birb thought you were an orc
birb just didn’t give a damn
I really loved the characters and it’s sad how it turned out
- You need not to confuse known spells with spells slots. A lvl 1 bard knows 4 lvl 1 spells, but can only cast a lvl 1 spell two times before they regain their “charges”
- Backgrounds give you extra languages or proficiencies and a feat. Use them!
To example using mines, I am an Inheritor. I rolled in the table and my heritance was a magical mark or tattoo, which was given me by the wizard Cameron. Pug let me use it to conjurate the Light cantrip.
I mechanicallly knew the cantrip. It was just flavor.
A’ight time to actually find and post my FUGGIN sheet
I didn’t post here my bg but I actually wrote one
Someone tl;dr last 24h in this thread for me.
rpg is gone
Marl proposing ToL campaign.
Campaign got wrecked
Meh, I blame Pug.
The campaign was fun while it lasted
Le sigh… we plaied A LOT it seems.
Character Name: Unnok
Class & Level: Barbarian 1
Alignment: Chaotic Good
Background: Folk Hero
Current HP / Max HP: 15/15
Armor Class: 13
Proficiency Bonus: +2
Skill Stats/Saving Throws
Skill Stats (Modifier)
Strength: 16 (3)
Dexterity: 10 (0)
Constitution: 16 (3)
Intelligence: 8 (-1)
Wisdom: 14 (2)
Charisma: 10 (0)
Athletics (Str): 5
Acrobatics (Dex): 0
Sleight of Hand (Dex): 0
Stealth (Dex): 0
Arcana (Int): -1
History (Int): -1
Investigation (Int): -1
Nature (Int): -1
Religion (Int): -1
Animal Handling (Wis): 4
Insight (Wis): 2
Medicine (Wis): 2
Perception (Wis): 4
Survival (Wis): 4
Deception (Cha): 0
Intimidation (Cha): 2
Performance (Cha): 0
Persuasion (Cha): 0
Passive Wisdom (Perception): 14
Maul (+5 to hit): 2d6+3 bludgeoning (Heavy, 2-handed)
Pike (+5 to hit): 1d10+3 piercing (Heavy, reach, 2-handed)
Hunting trap (DC13 Dex Save): 1d4 + no movement
Languages: Common, Giant
Tools: Brewer’s Supplies, Land Vehicles
Armor: Light, Medium, Shields
Weapons: Simple, Martial
(Folk Hero) Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
You have proficiency in the Athletics skill.
You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide .
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Born & raised in a small mountain enclave - currently named Grugg’s Hole, renamed from Halog’s Hole
Used to work as a junior bartender alongside his best friend Uzdir and “acquaintance” Cromag
Parents are Bo-Ra-Bo (father) and Dalith (mother)
Earthquake caused an avalanche to cave in on Halog’s Hole, trapping everyone inside
Cause of the earthquake was a mystery, only certain detail known was it was non-natural
Unnok used his strength to pull out a rock and attach it to a stick, then used that rock to smash the other boulders apart
Unnok became a hero but Cromag was jealous, conspired with Grugg, a village General who wanted to become Chieftain
Grugg killed Dalith, Unnok, Bo-Ra-Bo and Uzdir escaped and fled Halog’s Hole, Cromag poisoned Halog, the Chieftain at the time, Grugg became Chieftain by force
Somewhere along the way, Unnok got separated from Bo-Ra-Bo and Uzdir
Unnok confident in his own abilities and does what he can to bring out confidence in others.
Freedom. Tyrants must not be allowed to oppress the people.
Unnok a hero to the people, so the people also heroes to Unnok.
The chieftain who rules Unnok’s old land will stop at nothing to see Unnok killed.
Unnok not very good at following even simplest of orders.
Why are we posting rolecards now?
Cause it was kinda cancelled (and I mean Merc already posted theirs I thought so)
(Someone did anyway)
(Me and Merc did)
Something you want to know about fat dwarf with anti-air cannon with bayonet?
If my birb reincarnated and I could choose it would be a half-elf
seriously the race is almost his spirit animal