FoL Class Cards (Now Officially Official)

:shield: - Unique

:crossed_swords: - Spawn at Start

:fire: - Immune to Conversion


Blue Dragon
Unseen
Cult
Neutral

13 Likes
Forum of Lies Official Hub
Cult Points - How do they work?
SFoL8: Extreme Multiball (Brotherhood Wins)
Class Discussion and Ideas for Forum of Lies
SFoL5: Famine [Unseen Win]
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Forum of Lies 16 - (16/16) Rerolling
Forum of Lies 16.2 - (4/16) - END - Snails win!
SFoL 38 - Game Over - Even death may die
SFoL 38 - Game Over - Even death may die
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
Forum of Lies 17 - Unseen and Warlock Victory!
Town and Soldout wins! SFOL41: [Ashe's Version] Grande Idea!
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
Forum of Lies - New Player Guide
Forum Of Lies: Getting Started
Experimental Forum of Lies 1 - Deaf and Afraid - The Unseen Win!
SFoL5: Famine [Unseen Win]
Forum of lies 8 (BD & Serpent win)
Forum of Lies 7 - Fool and Revenant Win
[NFoL] Newbie Forum of Lies 3 - The Blue Dragon Are Victorious!
[NFoL] Newbie Forum of Lies 3 - Signup Thread
[FoL] FoL 21 - Day 5 - The Realm of The Fallen King - BD and Mercenary win! (6/16)
[SFoL] SFoL 49: Triple Threat: Hand of Byzantium - Canned
[NFoL] Newbie Forum of Lies 3 - Signup Thread
[SFoL] SFoL 48: Hand of Byzantium II - (3/16) - Completed - The Unseen, the Necromancer, and the Insurgent Win!
[SFoL] SFoL 49: Triple Threat: Hand of Byzantium - Sign Ups Open
[SFoL] SFoL 47 - GAME END - End of a Nightmare - BD & Fool win!
FoL Changes Thread
[FoL] FoL 20 - Game Over - The Unseen Win!
[FoL] FoL 19.5 - GAME END - The Blue Dragon are Victorious!
[SFoL] Rainbows and Sunshine - SIGNUPS
FoL 19 - Day 1 - Technical Error. Re-Rolling in a new new thread
[FoL] FoL 19 - XoXo An Error has occured - Re-Rolling In New Thread
[FoL] Experimental Forum of Lies 2 ReDux - Unseen, Warlock, and Scorned win!
[FoL] Experimental Forum of Lies 2 ReDux - Unseen, Warlock, and Scorned win!
[SFoL] 44: Hand of Byzantium - (7/16) - Game End - The Hand of Byzantium and the Vampiric Emperor won!
[TOPIC] FM Overall Discussion
Experimental Forum of Lies 2 - Canned
Experimental Forum of Lies 2 - Canned
SFoL13: Pestilence (BD & Alchemist Win!)
Fourm of lies 12 (Day 4)
SFoL17.5 - The Carnival - Psychopathic King wins! - Icibalus Loses\!
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
Forum of Lies 15 - The Blue Dragon win!
SFoL 29 - Blender v. 2.0 - (3/23) - Game end
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!

The Blue Dragon


The Archer

Blue Dragon Killer
Multi-shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. - Infinite uses
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Arbalest or The Acolyte.
Cult points: 2 - Each ability costs: 1
Cult Alts
(Multi-shot Alt) Flesh to Flesh (Day) - Choose 2 players. If one of them is attacked tonight by a non-cult member then you will attack the other. - 2 uses
(Eagle Shot Alt) Sacrilege (Night) - If the Cult Leader’s conversion fails or they use Blood of Mithras, you will shoot their target for them instead. Does not count as a visit. - 2 uses
(Bulls-eye Alt) Ancient Curse (Night) - Mark a player for death. If a player has two marks, you will learn their exact class. If a player has three marks, you will kill them bypassing everything. - Infinite uses

