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[FM] 2d3 II - Title Game - Mafia Concedes


#584

Not if there is doctor or jailkeeper


#585

Rng lynch in town favor and jailkeeper /Doctor prevents kill and town is winning again


#586

scum should just win when they reach parity


#587

Basically scum has parity = they nolynch infinitely until they can successfully kill.

It’s the idea that town has lost majority and as such will not be able to vote up the informed minority.


#588

We just autoresolve since convenience


#589

If ties are breaked by rng there is chance that scum is lynched in parity


#590

Scum vote nolynch twice, therefore preventing a lynch from occurring.


#591

They don’t have majority to vote no lynch


#592

No lynch is an interesting case since when there are not enough available players to vote anything else (i.e 3 players vote nolynch w/ 6p alive) it should be taken as priority in that instance.


#593

These pending results make me decide not to organize a reroll of this.


#594

Ties are breaked by rng so it’s 50 50


#595

@Isaac_Gonzalez
@Magnus
@Icibalus
@Simon

I miss your votes for possible MVP. No MVP is an option (and a leading one at that lul).


#596

Mission accomplished


#597

Wait. Where’s the mafia win con in the Op?


#598

Doesn’t exist there.

Just assumed.


#599

That means that town / maf can win with eachother


#600

Previous incarnation didn’t have it either. It’s assumed prior knowledge. It doesn’t have a section describing how to perform an action or something either…


#601

@solic your reasoning is literal BS and you’re just being pushy about the fact you don’t like a setup when it’s literally as skill-based as it gets
if you’re SPK’d in mountainous, you’re doing it right.


#602

Then you host it Ici.


#603

Ici it’s no use, I was going to argue against him then realized I can’t change his mind