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Forum of Lies Blue Dragon Killer Competition


#1

Forum of Lies is in need of a new Blue Dragon Killer!

And you can help!

Starting immediately and going on until April 7th - We’re accepting ideas for a new Blue Dragon killer to be added into Forum of Lies.

Prize -

The winner of this competition will have their class added into the official version of Forum of Lies. (barring balance modifications)

In addition to this, the winner will recieve a game on steam up to 20 dollars of their choice from me.

Competition Rules.

  • The Win condition for the class must be:
    Your objective is to defeat the Unseen or Cult and any neutrals that seek to do you harm.

  • The Class must have the ability to directly or indirectly kill other players. It must be convertible and have both the Unseen version and Cult Alts available.

  • The class’ type must be ‘Killer.’, and it’s faction must be 'Blue Dragon"… Yeah, go figure.

  • The format for the class card must be the same as all the other Forum of Lies cards. If you aren’t comfortable formatting it manually, you may use this class card creator.

  • You must have previously participated in at least one Forum of Lies, Special Forum of Lies, Newbie Forum of Lies, or Experimental Forum of Lies.

  • Winners will be chosen by the Forum of Lies Team ( Myself, @Icibalus, @Solic ) on April 7th, and the winner will be announced shortly after.

  • No cheating! Don’t copy other player’s ideas. Don’t steal other people’s custom classes from elsewhere on the forum. All the obvious stuff.

  • You may submit any number of classes - however, you can only win once. Quality > Quantity.

Bonus Points.

  • Try to keep the theme fitting with Forum of Lies. Make it something unique and special, but don’t break the theme too hard!

  • Make it powerful, but try to keep it at a fair level. If necessary, we can nerf it after the fact - but start strong to leave a good impression.

The competition begins… now! You may post your submissions in a class card format in response to this post.

Submissions:

The Crusader

The Crusader

Blue Dragon Killer
Providence (Day) - If any player not aligned with the Blue Dragon faction visits you this coming night, they will be prevented and bled. - 2 uses
Hand of God (Night) - Guards a target. If any player not aligned with the Blue Dragon faction visits them they will be bled by you. This does not stop their actions. - Infinite uses
Deus Vult (Night) - Attacks and kills two targets. You will also die of exhaustion the night they use this ability regardless of the ability’s outcome. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Zealot or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
(Providence) Blood Providence (Day) - If any player not aligned with the Cult visits you this coming night, they will be prevented and bled the next day. - 2 uses
(Hand of God) Hand of Mithras (Night) - Guards a target. If any player not aligned with the Cult visits them they will be bled. This does not stop their actions. - Infinite uses
Cult 2 Point Alt:
(Deus Vult): Incarnation of Mithras (Night) - Allows the Cult Leader to kill an additional target if you are sacrificed. - 1 uses

The Zealot

Unseen Killer
Piety (Day) - The Zealot will be shown as a member of the Blue Dragon to faction checks if investigated the coming night. - 3 uses
Martyrdom (Day) - If a player is executed this day, the Zealot can choose to sacrifice themselves in order to stop the execution and save the accused played while also bleeding their first accuser. - 1 use
Malleus Maleficarum (Night) - Bleeds any player that attempts to visit your target tonight. - 3 uses
Regicide (Night) - Attacks and kills the King while bypassing all forms of healing and immunities. Regicide will also kill the Zealot the same night. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Duelist

The Duelist

Blue Dragon Killer
Royal Blood (Passive) - Your votes for King will count twice.
Schuld (Passive) - If you have killed any Blue Dragon-aligned players in the match, then you will not be allowed to receive votes to become the King.
Versetzen (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Zornhau. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Zornhau. Disables the your night abilities if the target is aligned with the Blue Dragon. - Infinite uses
Zornhau (Night) - Prevents you from being occupied or redirected, then attacks the your target and kills them, bypassing healing and night immunity. Disables your night abilities if the target is aligned with the Blue Dragon. - 0 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Baronet or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
(Schuld): Grausamkeit (Passive) - If you become a Devout King, then Dark Gods’ Crown can be used twice per corpse.
(Versetzen): Opfern (Day) - Grants night immunity to you for the coming night. If any attack is blocked then the Cult Leader’s next Blood of Mithras will be free of charge. - 2 uses
(Mittelhau): Vergeltung (Night) - Redirects the player onto you. If they attack you then you will counterattack and kill them. - Infinite uses
Cult 2 Point Alt:
(Zornhau): Königsmord (Night) - Kills the King, bypassing everything. If the you kill a Devout King, then you will commit suicide. - 1 uses

The Baronet

Unseen Killer
Royal Blood (Passive) - Your votes for King will count twice.
Gerissen (Passive) - If you become the King, then you will gain one use of Scheme despite not being the starting King.
Vom Tach (Night) - Deflects any incoming attack against all members of the Unseen and kills the attacker. - Three uses
Missgunst (Night) - Removes Royal Blood from a target for the remainder of the game. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Thaumaturge