The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Nightshade Wine (Day) - Poison The King, causing him to die tonight if not healed. The king will not be informed if he is poisoned. If the King is Good, you will commit suicide. - 1 use, available starting Day 2
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight (Bypasses occupy immunity). - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Servant or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Nightshade Wine): Toxic Wine (Day) - Add a lethal amount of cyanide into The King’s wine, causing The King will die from cyanide poisoning tonight unless healed. The king is not informed of the poison. If they are Devout, you will commit suicide due to Mithras anger the following night. - 1 use


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. Deaths delayed this way cannot be redirected with Distort Reality. - 2 uses
Time Warp (Night) - Delays a player’s death for 2 days. This will delay ongoing bleeding in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. - Infinite uses
Distort Reality (Night) - Redirect all deaths that you have delayed with Time Warp to the target player. Can be healed and does not bypass death immunity. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Timesnatcher or The Ritualist
Cult points: 2 - Each ability costs: 1


The Court Wizard

Blue Dragon Support
Arcane Empower (Day) - In addition to its normal effects, your target this night will bypass immunities (does not count for conversion) and be guaranteed to succeed with their actions. Their investigative abilities will always receive correct results. - 2 Uses
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Sage or The Ritualist
Cult points: 2


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you won’t be immune to attacks or conversion if you force them to target you) - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Alcoholic or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Happy Hour): Wine of Mithras (Night) - Give someone cursed wine. They will not be able to receive any kind of protection tonight. - 1 use


The Good King :crossed_swords: :shield: :fire:

Blue Dragon Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day. If you are lynched, all members of the Blue Dragon will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.


The Hunter

Blue Dragon Killer
Wolf Companion (Day) - Summon a wolf companion to attack a player. They will bleed and die in two nights if not healed. You may not use your Wolf Companion after using your Bear Companion the previous night. - 1 use
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers (Bypasses night immunity). You may not use your Bear Companion after using your Wolf Companion the previous day. - 2 uses
Hunter’s Mark (Night) - Target two other players. If the first visits the second, you will attack the first. You will only be seen visiting the first. - 2 Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Poacher or The Acolyte
Cult points: 2 - Each ability costs: 1
Cult Alts:
(Wolf Companion): Uncontrollable Bleeding (Day) - Invoke Mithras’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. - 1 use
(Bear Companion): Blood Wall (Night) - Create a wall of blood to protect yourself from attacks. You will be death immune. - 2 uses


The Knight

Blue Dragon Killer
Armored (Passive) - Your first successful use of Defend will not kill you.
Defend (Night) - You will guard the target player tonight, giving your life to kill their attacker(s). - Infinite uses
Cold Steel (Night) - Choose a player to attack. If they are a member of the Blue Dragon, you will also take your own life. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Enforcer or The Acolyte
Cult points: 2 - Each ability costs: 1
2 point Cult Alt:
(Cold Steel): Lone Cultist (Night) - Kill a player. - 1 Use


The Maid

Blue Dragon Investigative
Change Sheets (Day) - Target two corpses. At the end of the night, learn if they were killed by the same player. - 2 uses
Matchmake (Night) - Test if target is compatible with the player you last checked. - Infinite Uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Compatibility:

  • Members of opposing Factions are not compatible
  • Members of Neutral Factions are compatible with everyone that they can win with
  • Royals are not compatible with each other
  • The King, Fool and Scorned are not compatible with anyone
  • The Mercenary is compatible with her targets no matter the faction

Converts into The Handmaiden or The Seeker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Change Sheets): Mithras’ Wisdom (day): At the end of the night, learn if a flip has been tampered with and by which class. - 2 uses

Original Post - Credit to Jammy


The Mystic :shield:

Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Priest will not spawn.
Telepathy (Day) - Anonymously send a single 1000 character message through the host to a player. Cannot target the king. - 2 uses
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Telepathy. Cannot target the king. - Infinite Uses.
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Illusionist or The Apostle
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Link minds) Mindbend - The Cult Leader can use Brainwash tonight, despite that it is on cooldown. - 1 use, only usable when Brainwash is on cooldown


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Court Spies (Day) - Select 2 players. Send a message saying “Noble’s Spies close in on you!” to any targeted members of the Unseen/Cult. Those targeted members will be removed from Unseen/Cult chat for the coming night and day. - 2 uses.
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses

They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.

Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional vote for execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Aristocrat or The Apostle
Cult points: 3 - Each ability costs: 1
Cult Alt:
Court Spies: Cult Connections (Day) - At the end of the day, you will learn who voted for whom during today’s king election. - 2 uses


The Observer

Blue Dragon Investigative
Little Bird (Day) - Send a bird to track if target player leaves their room that night or not. In addition, you will learn if any players visited target player or not. You will be told the next morning. - 2 uses
Follow (Night) - Watch someone to see who visits them. - Infinite uses
Stalk (Night) - Track a player to determine who they visit. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Nightwatch or The Seeker
Cult points: 2


The Paladin

Blue Dragon Investigative
Cleanse (Day) - The player you target with Test of Faith will also be immune to conversion tonight. - 2 uses
Test of Faith (Night) - Learn if your target is a member of the Cult. - Infinite uses
Smite (Night) - If anyone attacks you tonight, you will kill them. Bypasses night immunity. You will be immune to death and conversion while doing this. - 1 use

Converts into The Seeker
Cult points: 2 - Each ability costs: 1
Cult Alts
(Cleanse Cult Alt) Blood’s Purity (Day) - Tonight, the Cult Leader’s action will succeed. Bypasses visit prevention, occupation and the court wizard’s barrier. - 1 use
(Test of Faith Alt) All-Seeing Eye (Night) - Learn a player’s class. - 2 uses
Smite


The Physician

Blue Dragon Support
Remedy Studies (Passive) - You are immune to bleeding.
Innoculate (Day) - Prevent a player from being poisoned or bled for the rest of the game. - 1 use
Exhume (Day) - At the end of the night, learn what faction killed a player. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Self-Care (Night) - Heal yourself tonight. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Herbalist or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alts
(Exhume): Exsanguination (day): At the end of the night, learn what classes killed a player, or if they commited suicide. - 2 uses
(Heal): Mithras’s Mercy (Night) - The Cult Leader’s Blood of Mithras will not kill the Cult member that is targeted. - 1 use


The Priest :shield:

Blue Dragon Social
Religious Fervor (Passive) - Your presence ensures that any religious rivals do not nest in Adiart. The Mystic will not spawn.
Call of The Dead (Passive) - You can talk to the dead at night.
Last Rites (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. You may not use the same corpse more than once - Infinite Uses
Channel (Night) - The target dead player’s voice will be brought back to life until you die. They may speak and use your vote. Upon being converted, target dead player will also be converted, provided they can be. You are immune to occupation and redirection while using this ability. - 1 use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Soulcatcher or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Last Rites): Mithras Puppetry - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - Infinite Uses
(Channel): Corax’ Corruption - The target dead player’s voice will be brought back to life until you die. They may speak and use your vote. Target dead player will also be converted, provided they can be. You are immune to occupation and redirect while using this ability. - 1 use


The Prince :crossed_swords: :shield: :fire:

Blue Dragon Killer
Unstoppable (Passive) - You cannot be occupied at night, even by means that bypass occupy immunity. You are also immune to target changing.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to jail at night occupying the target (Bypasses occupy immunity) and preventing visits to them. You both will be able to send each other a single 1000 character message through the host. - Infinite uses
Execute (Night) - Kill the player you have jailed (Bypasses night immunity). If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses, available starting Night 2
Mercy (Night) - Heal the player you have jailed. If you have executed a member of Blue Dragon, this ability is disabled. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.


The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Flirt (Night) - Flirt with a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Infinite uses
Will-o-Wisp (Night) - Release a Will O’ Wisp, lighting your target’s room. You will learn their faction. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Duchess or The Seeker
Cult points: 2 - Each ability costs: 1
2 point Cult Alt:
(Will-o-wisp) Eyes of Corax - Corax will watch over the target, determining their exact class. - 2 uses


The Sheriff

Blue Dragon Investigative
Scout (Day) - Scout a player. You will know if the unseen visit that player at any point afterwards. The scout will stay on the player until you command them to watch someone else - Infinite uses
Expert Investigation (Night) - Learn if your target is a member of the Unseen. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Marshal

