[FM] Town of Salem 2 - Stalker, Executioner, and Shade win!

Welcome to Forum of Salem: Coven Edition, hosted by @Jane!

Rules:

Follow the Global Forum Rules, given in this post:

Additionally, for this game, a minimum requirement of 10 substantive, on-topic, game-related posts per in-game day is required. Posts that are explicitly or obviously made solely to meet this requirement do not count towards the minimum, nor do posts containing solely a vote. Players who fail to meet this requirement may be replaced out.

Roles in play

Roles in Play

Town

Citizen

Citizen

Town Citizen

You are a Citizen. Your only weapons are your voice and your vote.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Power

Jailor

Town Power

Jail (Day) - Choose a player to jail at night, preventing visits to them. A jailed target cannot use actions by any means. The prisoner will be allowed a 1000 character limit to share a defense with you. Jailed Coven will lose the ability to communicate with other Coven , and they will be unable to see the Coven Chat . - infinite uses

Execute (Night) - Kill the player you have jailed (Bypasses night immunity and healing). If the executed player is a member of the Town , you will not be able to execute for the rest of the game. - 3 uses, available starting N2

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Mayor

Town Power

Reveal (Day) - Reveal yourself as the Mayor . You will no longer be able to be healed by Doctors but your vote will count for three. - 1 use

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Investigative

Investigator

Town Investigative

Investigate (Night) - Investigate target player, narrowing their Class down to a few Classes. See Investigator Results. - infinite uses

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Lookout

Town Investigative

Stakeout (Night) - Watch someone to see who visits them. - Infinite uses

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Sheriff

Town Investigative

Interrogate (Night) - Interrogate a Player, if they are member of the Coven , a Serial Killer , a Stalker or a Juggernaut , you will know. Otherwise they will be Not Suspicious . - infinite uses

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Tracker

Town Investigative

Expert Tracking (Night) - Track a player to determine who they visit. - Infinite uses

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Protective

Bodyguard

Town Protective

Guard (Night) - Protect a Player from direct attackers, taking their place and killing the attacker. If you successfully protect someone, you can’t be saved from death. Your counterattack ignores night immunity. - infinite uses
Bulletproof Vest (Night) - You are Night Immune tonight. - 1 use

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Doctor

Town Protective

Heal (Night) - Heal a player, preventing them from dying tonight, and curing any poison they were suffering from. - infinite uses
Self-Heal (Night) - Heal yourself, preventing yourself from dying tonight. - 1 use

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Marshal

Town Protective

Scare Away (Night) - Prevent one person with malicious intent from visiting your target tonight. Should your target be visited by multiple people with malicious intent, only one will flee unless they have been scared by you in a prior night. ( Coven Deception --> Escort / Coven Support / Hex Master --> Killing Roles) Roles that use charges will still consume them upon being frightened off. - infinite uses

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Trapper

Town Protective

Build Trap (Night) - Build a trap. You can only have one trap built at a time. Any placed traps you have will be removed. - infinite uses
Place Trap (Night) - Place a trap at target player’s house. Once someone visits them, you will receive a list of roles the target was visited by that night. The trap will prevent them from dying and kill one person attacking them directly. - infinite uses, only usable if you have an unused trap.

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Killing

Firebrand

Town Killing

Douse (Night) - Douse a Player in gasoline. - infinite uses
Ignite (Night) - Ignite all of your doused targets. Igniting bypasses Night Immunity. The Arsonist cannot ignite your targets, nor can you ignite theirs. - 1 use

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Veteran

Town Killing

Vigilance (Passive) - You are immune to being occupied.

Alert (Night) - Attack everyone visiting you tonight, bypassing Night Immunity. You are immune to all harmful night actions while on alert. - 3 uses

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Vigilante

Town Killing

Guilt (Passive) - If you shot a member of the Town , you will commit suicide the next night.

Shoot (Night) - Attack target Player tonight. - 3 uses, disabled if you kill a member of the Town .

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Support

Escort

Town Support

Charm (Passive) - You are immune to being occupied.

Distract (Night) - Occupy target player. - infinite uses

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Transporter

Town Support

Comitted (Passive) - You are immune to being controlled by the Coven Leader .

Transport (Night) - Transport two players, anyone targeting one will instead target the other. You may not transport yourself. - infinite uses

You win with the Town
You must kill the Coven
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Coven

Head

Coven Leader

Coven Head

Occult Shield (Passive) - You are Night Immune.

