FoL Class Cards (Now Officially Official)

:shield: - Unique

:crossed_swords: - Spawn at Start

:fire: - Immune to Conversion

:crown: - Ability can target King


Blue Dragon
Unseen
Cult
Neutral
Neutral Killer


Special Credit

Thank You:

Jammy for allowing me to repost
Marl for being a good boy and actually upkeeping this hell
Ashe for being just a good gurl

16 Likes
Forum of Lies Official Hub
Cult Points - How do they work?
SFoL8: Extreme Multiball (Brotherhood Wins)
SFoL5: Famine [Unseen Win]
Class Discussion and Ideas for Forum of Lies
[SFoL] Rainbows and Sunshine - SIGNUPS
SFoL17.5 - The Carnival - Psychopathic King wins! - Icibalus Loses\!
SFoL13: Pestilence (BD & Alchemist Win!)
Fourm of lies 12 (Day 4)
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
Forum of Lies 15 - The Blue Dragon win!
SFoL 29 - Blender v. 2.0 - (3/23) - Game end
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Forum of Lies 16 - (16/16) Rerolling
Forum of Lies 16.2 - (4/16) - END - Snails win!
SFoL 38 - Game Over - Even death may die
SFoL 38 - Game Over - Even death may die
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
Forum of Lies 17 - Unseen and Warlock Victory!
Town and Soldout wins! SFOL41: [Ashe's Version] Grande Idea!
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
Forum of Lies - New Player Guide
Forum Of Lies: Getting Started
Experimental Forum of Lies 1 - Deaf and Afraid - The Unseen Win!
SFoL5: Famine [Unseen Win]
Forum of lies 8 (BD & Serpent win)
Forum of Lies 7 - Fool and Revenant Win
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
[FM] Danganronpa FM [Canned]
[FoL] Forum of Lies 24 (16/16)
[SFoL] SFoL 55: Old Ruins FoL - Completed (3/16)
[SFoL] SFoL 53: Looming Threat - Completed
[Interest Check] FoL Turbo - Double Trouble
[SFoL] 52 Clash Of Cults - The Blue Dragon are Victorious!
[SFoL] SFoL 54: Looming Threat - Interest Check
FoL Feedback Thread
[NFoL] Newbie Forum of Lies 4 - Day 4 - The Blue Dragon and the Plutocratic King win!
[SFoL] SFoL 51: Hand of Byzantium III - (3/16) - Completed
[NFoL] Newbie Forum of Lies 4 - Day 4 - The Blue Dragon and the Plutocratic King win!
[FoL] EFoL 3 - Cult Wins
[NFoL] Newbie Forum of Lies 4 - Signup Thread
[FoL] FoL23 - Day 4 - The Unseen and the Fool win!
[FoL] FoL 22 - The Blue Dragon and Scorned Win!
[NFoL] Newbie Forum of Lies 3 - The Blue Dragon Are Victorious!
[NFoL] Newbie Forum of Lies 3 - Signup Thread
[FoL] FoL 21 - Day 5 - The Realm of The Fallen King - BD and Mercenary win! (6/16)
[SFoL] SFoL 49: Triple Threat: Hand of Byzantium - Canned
[NFoL] Newbie Forum of Lies 3 - Signup Thread
[SFoL] SFoL 48: Hand of Byzantium II - (3/16) - Completed - The Unseen, the Necromancer, and the Insurgent Win!
[SFoL] SFoL 49: Triple Threat: Hand of Byzantium - Sign Ups Open
[SFoL] SFoL 47 - GAME END - End of a Nightmare - BD & Fool win!
[FoL] FoL 20 - Game Over - The Unseen Win!
[FoL] FoL 19.5 - GAME END - The Blue Dragon are Victorious!
FoL 19 - Day 1 - Technical Error. Re-Rolling in a new new thread
[FoL] FoL 19 - XoXo An Error has occured - Re-Rolling In New Thread
[FoL] Experimental Forum of Lies 2 ReDux - Unseen, Warlock, and Scorned win!
[FoL] Experimental Forum of Lies 2 ReDux - Unseen, Warlock, and Scorned win!
[SFoL] 44: Hand of Byzantium - (7/16) - Game End - The Hand of Byzantium and the Vampiric Emperor won!
[TOPIC] FM Overall Discussion
Experimental Forum of Lies 2 - Canned
Experimental Forum of Lies 2 - Canned

