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FoL Class Cards (Now Officially Official)


#1

This is class cards for Forum of lies, but with no random talking bellow, if you want to discuss please go to here. Class cards are @JammySplodge’s idea, she gets most of the credit <3

:shield: - Unique

:crossed_swords: - Spawn at Start


Blue Dragon
Unseen
Cult
Neutral


Forum of Lies Official Hub
Cult Points - How do they work?
SFoL17.5 - The Carnival - Psychopathic King wins! - Icibalus Loses\!
SFoL8: Extreme Multiball (Brotherhood Wins)
Class Discussion and Ideas for Forum of Lies
Town and Soldout wins! SFOL41: [Ashe's Version] Grande Idea!
Forum of Lies 17 - Unseen and Warlock Victory!
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
SFoL 38 - Game Over - Even death may die
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
SFoL 38 - Game Over - Even death may die
Forum of Lies 16.2 - (4/16) - END - Snails win!
Forum of Lies 16 - (16/16) Rerolling
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Forum of Lies - New Player Guide
Forum Of Lies: Getting Started
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFoL 29 - Blender v. 2.0 - (3/23) - Game end
Experimental Forum of Lies 1 - Deaf and Afraid - The Unseen Win!
Forum of Lies 15 - The Blue Dragon win!
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
Fourm of lies 12 (Day 4)
SFoL13: Pestilence (BD & Alchemist Win!)
SFoL5: Famine [Unseen Win]
SFoL5: Famine [Unseen Win]
Forum of lies 8 (BD & Serpent win)
Forum of Lies 7 - Fool and Revenant Win
#3

The Blue Dragon


The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Nightshade Wine (Day) - Poison The King, causing him to die tonight if not healed. The king will not be informed if he is poisoned. If the King is Good, you will commit suicide. - 1 use, available starting Day 2
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight (Bypasses occupy immunity). - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Servant or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Nightshade Wine): Toxic Wine (Day) - Add a lethal amount of cyanide into The King’s wine, causing The King will die from cyanide poisoning tonight unless healed. The king is not informed of the poison. If they are Devout, you will commit suicide due to Mithras anger the following night. - 1 use


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. Deaths delayed this way cannot be redirected with Distort Reality. - 2 uses
Time Warp (Night) - Delays a player’s death for 2 days. This will delay bleeding in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. - Infinite uses
Distort Reality (Night) - Redirect a player’s death you prevented with Time Warp to another player. Can be healed and does not bypass death immunity. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts into The Timesnatcher or The Ritualist
Cult points: 2 - Each ability costs: 1


The Court Wizard

Blue Dragon Support
Pants on Fire (Day) - The target player will target themselves if they attempt to use a day ability today. - 2 uses
Magical Barrier (Night) - Protect a player from negative effects and conversion tonight. Does not prevent attacks. - Infinite uses
Ice Ward (Night) - Prevent anyone else from visiting your target. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Sage or The Ritualist
Cult points: 2


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you won’t be immune to attacks or conversion if you force them to target you) - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Alcoholic or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Happy Hour): Wine of Mithras (Night) - Give someone cursed wine. They will not be able to receive any kind of protection tonight. - 1 use


The Good King :crossed_swords: :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason all players will lose their Royal Blood passive permanently.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 4 uses
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Convert Immune


The Hunter :shield:

