This class might be hard to code/incorporate but it will work kinda like the reaper. Where they are driven by gathering gold. They will start with 25 gold at the start of the match.
Passive 1: Driven By Money - Occupation and Conversion Immune
Passive 2: All About the Money - If you run out of gold you will commit suicide
Day Ability 1: Bribe - Spend 50 gold to force pardon yourself
Day Ability 2: Hire Help - Spend 20 gold to be immune to death tonight
Night Ability: Robbery - Steal gold from a player causing them to bleed. Gold received depends on player class.
Win Condition: Have at least 100 gold by the end of the match.
Some of the gold costs might have to be tweaked probably but for the Robbery ability if it is a Royal Blood or Cult/Unseen member you will steal 25 gold you cannot rob the King and any other class you will steal 15 gold. You will not be able rob the same person twice in a row. I also don’t know if the bleeding should cause death in 1 night or 2 night but I think it would help make the Physician a little more useful with more healing needed to be sent out.