The Blue Dragon


The Alchemist

Blue Dragon Special
Brew Potion (Day) - Brew a potion, each potion must be brewed once before you can brew the others again. [Infinite Uses]
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. [Infinite Uses]
Potions:

  • Truth Potion: Discover the target player’s class type pairing.
  • Tar Potion: Occupy a player, you will be occupy and redirection immune while using this.
  • Health Potion: Heal a player, preventing their death tonight and curing bleeding. :crown:
  • Poison Potion: Attack a player, if they are a member of the Blue Dragon, you will commit suicide instead.

Defeat the Unseen or Cult and any Neutrals who seek to do you harm.

Converts into The Plaguebearer or The Cabalist.


The Archer (Unofficial Class)

Blue Dragon Killer
Multi-shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Arbalest or The Acolyte.


The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Nightshade Wine (Day) - Poison The King, causing him to die tonight if not healed. The king will not be informed if he is poisoned. If The King is Good, you will commit suicide. - 1 use, available starting Day 2 :crown:
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight (Bypasses occupy immunity). - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Servant or The Invoker


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. - 2 uses
Time Warp (Night) - Delays a player’s death for 2 days. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. - Infinite uses :crown:
Distort Reality (Night) - Redirect all deaths that you have delayed to the target player. Can be healed and does not bypass death immunity. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Timesnatcher or The Ritualist


The Court Wizard

Blue Dragon Support
Arcane Empower (Day) - The player that you target with your ability tonight will bypass immunities (discounting conversion immunity) and be guaranteed to succeed with their actions. Their investigative abilities will always receive correct results. - 2 uses.
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses :crown:
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Sage or The Ritualist


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you won’t be immune to attacks or conversion if you force them to target you). You will only be seen visiting the first. - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Alcoholic or The Invoker


The Good King :crossed_swords: :shield: :fire:

Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you are lynched, all members of the Blue Dragon will lose their Royal Blood passive.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.


The Hunter

Blue Dragon Killer
Wolf Companion (Day) - Summon a wolf companion to attack a player. They will bleed and die in two nights if not healed. You may not use your Wolf Companion after using your Bear Companion the previous night. - 1 use
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers (Bypasses night immunity). You may not use your Bear Companion after using your Wolf Companion the previous day. - 2 uses
Hunter’s Mark (Night) - Target two other players. If the first visits the second, you will attack and occupy the first. You will only be seen visiting the first. - 2 Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Poacher or The Acolyte


The Knight

Blue Dragon Killer
Armored (Passive) - Your first successful use of Defend will not kill you.
Defend (Night) - You will guard the target player tonight, giving your life to kill their attacker(s). - Infinite uses :crown:
Cold Steel (Night) - Choose a player to attack. If they are a member of the Blue Dragon, you will also take your own life. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Enforcer or The Acolyte


The Maid

Blue Dragon Investigative
Change Sheets (Day) - Target two corpses. At the end of the night, learn if they were killed by the same player. - 2 uses :crown:
Rumor (Day) - Target player will be “last checked” in regards to Matchmake. Cannot be used day 1. - 2 Uses.
Matchmake (Night) - Test if target is compatible with the player you last checked. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Compatibility:

  • Members of opposing Factions are not compatible
  • Royals are not compatible with each other
  • Members of Neutral Factions are compatible with everyone that they can win with
  • The Scorned is incompatible with whoever they mark this night

Converts into The Handmaiden or The Seeker

Original Post - Credit to Jammy


The Mystic :shield:

Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Warp Reality (Day) - Remove either majority or plurality from the execution system today. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Telepathy. - Infinite Uses.
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Illusionist or The Apostle


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Court Spies (Day) - Select 2 players. Send a message saying “Noble’s Spies close in on you!” to any targeted members of the Unseen/Cult. Those targeted members will be removed from Unseen/Cult chat for the coming night and day. - 2 uses.
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses

They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.

Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Aristocrat or The Apostle


The Observer

Blue Dragon Investigative
Little Bird (Day) - Send a bird to track if target player leaves their room that night or not. In addition, you will learn if any players visited target player or not. You will be told at the end of the night. - 2 uses
Follow (Night) - Watch someone to see who visits them. - Infinite uses
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Nightwatch or The Seeker


The Paladin

Blue Dragon Investigative
Cleanse (Day) - The player you target with Test of Faith will also be immune to conversion tonight. - 2 uses
Test of Faith (Night) - Learn if your target is a member of the Cult. - Infinite uses
Smite (Night) - If anyone attacks you tonight, you will kill them. Bypasses night immunity. You will be immune to death and conversion while doing this. - 1 use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Seeker


The Physician

Blue Dragon Support
Remedy Studies (Passive) - You are immune to bleeding.
Inoculate (Day) - Prevent a player from being poisoned or bled for the rest of the game. - 1 use :crown:
Exhume (Day) - At the end of the night, learn what faction killed a player. - 2 uses :crown:
Heal (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses :crown:
Self-Care (Night) - Heal yourself tonight. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Herbalist or The Ritualist


The Priest (Unofficial Class) :shield:

Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Mystic will not spawn.
Call of The Dead (Passive) - You can talk to the dead at night.
Last Rites (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Uses
Channel (Night) - The target dead player’s voice will be brought back to life until you die. They may speak and use your vote. Upon being converted, target dead player will also be converted, provided they can be. You are immune to occupation and redirection while using this ability. - 1 use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Soulcatcher or The Apostle


The Prince :crossed_swords: :shield: :fire:

Blue Dragon Killer
Unstoppable (Passive) - You cannot be occupied at night, even by means that bypass occupy immunity. You are also immune to target changing.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to jail at night occupying the target (Bypasses occupy immunity) and preventing visits to them. You both will be able to send each other a single 1000 character message through the host. - Infinite uses
Execute (Night) - Kill the player you have jailed (Bypasses night immunity and healing). If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses
Mercy (Night) - Heal the player you have jailed. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.


The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Flirt (Night) - Flirt with a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Infinite uses
Will-o-Wisp (Night) - Release a Will O’ Wisp, lighting your target’s room. You will learn their faction. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Duchess or The Seeker


The Sheriff

Blue Dragon Investigative
Scout (Day) - Scout a player. You will know if the unseen visit that player at any point afterwards. The scout will stay on the player until you command them to watch someone else - Infinite uses
Expert Investigation (Night) - Learn if your target is a member of the Unseen. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Marshal


The Tavernkeeper (Unofficial Class)

Blue Dragon Offensive
Steadfast (Passive) - Immune to occupation and target changing.
Dose (Day) - Target player is occupied for this day. - 1 Use
Mix Rooms (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - Infinite uses
Serve Ale (Night) - Redirect a player to themselves. - 1 Use
Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Wench or The Invoker.

4 Likes
Forum of Lies 7 - Fool and Revenant Win
[FoL] FoL 20 - Game Over - The Unseen Win!
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
Forum of Lies 7 - Fool and Revenant Win
SFoL 12 The Return of The Unseen! {BD, Merc, Alch win}
FoL Feedback Thread
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
FoL Feedback Thread
FoL Feedback Thread
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
FoL Feedback Thread
FoL Feedback Thread
FoL Feedback Thread
SFoL 58 Balance Talk Thread Revamped
[SFoL] SFoL 55: Old Ruins FoL - Completed (3/16)
[SFoL] SFoL 53: Looming Threat - Completed
FoL Feedback Thread
FoL Feedback Thread
FoL Feedback Thread
[SFoL] 52 Clash Of Cults - The Blue Dragon are Victorious!
FoL Feedback Thread
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
SFoL13: Pestilence (BD & Alchemist Win!)
SFoL13: Pestilence (BD & Alchemist Win!)
SFoL13: Pestilence (BD & Alchemist Win!)
Fourm of lies 12 (Day 4)
Fourm of lies 12 (Day 4)
Fourm of lies 12 (Day 4)
Forum of Lies 13 - Blue Dragon, Cowardly King, and Alchemist Win
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
SFOL 23 - Triple Threat - Dumb last minute mislynches - The Blue Dragon Win
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
Forum of Lies 14 - BD and Scorned win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
SFoL 28 - Grand...ish Idea! - Blue Dragon (except Memesky), Dreaming God and Foolsochist Victory!
SFoL 28 - Grand...ish Idea! - Blue Dragon (except Memesky), Dreaming God and Foolsochist Victory!
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Forum of Lies 16 - (16/16) Rerolling
Forum of Lies 16 - (16/16) Rerolling
Necromancer's Revenge necromancer and vengeful spirit wins!
Necromancer's Revenge necromancer and vengeful spirit wins!
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
Forum of Lies 17 - Unseen and Warlock Victory!
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
FoL the 18th One. HOSTED BY YOUR UNCLE - GAME END - Cult and Fanatic Victory
FoL the 18th One. HOSTED BY YOUR UNCLE - GAME END - Cult and Fanatic Victory
30000th Poster gets a cookie
FoL Feedback Thread
FoL Feedback Thread
How to Make Maid a Reality in ToL
[Investigative Class Suggestion] The Matchmaker