Blue Dragon Killer
Retribution (Passive) - If found guilty of treason, your first accuser will be killed.
Isolation (Passive) - Immune to occupation and target changing. Additionally, you may not use your night ability after using your day ability the previous day, and you may not use your day ability after using your night ability the previous night.
Wolf Companion (Day) - Summon a wolf companion to attack a player. They will bleed and die in two nights if not healed. - 2 uses
Bear Companion (Night) - Summon a bear to protect you, granting you death and conversion immunity for the night. You will kill any attackers (Bypasses night immunity). - 3 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Poacher or The Invoker
Cult points: 2 - Each ability costs: Varies
Cult 1 Point Alt:
Isolation (Passive)
(Wolf Companion): Uncontrollable Bleeding (Day) - Invoke Mithras’ will to cause a target to start bleeding uncontrollably. They will bleed and die in two nights if not healed. Using this ability a second time requires and expends a use of the Cult Leader’s Rupture. - 2 uses
(Bear Companion): Blood Wall (Night) - Create a wall of blood to protect yourself from attacks. You will be death immune. - 2 uses
Cult 2 Point Alt:
(Retribution): Resolution (Passive) - If found guilty of treason, you will reveal the class of the first accuser to the Cult at the start of the night.
Note: If you take Uncontrollable Bleeding and Blood Wall, you may not use Blood Wall after using Uncontrollable Bleeding the previous day, and you may not use Uncontrollable Bleeding after using Blood Wall the previous night.


The Knight

Blue Dragon Killer
Armored (Passive) - Your first successful use of Defend will not kill you.
Defend (Night) - You will guard the target player tonight, giving your life to kill their attacker(s). - Infinite uses
Cold Steel (Night) - Choose a player to attack. If they are a member of the Blue Dragon, you will also take your own life. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Enforcer or The Invoker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Cold Steel): Lone Cultist (Night) - You decide to kill someone without the Cult Leader’s order. you select someone to kill and commit suicide if you succeed. (The CL cannot target you for blood of Mithras when you use this) - Infinite uses


The Maid

Blue Dragon Investigative
Matchmake (Night) - Test if target is compatible with the player you last checked. - Infinite Uses
Nosy Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. - 3 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Compatibility:

  • Members of opposing Factions are not compatible
  • Members of Neutral Factions are compatible with everyone that they can win with
  • Royals are not compatible with each other
  • The King, Fool and Scorned are not compatible with anyone
  • The Mercenary is compatible with her target no matter the faction

Converts into The Handmaiden or The Seeker
Cult points: 2

Original Post - Credit to Jammy


The Mystic :shield:

Blue Dragon Social
Telepathy (Day) - Anonymously send a single 1000 character message through the host to the a player. Cannot target the king. - 2 uses
Link Minds (Night) - You and your target will both be able to send each other two 1000 character messages through the host over the course of the night. Cannot target the king. - Infinite uses
Conduit (Night) - Your two targets will both be able to send each other two 1000 character messages through the host over the course of the night. You will later be given the entire conversation. Cannot target the king. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Illusionist or The Apostle
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Link minds) Mindbend - The Cult Leader can use Brainwash tonight, despite that it is on cooldown. - 1 use, only usable when Brainwash is on cooldown


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Sponsor (Night) - The target player’s vote will count as two tomorrow. This will not be announced publicly or affect the number of votes required to reach majority, but they will be personally notified. - 3 uses
Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional trial and execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Aristocrat or The Apostle
Cult points: 2


The Observer

Blue Dragon Investigative
Little Bird (Day) - Send a bird to watch if a player leaves their room that night. You will be told if they did or not the next morning. - Infinite uses
Follow (Night) - Watch someone to see who visits them and who they visit. - Infinite uses
Window Peek (Night) - Discover a player’s faction. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Nightwatch or The Seeker
Cult points: 2


The Paladin :crossed_swords:

Blue Dragon Investigative
Cleanse (Day) - The player you target with Test of Faith will also be immune to conversion tonight. - 2 uses
Test of Faith (Night) - Learn if your target is a member of the Cult. - Infinite uses
Smite (Night) - If anyone attacks you tonight, you will kill them. Bypasses night immunity. You will be immune to death and conversion while doing this. - 1 use

Converts into The Seeker
Cult points: 2 - Each ability costs: 1
Cult Alts
(Cleanse Cult Alt) Blood’s Purity (Day) - Tonight, the Cult Leader’s action will succeed. Bypasses visit prevention, occupation and the court wizard’s barrier. - 1 use
(Test of Faith Alt) All-Seeing Eye (Night) - Learn a player’s class. - 2 uses
Smite


