Passive: Blood Shield - Immune to death once
Day Ability: Judgement - Bleed target player. Gain 1 use when the Cult Leader does not kill or convert anyone (0 uses)
Night Ability 1: Blood for blood - Kill target cultist and target non-cultist. Can target self (3 uses)
Night Ability 2: Curse - Target player loses death immunity and cannot be healed tonight (2 uses)
Note: Blood for blood is treated as a normal kill on both targets and interacts accordingly.