The Thaumaturge

Blue Dragon Killer
Thaumaturgic Focus (Passive) - You are immune to being occupied at night and immune to target changing.
Sigil of Thunder (Night) - Sets a Sigil of Thunder on your target, causing them to explode and kill the player before they are converted while also putting the conversion on cooldown. You are notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the conversion happens the same night it is placed. - Infinite uses
Sigil of Fire (Night) - Sets a Sigil of Fire on your target, causing them to explode and kill any player that attacks the target, but does not prevent any actions against them. You are notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the attack happens the same night it is placed. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Arcanist or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Sigil of Thunder): Thunderbolt of Corax (Night) - If the Cult’s conversion is off cooldown then you can put it on cooldown to enact an additional kill that is guaranteed to succeed. - Infinite uses
(Sigil of Fire): Inferno of Mithras (Night) - You will kill yourself and anyone visiting you. - One use

The Arcanist

Unseen Social
Arcane Focus (Passive) - You are immune to being occupied at night and immune to target changing.
Sigil of Illusion (Night) - Choose a class and sets a Sigil on another Unseen player and they will show up as the chosen class to any Investigative roles that visits them. The Sigil is destroyed once the target is visited by an Investigative, requiring them to be recast. - Infinite uses
Sigil of Madness (Night) - Puts a Sigil of Madness on a player, permanently giving them a Mind Warp effect until you die. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Warrior

The Warrior

Blue Dragon Killer
Combat Ready (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Bloodlust (Passive) - For every successful kill, you will gain an additional night of Combat Ready.
Raging Axes (Night) - Attacks and kills a player. If the target was Blue Dragon-aligned, then you will lose your night abilities and you will be shown as Unseen or Cult to faction checks. - Infinite uses
Taunt (Night) - Redirects the target’s night action to the yourself. Redirects past the second night will trigger Combat Ready. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Marauder or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Bloodlust): Blood for Blood (Passive) - If you are sacrificed for Blood of Mithras, then the kill will bypass all forms of protection.
(Raging Axes): Anstreim’s Paranoia (Night) - All Killer-type classes will be show as members of this Cult for this night. - One use

The Marauder

Unseen Offensive
Massacre (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to an Assassin.
Aura of Dread (Day) - All non-Killer roles will be prevented from visiting the Marauder this coming night. - One use
Boast (Night) - Redirects the target player to yourself - Infinite uses
Glare (Night) - Occupies a player for the night. If your target is successfully occupied and is also attacked the same night then they cannot be healed and their night immunity will be bypassed. - One use
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Warrior Blue Dragon Killer
Trained (Passive) - Will not kill if there is more than one visitor using Tarnish
Silent Impact (Day) - make someone bleed and die the next night not knowing, cannot use until D3 - 1 Use.
Rusted Armour (Day) - Be Immune to attacks tonight - 1 Use.
Backstab (Night) - force a player to target you if they are attacking killing them, you won’t be immune to attacks unless you used RA - 3 Uses.
Tarnish (Night) - Protect someone killing a visitor - 2 Uses.

The Crusader Unseen Killer
Light Armour (Day) - Make yourself Immune to death at night also appearing as Blue Dragon - 1 Use.
Second plot (Night) - if the Assassins Kill fails or is jailed/Occupied you’ll carry out the kill on a new target of your choice - Infinite
Dark Rage (Night) - If assassins target fails to be killed you’ll bleed them unknowingly they will die the next night - 1 Use.

Cult alts.
Rusted armour - 1 Use. 1 pt.
Cult Rage, if CLs convert fails you’ll bleed the target Unknowingly making them die next night - 1 Use. 1 pt.
Second plot - if CL is jailed, occupied or fails night action you may carry out a kill on someone - 2 Uses 2pt.

The Duelist

Blue Dragon Killer
Competitive (Passive) - Occupy and Redirect immune
Last stand (Passive) - If you are the last Blue Dragon alive then Strike bypasses death immunity
Parry (Night) - If Target player visits you then remove their immunity’s and redirect them to themselves - Infinite uses
Strike (Night) - Occupy and kill target player - 3 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

2 cult points. Each ability costs 1

Last Stand -> Retaliation - Each time after a cultist dies to something besides Blood of Mithras, the next Blood of Mithras will not kill the cultist selected. Does not stack.