4 Likes
Forum of Lies 7 - Fool and Revenant Win
FoL Changes Thread
[FoL] FoL 20 - Game Over - The Unseen Win!
SFoL 12 The Return of The Unseen! {BD, Merc, Alch win}
Forum of Lies 7 - Fool and Revenant Win
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
SFoL13: Pestilence (BD & Alchemist Win!)
SFoL13: Pestilence (BD & Alchemist Win!)
SFoL13: Pestilence (BD & Alchemist Win!)
Fourm of lies 12 (Day 4)
Fourm of lies 12 (Day 4)
Fourm of lies 12 (Day 4)
Forum of Lies 13 - Blue Dragon, Cowardly King, and Alchemist Win
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
SFOL 23 - Triple Threat - Dumb last minute mislynches - The Blue Dragon Win
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
Forum of Lies 14 - BD and Scorned win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
SFoL 28 - Grand...ish Idea! - Blue Dragon (except Memesky), Dreaming God and Foolsochist Victory!
SFoL 28 - Grand...ish Idea! - Blue Dragon (except Memesky), Dreaming God and Foolsochist Victory!
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Forum of Lies 16 - (16/16) Rerolling
Forum of Lies 16 - (16/16) Rerolling
Necromancer's Revenge necromancer and vengeful spirit wins!
Necromancer's Revenge necromancer and vengeful spirit wins!
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
Forum of Lies 17 - Unseen and Warlock Victory!
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
FoL the 18th One. HOSTED BY YOUR UNCLE - GAME END - Cult and Fanatic Victory
FoL the 18th One. HOSTED BY YOUR UNCLE - GAME END - Cult and Fanatic Victory
16969th Poster gets a cookie
FoL Changes Thread
FoL Changes Thread
How to Make Maid a Reality in ToL
[Investigative Class Suggestion] The Matchmaker

The Unseen


The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you won’t be immune to attacks or conversion if you force them to target you) - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Arbalest
Unseen Killer
Volley (Day) - If you shoot a bolt at one of your marks tonight, also attack any other players with a mark. You are immune to redirection this night. - Shared uses with 2-for-1
Raven Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer death immune, nor able to be made death immune, nor can they be healed. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses

Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.


The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Incriminate (Day) - Slip a player forged documents, making them appear evil to investigations tonight. - Infinite uses
Bounty (Day) - If target player is executed this day and is Blue Dragon, then there will be an additional vote for execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Pull Rank (Night) - In the coming day, your target will require one less vote to be executed. - 2 uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses

They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.

Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Assassin :crossed_swords: :shield:

Unseen Killer
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Learn a player’s class type. - Infinite uses
Allure (Night) - Learn target player’s exact class if they are BD. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Enforcer

Unseen Offensive
Protection (Night) - Prevent visits to a chosen Unseen member. - 3 uses
Frenzy (Night) - Guarantees The Assassin will kill the target. Bypasses everything that may prevent them from attacking. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Evil King :crossed_swords: :shield:

Unseen Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cast Shadow (Night) - Target player will be night immune this night and appear as a selected BD class to investigations for the rest of the game. - 1 use (Starting King only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Handmaiden

Unseen Investigative
Search Room (Day) - At the end of the night, learn if a flip has been tampered with and by which class. - 2 uses.
Matchmake (Night) - Check 2 players to see if they’re the same class type (cannot target fellow Unseen or the King). - Infinite uses
Prying Servants (Night) - Target a dead player. You will learn all the players that visited them on the night they died. Does not count as visiting. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


Original Post Credit to Jammy


The Herbalist

Unseen Offensive
Remedy Studies (Passive) - You are immune to bleeding.
Disembalm (Day): At the end of the night, learn what classes killed a player, or if they committed suicide. - 2 uses
Pseudocide (Night) - Fake the death of one of your fellow Unseen, preventing them from dying and causing them to appear as selected BD class to investigations. - 2 uses
Defile (Night) - If targeted player dies tonight, they will appear as a class of your choice. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Illusionist :shield:

Unseen Social
Telepathy (Day) - Anonymously send a single 1000 character message through the host to a player. - 2 uses
Link Minds (Day) - Select two players that will have a private night chat for this night. Can select yourself. You will be privy to the chat at the end of the night. Can be used alongside Telepathy. Cannot target the king. - Infinite Uses.
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Marshal

Unseen Investigative
Bribe (Day) - Learn if a player is a member of the Blue Dragon. - 2 uses
Interrogate (Night) - Target any number of players and declare a class name. You will learn if any of those players are that class (but not whom) - Infinite uses


The Mastermind :crossed_swords: :shield:

Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target.
Lurking Presence (Passive) - If you are killed within the first 3 nights your next in line will take your place as Mastermind, and you do not appear as Unseen to all investigations for those nights.
Dirty Work (Day) If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Foresight (Night) - Determine a player’s converted class type, or if they cannot be converted. Additionally, you will know who they visit and who visits them. - 4 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Nightwatch

Unseen Investigative
Little Bird (Day) - Send a bird to track if target player leaves their room that night or not. In addition, you will learn if any players visited target player or not. You will be told the next morning. - 2 uses
Stalk (Night) - Watch someone to see who visits them and who they visit. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Poacher

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Rabid Wolves (Day) - Lure rabid wolves to attack a player. They will bleed and die in two nights if not healed. - 1 use
Spike Traps (Night) - Place a spike trap outside a player’s room. No one will be able to visit the player, and they will be occupied. - 3 uses
Snare Trap (Night) - Occupies the target player for 2 nights (this night, and the next night) if they leave their room. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Sage

Unseen Offensive
Dark Rune (Day) - Choose a player. If that player uses an ability today they will target themselves with it. - 2 uses
Shock (Night) - The target player will be target themselves with their ability tonight. - Infinite uses
Wall of Fire (Night) - Prevent all visits except that of The Assassin from affecting your target. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Chaotic Wine (Day) - Poison The King, causing them to die tonight if not healed. The King will not be informed if they are poisoned. If The King was Good, all players will lose their Royal Blood passive permanently (the court will not be notified). - 1 use
Serve Wine (Night) - Occupy a player. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Soulcatcher :shield:

Unseen Social
Grave Whispers (Passive) - You can talk to the dead at night.
Curse (Day) - Make target player believe they are bleeding. - 2 uses
Bind Soul (Night) - Use target dead Blue Dragon Non-Killer’s infinite use ability on an alive player. You will only be seen visiting the alive one. - Infinite Uses
Seance (Night) - The target dead player’s voice will be brought back to life until you die. They may speak and use your vote. Target dead player will also be converted, provided they can be. You are immune to occupation and redirect while using this ability. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.


The Timesnatcher

Unseen Support
Rewind (Passive) - If you become an Assassin and have no uses of Two-For-One left, you will regain a charge.
Time Snatch (Night) - Target a bleeding player. Causes the bleeding to speed up and kill them tonight. - 2 uses
Dark Dimension (Night) - Make the Unseen appear not suspicious to investigative abilities. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

7 Likes

The Cult


Cult Points

Cult Points are a system for deciding what abilities you gain when you are converted to the Cult. Each ability varies in cost (though they usually cost 1 point, and you usually have 2 points) and you are able to take any ability you once had from your former class, with some exceptions. You are still limited to a maximum of two passives, two day abilities and two night abilities, including the ones from your new cult class.

For example, if you were converted from The Squire you would have 1 Cult point, and could use it to take the power Unskilled to become immune to death at night. You could instead take Corax’s Guidance, an altered ability.

Cult Alts are abilities that have been altered to be balanced on a cult class. Most classes have at least one Cult Alt, and can buy it and/or normal abilities within Cult point maximum. You can not take the normal variant of an ability from your class if it has been modified to be a Cult Alt.


The Acolyte :crossed_swords:

Cult Killer
Spirit of Mithras (Passive) - Starting with the second use of the Cult Leader’s Blood of Mithras, if you would be sacrificed, the first time you will not die.
Curse of Mithras (Night) - If the target is bled tomorrow, they will die in 1 night instead of 2 nights. - 1 use
Your objective is to defeat the Blue Dragon and any Neutrals that oppose you.