The Unseen


The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you won’t be immune to attacks or conversion if you force them to target you) You will only be seen visiting the first. - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Arbalest (Unofficial Class)

Unseen Killer
Volley (Day) - If you shoot a bolt at one of your marks tonight, also attack any other players with a mark. You are immune to redirection this night. - Shared uses with 2-for-1
Raven Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses :crown:
Pin Down (Night) - Place a mark on target player. A marked player is no longer death immune, nor able to be made death immune, nor can they be healed. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses :crown:
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.


The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Incriminate (Day) - Slip a player forged documents, making them appear evil to investigations tonight. - Infinite uses
Bounty (Day) - If target player is executed this day and is Blue Dragon, then there will be an additional vote for execution. Only one Bounty may take effect per day. - 2 uses
Pull Rank (Night) - In the coming day, your target will require one less vote to be executed. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses

They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.

Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Assassin :crossed_swords: :shield:

Unseen Killer
Apprentice (Passive) - If the Mastermind dies or is crowned King, you will take their place. This passive will pass on to the next converted player if you are crowned King. (Starting Assassin only)
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared) :crown:
Distract (Day) - Target player is occupied for this day. - 1 Use (shared)
Assassinate (Night) - Kill a player. - Infinite uses :crown:
2-for-1 (Night) - Kill two target players. - 1 use (shared) :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Learn a player’s class type. - Infinite uses
Allure (Night) - Learn target player’s exact class if they are Blue Dragon. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Enforcer

Unseen Offensive
Protection (Night) - Prevent visits to a chosen Unseen member. - 3 uses
Frenzy (Night) - Guarantees The Assassin will kill the target. Bypasses everything that may prevent them from attacking. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Evil King :crossed_swords: :shield:

Unseen Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities do not count as visits. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Cast Shadow (Night) - Target player will be night immune this night and appear as a selected BD class to investigations for the rest of the game. - 1 use (Starting King only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Handmaiden

Unseen Investigative
Search Room (Day) - At the end of the night, learn if a flip has been tampered with and by which class. - 2 uses.
Matchmake (Night) - Check 2 players to see if they’re the same class type. Learn their exact class if it matches. - Infinite uses
Prying Servants (Night) - Target a dead player. You will learn all the players that visited them on the night they died. Does not count as visiting. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


Original Post Credit to Jammy


The Herbalist

Unseen Offensive
Remedy Studies (Passive) - You are immune to bleeding.
Disembalm (Day): At the end of the night, learn what classes killed a player, or if they committed suicide. - 2 uses :crown:
Pseudocide (Night) - Target one of your fellow Unseen, healing them this night and causing them to appear as selected BD class to investigations. - 2 uses
Defile (Night) - If targeted player dies tonight, they will appear as a class of your choice. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Illusionist :shield:

Unseen Social
Warp Reality (Day) - Remove either majority or plurality from the execution system today. - 1 Use
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Warp Reality. - Infinite Uses.
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Marshal

Unseen Investigative
Bribe (Day) - Learn if a player is a member of the Blue Dragon. - 2 uses
Interrogate (Night) - Target any number of players and declare a class name. You will learn if any of those players are that class (but not whom) - Infinite uses
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.