The Physician

Blue Dragon Support
Remedy Studies (Passive) - You are immune to bleeding.
Innoculate (Day) - Prevent a player from being poisoned or bled for the rest of the game. - 1 use
Exhume (Day) - At the end of the night, learn what classes killed a player, or if they committed suicide. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Self-Care (Night) - Heal yourself tonight. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Herbalist or The Ritualist
Cult points: 2 - Each ability costs: 1
Cult Alts
(Heal): Mithras’s Mercy (Night) - The Cult Leader’s Blood of Mithras will not kill the Cult member that is targeted. - 1 use


The Priest :shield:

Blue Dragon Support
Call The Dead (Passive) - You can talk to the dead at night.
Bind Soul (Day) - Make a player and yourself immune to death tonight. - 1 use
Revive (Night) - The target dead Blue Dragon player will be brought back to life. You are immune to occupation and redirection while using this ability. - 1 use
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Soulcatcher or The Ritualist
Cult points: 2 - Each ability costs: Varied
Cult 1 Point Alt:
(Call The Dead): Echoes of Corax (Passive) - You can hear the dead at night, but can’t speak with them. When a player gains this passive through being converted, the dead will be notified.
Bind Soul (Day)
Cult 2 Point Alt:
(Revive): Mithras’ Puppet - You use blood magic to infuse a corpse, bending it to your will. The target is “revived”, but becomes a Cult class that meets with the Cult and can speak with them in their chat and shares the Cult win condition. This target can’t use any of its abilities. If you die, the corpse also dies, and it can be attacked as normal by other means. The target counts towards the conversion limit, but the ability can still be used while the cult is at maximum capacity. You are immune to occupation and redirection while using this ability. - 1 use


The Prince :crossed_swords: :shield:

Blue Dragon Killer
Unstoppable (Passive) - You cannot be occupied at night, even by means that bypass occupy immunity. You are also immune to target changing.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to jail at night occupying the target (Bypasses occupy immunity) and preventing visits to them. You both will be able to send each other a single 1000 character message through the host. - Infinite uses
Execute (Night) - Kill the player you have jailed (Bypasses night immunity). If the executed is a member of the Blue Dragon, you will not be able to execute for the rest of the game. - 3 uses, available starting Night 2
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Convert Immune


The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Flirt (Night) - Flirt with a player, you get a pairing of class types. Their class type will be one of the two. The pairings are Killer/Offensive, Support/Social and Special/Investigative. - Infinite uses
Will-o-Wisp (Night) - Release a Will O’ Wisp, lighting your target’s room. If they try to kill somebody, you will know. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Duchess or The Seeker
Cult points: 2 - Each ability costs: 1
Cult Alt:
(Will-o-wisp) Eyes of Corax - Corax will watch over your target, preventing them from using killing abilities tonight. - 2 uses


The Sheriff :crossed_swords:

Blue Dragon Investigative
Scout (Day) - Scout a player. You will know if the unseen visit that player at any point afterwards. The scout will stay on the player until you command them to watch someone else - Infinite uses
Expert Investigation (Night) - Learn if your target is a member of the Unseen. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Marshal


The Squire (Unofficial Class) :shield:

Blue Dragon Support
Sharp Wits (Passive) - The first time you are attacked, you will survive it.
Train (Night) - Become the non-unique class of a target deceased Blue Dragon player. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Converts into The Page (Unofficial Class) or The Ritualist
Cult Point: 1 - Each ability cost: 1
Cult Alt:
(Train): Corax’s Guidance - You train to become like another cultist. You become the non-unique class of a target deceased Cult player. You may also target a dead Cult Leader, if they were a different non-unique cult class before they were Cult Leader, to become the class they used to be. (If they used any Cult Points, you receive the powers they chose with them, and if they had left over Cult Points you may take abilities that they could have taken) - 1 use