The Apostle :crossed_swords:

Cult Social
Eminence of Mithras (Day) - During a king election, your vote counts as two. Stacks with Royal Blood to 3 votes maximum. - 2 uses
Corax’ Influence (Night) - In the coming day, your target will require one less vote to be executed. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Cult Leader :crossed_swords: :shield:

Cult Special
Train (Passive) - At any point before the start of the first night, you may message the GM and choose the Cult alts that the Cult class that spawned with you will receive, based on a non-unique class they can be converted from. If you do not choose the Cult alts, they will receive a random valid set.
Fanaticism (Passive) - You are immune to death at night until you successfully convert a player, where upon this passive is disabled. (Starting Cult Leader only)
Disguise (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 3 uses (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Blood of Mithras (Night) - Kill a Cult player and a non-Cult player. The first use of this will not kill the cult player. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Devout King :crossed_swords: :shield:

Cult Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Dark Gods Crown (Night) - Select a dead Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Dark Gods Crown Effects:
Seeker - You learn of the players class type.
Ritualist - You will prevent visits to the player.
Invoker - The player will be occupied.
Apostle - The player will be given incorrect feedback for their ability tonight.
Acolyte - The player will be unable to be healed for the night.
Cult Leader - The player will be framed.
Devout King - The player will be bled sometime during the next day.


The Invoker :crossed_swords:

Cult Offensive
Fanatic (Passive) - Immune to occupation and target changing.
Bewilder (Day) - Target player uses a day ability on themselves. - 1 use
Strings of Corax (Night) - Control a player into targeting another. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Ritualist :crossed_swords:

Cult Support
Will of Mithras (Day) - Make a Cult Member appear as selected BD class to investigations this night. - 1 use
Strength Of Corax (Night) - The Cult Leader’s Blood of Mithras will bypass night immunity tonight. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Seeker :crossed_swords:

Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Gaze (Night) - Learn a player’s class type. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

6 Likes

Neutral


The Alchemist :shield: :fire:

Neutral Support
Stoneskin (Passive) - Protect yourself from death once (death immunity). This passive is lost after you have achieved your win condition.
Coagulate (Passive) - Immune to bleeding. This passive is lost after you have achieved your win condition.
Crimson Potion (Night) - Heal a player, protecting them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Steroids (Night) - Protect two players this night granting them death immunity. For this night, you cannot be prevented from dying if attacked. - 2 uses
Successfully protect 3 times from attacks.


The Begrudged King (Unofficial Class) :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Scapegoat (Night) - Send guards to frame two targets. - Infinite uses
Survive to see 2 marked players lynched.

Crowned from:

  • Scorned

The Benevolent King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Man of the People (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation, redirection and bleeding. You will protect yourself from death once until you have achieved your win condition.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guards! (Night) - Choose two players. They will be under your guard’s protection and immune to death tonight. - 2 uses
Doctor Visit (Night) - Heal a player, protecting them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Successfully protect 3 times from attacks .

Crowned from:

  • Alchemist

The Cowardly King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, a vote to determine the next king will be held at start of the next day.
Spiteful (Passive) - Spiteful of your enemies, if you are executed there will be no more Kings this game. Additionally, your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cower (Night) - You will be death immune tonight. - 2 uses
Your objective is to survive.

Crowned From:

  • No-one!

The Demon (Unofficial Class) :shield: :fire:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing. In addition you are immune to bleeding and will be informed upon being bled.
Brand of Sacrifice (Day) - Bleed target player. - 1 use
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Original Post Credit to Bounty


The Fool :shield: :fire:

Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use Deceive 2 times after the day you get lynched.
Mask of Many Faces (Day) If you are lynched today, you will flip as the class of your choice. - 2 uses.
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. (1 use)
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.


The Lich :shield: :fire:

Neutral Killer
Phylactery (Passive) - During Day One, specify two players to unknowingly be your Phylactery Holders excluding King. If you fail to do so before the end of the day, they are randomized. You will know their starting classes. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are both alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how they died. You are night, bleed occupy and redirection immune while at least one of them lives. You will be informed if bled attempts are made. If both of the Phylactery Holders are dead you will die the following night.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections. Finally, your vote counts as two if there are more than 5 players alive.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-BD are lynched during the course of the game.