The Mastermind :crossed_swords: :shield:

Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target. You do not appear as Unseen for the first 3 nights.
Dirty Work (Day) If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Foresight (Night) - Determine a player’s converted class type, or if they cannot be converted. Additionally, you will know who they visit and who visits them. - 4 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Nightwatch

Unseen Investigative
Little Bird (Day) - Send a bird to track if target player leaves their room that night or not. In addition, you will learn if any players visited target player or not. You will be told at the end of the night. - 2 uses
Stalk (Night) - Watch someone to see who visits them and who they visit. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Plaguebearer

Unseen Special
Brew Potion (Day) - Brew a potion, each potion must be brewed once before you can brew the others again. - Infinite Uses
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. - Infinite Uses
Potions:

  • Truth Potion: Discover the target player’s class if they are a member of the Blue Dragon.
  • Tar Potion: Occupy a player. You will be occupy and redirection immune while using this.
  • Health Potion: Heal a player, preventing their death tonight and curing bleeding. If used on a member of the Unseen, this will additionally make them appear as a member of the Blue Dragon to investigative abilities. :crown:
  • Volatile Potion: Tomorrow, you may choose to cause a player to bleed uncontrollably. They will die in two nights if not healed. :crown:

Defeat the Blue Dragon and any neutrals that stand in your way.


The Poacher

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Rabid Wolves (Day) - Lure rabid wolves to attack a player. They will bleed and die in two nights if not healed. - 1 use :crown:
Spike Traps (Night) - Place a spike trap outside a player’s room. No one will be able to visit the player, and they will be occupied. - 3 uses
Snare Trap (Night) - Occupies the target player for 2 nights (this night, and the next night) if they leave their room. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Sage

Unseen Offensive
Dark Rune (Day) - Choose a player. If that player uses an ability today they will target themselves with it. - 2 uses
Shock (Night) - Force target player to target themselves. - Infinite uses
Wall of Fire (Night) - Prevent all visits except that of The Assassin from affecting your target. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Chaotic Wine (Day) - Poison The King, causing them to die tonight if not healed. The King will not be informed if they are poisoned. If The King was Good, all players will lose their Royal Blood passive permanently (the court will not be notified). - 1 use :crown:
Serve Wine (Night) - Occupy a player. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Soulcatcher (Unofficial Class) :shield:

Unseen Social
Grave Whispers (Passive) - You can talk to the dead at night.
Curse (Day) - Make target player believe they are bleeding. - 2 uses :crown:
Bind Soul (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - Infinite Uses
Seance (Night) - The target dead player’s voice will be brought back to life until you die. They may speak and use your vote. Target dead player will also be converted, provided they can be. You are immune to occupation and redirect while using this ability. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.


The Timesnatcher

Unseen Support
Rewind (Passive) - If you become an Assassin and have no uses of Two-For-One left, you will regain a charge.
Time Snatch (Night) - Target a bleeding player. Causes the bleeding to speed up and kill them tonight. - 2 uses :crown:
Dark Dimension (Night) - Make the Unseen appear not suspicious to investigative abilities. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.


The Wench (Unofficial Class)

Unseen Offensive
Steadfast (Passive) - Immune to occupation and target changing.
Dose (Day) - Target player is occupied for this day. - 2 Uses
Mix Rooms (Night) - Target 2 players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. Can target self. - Infinite uses
Serve Ale (Night) - Redirect a player to themselves. - 2 Uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

7 Likes

The Cult


The Acolyte :crossed_swords:

Cult Killer
Hemorrhage (Day) - Invoke Mithras’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. - 1 use :crown:
Blood Barrier (Day) - Create a wall of blood granting target player death immunity this night. Can target self. - 2 uses
Curse of Corax (Night) - If the target is bled tomorrow, they will die in 1 night instead of 2 nights. - 1 use :crown:
Sacrilege (Night) - If the Cult Leader’s conversion fails or they use Eradicate, you will shoot their target(s) for them instead. Does not count as a visit. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Apostle :crossed_swords:

