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2.0.2 Patch Notes


#183

That’s too low even for NK


#184

to be fair… we should. Stronger classes often lead to a more swingy and less skill based game


#185

NK winrate should be around 7-10%, change my mind.


#186

according to mathmatics a one man faction is balanced at 15-20%


#187

That’s fine too


#188

I can’t because it’s right :slight_smile:


#189

however IS IT REAAAALLY though?


#190

yes


#191

According to Qwty’s Utility theory(under the assumption that a nk win utility gain is double other member’s utility loss), the most optimal win rate for a one man nk is about 12.5%.


#192

15% is still low though. It’s not like I’m suggesting the NK win rate to be 30%

But sometimes buffs are needed, like with the NKs.

That’s weak. You have to consider that they are a single player going against 2 opposing teams.


#193

avoided != never use

When they are needed they are needed. Otherwise try your best not to use them


#194

btw stop with the

thing.

That is only valid for determining strength of a player AFTER determining their ideal winrate


#195

…of no more than 10%


#196

…of 125


#197

…% of 80


#198

so just 1


#199

.033333333333333


#200

no just 1


#201

10% of 125% of 80, and it’s that percentage

Do your math again


#202

shit missed the first part

it’s just 0.1 then