Strike -> Expose - Chose a player and a class. If the target is that class then kill them bypassing healing and death immunity. (2 uses)

The Gladiator

Unseen Offensive
Competitive (Passive) - Occupy and Redirect immune
Berserk (Passive) - If the Mastermind is dead then Stagger has unlimited uses and Occupies the target.
En guard (Day) - You will redirect anyone visiting the Unseen to your target bypassing Occupy immunity tonight. - 2 uses
Counter (Night) - If Target player visits you then remove their immunity’s for 2 nights (including this one) and redirect them to themselves. - Infinite uses
Stagger (Night) - Disable target players passives for 2 nights (including this night). They won’t be informed - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Watch

Blue Dragon Killer
Careful Planning (Day) - If you get redirected tonight, you will not attack. - 2 uses
Reckless Preparations (Day) - Your attacks at night cannot be stopped or healed. They can be redirected. - 1 use
No Access (Night) - If your second target targets your first target, attack your second target. - Infinite uses
Counter-attack (Night) - If your target attacks you you will prevent their attack and counter-attack them. Counter-attacks ignore guards(but neither innate immunity nor healing) - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

The Accomplice

Unseen Killer
Murder Plans (Day) - The Assassin will be unaffected by guards tonight, and cannot be seen. - 1 use
Keep Off (Night) - If your second target targets your first target, who must be a member of the Unseen, attack your second target. - Infinite uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

2 Cult Points, each ability costs 1.
Cult Alts:
Counter-Attack (Night) -> Shielding Conversion(Night) - If the Cult Leader attempts to convert a person tonight they and their target will be protected from attacks and Occupy. - 1 use
No Access (Night) -> No Access (Night)- If your second target targets your first target, attack your second target. - 1 use

The Lancer

Blue Dragon Killer
Outmatched (Passive) - You are immune to attacks from marked targets and will attack them if you’re attacked by them.
Knock Off (Day) - Prevent a player from using day abilities for the rest of the day. They will only be able to use their first night ability the following night. - 2 Uses
Pointed Lance (Night) - Target a player and mark all of their visitors. Players will know when they’re marked. If a marked player does nothing at night, their mark will be removed. If a currently marked player gets marked again, they’ll be attacked. - Infinite Uses
Armor Break (Night) - Remove a player’s first passive for tonight and the next night. 3 Uses

Converts into The Horseman or The Acolyte
Cult Points: 2 - Each ability costs: 1
Cult Alt:
(Outmatched): Overwhelm (Passive) - Any player you visit will lose their occupy and redirection immunity until you die.
(Pointed Lance): Madness (Night) - If the Cult Leader failed to convert their target tonight, you will kill them no matter what. 2 Uses.

The Horseman

Unseen Offensive
Trample (Day) - Trample a player, changing all of their infinite use abilities to 3 uses left.
Selfless Oath (Night) - You will die in the place of any Unseen who dies tonight and tomorrow. 2 Uses
Phantom Steed (Night) - The Assassin will not appear to visit anyone tonight and cannot be killed by a Knight or Hunter bear tonight.

The Firebrand

Blue Dragon Killer
Cuts and Scars (Passive) - You are immune to bleeding.
Fire Thrower (Day) - Set a player on fire, they will die at the end of tonight. - 1 use.
Deathmark (Night) - Deathmark a player. - 3 uses.
Final Burn Out (Night) - Kill all deathmarked players. - 1 use.
Your objective is to defeat the Unseen or Cult and any Neutrals that seek to do you harm.

Converts into The Firebreather or The Acolyte
Cult Points: 2 - Each ability costs 1
(Fire Thrower) Mithras Burn (Day) - Set a player on fire, they will die at the end of the night.- 1 use.
Two Cult Point Alt Ability:
(Deathmark + Final Burn Out) Mithras’ Targets - Deathmark a player and kill all current death marked players. - 1 use.

The Firebreather

Unseen Killer
Cuts and Scars (Passive) - You are immune to bleeding.
Feet of Fire (Day) - If target player attempts to use an action today, they will be prevented from doing so. - 2 uses.
Fire Thrower (Day) - Set a player on fire, they will die at the end of tonight. - 1 use.
Marksman (Night) - Deathmark a player. - 3 uses.
Final Burn Out (Night) - Kill all deathmarked players. - 1 use.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Should note some things about the class:

  • The Unseen version shares their use abilities with their BD counterpart apart from Fire Thrower.
  • Final Burn Out and it’s counterparts bypass night immunity and can only be stopped by healing.

The Firebreather

Unseen Support
Cuts and Scars (Passive) - You are immune to bleeding.
Arsonist Flames (Passive) - Once you become the Assassin, you will gain one extra use of Rupture.
Feet of Fire (Day) - If target player attempts to use an action today, they will be prevented from doing so. - 2 uses.
Marksman (Night) - Deathmark a player, if the Assassin attacks them it will bypass night immunity. - 3 uses.
Flame Gas (Night) - Prevent all investigative abilities to all Unseen players tonight. - 1 use.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

The Court Jester

Blue Dragon Killer
Musical Entertainment (Day) - Disable a random passive/ability that your target has for 2 nights. You will gain a use whenever a Blue Dragon dies. 0 Uses.
Rhapsody (Day) - Pick a player. All occupies, redirects, and attacks to you tonight will be redirected to that player. Bypasses occupation and redirection immunity. 1 Use. Gains another use at the end of every 3rd night.
Rope Trap (Night) - Set up a rope trap at a player’s room. If they get attacked or get converted, all visitors will be occupied through immunity the next night. 4 Uses.
Circus Accident (Night) - Select a player. They’ll be occupied tonight. They’ll die two nights later or when they visit you, whichever happens first. If they’re immune, they’ll be bled instead. You cannot use this ability while another player is currently affected by it. 2 Uses.

