Short Fuse IV
Mafia requires parity to win rather than the total obliteration of the town faction
Mafia have a factional chat, but do not have a factional kill
Days are 48 hours long
Prods will be sent out every 24 hours of non-activity. A second prod means a force replace out.
Lynches happen through either majority or plurality
Votes are cast with command /vote [insert playername]
You cannot vote for a nolynch
Each player has a bomb strapped to them, the bombs can only be disarmed when 1 faction wins.
At the beginning of the game, each player is publicly given a detonator.
At any point, you may type /detonate in the game thread to kill the player whose detonator you hold.
When a player dies for any reason (detonation or lynch), the detonator they hold is given to the player who holds their detonator, so if A can kill B and B can kill C, if B dies, A then has the detonator to kill C.
A player may detonate a maximum of one player per 24 hours.
Before the game starts, the Mafia must tell us if they want a Town detonator, a Mafia detonator, or for it to be random. A maximum of 3 Mafia detonators can be taken. A 12 hour time limit holds for pre-game. It is allowed to talk during this period. If no choice is made, it will be random.
Once the player who has your detonator types /detonate , you can no longer detonate anyone.
Type /backup to backup.
Credit for the setup goes to user Jazz.