Bewitch (Night) - Redirect target Player to a target of your choice. You will also learn their role. - infinite uses

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], [x] the [role], and [x] the [role].

Fanatic

Coven Head

Leadership (Passive) - You will receive the feedback of all the members of the Coven .

Guidance (Night) - Aid a member of the Coven , ensuring their action succeeds and making them appear to be Not Suspicious . - infinite uses

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], [x] the [role], and [x] the [role].

The Soulbender

Coven Head

Cleansed Soul (Passive) - You will appear as Not Suspicious to the Sheriff .

Soulgaze (Night) - Gaze in to a Player’s soul, learning their Class. - infinite uses
Link Souls (Night) - Link the souls of a Player in the Coven and a Player not in the Coven . Whatever happens to one will happen to the other. - 3 uses

You can communicate with your allies for as long as they are alive.

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], [x] the [role], and [x] the [role].

Power

Hex Master

Coven Power

Astral (Passive) - Your actions do not count as visits.

Hex (Night) - Hex a Player. All hexed Players will be framed until this status is removed. You may only have 3 Players hexed at a time. - infinite uses
Black Magic (Night) - Kill 2 of your hexed players. - 1 use

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Medusa

Coven Power

Stonegaze (Night) - Stonegaze all players visiting you, killing them and bypassing Death Immunity. Players who were Stonegazed will not have their Class and Logs revealed. - 2 uses

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Tactical

Necromancer

Coven Tactical

Expert Sorcerer (Passive) - You are immune to being occupied.

Summon Ghoul (Night) - Target a dead Player and use their ability on a target of your choice. You may only do this once per player, except if they are revived and die again and you cannot reanimate a Player whose Class was not revealed. You will only visit the dead Player, and the Ghoul will only visit your second target. The Ghoul is subjective to anything a normal Player would be.

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Voodooist

Coven Tactical

Sisterhood (Passive) - You may give a Voodoo Doll to another Player at any time.

Create Doll (Night) - Create a Voodoo Doll of target Player. Whatever happens to the owner of a Voodoo Doll, will instead happen to its target. Once the Voodoo Doll transfers an effect, it disappears. - infinite uses

Your allies are [x] the [role], and [x] the [role].

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Support

Fearmonger

Coven Support

Scare (Night) - Scare a Player of your choice, occupying them. - infinite uses
Ominous Aura (Night) - Scare away all non- Coven visitors to your target. - 2 uses, 1-night cooldown

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Poisoner

Coven Support

Sly (Passive) - You are immune to being occupied.

Poison (Night) - Poison target Player. Poisoned Players will lose their passives except for occupation immunity and will be occupied until they are healed. - infinite uses

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Tormentor

Coven Support

Curse (Night) - Afflict a Player with one of the following Curses:

Curse of Sloth: The target will be Occupied.
Curse of Doom: The target cannot be protected in any way.
Curse of Amnesia: The target will think they slept peacefully.

You cannot curse the same player twice in a row, nor can you use the same curse more than once. - 3 uses

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Siren

Coven Support

Lure (Night) - Target a Player and redirect all Players visiting that Player to you. - infinite uses

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Investigative

Potion Master

Coven Investigative

Give Potion (Night) - Give a Player one of the following potions:

Potion of Healing: The target will be healed.
Potion of Truth: You will learn the target’s role.
Potion of Pursuit: You will learn who the target visits.

Each potion has a 2-night cooldown. - infinite uses

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Stormbrewer

Coven Investigative

Summon Storm (Night) - Summon one of the following storms at your target’s house:

Snowstorm: You will learn how many Players visited your target.
Downpour: You will learn who your target visits.
Gale: You will learn if your target communicated with another Player tonight.

Summoning a storm does not count as a visit. - infinite uses

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Deception

Shapeshifter

Coven Deception

Shapeshift (Night) - You will appear to be your first target, and will visit the second. The Sheriff will still see you as Coven . - infinite uses

You win with the Coven
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Stalkers
You must kill Juggernauts
You may spare anyone else

Your allies are [x] the [role], and [x] the [role].

Neutral Non-Killing

Benign

Cupid

Neutral Benign

Friendly Spirit (Passive) - You are immune to being occupied.

Arrows of Love (Night) - Shoot two Players with your arrows, loverising them. You cannot shoot a Player who already has a lover again. - 3 uses

You win if at least one of your pairs survives.