Original Post Credit to Jammy


Forum of Lies 7 - Fool and Revenant Win
FoL Changes Thread
Forum of Lies 7 - Fool and Revenant Win
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
FoL Changes Thread
Necromancer's Revenge necromancer and vengeful spirit wins!
Necromancer's Revenge necromancer and vengeful spirit wins!
Forum of Lies 16 - (16/16) Rerolling
Forum of Lies 16 - (16/16) Rerolling
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
FoL Changes Thread
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
How to Make Maid a Reality in ToL
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
[Investigative Class Suggestion] The Matchmaker
SFoL 28 - Grand...ish Idea! - Blue Dragon (except Memesky), Dreaming God and Foolsochist Victory!
SFoL 28 - Grand...ish Idea! - Blue Dragon (except Memesky), Dreaming God and Foolsochist Victory!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 14 - BD and Scorned win!
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
SFOL 23 - Triple Threat - Dumb last minute mislynches - The Blue Dragon Win
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
Forum of Lies 13 - Blue Dragon, Cowardly King, and Alchemist Win
Fourm of lies 12 (Day 4)
Fourm of lies 12 (Day 4)
Fourm of lies 12 (Day 4)
SFoL13: Pestilence (BD & Alchemist Win!)
SFoL13: Pestilence (BD & Alchemist Win!)
SFoL 12 The Return of The Unseen! {BD, Merc, Alch win}
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
SFoL13: Pestilence (BD & Alchemist Win!)
10000th Poster gets a cookie
FoL the 18th One. HOSTED BY YOUR UNCLE - GAME END - Cult and Fanatic Victory
FoL the 18th One. HOSTED BY YOUR UNCLE - GAME END - Cult and Fanatic Victory
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
Forum of Lies 17 - Unseen and Warlock Victory!
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
#4

The Unseen


The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Force a player to target a second of your choice. (you won’t be immune to attacks or conversion if you force them to target you) - Infinite use
Happy Hour (Night) - Occupy a player, and disable any death or occupy immunity they have for the night. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Incriminate (Day) - Slip a player forged documents, making them appear evil to investigations tonight. - Infinite uses
Sponsor (Night) - The target player’s vote will count as two tomorrow. This will not be announced publicly or affect the number of votes required to reach majority, but they will be personally notified. - 3 uses
Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional trial and execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Assassin :crossed_swords: :shield:

Unseen Killer
Hidden Blade (Day) - Cut your target, causing them to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Distract (Day) - Distract a player, rendering them unable to any day abilities for the rest of the day. - 1 use
Assassinate (Night) - Kill a player. - Infinite uses
2-for-1 (Night) - Kill two target players. - 1 use (shared)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Learn a player’s class type. - Infinite uses
Allure (Night) - Discover the class of a target you have used Bat Eyelashes on. - 3 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Enforcer

Unseen Offensive
Protection (Night) - Prevent visits to a chosen Unseen member. - 3 uses
Frenzy (Night) - Guarantees The Assassin will kill the target. Bypasses everything that may prevent them from attacking. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Evil King :crossed_swords: :shield:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Scheme (Night) - Make the target player night immune and look not suspicious to The Sheriff this night when investigated. - 2 uses (Starting King only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Handmaiden

Unseen Investigative
Matchmake (Night) - Check 2 players to see if they’re the same class type (cannot target fellow Unseen or the King). - Infinite uses
Prying Servants (Night) - Target a dead player. You will learn all the players that visited them on the night they died. Does not count as visiting. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Herbalist

Unseen Offensive
Remedy Studies (Passive) - You are immune to bleeding.
Exhume (Day) - At the end of the night, learn what classes killed a player, or if they committed suicide. - 2 uses
Pseudocide (Night) - Fake the death of one of your fellow Unseen, preventing them from dying and causing them to appear as ‘Not Suspicious’ to the Sheriff tonight. - 3 uses
Defile (Night) - If targeted player dies tonight, they will appear as a class of your choice. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Illusionist :shield:

Unseen Social
Telepathy (Day) - Anonymously send a single 1000 character message through the host to a player. - 2 uses
Construct Reality (Night) - Your target will receive incorrect results from investigations tonight, and will appear to be the Assassin to any investigations on them. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Marshal

Unseen Investigative
Bribe (Day) - Learn if a player is a member of the Blue Dragon. - 2 uses
Interrogate (Night) - Target any number of players and declare a class name. You will learn if any of those players are that class (but not whom) - Infinite uses


The Mastermind :crossed_swords: :shield:

Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. You will know if someone tries to occupy you or change your target.
Lurking Presence (Passive) - If you are killed within the first 3 nights your next in line will take your place as Mastermind, and you do not appear as Unseen to all investigations for those nights.
Dirty Work (Day) If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Foresight (Night) - Determine a player’s converted class type, or if they cannot be converted. - 4 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Nightwatch

Unseen Investigative
Angry Bird (Day) - You will be told the name of the next player to use a day ability. - Infinite uses
Little Bird (Day) - Send a bird to watch if a player leaves their room that night. You will be told if they did or not the next morning. - Infinite uses
Follow (Night) - Watch someone to see who visits them and who they visit. - Infinite uses
Watch Carefully (Night) - Watch someone to learn their class. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Page (Unofficial Class) :shield:

Unseen Support
Train (Night) - Become the non-unique Unseen equivalent of a class of a deceased player, if they have one. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Original Post Credit to Jammy


The Poacher :shield:

Unseen Killing
Isolation (Passive) - Immune to occupation and target changing.
Rabid Wolves (Day) - Lure rabid wolves to attack a player. They will bleed and die in two nights if not healed. Using this ability a second time requires and expends a use of the Assassin’s Hidden Blade. - 2 uses
Spike Traps (Night) - Place a spike trap outside a player’s room. No one will be able to visit the player, and they will be occupied. - 4 uses
Snare Trap (Night) - Occupies the target player for 2 nights (this night, and the next night) if they leave their room. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Sage

Unseen Offensive
Dark Rune (Day) - Choose a player. If that player uses an ability today they will target themselves with it. - 2 uses
Shock (Night) - The target player will be target themselves with their ability tonight. - Infinite uses
Wall of Fire (Night) - Prevent all visits except that of The Assassin from affecting your target. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and target changing.
Chaotic Wine (Day) - Poison The King, causing them to die tonight if not healed. The King will not be informed if they are poisoned. If The King was Good, all players will lose their Royal Blood passive permanently (the court will not be notified). - 1 use
Serve Wine (Night) - Occupy a player. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Soulcatcher :shield:

Unseen Support
Consume Soul (Passive) - You can not be killed at night while you have at least 1 soul. You lose a soul if you are attacked.
Grave Whispers (Passive) - You can hear the dead at night, but can’t speak with them. When a player gains this passive through being converted, the dead will be notified.
Bind Soul (Day) - Make a player immune to death tonight. - Infinite uses, costs 1 souls to use
Collect Soul (Day) - If your target dies tonight, you will gain their soul. - Infinite uses
Expose Weakness (Night) - The target player temporarily loses night immunity if they have it, and can not be healed tonight. - Infinite uses, costs 1 soul to use
Consecrated Ritual (Night) - You perform a dark ritual to revive a corpse, but alter it to serve the Unseen. The target appears to be revived, but becomes an Unseen class that meets with the Unseen and can speak with them in their chat, sharing the Unseen win condition. This target can’t use any of its abilities. If you die, the corpse also dies, and it can be attacked as normal by other means. The target counts towards the conversion limit, but the ability can still be used while the Unseen is at maximum capacity. You are immune to occupation and redirect while using this ability. - 1 use
Defeat the Blue Dragon and any neutrals that seek to do you harm.