Converts into The Clown or The Acolyte
Cult Points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
(Rhapsody): Blood Ode (Day) - Bleed yourself and another player. 1 Use.
(Rope Trap): Blood Aura (Night) - Frame a target for tonight and the next. 2 Uses.
Cult 2 Point Alt:
(Circus Accident): Rage of Mithras (Night) - Heals whoever the Cult Leader attacks tonight but the Cult Leader will be able to kill two players for free the next night. Only works if the Cult Leader uses Blood of Mithras. 1 Use.

The Clown

Unseen Offensive
Nightmarish Laugh (Day) - Prevent a player from voting for the rest of the day. If they already did, prevents them from changing it. 2 Uses.
Spotlight (Night) - Redirect all visitors of your first target to your second target but not vice versa. 3 Uses.
Tightrope Walk (Night) - Occupy your target. The next night they will be redirected to whoever they targeted last night.

Witness

Blue Dragon Killer

Bullshit Fluke (Passive) -If you are attacked twice in one night, you will live by an extremely freakish coincidence.

Talks Too Much (Day) - Publicly announce “I am the witness, and I believe [statement]”. If the statement is true, you will kill any Blue Dragon players you visit tonight. The statement MUST be about the game. - Infinite uses

Bystander (Night) - Have a nice, friendly, visit at somebody’s house. If you are targeting a player who is either not Blue Dragon or has visit prevention, you will stay home and visit yourself. - Infinite uses

OOOOOOOOOOOPS (Night) - Have a nice, friendly visit at somebody’s house, but through your own stupidity cause your own demise instead.- 1 use

Cult Points - 1 Ability Cost - 1
Talks Too Much --> Chats During Sermons (Day) - Publically announce “I am the witness, and I believe [statement]”. If the statement is true, the entire Cult will be night immune tonight. The statement MUST be about the game. - 1 use.

Gossipier

Unseen Support

Evily Laughs Too Much (Day) - Publicly announce “I am the witness, and I believe [statement]”. If the statement is true, the Assasin will bypass immunity tonight. The statement MUST be about the game. - Infinite uses

Bystander (Night) - Have a nice, friendly, visit at somebody’s house. If you are targeting a player who is either not Blue Dragon or has visit prevention, you will stay home and visit yourself. - Infinite uses

wait shi- (Night) - While attempting to set up your master plan, accidentally cause your own death, but make the Unseen appear Not Suspciious for tonight and tommorow night because the castle can’t believe they’d recruit somebody that stupid - 1 use

The Royal Guard
Blue Dragon, Killer.
Public Execution (Day) - Sacrifice your life to kill a player in plain daylight. Cannot be used until Day 3. Cannot target the King. - 1 use.
Escort (Night) - Select a player. Anyone attempting to visit them will be immune to occupation and redirection. - Unlimited uses.
Coup (Night) - Kill whoever the King targets tonight, bypassing death immunity. Cannot be used until Night 3 - 1 use.

Cult points 2:
Cult alts :

1 point (Escort): Portal of Blood (Night) : Make the other cult members immune to occupation and redirection tonight. 1 use.
1 point (Coup): Mithras’ Crown (Night): Secretly prevent the King from performing their night action. 1 use.
2 points (Public execution): Public Sacrifice (Day) - Sacrifice your life to kill a player in plain daylight. The cult leader won’t be able to use Blood of Mithras today. 1 use.

The Warden
Unseen, Killer. Converts from the Royal Guard.
Veteran Killer (Passive) - If you turn into the assassin, you will keep the “Public Execution” ability.
Public Execution (Day) - Sacrifice your life to kill a player in plain daylight. Cannot be used until Day 3. Cannot target the King. The assassin won’t be able to attack the night after you use this ability. 1 use.
Second Chance (Night) - Select a player. If the assassin is unable to kill their target tonight for any reason, you will attack said player. Unlimited uses.
Goal: defeat the Golden Dragon and any neutrals that seek to do you harm.

The Martyr
Blue Dragon Killer
Divine Power (Day) - You can perform an extra action tonight. (You can use both abilities or use the same ability two times). - 1 use.
Penitence (Night) - Select a player. The effects of this ability are different depending on how many times you have used it on the same player. Unlimited uses.