Cult Social
Royal Blood (Passive) - Votes to become king count as two for you.
Transcendence (Passive) - Dead Cult will be able to talk in Cult chat as long as you are alive.
Baleful Hush (Day) - Remove either majority or plurality from the execution system today. - 1 Use
Corrupt Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Baleful Hush. - 2 uses
Mithras’ Influence (Night) - In the coming day, your target will silently require one less vote to be executed. - 1 use
Mithras’ Puppetry (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Cult Leader :crossed_swords: :shield:

Cult Special
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 1 use :crown:
Blood of Mithras (Day) - Sacrifice yourself bypassing all protection this night and flip as class of your choice. Other Cult members gain 1 use of all their limited use abilities. This occurs before promotion. This ability only works if you do not die due to any other means. - 1 use
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Eradicate (Night) - Unleash ancient power within Mithras, attacking 2 target players at once. This ability will be seen visiting the first target only. - 2 uses :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Cabalist :crossed_swords:

Cult Special

Shape Flesh (Night) - Choose your night action from one of the following. Each can only be done once.

Voodoo Doll - If the Cult Leader uses Eradicate tonight, they may target an additional player at the cost of bleeding you if they do.
Corrupt Intervention - Occupy a player tonight and tomorrow.
Jinx - Determine a player’s class type.
Blood Moon - Target any player. They will appear to be a member of the Blue Dragon if Cult, or a member of the Cult if anyone else.

Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Devout King :crossed_swords: :shield:

Cult Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Dark Gods Crown (Night) - Select a dead Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once. :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

Dark Gods Crown Effects:
Seeker - You learn of the players class type.
Cabalist - If the targeted player is not cult, they will lose all uses in their limited usage abilities
Ritualist - You will prevent visits to the player.
Invoker - The player will be occupied.
Apostle - The player will be given incorrect feedback for their ability tonight.
Acolyte - The player will be unable to be healed for the night.
Cult Leader - The player will be framed.
Devout King - The player will be bled sometime during the next day.


The Invoker :crossed_swords:

Cult Offensive
Fanatic (Passive) - Immune to occupation and target changing.
Bewilder (Day) - Target player is occupied for this day. - 1 Use
Chains of Corax (Night) - Redirect a player into a chosen player. If you choose to make them target themselves, occupy them instead. - 3 uses
Teleport (Night) - Target 2 other players. Redirect all players targeting either of your targets to the other. You will be seen visiting your first target only. This cannot target the same player twice in a row. - 1 use
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Ritualist :crossed_swords:

Cult Support
Brotherhood (Day) - Make a Cult Member appear as selected BD class to investigations this night. Can target self. - 2 uses
Blood Ward (Day) - Prevent visits to target player this night. - 1 use :crown:
Strength Of Corax (Night) - The Cult Leader’s Eradicate or Acolyte’s Sacrilege will bypass night immunity and healing tonight. - 1 use
Mithras’ Mercy (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. Can target self. - 3 uses :crown:
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Seeker :crossed_swords:

Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Mithras’ Murmurs (Day) - Frame target player this night. - 2 Uses.
Gaze (Night) - Learn a player’s class type. - 2 uses
Identify (Night) - Discover who a player visits, and who visits them. - 2 uses
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.

6 Likes

Neutral


The Fool :shield: :fire:

Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use Deceive 2 times after the day you get lynched.
Mask of Many Faces (Day) If you are lynched today, you will flip as the class of your choice. - 2 uses.
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. (1 use)
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.


The Inquisitor :shield: :fire:

Neutral Investigative
Zealous Pursuit (Passive) - You hunt three heretics. Their starting classes are [x], [x] and [x]. They are knowing of their own heresy and will each be informed that they are heretics before the start of day 1. You will commit suicide after completing your righteous mission.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn whether target player is a heretic. Does not bypass tailoring effects. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon Heretic classes from Zealous Pursuit. If incorrect, disable Holy Blessing and Ruthless Efficiency. If correct, provided they are a heretic, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heretics die.

Heretics cannot be Neutrals, Unique Blue Dragon, or Kings.

The Inquisitive King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Archbishop (Passive) - Immune to occupation and redirection. You are immune to death and bleeding once. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard Shakedown! (Night) - Learn if target player is a heretic. If so they cannot be prevented from dying by any means this night. If not, they will be death immune this night. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon heretic classes from Zealous Pursuit. If incorrect, disable your one time death/bleeding immunity and Ruthless Efficiency. If correct, provided they are a heathen, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heretics die.


