This could either go really well or really shit, but it’s one of my games so that’s a given
Mafia requires parity to win rather than the total obliteration of the town faction
Mafia have a factional chat but do not have a factional kill
Days are 48 hours long
Lynches happen through either majority or plurality
You cannot vote for a nolynch
Each player has a bomb strapped to them, the bombs can only be disarmed when 1 faction wins.
At the beginning of the game, each player is publicly given a detonator.
At any point, you may type /detonate in the game thread to kill the player whose detonator you hold.
When a player dies for any reason (detonation or lynch), the detonator they hold is given to the player who holds their detonator, so if A can kill B and B can kill C, if B dies, A then has the detonator to kill C.
A player may detonate a maximum of one player per day.
Before the game starts, the Mafia must tell me if they want a Town detonator, a Mafia detonator, or for it to be random. A maximum of 3 Mafia detonators can be taken.
Once the player who has your detonator types /detonate, you can no longer detonate anyone, this rule is just a safety net if someone is detonated when I am asleep.
Note: Be sure to read every message I send in big text as these include important game announcements, though really you should read every post but idk how long this game is going to be
Signups (A --> B symbolises that A holds the detonator for B
- Icibalus --> Margaret
- Margaret --> cbman
- Planterror - Exploded D1 (3) - Town
- cbman --> Isaac_Gonzalez
- Isaac_Gonzalez --> GamerPoke
- GamerPoke --> Geyde
- Geyde --> WazzaAzza
- MaximusPrime - Dead - Exploded D1 (1) - Mafia
- WazzaAzza --> Solic
- Solic --> Mercenary
- Mercenary --> atsand
- Sam17z - Dead - Exploded D1 (2) - Town
- atsand --> BlueStorm
- BlueStorm --> Marluxion
- bazingaboy - Dead - Exploded D1 (1) - Mafia
- Marluxion --> Icibalus