  • First time: Contrition - Prevent all visits on your target.
  • Second time: Confession - Check your target’s class type.
  • Three or more times: Penance - Attack the player.

Absolution (Night) - The effects of this ability depend on how many times you have used it.

  • First time: Revelation - You will know who visits you tonight.
  • Second time: Purification - Prevent all visits on yourself tonight.
  • Third time: Salvation - Kill yourself in order to heal everyone else in the court. Your death cannot be prevented in any way.

Cult points 2:
Cult alts :

1 point: Divine Power (Day)
1 point (Penitence): Mithras’ Crown (Night) : Select a player. The effects of this ability are different depending on how many times you have used it on the same player. 3 uses.

  • First time: Confession - Check the target’s class type
  • Second time: Contrition - Prevent all non-cult visits on the player.
  • Three or more times: Penance - Bleed a player. They will die in 1 day unless healed.

1 point (Absolution): Blood Communion (Passive) - If you are sacrificed with Blood of Mithras, all other cult members will be healed.

The Sacrifice
Unseen Killer
Divine Power (Day) - You can perform an extra action tonight. (You can use both abilities or use the same ability two times). - 1 use.
Penitence (Night) - Select a player. The effects of this ability are different depending on how many times you have used it on the same player. Unlimited uses.

  • First time: Contrition - Prevent all visits on your target.
  • Second time: Confession - Check your target’s class type.
  • Three or more times: Penance - Attack the player.

Absolution (Night) - The effects of this ability depend on how many times you have used it. - 3 uses.

  • First time: Revelation - You will know who visits the unseen tonight.
  • Second time: Purification - All members of the unseen will appear not suspicious to investigators tonight.
  • Third time: Salvation - Kill yourself in order to prevent all visits on the unseen tonight and give the assassin an extra use of all their abilities.
The Enchanter

The Enchanter

Blue Dragon Killer
Enchant (Day) - Enchant a player,making them silently occupy inmune and unable to be healed.Targeting a enchanted player will unenchant them. - Infinite uses
Earth Spell (Night) - Target an enchanted player and another player,if the first visits the second or another enchanted player they will be bleed sometime tomorrow - Infinite uses
Fire Spell (Night) - If any player you enchanted visits anyone enchanted they will die bypassing night inmunity - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Hex Master or The Acolyte
Cult points: 2
1 point Cult Alts
(Enchant)Blood Mark -Put a blood mark on a player.-infinite uses
(Earth Spell)Circle of Blood -Target a marked player.If they attemp to target any member of the cult they will be prevented and bleed sometime the next day.-3 uses
2 point Cult Alt
(Fire Spell)Magical Sacrifice -Sacrifice yourself and kill 2 players bypassing everything if they were Blood Marked or were enchanted by yourself.If they weren’t,silently bleed them,killing them on 1 night.You can’t be targeted by the Cult Leader’s Blood of Mithras when you use this.-1 use

The Hex master

Unseen Offensive
Hex (Day) - Permanently hex a player,and make them receive incorrect results the next night.All players you enchanted previously will be unenchanted and hexed(will not receive incorrect results)- Infinite uses
Hypnotize (Night) - Target a hexed player and another player.If the first attemps to target the unseen they will be redirected to the second and will be bleed sometime tomorrow. - Hypnotize uses
Magic Box (Night) - Target a unseen player and a hexed player.The unseen player will be guaranteed to visit your second target - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm

The Spiritual Warrior

Blue Dragon Killer
Harmonic Combo (Day) - You select target that disables their immunity at next day vulnerable for further attacks and other negative effects until following night ended - 1 use
Critical Strike (Night) - You select target to attack and disrupts your target that is attempting to attack or use other negative effect otherwise it’s normal attack, you regain 1 use of Harmonic Combo when you or other attacker killed the target from your day ability only twice per game - infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Essence Warrior or The Acolyte
Cult points: 2
1 point Cult Alts
(Harmonic Combo) Combo of Corax (Day) - In addition of what your Cult Leader use whether it’s Disguise or Rupture, you can select the second target for one specific ability - 1 use / 2 uses
(Finishing Strike) Climax of Mithras (Night) - Select Rupture target that is about to die will also kill visitors to the target who doesn’t have death immunity - 1 use / 2 uses

The Essence Warrior

Unseen Killer
Purpose of Discord (Passive) - Emboldened by The Mastermind, you have occupation and redirection immunity as long The Mastermind lives, you also won’t turned into The Assassin
Pendulum (Day) - You select either The Mastermind or The Assassin, should they get attacked or by negative effects in following night then you take their place and attack back - 1 use
Power Attack (Night) - Kill a player, if you got Chronomancer, Drunk, Knight, Hunter, Prince, Spiritual Warrior or Neutral Killer dead by your kill or Assassin’s kill then you regain 1 use of Pendulum or your next Power Attack gains death immunity and heal bypass shared by only twice per game - Infinite uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Warlord