Original Post Credit to Jammy


The Timesnatcher

Unseen Support
Rewind (Passive) - If you become an Assassin and have no uses of Two-For-One left, you will regain a charge.
Time Snatch (Night) - Target a bleeding player. Causes the bleeding to speed up and kill them tonight. - 2 uses
Dark Dimension (Night) - Make the Unseen appear not suspicious to investigative abilities. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.


Forum of Lies 7 - Fool and Revenant Win
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
Forum of Lies 7 - Fool and Revenant Win
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
Necromancer's Revenge necromancer and vengeful spirit wins!
Necromancer's Revenge necromancer and vengeful spirit wins!
Necromancer's Revenge necromancer and vengeful spirit wins!
SFOL 31 - Triple Threat 2 (0/20 - Game Over) Rocks fall - Everyone dies
Newbie Forum of Lies 1 - The Blue Dragon and Fool win!
Please nerf king execute
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
SFoL 20: FoL RPG (Unseen, Evil King and Fool Win!)
SFoL17.5 - The Carnival - Psychopathic King wins! - Icibalus Loses\!
SFoL17.5 - The Carnival - Psychopathic King wins! - Icibalus Loses\!
SFoL 12 The Return of The Unseen! {BD, Merc, Alch win}
Forum of Lies 7 - Fool and Revenant Win
#5

The Cult


Cult Points

Cult Points are a system for deciding what abilities you gain when you are converted to the Cult. Each ability varies in cost (though they usually cost 1 point, and you usually have 2 points) and you are able to take any ability you once had from your former class, with some exceptions. You are still limited to a maximum of two passives, two day abilities and two night abilities, including the ones from your new cult class.

For example, if you were converted from The Squire you would have 1 Cult point, and could use it to take the power Unskilled to become immune to death at night. You could instead take Corax’s Guidance, an altered ability.

Cult Alts are abilities that have been altered to be balanced on a cult class. Most classes have at least one Cult Alt, and can buy it and/or normal abilities within Cult point maximum. You can not take the normal variant of an ability from your class if it has been modified to be a Cult Alt.


The Apostle :crossed_swords:

Cult Social
Dark Words (Passive) - While you live, living and dead Cult members can communicate at night.
Anstreim’s Anguish (Night) - Curse a player. If that player is brought to trial tomorrow during the day, the trial will automatically resolve in execution, ending the day short. This can only be overturned by a King’s “Decide Fate - Pardon”, which the current king will have 12 hours to use. No discussion may happen in thread during these 12 hours. - 1 use.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Cult Leader :crossed_swords: :shield:

Cult Special
Train (Passive) - At any point before the start of the first night, you may message the GM and choose the Cult alts that the Cult class that spawned with you will receive, based on a non-unique class they can be converted from. If you do not choose the Cult alts, they will receive a random valid set.
Disguise (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Rupture (Day) - Cause a player to bleed. They will bleed and die in two nights if not healed. - 4 uses (shared)
Brainwash (Night) - Change target player into the Cult version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Blood of Mithras (Night) - Kill a Cult player and a non-Cult player. The first use of this will not kill the cult player. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Devout King :crossed_swords: :shield:

Cult Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Dark Gods Crown (Night) - Select a dead Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Dark Gods Crown Effects:
Seeker - You learn of the players class type.
Ritualist - You will prevent visits to the player.
Invoker - The player will be occupied.
Apostle - The player will be given incorrect feedback for their ability tonight.
Acolyte - The player will think they have been attacked and healed.
Cult Leader - The player will be framed.
Devout King - Receive an extra Decide Fate.


