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Forum of Lies - Neutral Killer Competition


#93

The Lich :shield:

Neutral Killer
Phylactery (Passive) - At the beginning of the game, two random players are designated as the Lich’s Phylactery Holders with only the Lich knowing who their holders are. If both of them die, the Lich will die the following night. The Lich will know the classes of his Phylactery Holders and is night immune while both of them are alive.
Undeath (Passive) - As long as the Phylactery Holders are alive, at every night the Lich will automatically revive themselves whenever they are dead, regardless of how they died.
Spectral Mist (Day) - For the coming night, the Lich will heal one of his Phylactery Holders. - 3 uses
Black Fog (Day) - For the coming night, the Lich prevents all investigative type classes from visiting one of his Phylactery Holders. - 3 uses
Finger of Decay (Night) - Instantly kills a player during the night. If the user was just revived the previous day then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Grants night immunity to both the Lich’s Phylactery Holders and makes them appears as members of the Blue Dragon to faction checks. - 3 uses

Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

  1. The Lich doesn’t exactly need to survive bleeding as they’ll revive themselves as long as their Phylactery Holders are alive.
  2. Again, the Lich does not need to be alive as long as his Phylactery Holders are living.
  3. The point of the Lich is to kind of be like a Revenant that you can scumread, so~
  4. The wincon is the typical NK wincon, except that your Phylactery Holders don’t exactly need to die here.
  5. The Lich’ KPN is technically less than one due to using Death’s Curtains to protect his Phylactery Holders. Essentially, the class somewhat works as the mixture of a Mercenary and a Neutral Killer.
  6. The Lich should optimally not out as that’ll allow BD to repeatedly occupy them. On the other hand, while a Lich does not need to worry as much about getting lynched he will still give off associative reads ergo allowing players to deduce who are their Phylactery Holders.

#94

The Occultist :shield:

Neutral Killer
Corrupting Energy (Passive) - Any player that visits the Occultist will be corrupted. For each player that is alive and corrupted, the Occultist’s Corruption Rating increases by 3% per night and caps at 100%. The user will known their corruption rating at the start of each night and their gains at the end of it.
Shield of Corruption (Passive) - Gives the Occultist defensive bonuses depending on their Corruption Rating.

  • 5%+: The Occultist will be immune to death at night.
  • 15%+: The Occultist will be immune to occupation and target changing.
  • 25%+: The Occultist will be immune to Bleeding.
  • 65%+: The Occultist will automatically kill all incoming attackers.
  • 90%+: The Occultist will be immune to Frenzy and execution by the Prince and will instead kill the Prince when jailed.

Mental Corruption (Day) - If the target uses an ability the coming night, they will receive incorrect feedback. Only usable if the Occultist’s Corruption Rating is at 40% or higher. Able to use it against two players at once if the Occultists Corruption Rating is at 75% or higher. Gains an additional charge per 30% corruption. - 1 use
Dreadful Omen (Day) - Cancels the day phase, immediatly starting the night. Can only be used when the Occultist’s Corruption Rating is at 90% or higher. - 1 use
Burst of Corruption (Night) - Only usable if the Occultist’s Corruption Rating is at 5% rating or higher. Kills a player. Gains the following bonuses depending on the Occultist’s Corruption Rating: -

  • 20%+: The first attack does not count as a visit.
  • 35%+: The first attack bypasses night immunity and healing.
  • 55%+: The Occultist is able to select a second target.
  • 65%+: The second attack does not count as a visit.
  • 70%+: The second attack bypasses night immunity and healing.
  • 75%+: The first attack kills all players who visits the first target.
  • 85%+: The second attack kills all players who visit the second target.
  • Infinite uses

Beacon of Corruption (Night) - Increases the Occultist’s Corruption Rating by 5% and causes Corrupting Energy to trigger against anyone visiting the Occultist’s target along with the target themselves. Allows selecting two targets if the Occultist’s Corruption Rating is at 50% or higher. - Infinite uses

Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


#95

The Succubus :shield:

Neutral Killer
Dependency (Passive) - If the Succubus dies during the night or is executed, all drained players will also die with her the following night.
Transfer Life (Day) - Allows the Succubus to kill a drained player overnight, provided they are not healed or night immune, during the coming night and transfer their remaining life in turns to another drained player. This will also heal the latter player. If the Succubus transfers to herself, then she will gain a charge of Love’s Malady instead. If the first player is healed then the ability will still function but without the first player dying. - Infinite uses
Infatuation (Day) - When this ability is activated, all drained players will vote to pardon the Succubus if she is put on trial. Usable while on trial. - 3 uses
Vital Drain (Night) - Learns the target player’s class type and will drain them to death over the next two nights. While there is at least one player being drained then the Succubus will heal herself if she is attacked. If a drained player is healed then their timer until they are drained to death will not lower for the night but neither the healer nor the player will be notified. Does not count as an attack for abilities such as Will o’ Wisp, Defend, and Bear Companion. - Infinite uses
Love’s Malady (Night) - Instantly kills a player while bypassing Night Immunity, healing, and does not count as visiting. - 0 uses

Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


#96

The Werewolf :shield:

Neutral Killer
Lycanthropy (Passive) - The Werewolf is also randomly assigned a Blue Dragon-aligned pseudo-class at the start of the game. The pseudo-class must be able to exist on its own, such as the Werewolf cannot have a Physician pseudo-class if three Physicians already exist. This pseudo-class decides the Werewolf’s first day and first night ability along with giving them all of the pseudo-class’ passives and having bonus attributes depending on the current day or night.

~Attributes until the fourth day.

  • The Werewolf will be seen as their pseudo-class to investigative abilities.
  • If the Werewolf is executed or dies in any way, they will flip as their pseudo-class.

~Attributes from the fourth day onwards.

  • The Werewolf is immune to Poison and Bleeding.
  • The Werewolf is immune to redirection and occupation.
  • If the Werewolf has the Hunter as their pseudo-class, they lose Retribution.

Lunacy (Passive) - The Werewolf is immune to death at night and also can use both night abilities starting the fourth night.
??? (Day) - The same primary day ability as of the Werewolf’s pseudo-class. - ? uses
Eclipse (Day) - Allows the Werewolf to switch back to the attribute set for the first three nights for this night and the following day, but they can still use Maul and Chow. - 1 use
??? (Night) - The same primary night ability as of the Werewolf’s pseudo-class. - ? uses
Maul and Chow (Night) - Kills the target player, but this ability is only usable after the third night. Can be used alongside the Werewolf’s pseudo-class primary ability. - Infinite uses

Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.
[/details]


#99

#114

The Infiltrator :shield:
Neutral Killer
Network of Spies (Passive) - Immune to Poison, Bleeding, and kills at night.
Deadly Combined Influence (Passive) - If you ever get promoted to King then everyone else will be killed by your spies and guards, except Neutrals who only need to survive.
Order death (Day) - Instruct a spy to kill your target tonight. The spy, not you, will incur all penalties for attacking, and will not be seen by an Observer - Infinite uses
Change Appearance (Day) - You are, for investigative purposes, and upon death, seen as the class of your choice,. - 2 uses
Espionage (Night) - Learn the visitors of your target, whom your target visited, and their exact class. - Infinite uses
Desperate measures (Night) - Kill someone by yourself. Ignores Night Immunity. You will lose access to all your remaining Day and Night Abilites for two days and nights. - 1 use
Your objective is to defeat the Blue Dragon, Unseen, Cult, and any neutrals that dare to stand in your way


#121

#126

The Silent :shield:

Neutral Killer
Survivor (Passive) - If you would die then you will heal yourself
Ring of the Snake (Passive) - You must submit a backup target for your ability’s. If your night action would fail or hit an immune or healed target you will instead preform it on your second target. Actions preformed this way cannot fail and will bypass everything
Envenom (Day) - You will poison anyone you fail to use an ability on tonight including night immune targets. Poisoned players will die at the end of the next night. Bypasses everything besides healing - 3 uses
Shiv (Night) - Kill target player - Infinite uses
Neutralize (Night) - Occupy target player for 2 nights. They will die on the 3rd - 2 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


#137

The Ironclad :shield:

Neutral Killer
Burning Blood (Passive) - Any Killing ability’s that target you will be redirected to the user. Bypasses redirection immunity. You gain a use of Blood for blood when this triggers
Fiend Fire(Day) - Kill a player tonight for every 2 uses of this ability rounded down. Bypasses night immunity and healing. Can only be used if this would kill everyone - 0 uses
Strike (Night) - Kill target player. If successful gain a use of Fiend Fire- Infinite uses
Blood for Blood (Night) - Kill target player bypasses everything - 0 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


#138

The Defect :shield:

Neutral Killer
Orb inserter (Passive) - You have 3 orb slots. Each orb you channel takes a slot. Each orb has a passive effect and an invoke effect. If you channel an orb over the limit the oldest orb preforms it’s invoke effect
Cracked core (Passive) - You start with a lightning orb channeled
Channeling (Day) - Channel a lightning, ice or darkness orb at the start of the night. Can be used Day 1 - Infinite uses
Discharge (Day) - Remove and invoke all channeled orbs at the start of the night - 1 use
Locked on (Night) - Your lightning orbs will use their passive on target player tonight - Infinite uses
Capacitor (Night) - Gain an additional orb slot - 1 day cooldown
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way

Lightning - Kill the locked on player at the end of the night. If there are more lightning orbs than ability’s and passives stopping the kill then the kill will bypass everything. Invoke - Kill a player of your choice (Does not have to be locked on)

Ice - Prevent visits to you. Fails if there are more than twice as many visit attempts as there are ice orbs. Invoke - Prevent ALL visits to you for 2 nights. Stacks with itself. (Neither the passive or invoke prevent healers)

Darkness - Gain a charge on this orb at the end of the night. Starts with 1 charge. Invoke - Redirect a player to someone else of your choice for every charge this orb has


#148

BTW I’m not sure if Darkness should Kill (current) or Occupy for every charge instead


#156

The Maniac :shield:

Neutral Killer
Unstable (Passive) - Immune to death, occupy, redirect and bleed
Relentless (Passive) - Anyone that survives slasher will be attacked every night until they die or you die. Kills done this way do not count as visiting and cannot be redirected
Chilling Stare (Day) - Disable the passives of anyone you attack tonight. The attack resolves first, the passives are disabled for the rest of the game - 2 uses
Slasher (Night) - Kill target player - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


#165

The Shadow Man :shield:

Neutral Killer
Friends on the other side (Passive) - You will commit suicide at end of night 7 when you do not meet the requirement of win condition
Shadowbound (Passive) - Immune to Occupy, Redirection and Prevention
Tarot Reading (Day) - Select one player and by the start of next day, you get to know player’s faction
Cursed Contract (Night) - Select your target and sign cursed contract with them, they lose all passives but gains 1 limited use.
Are you ready (Night) - You start the ritual to summon evil spirits to eat the souls of all living beings except yourself, you need to sign six contracts with any living player to use this ritual.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way

Players that got cursed by The Shadow Man does not get notified about their passives and limited uses changed however when they get killed by other means then it’s publically announced and contract has been broken.

I edited the wincon properly and the description on Are you Ready

Additionally, when Shadow Man activates the kill ability and is about to get attacked or suppose to be dead by bleeding then Shadow Man succeeds and will be healed at end of the night when Are You Ready occurs unless getting occupied bypassing the immunity and failed (Includes Prince)


#167

The Drakonid :shield: :dagger:

Neutral Killer
Dragon Blood (Passive) - In Human Form you’re immune to death once. You will appear as Blue Dragon class of your choice.
In Dragon Form, you’re immune to death, bleeding and occupation. But if your faction would be investigated, you came up as Drakonid.
Shapeshift (Day) - Change your Form into Human or Dragon. - Infinite uses
As Human Form:
Planning In Shadows (Day) - Hide all your visits tonight. - 2 uses
Treacherous Stab (Night) - Kill target player. - Infinite uses
As Dragon Form:
Dark Arcana (Day) - Guarantee Fire Barage’s success tonight. It can’t be stopped by anything. - 2 uses
Fire Barrage (Night) - Kill target player. All players that visited your target will start burning. They will die after 1 night unless healed, bypassing night immunity. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


  • You start up in Human Form.
  • You can select only one class and it will stay to the end of the game.
  • With this NK, you can fit your play style as you wish. Both Forms have their advantages and disadvantages. Human Form can basically make stealth kills while in Dragon Form you can perform devastating attacks but you will be much easier detected.

#174

The Vampire :shield:

Neutral Killer
Resilient (Passive) - Immune to death twice. Immunity is not triggered if you are attacked and healed
Energized (Passive) - If you have at least 3 blood you will be occupy and redirect immune. You start with 1 blood
Bat form (Day) - Prevent all visits to you tonight - 3 uses
Suck Dry (Day) - Bleed target player. They will die in 2 nights unless healed. Costs 1 blood to use but you will get 2 blood when they die - Infinite uses
Bite (Night) - Kill target player. You will heal yourself if you succeed. If you were not attacked you will get a Blood - Infinite uses
Blood infusion (Night) - Kill target player. Bypasses night immunity, healing and visit prevention. Costs 2 blood - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


#202

The Mad Wizard

Neutral Killer
Magical Recovery (Passive) - Immunity to death at night and bleeding
Dark Chant (Day) - You will chant some dark magic, making your next target show up as their Unseen/Cult class - 2 uses
Chain Lightning (Night) - Kill a player and whoever said player visits - Infinite uses
Fire Ward (Night) - Cast a fire ward and kill the person you target and whoever visits the target - 3 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Old class I made in 2017 with some name changes basically


#203

The Hitman

Neutral killer

Passive (Kevlar Armor) - Death Immune once. If you are attacked , you will kill your attacker (does not work when your jailed).

