Official Site | Discord | Steam | Twitter | Reddit | Twitch | FB | YouTube | Wikia

2.0.0 Patch Notes


#141

That’s what got it the approval


#142

as long as phys isn’t removed

bueno


#143

Gross patch. Adding maid lol


#144

it’s a parity cop, and it’s nerfed


#145

Defend the fact evil king makes someone death immune… counter productive


#146

You are suppose to use allies on people who you think are evil, protect the scum!


#147

You looked at the stats lately? It totally was.

Possessor had a 17.7% win rate compared to Reaper’s 11.9% and Sorcerer’s 12.6% last week.


#148

Scum have a protective now wahoo!


#149

Sad but true.


#150

That was a low IQ play anyway. Only idiot kings actually swear fealtied the mystic. Once you get their number you can just make sure they keep linking. It’s an easily catchable convert.

@Firekitten I can’t wait to see all the times people get ‘attacked but immune’ and everyone knows it’s an evil king because it was a random guard N1-3. The meta will be only guarding yourself at the start as good king. Boring and poorly thought out!


#151

Please don’t tell Noz, that will hurt his feelings :frowning:


#152

Lol what feelings


#153

You SF’ed the Mystic like mentioned above.


#154

That’s really good why was it nerfed


#155

Those winrates are too high for a single player win.


#156

Fantastic patch. I love the new content in 2 brand new classes.


#157

I disagree with this heavily. Possessor was nice.


#158

1/16 = 0.0625 or 6.25%. They don’t need a 18% winrate. Devs try to balance to give the most fun to the most people in order to get their game popular.


#159

easy fix just lower poss’s political preassure to 2 uses


#160

Imo I would like that to be 2 uses and possess be 3