Double

Neutral Benign

No Purpose (Passive) - If you lose your one use of your attack, you will leave the game.

Borrow (Night) - Kill someone, bypassing Night Immunity. Their Class and Logs will not be revealed. You will copy the player’s Class who you kill exactly, including all effects on them. - 1 use

You win by becoming a Class and achieving its win condition.

Guardian Angel

Neutral Benign

Angelic (Passive) - You can use your abilities while being dead.

Purge (Night) - Protect your charge, healing them and removing any negative status effects from them. If they are lynched tomorrow, you will take their place. - 2 uses

You win if your charge survives.

Your charge is randomly determined, but cannot be Neutral Evil.

Shade

Neutral Benign

Haunting (Passive) - After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase. If you have used up all your uses of Channel without dying, you will leave the Town.

Channel (Day/Night) - Channel spiritual energy. If you die this during this phase, your Class and Logs will not be revealed and you must choose to serve someone the following night for the rest of the game. - 5 uses

Haunt (Night|Ritualed) - Haunt target Player’s house, revealing everyone who visits that person to you and your master that night. You cannot haunt your master’s house. - infinite uses

You win if your efforts lead to your killer losing.

Evil

Executioner

Neutral Evil

Utter Contempt (Passive) - You are Night Immune. If your target dies N1, you will get a new target. If you get your target lynched or your second target dies to a means other than the lynch, you will leave the game.

You win by getting your target lynched

Your target can be any non-Unique Town Class.

Phantom

Neutral Evil

Haunting (Passive) - After you have chosen to serve a master, you may both communicate via 5 200-character limit whispers every Night Phase. If you have used up all your uses of Channel without dying, you will leave the Game.

Channel (Day/Night) - Channel spiritual energy. If you die this during this phase, your Class and Logs will not be revealed and you must choose to serve someone the following night for the rest of the game. You cannot serve people who vote to lynch you. You may also choose to automatically serve your killer. - 5 uses

Haunt (Night|Ritualed) - Haunt target Player’s house, revealing everyone who visits that person to you and your master that night. You cannot haunt your master’s house. - infinite uses

You win if your efforts help your Master win the game.

Neutral Killing

Neutral Killing

Arsonist

Neutral Killing

Wall of Flames (Passive) - You are Night Immune.

Douse (Night) - Douse target Player. - infinite uses
Ignite (Night) - Ignite all of your doused targets. Igniting bypasses Night Immunity. The Firebrand cannot ignite your targets, nor can you ignite theirs. - infinite uses

If you do not perform an action, you will clean any gasoline off of yourself.

You win if it is just you and the Coven Head remaining.

You must kill the Coven
You must kill the Town
You may spare anyone else

Juggernaut

Neutral Killing

Assault (Night) - Attack target Player. - infinite uses
With each kill, you grow stronger:

1+ Kills: You are now Night Immune.
2+ Kills: You will now rampage at your target’s house.
3+ Kills: You are now unkillable, except by being lynched.

You win if it is just you and the Coven Head remaining.

You must kill the Coven
You must kill the Town
You may spare anyone else

Serial Killer

Neutral Killing

Hardened (Passive) - You are Night Immune.

Stab (Night) - Attack target Player. If someone tries to Occupy you, you will attack them instead of your chosen target. - infinite uses

You win if it is just you and the Coven Head remaining.

You must kill the Coven
You must kill the Town
You may spare anyone else

Stalker

Neutral Killing

Lurking (Passive) - You are Night Immune. You are also immune to Stalking.

Stalk (Day/Night) - Target a Player and begin Stalking them. Each of your stalked targets will commit suicide four phases after you begin stalking them. Your targets will not know they are being stalked until they commit suicide. Your method of killing ignores night immunity, and any Town Protectives trying to stop this attack will fail to do so. If someone tries to occupy you (including the Jailor ), you will stalk your occupier and your original target. - infinite uses

You win if every other living Player is Stalked.

Role List

Rolelist

Town Power
Town Investigative
Town Killing
Random Town
Random Town
Random Town
Citizen x6

Coven Head
Coven Power
Random Coven
Random Coven

Neutral Benign
Neutral Evil
Neutral Killer

Citizen can roll once in Random Town and has double weight.

Unique Roles

All Town Power Roles, Trapper , Veteran , Firebrand , Transporter and all Coven roles

Sheriff Results

Sheriff Results

Your target is a member of the Coven! - All Coven minus Soulbender. All hexed players.
Your target is a Serial Killer! - Serial Killers.
Your target is a Stalker! - Stalkers.
Your target is a Juggernaut! - Juggernauts.
Your target is not suspicious! - Anyone else.

