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FoL Changes Thread


#6290

How often do they get every Kill off? We use a maximum to determine KPN


#6291

They get every kill off significantly more often than they get every conversion off - plus, those two actions have completely seperate “failure” conditions, and so are almost entirely unrelated.

Under perfect play conditions, the Unseen gets off 1 kill per night, and 1 conversion per game.

Additional conversions only happen if the Unseen is performing at a level beneath perfection. Granted, a highly-functional and highly-coordinated Unseen could, in theory, use suicide tactics with every converted member in turn to nab a KPN boost, but this also never really happens for other reasons (a second convert is usually somebody you want to keep alive because they hold some amount of sway over the game, for example), and so treating it as a static additive number of kills is almost certainly more accurate than an additional KPN.


#6292

In the context of a trade a Knight killing an Unseen means that there will be a free slot allowing for a conversion by definition. Even if in general you don’t get multiple converts, in this specific situation you would and thus it matters for this conversation.


#6293

But you approached from the angle of a blank KPN bonus, and then asked if a 1 for 1 was still good when scum have a higher KPN.

If you meant that the effective bonus KPN only applies in that circumstance, then I will not disagree; however, your wording did not seem to imply that was what you meant.

1 for 1 is still good, as a dead Unseen cannot act, an additional conversion may be blocked, and the game may end before that can happen, aside from the fact that the Mastermind may be gone for good. However, it is, as I said above, not as good as in a non-conversion game.


#6294

New class added

The Archer
Blue Dragon Killer

Multi-shot (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. (2 uses)

Eagle Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of BD with it. (Infinite uses)
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. (Infinite uses)

Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Arbalest or The Acolyte.
Cult points: 2 - Each ability costs: 1
Cult Alts
(Multi-shot Alt) Flesh to Flesh (Day) - Choose 2 players. If one of them is attacked tonight by a non-cult member then you will attack the other. - 2 Use
(Eagle Shot Alt) Sacrilege (Night) - If the Cult Leader’s conversion fails or they use Blood of Mithras, you will shoot their target for them instead. Does not count as a visit. - 2 Uses
(Bulls-eye Alt) Ancient Curse (Night) - Mark a player for death. If a player has two marks, you will learn their exact class. If a player has three marks, you will kill them bypassing everything. - Infinite Uses


The Arbalest
Unseen Killer

Volley (Day) - If you shoot a bolt at one of your marks tonight, also attack any other players with a mark. You are immune to redirection this night. (Shared uses with 2-for-1)

Raven Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin attempts to carry out a kill, you will instead shoot their target for them. (Infinite uses)
Pin Down (Night) - Place a mark on target player. A marked player is no longer death immune, nor able to be made death immune, nor can they be healed. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. (Infinite uses)

Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.


#6295

New FoL will be up soonish


#6296

cult may not roll ever


#6297

Heresy!


#6298
  • Keep Fool.
  • Delete Fool.

0 voters

Polling public opinion.


#6299

Keep fool


#6300

Sketch wins by doing a Revenant


#6301

Replace fool with revenant


#6302

If we get rid of every single unbalanced class we’ll be left with like 3 classes.

Fool is fun and really not that problematic to the game. It’s only talked about cuz Ici/Orange bring it up every month.


#6303

Well yes but actually no


#6304

Let me explain.


#6305

I feel like Fool shouldn’t be removed but changed. It should keep it’s aspect of needing to be lynched and when it is lynched to be bad for the court, but change how it works and how it plays. In my opinion this Fool right now is very complicated.


#6306

Another poll as well

  • Keep Priest (As it currently is)
  • Delete Priest
  • Rework Priest (Reduce it’s power overall)
  • Merge Priest and Squire (see below)

0 voters


#6307

Uh, need to fix this poll


#6308

I like deleting priest and buffing squire to compensate.


#6309

Cuz priest is legit just a way better squire in every way