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[FM] Random Rolemadness Madness - go to the other thread


#1

Random Rolemadness Madness :carousel_horse:

Co-hosted by @BlueStorm
Welcome to the Random Rolemadness Madness! This setup follows standard mafia rules, but all roles are randomly selected of this list.
Because, you know, being the Alpha Townie is a dream.

The setup is infinite by nature, following the rule of town = scum*3.5
Any players in “excess” will be neutrals (ie, 20er will be a 4/14/2)
I will roll exclusively third party roles for neutrals. Third party roles can’t be rolled by neither mafia nor town.

Gameplay

Balance is not guaranteed.
Cycles are 72/24, or shorter if someone is lynched
We are going to do majority + plurality.
There are no logs, but there can be death notes.
Private chats of a kind will be done in PMs.
When you receive a card you will have 24 hours to reply, confirming you have received it
Feedback is limited, only investigative roles will be aware of occupations or redirections
I will add modifiers to a role if it is recommended by its description (normally being 3-shot or 1-shot).
Any role can be from any alignment.

To Join

To join, simply express interest in joining by saying something like “I want to join” or “/join” or “/in” or “sign me up, coach” or whatever you want

Rolecards

Town

Town Bodyguard

You are the Bodyguard, aligned with the Town! You have the following ability.
The Bodyguard may each night target a player and protect them from death by dying in their stead if they’re targeted for death.
Goal: Defeat the Mafia and all neutrals who seek to do you harm

Mafia

Mafia Bodyguard

You are the Bodyguard, aligned with the Mafia! You have the following ability.
The Bodyguard may each night target a player and protect them from death by dying in their stead if they’re targeted for death.
Goal: Defeat the Town and all neutrals who seek to do you harm

Neutral

Zombie

You are the Zombie, all by yourself. You have the following ability.
The Zombie infects a player each night and wins if the number of infected players ever outnumber the number of healthy players.
Goal: The number of infected players ever outnumber the number of healthy players.

Players

  1. Solic
  2. Meteoro
  3. Gamerpoke
  4. Isaac
  5. PoisonedSquid
  6. WazzaAzza
  7. Geyde
  8. Soulshade55r
  9. Maxwell
  10. Magnus
  11. Margaret
  12. DatBird
  13. Sam17z
  14. H_Hjasik
  15. MaximusPrime

Backups

Spectators

  1. Firekitten
  2. Astand

Milestones:

Sunflower rebellion starts
Day 1 starts
Maxwell was modkilled


#2

/in as second


#3

/join

Unless you’d rather have a co-host? It’s up to you.


#4

/join is lyfe


#5

Are there trials?


#6

No


#7

What if there’s an odd number of scum (with 3 scum, will it be 10 town or 11 town)?

48 hours for the day are probably enough.


#8

If it’s enough, town would just reach majority…


#9

What? I don’t understand how phase length is related to majority…


#10

The day ends with majority reached.


#11

Rounded down. Spare slots are filled by neutrals


#12

Yeah, I understood, still, 72 hour days would probably slow things down unnecesarily, since people wouldn’t feel pressure (but whatever, just my opinion).

So with 17 players it would be 3 scum, 10 town and 4 neutrals. Too many neutrals, I feel.


#13

/in


#14

Neutrals are a balancing tool, since usually it benefits them to keep a certain town/scum rate


#15

When will this start?


#16

Shouldn’t the modifier be 3? I feel like 16’ers always have 4 scum.

I don’t know where I pulled that number from


#17

/in


#18

Ready to tunnel another poor townie?


#19

Ready if you are. :eyes:


#20

I think it’s more like 2 scum in 9er, 3 scum in 13er, 4 scum in 17er, 5 scum in 21er.