Blue Dragon Killer
The Adiart Empire (Passive) - You are immune to death on the first three nights.
Protectorate (Day) - If your target dies tonight, you will gain a use of Casus Belli. You will gain another use whenever a Blue Dragon dies at night. You can not gain more than 1 use per night. 1 Use.
Peace Treaty (Day) - Select two players. If one of them attempts to attack or convert you or the other tonight or the next night, you will occupy them and attack them. If the attack fails, you will gain a use of Warmongerer. You will gain another use whenever Casus Belli is used. 2 Uses.
Warmongerer (Night) - Attack a player. You will gain another use whenever a non-Blue Dragon dies. You will lose 2 uses if you kill a Blue Dragon. If the attack fails and you attack them again the following night, you will be guaranteed to kill them. You can have -1 Uses. 0 Uses.
Casus Belli (Night) - Attack up to 2 players. If all players you attacked are Blue Dragon, you will lose all uses of all abilities. 0 Uses.

Converts into The Revolutionary or The Acolyte
Cult Points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
(The Adiart Empire): Last Battle (Passive) - Any Cult member who is attacked at night will be healed and then bled sometime the next day. Only triggers once.
(Protectorate): Branding Ritual (Day) - If your target dies tonight, they will be sacrificed to Mithras instead of the Cult member the Cult Leader chose. Cannot be used on Cult members. 2 Uses.
(Warmongerer): Open Wound (Night) - If whoever the Cult Leader attacks tonight survives, they will be bled. 1 Use.
Cult 2 Point Alt:
(Peace Treaty): Banishment (Day) - Prevent two players from visiting each other for the rest of the game. 2 Uses.
(Casus Belli): Corax’s Vengeance (Night) - Select a Cult member. If they die tonight or the following day and it wasn’t caused by Blood of Mithras, they will automatically be sacrificed to Mithras the next night.

The Revolutionary

Unseen Offensive
Secret Spies (Passive) - Whenever there is a King election, you know who everybody votes.
Greater Adiart (Passive) - Upon conversion, the Assassin will be able to kill two players the next night.
Replacement (Day) - Swap roles with the Assassin or Mastermind. 1 Use.
Traitors (Night) - All Killer classes that visit a member of the Unseen tonight will instead be occupied and attacked. 3 Uses
Break In (Night) - Guarantees all visitors to your target visits your target. (Bypasses occupy, redirect, prevention) 3 Uses

The Executioner

Blue Dragon Killer
Death Sentence (Day) - You may choose a player and mark them with “Death sentence” until the end of the following night. You can only mark each player once per game. You can also mark yourself once per game (you won’t be able to use “Execute” if you mark yourself). You cannot mark the King.
Execute (Night) - Attack the player marked by “Death Sentence”. If you kill a member of the Blue Dragon your “Death Sentence” passive will be disabled for two days. - Unlimited uses.
Witness Protection (Night) - Prevent everyone from visiting the player marked by “Death Sentence”. - Unlimited uses.

Cult Alts
2 points (Death Sentence and Witness protection): Death Sentence (Day) + Veil of Blood (Night) - Select a class type. Prevent classes of that type from visiting the player marked with “Death Sentence” - 3 uses.
2 points (Execute):Forbidden Seal (Night) - Mark a player. The next time they try to use an ability with a limited number of uses (including tonight), if you are still alive, they will be occupied. (Works on both day and night abilities). Cannot target the King. - 2 uses.

The Hangman

Unseen Offensive
Death Sentence (Day) - You may choose a player and mark them with “Death sentence” until the end of the following night. You can only mark each player once per game. You cannot mark the King.
Tight Noose (Night) - Occupy the player marked by “Death Sentence”. If they attempt to perform the same action on the following night, they will be occupied one more time. - Unlimited uses.
Forged Records (Night) - Make the target appear suspicious to investigators both tonight and the following night - Unlimited uses.

The Headhunter

Blue Dragon Killer
Focused on Target (Passive) - You cannot be redirected.
Evaluating Failure (Passive) - If you kill a Blue Dragon, you cannot use your abilities the next night
Punishment (Day) - If the one you use Hunt Accomplices on tonight was one of those responsible for an execution of a Blue Dragon today, attack them. - Infinite uses
Determine Habits (Day) - Pick a starting class except Prince, Mastermind and Cult Leader. If you use Hunt Accomplices tonight on someone with this starting class, attack them. - 3 uses
Hunt Accomplices (Night) - Target someone. If they were converted last night, attack them. - Infinite uses
Decapitation (Night) - Target someone. If they are the Cult Leader, Prince or Mastermind, you kill them. This cannot be prevented. Your target cannot convert you tonight. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Bribed or The Acolyte
Cult Points: 2, each ability costs 1.
Cult Alts: Punishment ->Bloody Punishment (Day) - If the one you use Hunt Associates on tonight was one of those responsible for an execution of a member of the Cult today, attack them. - 1 use
Determine Habits ->Determine Habits (Day) - Pick a starting class except Prince, Mastermind and Cult Leader. If you use Hunt Associates tonight on someone with this starting class, attack them. - 1 use
Hunt Accomplices ->Hunt Associates (Night) - Target someone. If they were visited by a Blue Dragon Investigative last night, attack them. - 2 uses

