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Chronomancers and temporary death immune abilities


#21

Have you even seen what I’ve been suggesting? No shit guards are great!


#22

King guards are great, they’re just unfun.

I’m by no means supporting Allies, but King’s gotta have something to do other than defend people all the time.


#23

Hence giving him detailed feedback from each guard


#24

Usually that’s a bad idea

However I love king guards


#25

I agree, but they could’ve used OE instead. Safeguard and OE are much better than allies and SF. They also could’ve made guards give feedback


#26

I agree, and the reason this occurs is because Chrono’s don’t technically “delay” deaths, they “replace” the current attack with a regular attack in 2 nights, even if the attack was one that bypasses immunity. I was also very annoyed to find that I delayed the Mastermind’s death from being thrown by possessor into hunter’s bear … When the death caught up to him, he survived. Which doesn’t make sense for a “delayed” death.


#27

Wait but the interactions makes sense when the attack doesn’t initially pierce immunity (the situation above is with assassinate which doesn’t pierce immunity). Or are you suggesting the same thing I am?