Investigator Results

Investigator Results

Citizen / Jailor / Fanatic / Double
Investigator / Escort / Potion Master / Stormbrewer / Executioner
Vigilante / Veteran / Trapper / Poisoner / Medusa
Mayor / Marshal / Tracker / Siren / Coven Leader
Sheriff / Necromancer / Cupid / Guardian Angel / Juggernaut
Lookout / Transporter / Voodooist / Illusionist / Soulbender
Bodyguard / Shade / Phantom / Serial Killer
Doctor / Firebrand / Fearmonger / Tormentor / Arsonist
Hex Master / Shapeshifter / Stalker

Gameplay

  • There is a Day 1 Lynch.

  • Days are 72 hours unless majority is reached early and nights are 24 hours.

  • Lynches are majority and plurality. In case of a tie, the lynch will be determined randomly among the players receiving the most votes.

  • All votes must be in the form /vote [name of player] to be considered valid, and all unvotes must be in the form /unvote. This is to enable the smooth processing of votes.

  • The Coven has an optional factional kill each night.

  • The Coven will communicate through a private Discord server or forum topic.

  • Kills are announced. This means when somebody dies, the role(s) that killed them will be announced. Coven factional kills will be “Massacred by the Coven”, regardless of which member performed it.

  • Feedback will be kept to a minimum this time.

Playerlist

  1. Wazza
  2. N.1 --> Zone_Q11
  3. Alice
  4. ModeShifter
  5. Italy
  6. oB_L1ght
  7. Twil1ight
  8. an_gorta_pratai
  9. Marshal
  10. CRichard564
  11. katze --> Geyde
  12. clonedcheese
  13. TheBlueElixir
  14. EVO
  15. SogMan --> Possessed
  16. Fossil --> SirDerpsAlot
  17. PokemonKidRyan
  18. Universal
  19. Magnus

Backups:

Graveyard:

Alice - Lynched D1 - Tracker
Marshal - Got their target lynched - Executioner
Italy - Massacred by the Coven N1 - Citizen
EVO - Lynched D2 - Soulbender
Wazza - Shot by a Vigilante N2 - ???
Twil1ight - Massacred by the Coven N2 - Sheriff
Universal - Lynched D3 - Stormbrewer
TheBlueElixir - Stalked by the Stalker - Vigilante
CRichard564 - Massacred by the Coven N3 - Mayor
clonedcheese - Lynched D4 + Stalked by the Stalker - Poisoner
Geyde - Stalked by the Stalker - Lookout
Zone_Q11 - Massacred by the Coven N3 - Citizen

Alive:

  1. ModeShifter
  2. oB_L1ght
  3. an_gorta_pratai
  4. SogMan --> Possessed
  5. Fossil --> SirDerpsAlot
  6. PokemonKidRyan
  7. Magnus

Milestones:

End of Day 1 - EoD1
End of Day 2 - EoD2
End of Day 3 - EoD3
End of Day 4 - EoD4

Day 1 has started and will end in 72 hours, at 2020-05-05T07:18:00Z!

You may now speak!

@Wazza
@N.1
@Alice
@ModeShifter
@Italy
@oB_L1ght
@Twil1ight
@an_gorta_pratai
@Marshal
@CRichard564

Greetings to everyone, I’m going to start this up by doing this.

/Vote CRichard564

I’d like to ask you all throughout the day certain things and to please excuse if at certain times I do not respond right away. I will try and answer anything directed at me when I can.

@katze
@clonedcheese
@TheBlueElixir
@EVO
@SogMan
@Fossil
@PokemonKidRyan
@Universal
@Magnus

@PokemonKidRyan care to explain your vote on me?

  1. We aren’t required to answer, are we?
    I understand how lying is suspicious, but we don’t have to actually answer, do we?

Such as; What is your role class?
Saying one class than changing it later would be worse than just saying I prefer not to answer that.

And 2. Do you need to accompany questions with a vote, or is that your way of putting pressure early?

Pokemon’s vote on me is an interesting way to start the day. It could be his way of fishing for information on my alignment.

i hardclaim mafia

1 Like

Unlikely.
Only players without fol experience are pressured by a first post vote.

There is no Mafia.