The Bribed

Unseen Killer
Distracted by Wealth (Passive) - You are occupied the night after you got converted.
I am no Assassin (Passive) - You do not turn into the Assassin
Escort (Day) - Target The Mastermind. If they would be imprisoned, kill the Prince instead. You cannot use abilities tonight. - 1 use
Urgency (Day) - You cannot be occupied tonight if no Assassin is alive. - 1 use
Decapitation (Night) - Target someone. If they are the Cult Leader, Prince or Mastermind, you kill them. This cannot be prevented. - 1 use
Death to the Blue Dragon! (Night) - If no Assassin is alive, attack your target. Else, determine what caused the Assassin’s attack to fail. - Infinite uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.


#2

#3

We need the cult alts for that suggestion!


#4

Make 'em yourself

I don’t fuck with the Cult

Never have lol


#5

I mean by not submitting cult alts, you’re basically saying that cult points are 2 and no alts are available. :thinking:


#6

Aren’t Killers converted into Invoker for Cult? Why do we need to design a Cult Killer?

Also my submission: Archer (BD Killer) / Sharpshooter (Unseen Support)


#7

These suggestions are for forum of lies, not throne of lies.

Cult works differently on the forum (are converted into the Acolyte) and have things called “Cult points” that typically can give them some of their BD abilities or specifically modified cult alt abilities that are similar to their original BD counterparts.


#8

So theoretically, if there was only one class posted in it, then that means it has to be the winner correct?


#9

Let’s rig the system by only getting orange to post our classes and spilt up the money what could go wrong amirite


#10

That would fall under this clause though.


#11

Wait this is impossible. you can’t spilt up a steam game. we will get them next time.


#12

Also Alice has been typing for a while. She’s holds the reigning title after all. Get ready for competition.


#13

She once posted 10 neutral Killing classes in 10 different threads at the same time


#14

We will most likely die


#15

Hm, here are my four classes that I used in my own SFoL. Use them if you wish.

The Crusader

The Crusader

Blue Dragon Killer
Providence (Day) - If any player not aligned with the Blue Dragon faction visits you this coming night, they will be prevented and bled. - 2 uses
Hand of God (Night) - Guards a target. If any player not aligned with the Blue Dragon faction visits them they will be bled by you. This does not stop their actions. - Infinite uses
Deus Vult (Night) - Attacks and kills two targets. You will also die of exhaustion the night they use this ability regardless of the ability’s outcome. - 1 use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Zealot or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
(Providence) Blood Providence (Day) - If any player not aligned with the Cult visits you this coming night, they will be prevented and bled the next day. - 2 uses
(Hand of God) Hand of Mithras (Night) - Guards a target. If any player not aligned with the Cult visits them they will be bled. This does not stop their actions. - Infinite uses
Cult 2 Point Alt:
(Deus Vult): Incarnation of Mithras (Night) - Allows the Cult Leader to kill an additional target if you are sacrificed. - 1 uses

The Zealot

Unseen Killer
Piety (Day) - The Zealot will be shown as a member of the Blue Dragon to faction checks if investigated the coming night. - 3 uses
Martyrdom (Day) - If a player is executed this day, the Zealot can choose to sacrifice themselves in order to stop the execution and save the accused played while also bleeding their first accuser. - 1 use
Malleus Maleficarum (Night) - Bleeds any player that attempts to visit your target tonight. - 3 uses
Regicide (Night) - Attacks and kills the King while bypassing all forms of healing and immunities. Regicide will also kill the Zealot the same night. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Duelist

The Duelist

Blue Dragon Killer
Royal Blood (Passive) - Your votes for King will count twice.
Schuld (Passive) - If you have killed any Blue Dragon-aligned players in the match, then you will not be allowed to receive votes to become the King.
Versetzen (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Zornhau. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Zornhau. Disables the your night abilities if the target is aligned with the Blue Dragon. - Infinite uses
Zornhau (Night) - Prevents you from being occupied or redirected, then attacks the your target and kills them, bypassing healing and night immunity. Disables your night abilities if the target is aligned with the Blue Dragon. - 0 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Baronet or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Royal Blood (Passive)
(Schuld): Grausamkeit (Passive) - If you become a Devout King, then Dark Gods’ Crown can be used twice per corpse.
(Versetzen): Opfern (Day) - Grants night immunity to you for the coming night. If any attack is blocked then the Cult Leader’s next Blood of Mithras will be free of charge. - 2 uses
(Mittelhau): Vergeltung (Night) - Redirects the player onto you. If they attack you then you will counterattack and kill them. - Infinite uses
Cult 2 Point Alt:
(Zornhau): Königsmord (Night) - Kills the King, bypassing everything. If the you kill a Devout King, then you will commit suicide. - 1 uses

