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Grand Idea FoL - Ashe's Version


#783

620
Scorned but can only have themself as target


#784

621
Fool but kills everyone in their wagon when lynched


#785

622
Fool but everyone on your wagon converts into fool


#786

623
Replace the town with fools. Game ends when mafia realizes this is a meme game.


#787

624
If this slot rolls, all targeted abilities will be secretly redirected to the player below the one you targeted.


#788

625

Lúcio

OWLucio
“Come on, let’s bring it together!”
You are the Blue Dragon Supportive Neighbourizer!
Sonic Amplifier (Passive) - If you hammer an Unseen, Cult, Mafia, Newtwal, Love, Furry, Literature Club, Abyss, Vatican or 4chan member then you can pick up to three players in your neighborhood, including you, to gain a double-vote. Every time an Unseen, Cult, Mafia, Newtwal, Love, Furry, Literature Club, Abyss, Vatican or 4chan member is lynched while you’re on the wagon, then you can add two players to your neighborhood, otherwise you can only add a single player per night. You may remove them whenever you wish
Wall Ride (Passive) - You cannot be occupied at neither day nor night.
Amp it Up (Day) - Increases the healing limit to five players. - 2 uses.
Sound Barrier (Day) - Once during the Lynch Phase, you may say “ Oh, let’s break it down! ” and all players in your neighborhood will be given day and night immunity for this cycle. However, all kills on them will be guaranteed the next cycle.
Crossfade (Night) - You can choose heal up to two members of your neighborhood tonight. - Infinite uses.


#789

626
If this slot rolls, the host will secretly play as well. They will be assigned a random NK class.


#790

627
If this slot rolls, the scum faction will have the entire rolelist revealed.


#791

628

Hammond

OWHammond
“Don’t anger the hamster.”
You are the Blue Dragon Charge Eraser!
You are a named citizen aligned with the Blue Dragon.
That is it.


#792

Post 629


Crowned from:
Martin Luther
Jan Hus


#793

630

Pharah

OWPharah
“I will protect the innocent.”
You are Pharah, the Unseen Death Marking JOAT !
Unseen Offensive
Rocket Launcher (Passive) - For every night kill you perform, you also prevent visits to your target. Any players marked by Jump Jet who try to visit your target will also die. If you hammer a Blue Dragon, Green Kraken or Town-aligned player, you will be able to use Jump Jet twice the next day.
Jump Jet (Day) - Marks a player in your sights while learning of their abilities and flavor. - Infinite uses.
Barrage (Day) - You can say “ Justice rains from above! ” to kill every player you’ve marked with Jump Jet. - 1 use.
Concussive Blast (Night) - Occupies up to two players who you’ve marked with Jump Jet. - 2 uses.


#794

631
If this slot rolls, all neutrals will have a day/night chat.

The Fool


#795

632
If this slot rolls, replace all members of the scum faction with neutrals. All neutrals in the game will share a private chat, and Town needs to get rid of all neutrals to win.

The Fool


#796

633

Symmetra

OWSymmetra
“The true enemy of humanity is disorder.”
You are the Blue Dragon Transporter !
Photon Projector (Passive) - If you hammer an Unseen, Cult, Mafia, Newtwal, Love, Furry, Literature Club, Abyss, Vatican or 4chan member then you can redirected up to three players that were not in their wagon to your selected target tonight.
Sentry Turret (Day) - Sets a Sentry Turret on a player, redirecting all visits to them to another for the coming night. You may also target yourself. - 3 uses.
Photon Barrier (Day) - Once during the Lynch Phase, you can say “ यही परम वास्तविकता है! ” and all players on the same wagon as you will gain night immunity for tonight. - 1 use.
Teleporter (Night) - Swaps two players aside yourself, causing all other players targeting one to target the other. - Infinite uses.
Energy Ball (Night) - Removes all negative effects on a target and prevents them from being occupied. - Infinite uses.