The Mercenary :fire:

Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.
Saviour (Day) - If one of your targets is voted for execution today, take their place. - 1 use
Stand Guard (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 4 uses :crown: [if target is king]
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

The Mercenary’s targets will always be convertible Blue Dragon classes, Neutral Killer or starting Cult/Unseen.

The Plutocratic King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If your targets have died and you would be executed, then there will be no more Kings this game.
Fortitude (Passive) - Your vote counts as two if there are more than 5 players alive except during a Grand Trial. Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game or to survive. Your targets are [x] and [y].


The Scorned :fire:

Neutral Social
Utter Contempt (Passive) - Immune to occupation, target changing and visit prevention. Additionally, you are immune to death at night once. Targeting a player with a night ability will mark them for the following day. After achieving your win condition, your abilities will be disabled and you will suicide this night. This passive is retained upon class change.
Bait and Switch (Day) - Target player is occupied for this day. - 1 Use
Incriminate (Night) - Frame target player. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are lynched tomorrow. - 2 Uses
Survive to see 2 marked players lynched.

The Begrudged King (Unofficial Class) :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Scapegoat (Night) - Send guards to frame two targets. - Infinite uses
Survive to see 2 marked players lynched.


The Sellsword :shield: :fire:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by a Blue Dragon player, however. You will additionally appear as a member of the Unseen or Cult to investigative abilities.
Contracted (Passive) - Immune to occupation and target changing. As long as you remain alive, Blue Dragon classes that are passively immune to occupation are not.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses :crown:
Intimidate (Night) - Occupy a player. - Infinite uses
See the blue dragon defeated at any cost.

The Warlock (Unofficial Class) :shield: :fire:

Neutral Offensive
Dark Magics (Passive) - You appear as a member of the Unseen or Cult (depending on which is present in the game) to investigations. Also, you are immune to death at night, once. This will not apply if attacked by a Blue Dragon player, however.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action’s name to you. - 4 uses
Carnage (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. You will only be seen visiting the first. - 3 uses
Seeming (Night) - Make yourself and one other person that you visit appear as members of the Blue Dragon to investigations. - 2 uses
See the blue dragon defeated at any cost.

Original Post Credit to ThePlex

The Spiteful King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Immune to occupation and redirection. Your abilities will not be seen by investigative abilities. You can use both day abilities in the same day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Blue Dragon defeated at any cost.

11 Likes
New Types of King
FoL Feedback Thread
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
SFoL6: The Brotherhood - Blue Dragon, Mercenary and Cowardly King wins!
SFoL 45: Return of the Blue Dragon III - Day 2 - An Interesting Awakening
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
[FoL] Forum of Lies 24 - Night 3 (11/16) - Completed - The Unseen and the Warlock Win!
[SFoL] SFoL 55: Old Ruins FoL - Completed (3/16)
[SFoL] SFoL 55: Old Ruins FoL - Completed (3/16)
[SFoL] SFoL 55: Old Ruins FoL - Completed (3/16)
FoL Feedback Thread
FoL Feedback Thread
FoL Feedback Thread
FoL Feedback Thread
FoL Feedback Thread
[NFoL] Newbie Forum of Lies 4 - Day 4 - The Blue Dragon and the Plutocratic King win!
[FoL] EFoL 3 - Cult Wins
FoL Feedback Thread
FoL Feedback Thread
FoL Feedback Thread
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
SFoL13: Pestilence (BD & Alchemist Win!)
Fourm of lies 12 (Day 4)
SFoL17.5 - The Carnival - Psychopathic King wins! - Icibalus Loses\!
Forum of Lies 13 - Blue Dragon, Cowardly King, and Alchemist Win
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
Forum of Lies 14 - BD and Scorned win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
Experimental Forum of Lies 1 - Deaf and Afraid - The Unseen Win!
Experimental Forum of Lies 1 - Deaf and Afraid - The Unseen Win!
Forum of Lies 16.2 - (4/16) - END - Snails win!
FoL Feedback Thread
SFoL6: The Brotherhood - Blue Dragon, Mercenary and Cowardly King wins!
Forum of Lies 7 - Fool and Revenant Win
Forum of Lies 7 - Fool and Revenant Win
SFoL8: Extreme Multiball (Brotherhood Wins)
Forum of Lies 14 - BD and Scorned win!