The Baronet

Unseen Killer
Royal Blood (Passive) - Your votes for King will count twice.
Gerissen (Passive) - If you become the King, then you will gain one use of Scheme despite not being the starting King.
Vom Tach (Night) - Deflects any incoming attack against all members of the Unseen and kills the attacker. - Three uses
Missgunst (Night) - Removes Royal Blood from a target for the remainder of the game. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Thaumaturge

The Thaumaturge

Blue Dragon Killer
Thaumaturgic Focus (Passive) - You are immune to being occupied at night and immune to target changing.
Sigil of Thunder (Night) - Sets a Sigil of Thunder on your target, causing them to explode and kill the player before they are converted while also putting the conversion on cooldown. You are notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the conversion happens the same night it is placed. - Infinite uses
Sigil of Fire (Night) - Sets a Sigil of Fire on your target, causing them to explode and kill any player that attacks the target, but does not prevent any actions against them. You are notified if the Sigil explodes and recasting this spell will change which player has the Sigil. The Sigil will not activate if the attack happens the same night it is placed. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Arcanist or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Sigil of Thunder): Thunderbolt of Corax (Night) - If the Cult’s conversion is off cooldown then you can put it on cooldown to enact an additional kill that is guaranteed to succeed. - Infinite uses
(Sigil of Fire): Inferno of Mithras (Night) - You will kill yourself and anyone visiting you. - One use

The Arcanist

Unseen Social
Arcane Focus (Passive) - You are immune to being occupied at night and immune to target changing.
Sigil of Illusion (Night) - Choose a class and sets a Sigil on another Unseen player and they will show up as the chosen class to any Investigative roles that visits them. The Sigil is destroyed once the target is visited by an Investigative, requiring them to be recast. - Infinite uses
Sigil of Madness (Night) - Puts a Sigil of Madness on a player, permanently giving them a Mind Warp effect until you die. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.

The Warrior

The Warrior

Blue Dragon Killer
Combat Ready (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Bloodlust (Passive) - For every successful kill, you will gain an additional night of Combat Ready.
Raging Axes (Night) - Attacks and kills a player. If the target was Blue Dragon-aligned, then you will lose your night abilities and you will be shown as Unseen or Cult to faction checks. - Infinite uses
Taunt (Night) - Redirects the target’s night action to the yourself. Redirects past the second night will trigger Combat Ready. - One use
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Marauder or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Bloodlust): Blood for Blood (Passive) - If you are sacrificed for Blood of Mithras, then the kill will bypass all forms of protection.
(Raging Axes): Anstreim’s Paranoia (Night) - All Killer-type classes will be show as members of this Cult for this night. - One use

The Marauder

Unseen Offensive
Massacre (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to an Assassin.
Aura of Dread (Day) - All non-Killer roles will be prevented from visiting the Marauder this coming night. - One use
Boast (Night) - Redirects the target player to yourself - Infinite uses
Glare (Night) - Occupies a player for the night. If your target is successfully occupied and is also attacked the same night then they cannot be healed and their night immunity will be bypassed. - One use
Defeat the Blue Dragon and any neutrals that seek to do you harm.


#16

There’s no point in even trying now

might as well go home guys


#17

I like the warrior


#18

I say we add a second knight so more shenanigans


#19

The Warrior Blue Dragon Killer
Trained (Passive) - Will not kill if there is more than one visitor using Tarnish
Silent Impact (Day) - make someone bleed and die the next night not knowing, cannot use until D3 - 1 Use.
Rusted Armour (Day) - Be Immune to attacks tonight - 1 Use.
Backstab (Night) - force a player to target you if they are attacking killing them, you won’t be immune to attacks unless you used RA - 3 Uses.
Tarnish (Night) - Protect someone killing a visitor - 2 Uses.

The Crusader Unseen Killer
Light Armour (Day) - Make yourself Immune to death at night also appearing as Blue Dragon - 1 Use.
Second plot (Night) - if the Assassins Kill fails or is jailed/Occupied you’ll carry out the kill on a new target of your choice - Infinite
Dark Rage (Night) - If assassins target fails to be killed you’ll bleed them unknowingly they will die the next night - 1 Use.

Cult alts.
Rusted armour - 1 Use. 1 pt.
Cult Rage, if CLs convert fails you’ll bleed the target Unknowingly making them die next night - 1 Use. 1 pt.
Second plot - if CL is jailed, occupied or fails night action you may carry out a kill on someone - 2 Uses 2pt.

Here’s a bad idea


#20

not as bad as mine (nothing)