Day Ability (Focus) - You will become Occupy & Redirection Immune tonight. (2 Uses)
Day Ability (Mission Failed) - Select a player. Upon your death , they will become the new Hitman .(2 Use - Can not convert The Prince, The Mastermind and Neutrals . You will see if your target can be converted. Once selected , you can not change the player until they die UNLESS they are Conversion Immune cannot target The King if your target becomes The king he will become an Psycho king when you die but he will not be death immune at night.)

Night Ability (Headshot!) - Kill a player. (Infinite Uses)
Night Ability (Killer Senses) - Kill a player that accused you or the last Hitman of treason. Bypasses Healing/Death Immunity. You will appear not suspicious to Investigative abilities tonight.(2 Uses)
Goal: Defeat The Blue Dragon, The unseen, The cult and any Neutrals that seek you harm.

A creation from NaOtheRitualist (yes i may post this from him i asked)


#213

Might as well put all my NK’s from Golden Dragon :man_shrugging:

The Beast Lord :shield:

Neutral, Killer.
Survival Instincts (Passive) - You are immune to death at night.
Lion Form (Passive) - You are immune to occupation and redirection.
Morph (Day) - Change your second passive to a different one. You will keep that passive until you change it again. Unlimited uses, but has a 1-day cooldown. Can be used on day 1.

Available passives:

  • Lion Form (Passive) - You are immune to occupation and redirection.
  • Spider Form (Passive) - You are immune to poison/bleeding. Doesn’t heal you if you change to this passive while you were already poisoned/bleeding. You will be told if someone attempts to poison/bleed you.
  • Chameleon Form (Passive) - Your visits are hidden from investigators and you will appear as a class of your choice.
  • Owl Form (Passive) - You are unaffected by day abilities, except for poison or bleeding. You will be told when someone tries to use a day ability on you, and which ability.
  • Eagle Form (Passive) - You will know who visits you every night.

Rampage (Day) - Your night ability will be instantly available tonight if its on cooldown. 1 use.
Tiger companion (Night) - Kill two players. Unlimited uses, but has a one-night cooldown.
Tame (Night) - Change your first night ability to a different one. You will keep that ability until you change it again. Unlimited uses.

Available night abilities:

  • Tiger companion (Night) - Kill two players. Unlimited uses, but has a 1-night cooldown.
  • Rhinoceros companion (Night) - Kill a player. Bypasses healing and death immunity. Unlimited uses, but has a 1-night cooldown.
  • Crocodile companion (Night) - Kill a player and anyone that visits them. Unlimited uses, but has a 1-night cooldown.
  • Bear companion (Night) - Kill everyone visiting you. Unlimited uses, but has a 1-night cooldown.
  • Snake Companion (Night) - Envenom up to two players. They will die in 2 nights unless healed. Envenomed players cannot use day abilities. Unlimited uses, but has a 1-night cooldown.

Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


The Collector:shield:

Neutral Killer
Perseverance (Passive) - Immune to death once.
Analyze (Day) - Select a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Unlimited uses.
Exploit Weakness (Day) - Guess a player’s exact class. If you guess it right, they will be killed immediately. (Can’t be used on the King). Players killed this way will also grant collect’s bonus - 2 uses.
Collect (Night) - Kill a player. - Unlimited uses.
You will get a permanent buff the first time you kill a player of a specific class type:

  • Kill an offensive role: You will become immune to occupation and redirection.
  • Kill a support role: You will become immune to poison/bleeding. Perseverance now makes you immune to death permanently.
  • Kill a killer role: “Collect” now bypasses healing.
  • Kill an investigative role: Analyze now gives you 1 result and the target’s faction.
  • Kill a social role: Gain 2 extra uses of “Exploit Weakness”. When you use “Exploit weakness” you can guess two classes instead of one. If the target player is any of those classes they will die.
  • Kill a special role: When you first get this buff, choose a class. You will appear as that class to investigators. Also hides your visits from investigators.
  • Complete all other quests: “Collect” can now target two players.

Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


The Count:shield:

Neutral, Social. (Has neutral killer goal and can’t spawn with a neutral killer)
Tyranny (Passive) - At any point in the game, you can DM the host to publicly reveal yourself as the Count. If you do this, all your votes and accusations will count as three.
Resolve (Passive) - Immune to death and occupation at night. You will appear as Blue Dragon to faction checks.
Propaganda (Day) - Select any ability from a Social Blue Dragon class of your choice and use it. If its a night ability, it will be used tonight instead (it will not count as visiting). - 3 uses.
Fate decided (Day) - Kill a player in plain daylight. - 1 use, you gain 1 extra use each time a member of the Blue Dragon is executed on trial. Cannot be used during a trial.
Sow Discord (Night) - Select up to two players and make them appear suspicious to investigative results. Unlimited uses.
Political Backlash (Night) - Select two players. If the first one would be executed on trial, the second one will die instead. Can target yourself. 2 uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way

Note: If the Count steps up he will turn into a Psycho King, since he is technically a Neutral Killer.


The Evil Twin:shield:

Neutral, Killer. Always spawns with The Good Twin
Special Bond (Passive) - You and your twin can communicate at night. If your twin dies at night, his killer will be revealed to you.
The Evil Gene (Passive) - You are immune to death at night.
Slash (Night) - Kill a player. - Unlimited uses.
Psycho protector (Night) - Protect your twin tonight, healing any poison/bleeding effects on him and making him night immune. Everyone who visits your twin tonight will die. 3 uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


The Good Twin:shield:

Neutral, Support. Always spawns with The Evil Twin.
Special Bond (Passive) - You and your twin have a private chat. If your twin dies, you die as well.
The Good Gene (Passive) - You are immune to occupation. You will appear as Blue Dragon to investigative results.
Swap (Day) - Swap class cards with your twin for the rest of the game. 1 use. (You will become the evil twin and the evil twin will become the good Twin. All limited use abilities will keep the same number of uses). Cannot be used if either you or your twin are on trial.
Cleanup (Night) - Make your twin occupy immune and hide their visits from investigators. 3 uses.
Smart Protector (Night) - Heal your twin from any poison/bleeding, and occupy anyone trying to visit him. 3 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


The Siren:shield:

Neutral Killer
Charm (Passive) - You are immune to death, occupation and redirection for the first 3 nights or until you convert your first minion, whatever happens first.
Siren’s song (Passive) - You and your minion can speak at night. If you would die at night (including death by poison/bleeding), your minion will die in your place.
Siren’s Gaze (Day) - Select a player. If they can be converted you will know their class type. Can be used on day 1. - 4 uses.
Lure (Night) - Select a player, if they are a convertible GD class you will convert them into a minion. They will keep their previous abilities, but their goal will change to “Make sure the Siren wins.”. If you already have a minion, your current minion will die (this cannot be healed or prevented in any way) - 3 uses. You will not lose a charge of this ability unless a player is converted.
Attack Order (Night) - Send your minion to attack a player, in addition to their chosen night action. If you don’t have a minion you will attack them yourself - Unlimited uses.
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way


#215

#218

The Treasurer

Neutral Killer

Conviction’s Sword(Passive) - Immune to death at night. Immune to redirection attempts only. Any bypass of immunity made on you will guarantee the success of that action.
Manipulator’s Path(Passive) - Your visits are hidden. A bleed on you will instead kill you in 3 nights instead of 2.

Psychic’s Grail(Day) - Determine if player is part of the Unseen/Cult. - 1 use
Greater Grail(Day) - Determine a player’s class type. - 0 uses.

Silence Order(Night) - Attack a player. If an attack is successful, the nearest alive player above in the name list will be occupied for the next night. - Infinite uses
Insane Order(Night) - Attack 1 player that bypasses death immunity. Gives Occupation Immunity to yourself after the attack from this point on. An announcement of “The Treasurer has gone insane.” will be made the next day. You will gain 2 more uses of Greater Grail. If occupied, this ability will not lose a charge and the announcement will not be made. - 1 use

Your objective is to defeat the Blue Dragon, Unseen, Cult and any other neutrals that stand in your way.

As NucBur has said, I also like the non-visiting NK. However with power, they gain less information. I restricted it to a potential 0.8 kpn from this nk as they get the information they need. (Because Butler lol)