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[FoL] FoL 19.5 - GAME END - The Blue Dragon are Victorious!


#3169

You can’t necessarily apply another site’s statistics here though.


#3170

I can when the statistics come from rng


#3171

I mean look at what scum did this game. :eyes:


#3172

2v10 then


#3173

sorry I have to lower my expectations let raise mountainous setup to 4 v 8 seems balanced


#3174

Baz was obvious scum lol


#3175

Can’t remember off the top of my head


#3176

What I’m getting here is that 80/20 is the ideal split in a mountainous game

scribbles notes


#3177

Also the 8 is the amount of scum in the game, sorry we tried 4 v 6 however they still somehow screwed up


#3178

So uh, anyone wanna join my upcoming mountainous? It’ll be 55 town vs 11 mafia :smirk:


#3179

Who wants to join my 100 man mountainous setup with ITA’s


#3180

All ITAs have a 0% chance of working

But they’re still there


#3181

I’m a mad man


#3182

ita’s Are necessary in high players mountainous setup or no one joins


#3183

I mean not necessarily needed

but fun


#3184

Bastard mafia where the mafia can only make their day/night kill by announcing it in thread


#3185

I want to randomize the ITA’s everyone has from 0-50


#3186

No that gives town to much error margin.

12 v 3
Miss lynch 11
Kill - 10
Day 2
Miss lynch - 9
Kill - 8
Day 3
Miss lynch - 7
Kill - 6
Day 4
Miss lynch - 5
Kill - 4
Day 5

It takes up until day 5 with no scum executed.


#3187

They’d have to miss lynch 5 times


#3188

Except that’s a lot easier than you’d think with competent enough mafia that work together like a well-oiled machine