Neutral Killer


The Demon (Unofficial Class) :shield: :fire:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing. In addition you are immune to bleeding and will be informed upon being bled.
Brand of Sacrifice (Day) - Bleed target player. - 1 use :crown:
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Original Post Credit to Bounty


The Lich (Unofficial Class) :shield: :fire:

Neutral Killer
Phylactery (Passive) - During Day One, specify two players to unknowingly be your Phylactery Holders excluding King. If you fail to do so before the end of the day, they are randomized. You will know their starting classes. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are both alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how they died. You are night, bleed occupy and redirection immune while at least one of them lives. You will be informed if bled attempts are made. If both of the Phylactery Holders are dead you will die the following night.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses :crown:
Death’s Curtains (Night) - Kill one of your Phylactery holders and two other targets. (bypasses night immunity, healing and does not count as a visit for specifically the two other targets), - Infinite uses, but only usable while you have two Phylactery Holders alive :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Possessor :shield: :fire:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses :crown:
Puppet Strings (Night) - Control a player and force them to kill someone. Can be forced to target themselves. :crown:
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Mind Flayer :shield: :crossed_swords:

Neutral Killer
Insanity (Passive) - You are immune to death at night, occupation and redirection. You are immune to bleeding, and will be informed if attempted to be bled.
Mindstorm (Passive) - Once per night you may guess a player’s class. If you are correct you will empower your attack Brain Destruction to bypass protections. You will gain a one-night buff depending on the class type of the player in question. All players you correctly guess with this ability will have their votes negated on you silently. This passive will be disabled if you guess incorrectly twice. Cannot Target the King, nor can target the same person after a successful guess.
Insight (Day) - Gain a clue to your target’s class type. You receive the same results as princess. - 4 Uses
Mind Read (Day) - You will see who your target visits tonight. - 4 Uses
Brain Destruction (Night) - Kill a player. You will be able to choose who they target tonight, bypassing redirection immunity. You may not redirect the King. - Infinite Uses :crown:
Whispers of Insanity (Night) - Cause a player to commit suicide, destroying their logs and allowing you to determine what they flip as the next day. You will receive their real class and their logs. - 1 Use
Possible Buffs Gained:

  • Killer: Gain an addition use of Whispers of Insanity.
  • Offensive: You will occupy everyone visiting you, bypassing occupy immunity.
  • Support: You will heal yourself tomorrow night, curing infection and bleed.
  • Social: You will be guaranteed to visit your target.
  • Investigative: All uses of Insight and Mind Read will be replenished. Your visits will be hidden from Investigators.
  • Special: You will appear as the class of your choice to investigators.

Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Reaper :shield: :fire:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. (Does not work if executed by The Prince) You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Occupy target player this day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses :crown:
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses :crown:
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or you are occupy/redirection immune for this night. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Sorcerer :shield: :fire:

Neutral Killer
Mage Armor (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Walking Bomb (Day) - Place a bomb on target player. - Infinite uses :crown:
Bomb Swap (Day) - Move a bomb from one player to another one. - Infinite uses :crown:
Magic Missile (Night) - Fire a magic missile at a player, killing them. - Infinite uses :crown:
Detonate (Night) - All players with a bomb active will explode bypassing death immunity. This does not count as a visit. - 2 uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Psychopathic King (Unofficial Class) :shield: :fire:

Neutral Special
Insanity (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled. You are immune to occupation and redirection. Your abilities will not be seen by investigative abilities. Finally, the game ends with you victorious, if you are among the last 3 players alive.
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Allies (Day) - Choose up to three players. During this night, you will have a private chat with them. - Infinite Uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

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Thread got opened so people can easier quote from it. Don’t post in here.

If someone posts nevertheless in here, you’ll face the wrath of the Priestess. So beware. You were warned :stuck_out_tongue:

(discussions about classes and such have their place in the FoL Balance thread.)

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