Currently the win rates for the 3 main factions are within 5% of each other. While the win rates are close, certain things can heavily influence the outcome of a game, so we’re currently working on minimizing the chances of that happening. We’re going to be testing several changes out on a test server over the next week, so we can get some additional feedback before rolling out a patch. (We have already chosen who will get into the test server. We will let them know when the server is ready.)
The Death Knight is going to be adjusted, so its impact is roughly the same throughout the game. It will still be better to use it later in the game than sooner no matter what the changes end up being, but shouldn’t have as large of an impact late-game.
The Cult is getting changed so their killing power is more consistent throughout the game.
The King’s Allies ability is going to be adjusted. At the moment it is leading to the death of every neutral that is found with the ability.
We’re aware that some classes aren’t very fun to play for many people, so we’re also working on improving that while trying not to impact the balance too heavily. We’ll be looking at the Court Wizard, Drunk, and Noble.
We’re adding a tutorial match to the game to help new players better understand the core mechanics of the game before going into their first match.
We also have been spending the past week making the lobby more stable with less timeouts and a more-reliable friends list. These upgrades will also be on the new test server.