That’s too low even for NK
to be fair… we should. Stronger classes often lead to a more swingy and less skill based game
NK winrate should be around 7-10%, change my mind.
according to mathmatics a one man faction is balanced at 15-20%
That’s fine too
I can’t because it’s right
however IS IT REAAAALLY though?
According to Qwty’s Utility theory(under the assumption that a nk win utility gain is double other member’s utility loss), the most optimal win rate for a one man nk is about 12.5%.
15% is still low though. It’s not like I’m suggesting the NK win rate to be 30%
But sometimes buffs are needed, like with the NKs.
That’s weak. You have to consider that they are a single player going against 2 opposing teams.
avoided != never use
When they are needed they are needed. Otherwise try your best not to use them
btw stop with the
That is only valid for determining strength of a player AFTER determining their ideal winrate
…of no more than 10%
…% of 80
so just 1
no just 1
10% of 125% of 80, and it’s that percentage
Do your math again
shit missed the first part
it’s just 0.1 then