The Invoker :crossed_swords:

Cult Offensive
Fanatic (Passive) - Immune to occupation and target changing.
Bewilder (Day) - Target player uses a day ability on themselves. - 1 use
Strings of Corax (Night) - Control a player into targeting another. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Ritualist :crossed_swords:

Cult Support
Will of Mithras (Day) - Make a Cult Member immune to the Paladin’s Cleanse tonight, they will not be revealed as part of the cult. - 1 use
Strength Of Corax (Night) - The Cult Leader’s Blood of Mithras will bypass night immunity tonight. - 1 use
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


The Seeker :crossed_swords:

Cult Investigative
Expose (Day) - Reveal who the prince jailed at the start of the night. - 1 use
Gaze (Night) - Learn a player’s class type. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.


SFOL 23 - Triple Threat - Dumb last minute mislynches - The Blue Dragon Win
The Golden Dragon SFoL Class cards
SFoL13: Pestilence (BD & Alchemist Win!)
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
SFOL39: Triple Threat 3 - How not to scum (Game over. Blue Dragon and Usurper King Win)
Newbie FoL 2 - Hydra - The Cult, The Sellsword and The Mercenary win!
Forum of Lies 14 - BD and Scorned win!
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
#6

Neutral


The Begrudged King (Unofficial Class) :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Contraband (Night) - Send a guard to frame your target. They will appear as a member of the Unseen or Cult, depending on which is present in the current game. - Infinite uses
You retain the objective you had before you became King.

Convert Immune

Crowned from:

  • Scorned
  • Devil

The Cowardly King (Unofficial Class) :shield:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, there will be a vote held to crown the next King.
Spiteful (Passive) - Spiteful of your enemies, if you are executed there will be no more Kings this game. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cower (Night) - You will be death immune tonight. - 2 uses
Your objective is to survive.

Convert Immune

Crowned From:

  • No-one!

The Demon (Unofficial Class) :shield:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing.
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Original Post Credit to Bounty


The Devil :shield:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Frame (Night) - Make a target appear to be a member of the scum faction (Unseen or Cult) to investigations tonight. - Infinite uses
Trickery (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Blue Dragon players executed, or survive to see the Blue Dragon defeated.


The Electromancer (Unofficial Class) :shield:

Neutral Killer
Static Shield (Passive) - You are immune to death at night.
Discharge (Day) - If you are still alive at the end of the night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 2 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged, and you will know who they are. You cannot charge yourself. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Original Post Credit to Unoski


The Fanatic :shield:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by a Blue Dragon player, however.
Contracted (Passive) - Immune to occupation and target changing.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
See the blue dragon defeated at any cost.


The Fool

Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.

Convert Immune


The Lich :shield:

Neutral Killer
Phylactery (Passive) - During Day One, the Lich specifies two players to be their Phylactery Holders. If they fail to do so before the end of the day, they are randomized. They can not choose The King to be their holder, nor can The King be a randomized Holder. The Lich will know their starting classes, and will be night immune while at least one of them lives. If both of them die, the Lich will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night the Lich will automatically revive themselves if they are dead, regardless of how they died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Mad King (Unofficial Class) :shield:

Neutral Special
Trickery (Passive) - Immune to being occupied at night.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone. Your initial accuser will die at the end of the night tonight. You also choose an heir to succeed you as King. The player you choose will immediately become The King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Hide (Night) - No-one will be able to visit you tonight. - 2 uses
Your objective is to be executed for treason.

Crowned From

  • Fool

The Mercenary

Neutral Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - You may form a contract with another player during the day (they will not be notified). You must do this for your first contract on day 1, or it will be randomised. - Infinite uses
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. - 4 uses
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. - 1 use
Your objective is to ensure that your target remains alive until the end of the game, your target is [x].

Convert Immune


The Plutocratic King (Unofficial Class) :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Failure (Passive) - If your target dies, you will become the Cowardly King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Your target will be death immune tonight. - Infinite uses
Your objective is to ensure that your target remains alive until the end of the game.