#797

634
If this slot rolls, Town/BD will become the informed minority and the scum faction will be the uninformed majority.

The Fool


#798

635

The False Prophet :shield:

Neutral Killer
Voice of Fate (Passive) - Immune to death at night, redirection and occupation.
Prophecy of Death (Day) - Select a player. Announce to the court that they will die tonight (can be healed and won’t kill death immune players). Doesn’t count as a visit. Can target yourself. - Unlimited uses.
Prophecy of War (Day) - Select a player. Announce to said player that they will die if they leave their room tonight, bypassing everything. Doesn’t count as a visit. - Unlimited uses.
Carrier of Ruin (Night) - Select a player. Occupy them and secretly force them to attack whoever they attempt to visit. - Unlimited uses.
False Prophecy (Night) - Reverse the effects of tonight’s prophecy. Prophecy of Death will kill everyone that visits the target and Prophecy of War will kill the player if they don’t leave their room. - 3 uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult, and any neutrals that dare stand in your way.


#799

636

The Beast Lord :shield:

Neutral, Killer.
Survival Instincts (Passive) - You are immune to death at night.
Lion Form (Passive) - You are immune to occupation and redirection.
Morph (Day) - Change your second passive to a different one. You will keep that passive until you change it again. Unlimited uses, but has a 1-day cooldown. Can be used on day 1.

Available passives:

  • Lion Form (Passive) - You are immune to occupation and redirection.
  • Spider Form (Passive) - You are immune to poison/bleeding. Doesn’t heal you if you change to this passive while you were already poisoned/bleeding. You will be told if someone attempts to poison/bleed you.
  • Chameleon Form (Passive) - Your visits are hidden from investigators and you will appear as a class of your choice.
  • Owl Form (Passive) - You are unaffected by day abilities, except for poison or bleeding. You will be told when someone tries to use a day ability on you, and which ability.
  • Eagle Form (Passive) - You will know who visits you every night.

Rampage (Day) - Your night ability will be instantly available tonight if its on cooldown. 1 use.
Tiger companion (Night) - Kill two players. Unlimited uses, but has a one-night cooldown.
Tame (Night) - Change your first night ability to a different one. You will keep that ability until you change it again. Unlimited uses.

Available night abilities:

  • Tiger companion (Night) - Kill two players. Unlimited uses, but has a 1-night cooldown.
  • Rhinoceros companion (Night) - Kill a player. Bypasses healing and death immunity. Unlimited uses, but has a 1-night cooldown.
  • Crocodile companion (Night) - Kill a player and anyone that visits them. Unlimited uses, but has a 1-night cooldown.
  • Bear companion (Night) - Kill everyone visiting you. Unlimited uses, but has a 1-night cooldown.
  • Snake Companion (Night) - Envenom up to two players. They will die in 2 nights unless healed. Envenomed players cannot use day abilities. Unlimited uses, but has a 1-night cooldown.

Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way

637

The Collector :shield:

Neutral Killer
Perseverance (Passive) - Immune to death once.
Analyze (Day) - Select a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Unlimited uses.
Exploit Weakness (Day) - Guess a player’s exact class. If you guess it right, they will be killed immediately. (Can’t be used on the King). Players killed this way will also grant collect’s bonus - 2 uses.
Collect (Night) - Kill a player. - Unlimited uses.
You will get a permanent buff the first time you kill a player of a specific class type:

  • Kill an offensive role: You will become immune to occupation and redirection.
  • Kill a support role: You will become immune to poison/bleeding. Perseverance now makes you immune to death permanently.
  • Kill a killer role : “Collect” now bypasses healing.
  • Kill an investigative role: Analyze now gives you 1 result and the target’s faction.
  • Kill a social role : Gain 2 extra uses of “Exploit Weakness”. When you use “Exploit weakness” you can guess two classes instead of one. If the target player is any of those classes they will die.
  • Kill a special role: When you first get this buff, choose a class. You will appear as that class to investigators. Also hides your visits from investigators.
  • Complete all other quests: “Collect” can now target two players.

Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way

638

The Count :shield:

Neutral, Social. (Has neutral killer goal and can’t spawn with a neutral killer)
Tyranny (Passive) - At any point in the game, you can DM the host to publicly reveal yourself as the Count. If you do this, all your votes and accusations will count as three.
Resolve (Passive) - Immune to death and occupation at night. You will appear as Blue Dragon to faction checks.
Propaganda (Day) - Select any ability from a Social Blue Dragon class of your choice and use it. If its a night ability, it will be used tonight instead (it will not count as visiting). - 3 uses.
Fate decided (Day) - Kill a player in plain daylight. - 1 use, you gain 1 extra use each time a member of the Blue Dragon is executed on trial. Cannot be used during a trial.
Sow Discord (Night) - Select up to two players and make them appear suspicious to investigative results. Unlimited uses.
Political Backlash (Night) - Select two players. If the first one would be executed on trial, the second one will die instead. Can target yourself. 2 uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way

Note: If the Count steps up he will turn into a Psycho King, since he is technically a Neutral Killer.

639

The Evil Twin :shield:

Neutral, Killer. Always spawns with The Good Twin
Special Bond (Passive) - You and your twin can communicate at night. If your twin dies at night, his killer will be revealed to you.
The Evil Gene (Passive) - You are immune to death at night.
Slash (Night) - Kill a player. - Unlimited uses.
Psycho protector (Night) - Protect your twin tonight, healing any poison/bleeding effects on him and making him night immune. Everyone who visits your twin tonight will die. 3 uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way

640

The Good Twin :shield:

Neutral, Support. Always spawns with The Evil Twin.
Special Bond (Passive) - You and your twin have a private chat. If your twin dies, you die as well.
The Good Gene (Passive) - You are immune to occupation. You will appear as Blue Dragon to investigative results.
Swap (Day) - Swap class cards with your twin for the rest of the game. 1 use. (You will become the evil twin and the evil twin will become the good Twin. All limited use abilities will keep the same number of uses). Cannot be used if either you or your twin are on trial.
Cleanup (Night) - Make your twin occupy immune and hide their visits from investigators. 3 uses.
Smart Protector (Night) - Heal your twin from any poison/bleeding, and occupy anyone trying to visit him. 3 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way

641

The Siren :shield:

Neutral Killer
Charm (Passive) - You are immune to death, occupation and redirection for the first 3 nights or until you convert your first minion, whatever happens first.
Siren’s song (Passive) - You and your minion can speak at night. If you would die at night (including death by poison/bleeding), your minion will die in your place.
Siren’s Gaze (Day) - Select a player. If they can be converted you will know their class type. Can be used on day 1. - 4 uses.
Lure (Night) - Select a player, if they are a convertible GD class you will convert them into a minion. They will keep their previous abilities, but their goal will change to “Make sure the Siren wins.”. If you already have a minion, your current minion will die (this cannot be healed or prevented in any way) - 3 uses. You will not lose a charge of this ability unless a player is converted.
Attack Order (Night) - Send your minion to attack a player, in addition to their chosen night action. If you don’t have a minion you will attack them yourself - Unlimited uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


#800

642

Ana

OWAna
“Never stop fighting for what you believe in.”
You are the Blue Dragon Charger and Drainer !
Maximus’ Original Sin (Passive) - Get modkilled at the middle of Day 5.


Town and Soldout wins! SFOL41: [Ashe's Version] Grande Idea!
#801

643

Leper
Hamlet Unique Social

Bloody Shroud (Passive) - You are immune to occupation and redirection. Any non-town aligned players will learn of your class whenever they target you with abilities. All bleeding/poison abilities will kill you in one night instead of two.
Let Down the Mask (Passive) - You will lose 25 stress each night. Any players who visit you will gain 40 stress.

Chop (Day) - Attack a player in broad daylight. (1 Use)

Reflection (Night) - Two players of your choice will be in a night neighborhood chat with each other. (Infinite Uses)
Quarantine (Night) - Open up a private neighborhood between you and a chosen player for the night. (Infinite Uses)

Stress: 0/200

Stress is gained at a 15/25, while stress is lost at 20/30.


When converted…


Outcast
Unseen Unique Social

Last Will (Passive) - You are immune to occupation and redirection. All players who visit you will gain 40 stress.

Withstand (Day) - You will learn what abilities your target(s) for Quarantine and Reflection use. (1 Use)

Reflection (Night) - Two players of your choice will be in a night neighborhood chat with each other. (Infinite Uses)
Quarantine (Night) - Open up a private neighborhood between you and a chosen player for the night. (Infinite Uses)

unseen wincon


Cult can take any ability at the cost of one cult point.


#802

644
If this slot rolls game will reroll with this slot