1 Like

This is my 5th FoL or should i say FoS game so far.

that is the joke

I’m here! But it’s past midnight and I need sleep and should stop watching anime. So in other words, I’m here, but I’m leaving.

I’ll be on in maybe ten hours.

I was going to use a McBain quote here, though it seems Katze beat me to it.

This is a nullread.
Katze could be coven trying to relieve suspicion off themselves early, or just joking town.

Anyone have experience on what Katze is doing? Thanks. Can’t be bothered reading their other games.

A quick note about mafia theory and how I will play this game. Note that the arguments and facts presented here are indisputable, and that I will not engage in arguments about them, because those arguments are you wasting everyone else’s time about meta that is well and comprehensively established. Go make reads so we can read you.

I’ve reflected on my role and realized that there is a GOAT play for me in this game, and therefore I am compelled to pursue it. I am going to brute force my clearness immediately upon the opening of the thread.

I am hard-claiming, and I will never be rescinding. I am the Sheriff. When it becomes prudent I will provide my peek.

Benefits:

I will survive tonight: I do not believe the Coven are able to kill me tonight, because it is so objectively unlikely that I would ever do this as the Sheriff. I believe that this decision reduces the importance of cover to be provided by all of you to the point of it being negligible. The Coven have already been outplayed, as it were.

I’m lock clear: All of you already know I’m lock clear, because it is so objectively unlikely that I would do this as Coven. You know this for at least two reasons. First, this is the easiest, lowest-stress, lowest-demand game to play mafia in that I’ve ever played in (except for turbos). I have no need to complicate my life, as Coven, by open-claiming on thread open, when all I have to do is provide a C-level Coven game to probably win. This is the rare instance where you literally know that I have a billion other options as Coven, AND that I would pursue probably ALL of them before pursuing this. Second, I engage in FPS exceedingly rarely, which necessarily means that I know that this will look WEIRD and SHOCKING to you. There is no merit to an Coven play that instantly generates WEIRD and SHOCKED responses that I would be obligated to finesse and manage for the remainder of the game. As a villager, which I am, the burden is totally on you to not fuck up and lynch me. Makes my life super awesome.

There are only 17 players you need to try to read, rather than 18: I have already provided a “free” peek of me in a game with a mere 18 players. Our win equity is dramatically improved by my being entirely off the table for the entire game.

Conclusion:

The burden of sound reasoning is now entirely upon you. I am the Sheriff, and thus a villager, and thus lock clear. The game is immediately simpler than it would otherwise have been, because of my decision. Now, let us enjoy that benefit and win the game.

Also, to preempt a lengthy and pointless discussion.

It is NOT dumb to ponder this post and convince yourself of its wisdom. That is your obligation as a villager, and I encourage you to think it over for as long as it takes to quell your (initially valid but ultimately unnecessary) concerns.

It IS dumb to, AFTER doing that pondering, conclude that I’m “neutral” or “scummy”. That is legitimately stupid, and I won’t entertain it. ONE of the reasons it is a stupid conclusion is that the upside of this play as Coven is absolutely DWARFED by the upside of this play as a villager. There is no equivalency between the EV gain for Coven-me in this position and villager-me in this position. They’re universes apart. That means I wouldn’t DO the poorer option of the two (by extension, Coven-me also wouldn’t BELIEVE that I could convince the entire game of the truth of these assertions for the entire game, which as an end-game Coven I would have to believe if this strategem were to be worth pursuing). A SECOND reason that conclusion is stupid is that the EV bonus of doing this as Coven is COMPLETELY DWARFED by my baseline mafia EV anyway. Anything that complicates my mafia life is RIDICULOUSLY stupid for me to do, given that my mafia life is ALREADY one of the smoothest, highest expectation mafiaing lives in mafia history anyway. A THIRD reason that conclusion is stupid is that you would probably have to worry about being EXPLOITED by this gambit in order to get there. However, I have NEVER engaged in this, or any similar, gambit in my entire career, meaning that if there IS exploitation to be had with this play, it is in FUTURE GAMES, not this game. For these reasons, pressuring me is extremely scummy and should not be engaged in by any villager, ever, in this game. There will be no less productive pursuit than that in this game.

Sucks for the Coven when meta is wielded this brutally, but my allegiance is plain and my strategy perfect. Get #rekt.

If she were coven, it wouldn’t make sense to draw attention this early in the game. That doesn’t seem to be wolfish behavior on her part.

trust me memeing is far from AI for me

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Katze may be a neutral at this point for all I know.