Crowned From

  • Mercenary

The Possessor :shield:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night.
Puppet Strings (Night) - Control a player and force them to kill someone. They will not be notified that they were controlled, unless you caused them to target themself.
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Psychopathic King (Unofficial Class) :shield:

Neutral Special
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

Crowned From

  • Demon
  • Electrocutioner
  • Lich
  • Possessor
  • Reaper

The Reaper :shield:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. You start with two souls. (Does NOT work if executed by The Prince)
Icy Touch (Day) - Consume two souls to prevent a player from using day and night abilities today. The target will only be aware of being prevented if they attempt to use a day ability , and they will appear occupied at night. - Infinite uses
Reap (Night) - Reap the soul of a player, killing them and occupying them. The victim can not be healed. You will gain one soul on a successful reap. - Infinite uses
Gathered Darkness (Night) - Consume two souls to kill a player. Bypasses death immunity, and the victim can not be healed. They will have information in their logbook of your choosing (or no logbook if nothing is specified), and you will receive their real logbook when they die. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Scorned :shield:

Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective.
Frame (Night) - Frame one of your targets. They will appear as a member of the Unseen or Cult to investigations tonight, depending on which is present in the current game. - 2 uses
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. - 3 uses
Your objective is to survive to see one your targets executed, they are [X] and [Y].

The Scorned’s targets will always be members of the Blue Dragon (at the start of the game). However, they can not have The King, The Prince, The Sheriff, The Paladin or The Hunter as targets.


The Spiteful King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Blue Dragon defeated at any cost.

Crowned From

  • Fanatic
  • Warlock

The Warlock (Unofficial Class) :shield:

Neutral Offensive
Bend Reality (Passive) - As long as you remain alive, Blue Dragon classes that are passively immune to occupation are not.
Dark Magics (Passive) - You appear as a member of the Unseen or Cult (depending on which is present in the game) to investigations. Also, you are immune to death at night, once. This will not apply if attacked by a Blue Dragon player, however.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Carnage (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. - 3 uses
Seeming (Night) - Make yourself and one other person of your choice appear as members of the Blue Dragon to investigations. - 2 uses
See the blue dragon defeated at any cost.

Original Post Credit to ThePlex


New Types of King
Forum of Lies 15 - The Blue Dragon win!
FoLT Game 1 | Day 7 (6/15)|GAME OVER (The Blue Dragon and Scorned won)
SFoL6: The Brotherhood - Blue Dragon, Mercenary and Cowardly King wins!
FoL Changes Thread
Forum of Lies 16.2 - (4/16) - END - Snails win!
FoL Changes Thread
Experimental Forum of Lies 1 - Deaf and Afraid - The Unseen Win!
Experimental Forum of Lies 1 - Deaf and Afraid - The Unseen Win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 15 - The Blue Dragon win!
Forum of Lies 14 - BD and Scorned win!
Forum of Lies 14 - BD and Scorned win!
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
SFoL 21 - Hail Hydra - The Blue Dragon and Scorned Win!
Forum of Lies 13 - Blue Dragon, Cowardly King, and Alchemist Win
SFoL17.5 - The Carnival - Psychopathic King wins! - Icibalus Loses\!
Fourm of lies 12 (Day 4)
SFoL13: Pestilence (BD & Alchemist Win!)
SFoL6: The Brotherhood - Blue Dragon, Mercenary and Cowardly King wins!
Forum of Lies 7 - Fool and Revenant Win
Forum of Lies 7 - Fool and Revenant Win
SFoL8: Extreme Multiball (Brotherhood Wins)
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
#7

Special Credit


Thank You:

Jammy for allowing me to repost
Marl for being a good boy and actually upkeeping this hell
Ashe for being just a good gurl


Fourm of lies 12 (Day 4)
Forum of lies 10 (Blue Dragon, Cowardly King and Scorned Victory)
Forum of lies 11 (The Cult, The Alchemist and The Fool win!)
Forum of Lies 9 (BD and Mercenary Victory!)
Forum of lies 10 (Blue Dragon, Cowardly King and Scorned Victory)
#8