - You will appear as Blue Dragon to investigative abilities. Your visits will be hidden. If the Mastermind dies after night 3, you will become the new Mastermind. Your attacks bypass healing if there is two or less members of the Unseen alive.

Takedown (Day) - Kill a player silently. Using this a second time will reveal you in broad daylight. (2 Uses)
Tools of the Trade (Day) - Gain a night ability from any class on the Grande Idea thread. You may NOT choose abilities belonging to the Prince, any of their variants, or converting abilities. (2 Uses)

Assault (Night) - Kill a player. (Infinite Uses)

Unseen Wincon


#950

That reminds me of something

773

Agent X(Neutral Social)

Passive-Party never ends-You are immune to death at night. As wel, you can use your day ability as many times as you want each day.
Day Ability 1-Party Invite-Once per player, you can send them a message that can be as long as you want it to be. They can send you a message back and you can send one last message-Unlimited Uses.
Day Ablity 2-Party Ruiner-Invite six people into a party. This party is actually an event. The event works like this. The 6 people invited will be spilt into two groups of three where each group will be given a private message thread. People are warned NOT to talk about this until it’s over, if they talk about it they are modkilled. Each group will be put into a prisoner dilemma type scenario. Each group has an option to either kill a random person in the other group, or to not kill at all. If both groups choose kill, a random town person out of the 6 people will die. If one chooses killer while the other doesn’t. a random person in the group that didn’t kill will die. If both choose to not kill, everyone in both groups will become a vanilla town (or a mafia Goon) as well lose their vote for that day-1 use
Win Condition-See BD Lose


#951

774

Horrible Human Being
Neutral Bastard

The Bastard Phase (Day) - Initiate an ITA Phase that lasts for 4 hours. All results will be delayed until the end of the phase. You will have 100% accuracy while all other players will shoot themselves when they fire. (1 Use)

Die.


#952

Extra Info for this Class: May only be used in Bastard games, can be taken for bastard games if wanted and not grande.

The Reaped Vessel

Neutral Bastard
Cries of Loneliness (Passive) - You may send only one message per day, if you do not send a message with over 1,000 characters every day (apart from day 1 or day 2), you will be mod-killed.
Fate Injustice (Passive) - Pick a target, if they die, you will take the attack and kill the attacker, bypasses night immunity, you can not be healed.
Corrupted Mind (Day) - Get a message from a dead or alive player, the player who sent it will not be revealed as dead or alive. - 1 Use.
Mind Blink (Day) - Send a message through the mod, this will be announced through the court.
Curse of Unknown (Night) - Guess for a Bastard Mechanic, if you guess correctly you will be able to lose a passive of your choosing or remove it entirely or gain a use of Revenge. - 2 Uses.
Revenge (Night) - Reap a player, bypasses night immunity. - 0 Use.


#953

776

George Washington :shield: :star:
American Special

Founding Father (Passive) - Your votes will count as twice the normal amount. You will immediately become the king after their death. All kings following your election will be referred to as President.
General of the Continental Army (Passive) - Immune to death from non-American players. Immune to occupation and redirection.

Inspiration (Day) - Upon winning the battle of Saratoga, Britain’s enemies come to your aid! Add all non-British/American players to a private neighborhood chat until you die. Unusable until day 3. (1 Use)

Lead Forces (Night) - Convert targeted player into a Patriot, a named guiltless knight. If they cannot be converted, they will be executed. (Infinite Uses)

If you win, all American players in the game win. You must see all threats to the colonies defeated.

Conversion Immune, even to immunity bypassing abilities.


#954

777

The Lich King
Scourge Special

Helm of Dominion (Passive) - Your vote counts as two. Immune to death, occupation, redirection, and bleeding/poison. If you are attacked by Tirion Fordring, you will die. You will have a private neighborhood chat with all members of the Scourge.
There Must Always be a Lich King (Passive) - If you are executed, there will be a vote to decide the new king.

Frostmourne Hungers (Day) - Kill a player with Frostmourne. They will not flip, and instead become a member of the Scourge at the start of the night. (Infinite Uses, 2 Day Cooldown)
Summon Sindragosa (Day) - End the day instantly. If you would die from a lynch by using this ability, prevent it. You may also use this ability to decide the fate of a person on trial. (1 Use)

Army of the Dead (Night) - Revive 2 players into being members of the Scourge. You may not use Summon Sindragosa tomorrow. (Infinite Uses)

Defeat all opposing factions and any Neutrals that would stand in your way


#955

778

Gambler
Neutral Social

Highrolling (Passive) - The host must use Discobot’s RTD function publicly, with a d# equivalent to however many players are alive. The person whose slot is rolled will be modkilled, wiping their flip and logs. This ability will only be enabled on odd days.
Rioting (Passive) - Instead of a trial, there will be an ITA phase; shots will have 15% accuracy. All shots sent toward you have 20% accuracy, and add an additional slot representing you for the purposes of Highrolling permanently. This passive will only be enabled on even days.

Crippling Gambling Addiction (Day) - Activate Highrolling regardless of what day it is. Double your current slots for the roll. (2 Uses)

You must die from the effects of highrolling.


#956

779

Outvoker

Starting Invoker, and is given a regular Invoker card, but all abilities will be used on the Cult Leader.


#957

780

Drunk but their posts must all be AtE. They are informed of this.


#958

781

Drunk, but musht shlur all of their wordsh and periodically hic or elsh they are hic modkilled.


#959

782

Butler but is randomly assigned a contract at the beginning of the game. They are the same alignment as their contract, and have a mason chat with them.

If the contract dies, they will die as well.

Called: An Actual Butler


#960

783

Drunk, but musht shlur all their wordsh and periodically hic or elsh they are hic modkilled. They musht only ushe AtE.


#961

784

Drunk, but musht shlur all their wordsh and periodically hic or elsh they are hic modkilled. They musht only ushe AtE. They will alsho randomly be asshigned a contract at the beginning of the game, who ish of the shame alignment, and have a mashon chat with them. If their contract diesh, they will die ash well.


#962

785

Drunk, but musht shlur all their wordsh and periodically hic or elsh they are hic modkilled. They musht only ushe AtE. They will alsho randomly be asshigned a contract at the beginning of the game, who ish of the shame alignment, and have a mashon chat with them. If their contract diesh, they will die ash well. In adishun, they must post a mashive ash readlist by the und of the secund day or elsh they will die


#963

786

Drunk, but in fact sober. The targeting for Debautch is reversed.


#964

787

Just Drunk

You sadists


#965

Truly, we are creating an abomination.


788

Drunk, but musht shlur all their wordsh and periodically hic or elsh they are hic modkilled. They musht only ushe AtE. They will alsho randomly be asshigned a contract at the beginning of the game, who ish of the shame alignment, and have a mashon chat with them. If their contract diesh, they will die ash well. In adishun, they must posht a mashive ash readlisht by the end of the shecund day or elsh they will die. The firsht pershon they vishit will alsho have to shlur their wordsh, hic and only ushe AtE or elsh they will die.