Crowned From

  • Fool

The Mercenary :fire:

Neutral Support
Failure (Passive) - If your targets both die, you will commit suicide.
Saviour (Day) - If one of your targets is voted for execution today, take their place. - 1 use
Stand Guard (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 4 uses
Your objective is to ensure that at least one of your targets remains alive until the end of the game. Your targets are [x] and [y].

The Mercenary’s targets will always be convertible Blue Dragon classes, Neutral Killer or starting Cult/Unseen.


The Plutocratic King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Failure (Passive) - If your target dies, you will become the Cowardly King retaining the same number of ability usages. Additionally, your vote counts as two if there are more than 5 players alive.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Prevent non-conversion abilities from targeting one of your targets. In addition, you are death immune this night. - 2 uses

Crowned From

  • Mercenary

The Possessor :shield: :fire:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses
Puppet Strings (Night) - Control a player and force them to kill someone. They will not be notified that they were controlled, unless you caused them to target themself.
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Psychopathic King (Unofficial Class) :shield: :fire:

Neutral Special
Insanity (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled. You are immune to occupation and redirection. Additionally, your vote counts as two if there are more than 5 players alive. Finally, the game ends with you victorious, if you are among the last 3 players alive.
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Crowned From

  • Demon
  • Lich
  • Possessor
  • Reaper
  • Sorcerer

The Reaper :shield: :fire:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. You start with two souls. (Does NOT work if executed by The Prince) You will gain one soul on a successful reap.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Prevent target player from using day abilities for the rest of the day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or they will have information in their logbook of your choosing (or no logbook if nothing is specified), and you will receive their real logbook when they die. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Scorned :fire:

Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective. Targeting a player with a night ability will mark them for the following day. This passive is retained upon class change.
Bait and Switch (Day) - Target player will be prevented from using day abilities for the rest of the day. This includes abilities that resolve during the night (Imprison, Scout). - 2 Uses
Incriminate (Night) - Frame target player. - Infinite Uses
Disguise (Night) - Target player will appear as the chosen class if they are lynched tomorrow. - 2 Uses
Survive to see 2 marked players lynched.


The Sellsword :shield: :fire:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by a Blue Dragon player, however. You will additionally appear as a member of the Unseen or Cult to investigative abilities.
Contracted (Passive) - Immune to occupation and target changing. As long as you remain alive, Blue Dragon classes that are passively immune to occupation are not.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
See the blue dragon defeated at any cost.


The Sorcerer :shield: :fire:

Neutral Killer
Mage Armor (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Walking Bomb (Day) - Place a bomb on target player. - Infinite uses
Bomb Swap (Day) - Move a bomb from one player to another one. - Infinite uses
Magic Missile (Night) - Fire a magic missile at a player, killing them. - Infinite uses
Detonate (Night) - All players with a bomb active will explode bypassing death immunity. This does not count as a visit. - 2 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Spiteful King :shield: :fire:

Neutral Special
Pass the Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Head of State (Passive) - Your vote counts as two if there are more than 5 players alive. Immune to occupation and redirection.
Grand Trial (Day) - Instantly put a player on trial for treason. They may provide a defense, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Blue Dragon defeated at any cost.

Crowned From

  • Sellsword
  • Warlock

The Warlock (Unofficial Class) :shield: :fire:

Neutral Offensive
Dark Magics (Passive) - You appear as a member of the Unseen or Cult (depending on which is present in the game) to investigations. Also, you are immune to death at night, once. This will not apply if attacked by a Blue Dragon player, however.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Carnage (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. - 3 uses
Seeming (Night) - Make yourself and one other person of your choice appear as members of the Blue Dragon to investigations. - 2 uses
See the blue dragon defeated at any cost.

Original Post Credit to ThePlex

10 Likes

Special Credit


Thank You:

Jammy for allowing me to repost
Marl for being a good boy and actually upkeeping this hell
Ashe for being just a good gurl

10 Likes