FoL Update Thread

This is a comprehensive “patch notes” thread for Forum of Lies.

Discussion surrounding these is welcome in the below thread:

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The Cult gets a revamp.

The Acolyte :crossed_swords:

Cult Killer
Hemorrhage (Day) - Invoke Mithras’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. - 1 use :crown:
Blood Barrier (Day) - Create a wall of blood granting target player death immunity this night. Can target self. - 2 uses
Curse of Corax (Night) - If the target is bled tomorrow, they will die in 1 night instead of 2 nights. - 1 use :crown:
Sacrilege (Night) - If the Cult Leader’s conversion fails or they use Eradicate, you will shoot their target(s) for them instead. Does not count as a visit. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Apostle :crossed_swords:

Cult Social
Royal Blood (Passive) - Votes to become king count as two for you.
Transcendence (Passive) - Dead Cult will be able to talk in Cult chat as long as you are alive.
Baleful Hush (Day) - Anonymously send a single 1000 character message through the host to a player. - 2 uses
Corrupt Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Baleful Hush. - 2 uses
Mithras’ Influence (Night) - In the coming day, your target will silently require one less vote to be executed. - 1 use
Mithras’ Puppetry (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Cult Leader :crossed_swords: :shield:

Cult Special
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use :crown:
Blood of Mithras (Day) - Sacrifice yourself bypassing all protection this night and flip as class of your choice. Other Cult members gain 1 use of all their limited use abilities. This occurs before promotion. This ability only works if you do not die due to any other means. - 1 use
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Eradicate (Night) - Unleash ancient power within Mithras, attacking 2 target players at once. This ability will be seen visiting the first target only. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Devout King :crossed_swords: :shield:

Cult Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive except during Grand Trial. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Dark Gods Crown (Night) - Select a dead Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once. :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

Dark Gods Crown Effects:
Seeker - You learn of the players class type.
Ritualist - You will prevent visits to the player.
Invoker - The player will be occupied.
Apostle - The player will be given incorrect feedback for their ability tonight.
Acolyte - The player will be unable to be healed for the night.
Cult Leader - The player will be framed.
Devout King - The player will be bled sometime during the next day.


The Invoker :crossed_swords:

Cult Offensive
Fanatic (Passive) - Immune to occupation and target changing.
Bewilder (Day) - Target player is occupied for this day. - 1 Use
Chains of Corax (Night) - Occupy a player. - 2 uses
Strings of Mithras (Night) - Force a player into targeting another. You will only be seen visiting the controlled player. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Ritualist :crossed_swords:

Cult Support
Brotherhood (Day) - Make a Cult Member appear as selected BD class to investigations this night. Can target self. - 2 uses
Blood Ward (Day) - Prevent visits to target player this night. - 1 use :crown:
Strength Of Corax (Night) - The Cult Leader’s Eradicate or Acolyte’s Sacrilege will bypass night immunity and healing tonight. - 1 use
Mithras’ Mercy (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. Can target self. - 3 uses :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Seeker :crossed_swords:

Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Mithras’ Murmurs (Day) - Frame target player this night. - 2 Uses.
Gaze (Night) - Learn a player’s class type. - 2 uses
Identify (Night) - Discover who a player visits, and who visits them. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Chronomancer

Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. Deaths delayed this way cannot be redirected with Distort Reality. - 2 uses

The Hunter

Hunter’s Mark (Night) - Target two other players. If the first visits the second, you will attack and occupy the first. You will only be seen visiting the first. - 2 Uses

Summary:

The Old Cult are a relic from the past where confirmability was a scourge. Now that confirmability has been rooted out, they can be updated to a version that is not only more loyal to current ToL, but also easier to understand and pickup. They function as a counterpart to the Unseen that relies on a strong base and actually benefit from keeping the converts alive over the originals in multiple ways. The converts have limited use abilities and the Cult Leader’s killpower gets refreshed upon being promoted. (Note here that Assassin’s usages are shared and this card doesn’t have that, by default uses aren’t shared)

In addition, some QoL updates to Hunter and Chronomancer. Hunter was nerfed too hard after it was made nonunique and can now be more faithful to the ToL version while getting back up to par with its Knight and Archer counterparts. Chronomancer suffers from limited feedback, maybe more so than other classes, so the additional restriction of self delaying not working is removed.

Plutocratic King and the Cowardly King get merged.

Old:

The Plutocratic King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Failure (Passive) - If your targets die, you will become the Cowardly King retaining the same number of ability usages. Additionally, your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

The Cowardly King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, a vote to determine the next king will be held at start of the next day.
Spiteful (Passive) - Spiteful of your enemies, if you are executed there will be no more Kings this game. Additionally, your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Cower (Night) - You will be death immune tonight. - 2 uses :crown:
Your objective is to survive.

New:

The Plutocratic King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your targets have died and you would be executed, then there will be no more Kings this game.
Fortitude (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game or to survive. Your targets are [x] and [y].

Summary:

Cowardly King was a legacy leftover back from survivor Alchemist that was then tacked unto old consecutive contract Mercenary. Two classcards for a niche king is unnecessary, so this was folded into one with only mild balance implications. In addition the classcards received some reformatting as to the order of neutrals/neutral killers/king variants. This used to be one section alphabetically and is now alphabetically per neutral with its king variant and one section with neutral killers.